#include "global.h" void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) { this->widthSave = width; this->heightSave = height; this->fbufSave = fbuf; this->cvgSave = cvg; this->zbufSave = zbuf; this->ulxSave = 0; this->ulySave = 0; this->lrxSave = width - 1; this->lrySave = height - 1; } void PreRender_Init(PreRenderContext* this) { bzero(this, sizeof(PreRenderContext)); ListAlloc_Init(&this->alloc); } void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf) { this->width = width; this->height = height; this->fbuf = fbuf; this->zbuf = zbuf; this->ulx = 0; this->uly = 0; this->lrx = width - 1; this->lry = height - 1; } void PreRender_Destroy(PreRenderContext* this) { ListAlloc_FreeAll(&this->alloc); } void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) { Gfx* gfx; s32 x; s32 x2; s32 add; s32 uls; s32 ult; s32 lrs; s32 lrt; LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215); LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216); gfx = *gfxp; LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); x = this->height; add = 0x1000 / (this->width * 2); uls = 0; x2 = 0; while (x > 0) { lrs = this->width - 1; if (x < add) { add = x; } ult = x2; lrt = (ult + add) - 1; if (1) {} gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 4 << 10, 1 << 10); x -= add; x2 += add; } gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); *gfxp = gfx; } void func_800C1258(PreRenderContext* this, Gfx** gfxp) { Gfx* gfx; s32 y; s32 y2; s32 add; s32 ult; s32 lrs; s32 lrt; s32 uly; LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278); LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279); gfx = *gfxp; LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1); y2 = 0; add = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2); y = (this->lrySave - this->ulySave) + 1; while (y > 0) { if (y < add) { add = y; } ult = this->ulySave + y2; uly = this->uly + y2; lrt = (ult + add) - 1; if (1) {} gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1, this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + add - 1) << 2, G_TX_RENDERTILE, this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10); y -= add; y2 += add; } gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); *gfxp = gfx; } void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) { Gfx* gfx; s32 x; s32 x2; s32 add; s32 uls; s32 ult; s32 lrs; s32 lrt; s32 unk; LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343); LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344); gfx = *gfxp; LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2); gDPSetEnvColor(gfx++, r, g, b, a); gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1); gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); x2 = 0; x = this->height; add = 0x1000 / (this->width * 2); while (x > 0) { lrs = this->width - 1; if (x < add) { add = x; } uls = 0; ult = x2; lrt = (x2 + add - 1); gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); if (1) {} gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); x -= add; x2 += add; } gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); *gfxp = gfx; } void func_800C1AE8(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave) { func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255); } void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave) { Gfx* gfx; s32 x; s32 x2; s32 add; s32 uls; s32 ult; s32 lrs; s32 lrt; LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422); LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423); gfx = *gfxp; LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 425); gDPPipeSync(gfx++); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2); gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0); gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); x = this->height; x2 = 0; add = 0x1000 / (this->width * 2); while (x > 0) { lrs = this->width - 1; if (x < add) { add = x; } uls = 0; ult = x2; lrt = (x2 + add) - 1; gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); if (1) {} gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); x -= add; x2 += add; } gDPPipeSync(gfx++); gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf); *gfxp = gfx; } void func_800C1E9C(PreRenderContext* this, Gfx** gfxp) { LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481); LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482); if (!this->zbufSave || !this->zbuf) { return; } func_800C0F28(this, gfxp, this->zbuf, this->zbufSave); } void func_800C1F20(PreRenderContext* this, Gfx** gfxp) { LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495); LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496); if (!this->fbufSave || !this->fbuf) { return; } func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave); } void func_800C1FA4(PreRenderContext* this, Gfx** gfxp) { Gfx* gfx; gfx = *gfxp; gDPPipeSync(gfx++); gDPSetBlendColor(gfx++, 255, 255, 255, 8); gDPSetPrimDepth(gfx++, -1, -1); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2); gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height); gDPFillRectangle(gfx++, 0, 0, this->width, this->height); gDPPipeSync(gfx++); *gfxp = gfx; } void func_800C20B4(PreRenderContext* this, Gfx** gfxp) { func_800C1FA4(this, gfxp); LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532); if (!this->cvgSave) { return; } func_800C1B24(this, gfxp, this->fbuf, this->cvgSave); } void func_800C2118(PreRenderContext* this, Gfx** gfxp) { func_800C0F28(this, gfxp, this->zbufSave, this->zbuf); } void func_800C213C(PreRenderContext* this, Gfx** gfxp) { Gfx* gfx; s32 y; s32 y2; s32 add; s32 uls; s32 yinc; // vertical increment amount s32 ult; s32 lrx; s32 lry; if (!this->cvgSave) { return; } LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563); LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564); gfx = *gfxp; LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566); gDPPipeSync(gfx++); gDPSetEnvColor(gfx++, 255, 255, 255, 32); gDPSetOtherMode(gfx++, G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE, G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) | GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)); gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED); y = this->height; add = 4; y2 = 0; while (y > 0) { lrx = this->width - 1; if (y < add) { add = y; } uls = 0; yinc = 1; ult = y2; lry = (y2 + add - yinc); gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); do { } while (0); // force register allocation behavior gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, yinc, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls, ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); do { } while (0); // force register allocation behavior gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrx + yinc) << 2, (lry + yinc) << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 1 << 10, 1 << 10); y -= add; y2 += add; } gDPPipeSync(gfx++); *gfxp = gfx; } void func_800C24BC(PreRenderContext* this, Gfx** gfxp) { func_800C0F28(this, gfxp, this->fbufSave, this->fbuf); } void func_800C24E0(PreRenderContext* this, Gfx** gfxp) { func_800C1258(this, gfxp); } #ifdef NON_EQUIVALENT void func_800C2500(PreRenderContext* this, s32 x, s32 y) { u32 buffA[3 * 8]; // 0x144 u32 buffR[3 * 8]; // 0x108 u32 buffG[3 * 8]; // 0xCC u32 buffB[3 * 8]; // 0x90 u32 pxR, pxG, pxB, pxR2, pxG2, pxB2; s32 i; s32 x1, y1; u32 px; u32 comp; u32 unk; u16 pixel; /* you have to picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x; y) _ _ _ _ _ | 0 1 2 3 4 | | 5 6 7 8 9 | | A B C D E | ‾ ‾ ‾ ‾ ‾ */ for (i = 0; i < 3 * 5; i++) { x1 = (i % 5) + x - 2; // range (-2) - (2) y1 = (i / 5) + x - 1; // range (-1) - (1) if (x1 < 0) { x1 = 0; } else if (this->width - 1 < x1) { x1 = this->width - 1; } if (y1 < 0) { y1 = 0; } else if (this->height - 1 < y1) { y1 = this->height - 1; } px = this->fbufSave[y1 * this->width + x1]; comp = (px << 0) >> 27; // R buffR[i] = (comp << 3) | (comp >> 2); comp = (px << 5) >> 27; // G buffG[i] = (comp << 3) | (comp >> 2); comp = (px << 10) >> 27; // B buffB[i] = (comp << 3) | (comp >> 2); buffA[i] = this->cvgSave[y1 * this->width + x1] >> 5; // A } // 7 == buffA[7] ? if (7 == buffA[7]) { osSyncPrintf("Error, should not be in here \n"); return; } pxR = buffR[7]; pxG = buffG[7]; pxB = buffB[7]; for (i = 1; i < 3 * 5; i += 2) { if (7 == buffA[i]) { // R if (pxR < buffR[i]) { if (i != 1 && buffR[1] >= buffR[i] && 7 == buffA[1]) { pxR = buffR[i]; } if (i != 3 && buffR[3] >= buffR[i] && 7 == buffA[3]) { pxR = buffR[i]; } if (i != 5 && buffR[5] >= buffR[i] && 7 == buffA[5]) { pxR = buffR[i]; } if (i != 7 && buffR[7] >= buffR[i] && 7 == buffA[7]) { pxR = buffR[i]; } if (i != 9 && buffR[9] >= buffR[i] && 7 == buffA[9]) { pxR = buffR[i]; } if (i != 11 && buffR[11] >= buffR[i] && 7 == buffA[11]) { pxR = buffR[i]; } if (i != 13 && buffR[13] >= buffR[i] && 7 == buffA[13]) { pxR = buffR[i]; } } // G if (pxG < buffG[i]) { if (i != 1 && buffG[1] >= buffG[i] && 7 == buffA[1]) { pxG = buffG[i]; } if (i != 3 && buffG[3] >= buffG[i] && 7 == buffA[3]) { pxG = buffG[i]; } if (i != 5 && buffG[5] >= buffG[i] && 7 == buffA[5]) { pxG = buffG[i]; } if (i != 7 && buffG[7] >= buffG[i] && 7 == buffA[7]) { pxG = buffG[i]; } if (i != 9 && buffG[9] >= buffG[i] && 7 == buffA[9]) { pxG = buffG[i]; } if (i != 11 && buffG[11] >= buffG[i] && 7 == buffA[11]) { pxG = buffG[i]; } if (i != 13 && buffG[13] >= buffG[i] && 7 == buffA[13]) { pxG = buffG[i]; } } // B if (pxB < buffB[i]) { if (i != 1 && buffB[1] >= buffB[i] && 7 == buffA[1]) { pxB = buffB[i]; } if (i != 3 && buffB[3] >= buffB[i] && 7 == buffA[3]) { pxB = buffB[i]; } if (i != 5 && buffB[5] >= buffB[i] && 7 == buffA[5]) { pxB = buffB[i]; } if (i != 7 && buffB[7] >= buffB[i] && 7 == buffA[7]) { pxB = buffB[i]; } if (i != 9 && buffB[9] >= buffB[i] && 7 == buffA[9]) { pxB = buffB[i]; } if (i != 11 && buffB[11] >= buffB[i] && 7 == buffA[11]) { pxB = buffB[i]; } if (i != 13 && buffB[13] >= buffB[i] && 7 == buffA[13]) { pxB = buffB[i]; } } // R if (pxR2 < buffR[i + 1]) { if (i + 1 != 1 && buffR[1] >= buffR[i + 1] && 7 == buffA[1]) { pxR2 = buffR[i + 1]; } if (i + 1 != 3 && buffR[3] >= buffR[i + 1] && 7 == buffA[3]) { pxR2 = buffR[i + 1]; } if (i + 1 != 5 && buffR[5] >= buffR[i + 1] && 7 == buffA[5]) { pxR2 = buffR[i + 1]; } if (i + 1 != 7 && buffR[7] >= buffR[i + 1] && 7 == buffA[7]) { pxR2 = buffR[i + 1]; } if (i + 1 != 9 && buffR[9] >= buffR[i + 1] && 7 == buffA[9]) { pxR2 = buffR[i + 1]; } if (i + 1 != 11 && buffR[11] >= buffR[i + 1] && 7 == buffA[11]) { pxR2 = buffR[i + 1]; } if (i + 1 != 13 && buffR[13] >= buffR[i + 1] && 7 == buffA[13]) { pxR2 = buffR[i + 1]; } } // G if (pxG2 < buffG[i + 1]) { if (i + 1 != 1 && buffG[1] >= buffG[i + 1] && 7 == buffA[1]) { pxG2 = buffG[i + 1]; } if (i + 1 != 3 && buffG[3] >= buffG[i + 1] && 7 == buffA[3]) { pxG2 = buffG[i + 1]; } if (i + 1 != 5 && buffG[5] >= buffG[i + 1] && 7 == buffA[5]) { pxG2 = buffG[i + 1]; } if (i + 1 != 7 && buffG[7] >= buffG[i + 1] && 7 == buffA[7]) { pxG2 = buffG[i + 1]; } if (i + 1 != 9 && buffG[9] >= buffG[i + 1] && 7 == buffA[9]) { pxG2 = buffG[i + 1]; } if (i + 1 != 11 && buffG[11] >= buffG[i + 1] && 7 == buffA[11]) { pxG2 = buffG[i + 1]; } if (i + 1 != 13 && buffG[13] >= buffG[i + 1] && 7 == buffA[13]) { pxG2 = buffG[i + 1]; } } // B if (pxB2 < buffB[i + 1]) { if (i + 1 != 1 && buffB[1] >= buffB[i + 1] && 7 == buffA[1]) { pxB2 = buffB[i + 1]; } if (i + 1 != 3 && buffB[3] >= buffB[i + 1] && 7 == buffA[3]) { pxB2 = buffB[i + 1]; } if (i + 1 != 5 && buffB[5] >= buffB[i + 1] && 7 == buffA[5]) { pxB2 = buffB[i + 1]; } if (i + 1 != 7 && buffB[7] >= buffB[i + 1] && 7 == buffA[7]) { pxB2 = buffB[i + 1]; } if (i + 1 != 9 && buffB[9] >= buffB[i + 1] && 7 == buffA[9]) { pxB2 = buffB[i + 1]; } if (i + 1 != 11 && buffB[11] >= buffB[i + 1] && 7 == buffA[11]) { pxB2 = buffB[i + 1]; } if (i + 1 != 13 && buffB[13] >= buffB[i + 1] && 7 == buffA[13]) { pxB2 = buffB[i + 1]; } } } } unk = 7 - buffA[7]; pixel = (((((((pxR + pxR2) - (buffR[7] << 1)) * unk + 4) >> 3) + buffR[7]) >> 3) << 3) | (pixel & 0xFF07); // RG + 7? pixel = ((((((((pxG + pxG2) - (buffG[7] << 1)) * unk + 4) >> 3) + buffG[7]) >> 3) << 6) & 0x07C0) | (pixel & 0xF83F); // R-BA pixel = ((((((((pxB + pxB2) - (buffB[7] << 1)) * unk + 4) >> 3) + buffB[7]) >> 3) << 1) & 0x003E) | (pixel & 0xFFC1); // RG-A pixel |= 1; this->fbufSave[y * this->width + x] = pixel; } #else #pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2500.s") #endif #pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2FE4.s") void PreRender_Calc(PreRenderContext* this) { s32 x; s32 y; if (!this->cvgSave || !this->fbufSave) { return; } for (y = 0; y < this->height; y++) { for (x = 0; x < this->width; x++) { s32 a = this->cvgSave[x + y * this->width]; a >>= 5; a++; if (a != 8) { func_800C2500(this, x, y); } } } if (HREG(80) == 0xF ? HREG(81) : 0) { func_800C2FE4(this); } }