#include "global.h" #include "vt.h" vu32 sLogOnNextViewInit = true; s32 View_ApplyPerspective(View*); s32 View_ApplyOrtho(View*); void View_ViewportToVp(Vp* dest, Viewport* src) { s32 width = src->rightX - src->leftX; s32 height = src->bottomY - src->topY; dest->vp.vscale[0] = width * 2; dest->vp.vscale[1] = height * 2; dest->vp.vscale[2] = G_MAXZ / 2; dest->vp.vscale[3] = 0; dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2; dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2; dest->vp.vtrans[2] = G_MAXZ / 2; dest->vp.vtrans[3] = 0; } View* View_New(GraphicsContext* gfxCtx) { View* view = SystemArena_MallocDebug(sizeof(View), "../z_view.c", 285); if (view != NULL) { __osMemset(view, 0, sizeof(View)); View_Init(view, gfxCtx); } return view; } void View_Free(View* view) { SystemArena_FreeDebug(view, "../z_view.c", 297); } void View_Init(View* view, GraphicsContext* gfxCtx) { view->gfxCtx = gfxCtx; view->viewport.topY = 0; view->viewport.bottomY = SCREEN_HEIGHT; view->viewport.leftX = 0; view->viewport.rightX = SCREEN_WIDTH; view->magic = 0x56494557; // "VIEW" view->eye.x = 0.0f; view->eye.y = 0.0f; view->scale = 1.0f; view->fovy = 60.0f; view->zNear = 10.0f; view->zFar = 12800.0f; view->at.x = 0.0f; view->up.x = 0.0f; view->up.y = 1.0f; view->up.z = 0.0f; view->eye.z = -1.0f; if (sLogOnNextViewInit) { if (sLogOnNextViewInit == false) {} osSyncPrintf("\nview: initialize ---\n"); sLogOnNextViewInit = false; } view->unk_124 = 0; view->flags = VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE; View_InitDistortion(view); } void View_LookAt(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) { if (eye->x == at->x && eye->z == at->z) { eye->x += 0.1f; } view->eye = *eye; view->at = *at; view->up = *up; view->flags |= VIEW_VIEWING; } /* * Unused. View_LookAt is always used instead. This version is similar but * is missing the input sanitization and the update to the flags. */ void View_LookAtUnsafe(View* view, Vec3f* eye, Vec3f* at, Vec3f* up) { view->eye = *eye; view->at = *at; view->up = *up; } void View_SetScale(View* view, f32 scale) { view->flags |= VIEW_PROJECTION_PERSPECTIVE; view->scale = scale; } void View_GetScale(View* view, f32* scale) { *scale = view->scale; } void View_SetPerspective(View* view, f32 fovy, f32 zNear, f32 zFar) { view->fovy = fovy; view->zNear = zNear; view->zFar = zFar; view->flags |= VIEW_PROJECTION_PERSPECTIVE; } void View_GetPerspective(View* view, f32* fovy, f32* zNear, f32* zFar) { *fovy = view->fovy; *zNear = view->zNear; *zFar = view->zFar; } void View_SetOrtho(View* view, f32 fovy, f32 zNear, f32 zFar) { view->fovy = fovy; view->zNear = zNear; view->zFar = zFar; view->flags |= VIEW_PROJECTION_ORTHO; view->scale = 1.0f; } /* * Identical to View_GetPerspective, and never called. * Named as it seems to fit the "set, get" pattern. */ void View_GetOrtho(View* view, f32* fovy, f32* zNear, f32* zFar) { *fovy = view->fovy; *zNear = view->zNear; *zFar = view->zFar; } void View_SetViewport(View* view, Viewport* viewport) { view->viewport = *viewport; view->flags |= VIEW_VIEWPORT; } void View_GetViewport(View* view, Viewport* viewport) { *viewport = view->viewport; } void View_ApplyLetterbox(View* view) { s32 varY; s32 varX; s32 pad; s32 ulx; s32 uly; s32 lrx; s32 lry; GraphicsContext* gfxCtx = view->gfxCtx; varY = Letterbox_GetSize(); varX = -1; // The following is optimized to varX = 0 but affects codegen if (varX < 0) { varX = 0; } if (varX > SCREEN_WIDTH / 2) { varX = SCREEN_WIDTH / 2; } if (varY < 0) { varY = 0; } if (varY > SCREEN_HEIGHT / 2) { varY = SCREEN_HEIGHT / 2; } ulx = view->viewport.leftX + varX; uly = view->viewport.topY + varY; lrx = view->viewport.rightX - varX; lry = view->viewport.bottomY - varY; ASSERT(ulx >= 0, "ulx >= 0", "../z_view.c", 454); ASSERT(uly >= 0, "uly >= 0", "../z_view.c", 455); ASSERT(lrx <= SCREEN_WIDTH, "lrx <= SCREEN_WD", "../z_view.c", 456); ASSERT(lry <= SCREEN_HEIGHT, "lry <= SCREEN_HT", "../z_view.c", 457); OPEN_DISPS(gfxCtx, "../z_view.c", 459); gDPPipeSync(POLY_OPA_DISP++); gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry); gDPPipeSync(POLY_XLU_DISP++); gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry); CLOSE_DISPS(gfxCtx, "../z_view.c", 472); } void View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ) { view->distortionOrientation.x = rotX; view->distortionOrientation.y = rotY; view->distortionOrientation.z = rotZ; } void View_SetDistortionScale(View* view, f32 scaleX, f32 scaleY, f32 scaleZ) { view->distortionScale.x = scaleX; view->distortionScale.y = scaleY; view->distortionScale.z = scaleZ; } s32 View_SetDistortionSpeed(View* view, f32 speed) { view->distortionSpeed = speed; } void View_InitDistortion(View* view) { view->distortionOrientation.x = 0.0f; view->distortionOrientation.y = 0.0f; view->distortionOrientation.z = 0.0f; view->distortionScale.x = 1.0f; view->distortionScale.y = 1.0f; view->distortionScale.z = 1.0f; view->curDistortionOrientation = view->distortionOrientation; view->curDistortionScale = view->distortionScale; view->distortionSpeed = 0.0f; } void View_ClearDistortion(View* view) { view->distortionOrientation.x = 0.0f; view->distortionOrientation.y = 0.0f; view->distortionOrientation.z = 0.0f; view->distortionScale.x = 1.0f; view->distortionScale.y = 1.0f; view->distortionScale.z = 1.0f; view->distortionSpeed = 1.0f; } void View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed) { view->distortionOrientation = orientation; view->distortionScale = scale; view->distortionSpeed = speed; } s32 View_StepDistortion(View* view, Mtx* projectionMtx) { MtxF projectionMtxF; if (view->distortionSpeed == 0.0f) { return false; } else if (view->distortionSpeed == 1.0f) { view->curDistortionOrientation = view->distortionOrientation; view->curDistortionScale = view->distortionScale; view->distortionSpeed = 0.0f; } else { view->curDistortionOrientation.x = F32_LERPIMP(view->curDistortionOrientation.x, view->distortionOrientation.x, view->distortionSpeed); view->curDistortionOrientation.y = F32_LERPIMP(view->curDistortionOrientation.y, view->distortionOrientation.y, view->distortionSpeed); view->curDistortionOrientation.z = F32_LERPIMP(view->curDistortionOrientation.z, view->distortionOrientation.z, view->distortionSpeed); view->curDistortionScale.x = F32_LERPIMP(view->curDistortionScale.x, view->distortionScale.x, view->distortionSpeed); view->curDistortionScale.y = F32_LERPIMP(view->curDistortionScale.y, view->distortionScale.y, view->distortionSpeed); view->curDistortionScale.z = F32_LERPIMP(view->curDistortionScale.z, view->distortionScale.z, view->distortionSpeed); } Matrix_MtxToMtxF(projectionMtx, &projectionMtxF); Matrix_Put(&projectionMtxF); Matrix_RotateX(view->curDistortionOrientation.x, MTXMODE_APPLY); Matrix_RotateY(view->curDistortionOrientation.y, MTXMODE_APPLY); Matrix_RotateZ(view->curDistortionOrientation.z, MTXMODE_APPLY); Matrix_Scale(view->curDistortionScale.x, view->curDistortionScale.y, view->curDistortionScale.z, MTXMODE_APPLY); Matrix_RotateZ(-view->curDistortionOrientation.z, MTXMODE_APPLY); Matrix_RotateY(-view->curDistortionOrientation.y, MTXMODE_APPLY); Matrix_RotateX(-view->curDistortionOrientation.x, MTXMODE_APPLY); Matrix_ToMtx(projectionMtx, "../z_view.c", 566); return true; } /** * Apply view to POLY_OPA_DISP, POLY_XLU_DISP (and OVERLAY_DISP if ortho) */ void View_Apply(View* view, s32 mask) { mask = (view->flags & mask) | (mask >> 4); if (mask & VIEW_PROJECTION_ORTHO) { View_ApplyOrtho(view); } else { View_ApplyPerspective(view); } } s32 View_ApplyPerspective(View* view) { f32 aspect; s32 width; s32 height; Vp* vp; Mtx* projection; Mtx* viewing; GraphicsContext* gfxCtx = view->gfxCtx; OPEN_DISPS(gfxCtx, "../z_view.c", 596); // Viewport vp = Graph_Alloc(gfxCtx, sizeof(Vp)); LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 601); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; View_ApplyLetterbox(view); gSPViewport(POLY_OPA_DISP++, vp); gSPViewport(POLY_XLU_DISP++, vp); // Perspective projection projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 616); view->projectionPtr = projection; width = view->viewport.rightX - view->viewport.leftX; height = view->viewport.bottomY - view->viewport.topY; aspect = (f32)width / (f32)height; if (HREG(80) == 11) { if (HREG(94) != 11) { HREG(94) = 11; HREG(83) = 60; HREG(84) = 13333; HREG(85) = 10; HREG(86) = 12800; HREG(87) = 100; } guPerspective(projection, &view->normal, HREG(83), HREG(84) / 10000.0f, HREG(85), HREG(86), HREG(87) / 100.0f); } else { guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale); } if (QREG(88) & 1) { s32 i; MtxF mf; osSyncPrintf("fovy %f near %f far %f scale %f aspect %f normal %08x\n", view->fovy, view->zNear, view->zFar, view->scale, aspect, view->normal); Matrix_MtxToMtxF(projection, &mf); osSyncPrintf("projection\n"); for (i = 0; i < 4; i++) { osSyncPrintf("\t%f\t%f\t%f\t%f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]); } osSyncPrintf("\n"); } view->projection = *projection; View_StepDistortion(view, projection); gSPPerspNormalize(POLY_OPA_DISP++, view->normal); gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPPerspNormalize(POLY_XLU_DISP++, view->normal); gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); // View matrix (look-at) viewing = Graph_Alloc(gfxCtx, sizeof(Mtx)); LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 667); view->viewingPtr = viewing; if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) { view->eye.x += 1.0f; view->eye.y += 1.0f; view->eye.z += 1.0f; } View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z); guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y, view->up.z); view->viewing = *viewing; // Debug print view matrix if (QREG(88) & 2) { s32 i; MtxF mf; Matrix_MtxToMtxF(view->viewingPtr, &mf); osSyncPrintf("viewing\n"); for (i = 0; i < 4; i++) { osSyncPrintf("\t%f\t%f\t%f\t%f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]); } osSyncPrintf("\n"); } gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); CLOSE_DISPS(gfxCtx, "../z_view.c", 711); return 1; } s32 View_ApplyOrtho(View* view) { Vp* vp; Mtx* projection; GraphicsContext* gfxCtx = view->gfxCtx; OPEN_DISPS(gfxCtx, "../z_view.c", 726); vp = Graph_Alloc(gfxCtx, sizeof(Vp)); LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 730); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; View_ApplyLetterbox(view); gSPViewport(POLY_OPA_DISP++, vp); gSPViewport(POLY_XLU_DISP++, vp); gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 744); view->projectionPtr = projection; guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f, (f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale); view->projection = *projection; gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); CLOSE_DISPS(gfxCtx, "../z_view.c", 762); return 1; } /** * Apply scissor, viewport and projection (ortho) to OVERLAY_DISP. */ s32 View_ApplyOrthoToOverlay(View* view) { Vp* vp; Mtx* projection; GraphicsContext* gfxCtx; gfxCtx = view->gfxCtx; OPEN_DISPS(gfxCtx, "../z_view.c", 777); vp = Graph_Alloc(gfxCtx, sizeof(Vp)); LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 781); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; gDPPipeSync(OVERLAY_DISP++); gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX, view->viewport.bottomY); gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 791); view->projectionPtr = projection; guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f, (f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale); view->projection = *projection; gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); CLOSE_DISPS(gfxCtx, "../z_view.c", 801); return 1; } /** * Apply scissor, viewport, view and projection (perspective) to OVERLAY_DISP. */ s32 View_ApplyPerspectiveToOverlay(View* view) { s32 pad[2]; f32 aspect; s32 width; s32 height; Vp* vp; Mtx* projection; Mtx* viewing; GraphicsContext* gfxCtx = view->gfxCtx; OPEN_DISPS(gfxCtx, "../z_view.c", 816); vp = Graph_Alloc(gfxCtx, sizeof(Vp)); LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 821); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; gDPPipeSync(OVERLAY_DISP++); gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX, view->viewport.bottomY); gSPViewport(OVERLAY_DISP++, vp); projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 833); view->projectionPtr = projection; width = view->viewport.rightX - view->viewport.leftX; height = view->viewport.bottomY - view->viewport.topY; aspect = (f32)width / (f32)height; guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale); view->projection = *projection; gSPPerspNormalize(OVERLAY_DISP++, view->normal); gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); viewing = Graph_Alloc(gfxCtx, sizeof(Mtx)); LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 848); view->viewingPtr = viewing; // This check avoids a divide-by-zero in guLookAt if eye == at if (view->eye.x == view->at.x && view->eye.y == view->at.y && view->eye.z == view->at.z) { view->eye.x += 1.0f; view->eye.y += 1.0f; view->eye.z += 1.0f; } View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z); guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y, view->up.z); view->viewing = *viewing; gSPMatrix(OVERLAY_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); CLOSE_DISPS(gfxCtx, "../z_view.c", 871); return 1; } /** * Just updates view's view matrix from its eye/at/up vectors. Opens disps but doesn't use them. */ s32 View_UpdateViewingMatrix(View* view) { OPEN_DISPS(view->gfxCtx, "../z_view.c", 878); View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z); guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y, view->up.z); CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886); return 1; } s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) { Gfx* gfx = *gfxp; GraphicsContext* gfxCtx = view->gfxCtx; s32 width; s32 height; Vp* vp; Mtx* projection; Mtx* viewing; mask = (view->flags & mask) | (mask >> 4); if (mask & VIEW_VIEWPORT) { vp = Graph_Alloc(gfxCtx, sizeof(Vp)); LogUtils_CheckNullPointer("vp", vp, "../z_view.c", 910); View_ViewportToVp(vp, &view->viewport); view->vp = *vp; gDPPipeSync(gfx++); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX, view->viewport.bottomY); gSPViewport(gfx++, vp); } if (mask & VIEW_PROJECTION_ORTHO) { projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 921); view->projectionPtr = projection; guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f, (f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale); view->projection = *projection; gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); } else if (mask & (VIEW_PROJECTION_PERSPECTIVE | VIEW_VIEWPORT)) { projection = Graph_Alloc(gfxCtx, sizeof(Mtx)); LogUtils_CheckNullPointer("projection", projection, "../z_view.c", 932); view->projectionPtr = projection; width = view->viewport.rightX - view->viewport.leftX; height = view->viewport.bottomY - view->viewport.topY; guPerspective(projection, &view->normal, view->fovy, (f32)width / (f32)height, view->zNear, view->zFar, view->scale); view->projection = *projection; gSPPerspNormalize(gfx++, view->normal); gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION); } if (mask & VIEW_VIEWING) { viewing = Graph_Alloc(gfxCtx, sizeof(Mtx)); LogUtils_CheckNullPointer("viewing", viewing, "../z_view.c", 948); view->viewingPtr = viewing; View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z); guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y, view->up.z); view->viewing = *viewing; gSPMatrix(gfx++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION); } view->flags = 0; *gfxp = gfx; return 1; } /** * Logs an error and returns nonzero if camera is too far from the origin. */ s32 View_ErrorCheckEyePosition(f32 eyeX, f32 eyeY, f32 eyeZ) { s32 error = 0; if (SQ(eyeX) + SQ(eyeY) + SQ(eyeZ) > SQ(32767.0f)) { error = 3; } else { f32 absEyeX = ABS(eyeX); f32 absEyeY = ABS(eyeY); f32 absEyeZ = ABS(eyeZ); if (((18900.0f < absEyeX) || (18900.0f < absEyeY)) || (18900.0f < absEyeZ)) { error = 2; } else if (((16000.0f < absEyeX) || (16000.0f < absEyeY)) || (16000.0f < absEyeZ)) { error = 1; } } if (error != 0) { osSyncPrintf(VT_FGCOL(RED)); // "Is too large" osSyncPrintf("eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d\n", eyeX, eyeY, eyeZ, error); osSyncPrintf(VT_RST); } return error; }