#include "global.h" MtxF D_801600C0[60]; char D_80160FC0[0x10]; void func_800A57C0(MtxF* mtx, Struct_800A57C0* arg1, Struct_800A598C* arg2, Vtx* arg3, Vec3f* arg4) { Vtx* temp_s2; Struct_800A57C0* phi_s1; f32 temp_x; f32 temp_y; f32 temp_z; Vec3f sp70; Vec3f sp64; for (phi_s1 = arg1; phi_s1 < arg1 + arg2->unk_0; phi_s1++) { temp_s2 = &arg3[phi_s1->unk_0]; temp_s2->n.ob[0] = arg4->x; temp_s2->n.ob[1] = arg4->y; temp_s2->n.ob[2] = arg4->z; temp_x = mtx->wx; temp_y = mtx->wy; temp_z = mtx->wz; mtx->wz = 0.0f; mtx->wy = 0.0f; mtx->wx = 0.0f; sp64.x = phi_s1->unk_6; sp64.y = phi_s1->unk_7; sp64.z = phi_s1->unk_8; SkinMatrix_Vec3fMtxFMultXYZ(mtx, &sp64, &sp70); temp_s2->n.n[0] = sp70.x; temp_s2->n.n[1] = sp70.y; temp_s2->n.n[2] = sp70.z; mtx->wx = temp_x; mtx->wy = temp_y; mtx->wz = temp_z; } } void func_800A598C(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, s32 arg3) { s32 temp_1; SkinLimb** skeleton; SkinLimb* limb; Struct_800A5E28* data; Struct_800A598C* phi_s6; SkinAvb* avb; s32 temp_a0_2; f32 temp_f20; Struct_800A57C0* temp_v0; Struct_800A598C_2* temp_s3; Vtx* spEC; Struct_800A598C* temp_2; Vec3f spDC; Vec3f spD0; Struct_800A598C_2* phi_s0; OPEN_DISPS(gfxCtx, "../z_skin.c", 254); skeleton = (SkinLimb**)SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment); data = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment); temp_2 = (Struct_800A598C*)SEGMENTED_TO_VIRTUAL(data->unk_4); avb = &skin->avbTbl[limbIndex]; spEC = avb->buf[avb->unk_0]; temp_1 = data->unk_2; for (phi_s6 = temp_2; phi_s6 < temp_2 + temp_1; phi_s6++) { temp_a0_2 = phi_s6->unk_2; temp_v0 = (Struct_800A57C0*)SEGMENTED_TO_VIRTUAL(phi_s6->unk_8); temp_s3 = (Struct_800A598C_2*)SEGMENTED_TO_VIRTUAL(phi_s6->unk_C); if (temp_a0_2 == 1) { Vec3f spAC; spAC.x = temp_s3[0].x; spAC.y = temp_s3[0].y; spAC.z = temp_s3[0].z; SkinMatrix_Vec3fMtxFMultXYZ(&D_801600C0[temp_s3[0].unk_0], &spAC, &spDC); } else if (arg3 == 1) { Vec3f spA0; phi_s0 = &temp_s3[phi_s6->unk_4]; spA0.x = phi_s0->x; spA0.y = phi_s0->y; spA0.z = phi_s0->z; SkinMatrix_Vec3fMtxFMultXYZ(&D_801600C0[phi_s0->unk_0], &spA0, &spDC); } else { Vec3f phi_f20; Vec3f sp88; phi_f20.x = phi_f20.y = phi_f20.z = 0.0f; for (phi_s0 = &temp_s3[0]; phi_s0 < &temp_s3[temp_a0_2]; phi_s0++) { temp_f20 = phi_s0->unk_8 * 0.01f; sp88.x = phi_s0->x; sp88.y = phi_s0->y; sp88.z = phi_s0->z; SkinMatrix_Vec3fMtxFMultXYZ(&D_801600C0[phi_s0->unk_0], &sp88, &spD0); spD0.x *= temp_f20; spD0.y *= temp_f20; spD0.z *= temp_f20; phi_f20.x += spD0.x; phi_f20.y += spD0.y; phi_f20.z += spD0.z; } spDC.x = phi_f20.x; spDC.y = phi_f20.y; spDC.z = phi_f20.z; } func_800A57C0(&D_801600C0[temp_s3[phi_s6->unk_4].unk_0], temp_v0, phi_s6, spEC, &spDC); } gSPSegment(POLY_OPA_DISP++, 0x08, avb->buf[avb->unk_0]); avb->unk_0 = (avb->unk_0 == 0) ? 1 : 0; CLOSE_DISPS(gfxCtx, "../z_skin.c", 344); } void func_800A5E28(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, s32 arg3, s32 arg4) { SkinLimb** skeleton; Struct_800A5E28* temp_t9; OPEN_DISPS(gfxCtx, "../z_skin.c", 364); skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment); temp_t9 = SEGMENTED_TO_VIRTUAL(((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment); if (!(arg4 & 1)) { func_800A598C(gfxCtx, skin, limbIndex, arg3); } gSPDisplayList(POLY_OPA_DISP++, temp_t9->unk_8); CLOSE_DISPS(gfxCtx, "../z_skin.c", 377); } void func_800A5F60(GraphicsContext* gfxCtx, PSkinAwb* skin, s32 limbIndex, Gfx* arg3, s32 arg4) { Gfx* gfx = arg3; SkinLimb** skeleton; s32 pad; OPEN_DISPS(gfxCtx, "../z_skin.c", 395); skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment); if (arg3 == NULL) { gfx = ((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[limbIndex]))->segment; } if (gfx != NULL) { Mtx* mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &D_801600C0[limbIndex]); if (mtx != NULL) { gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW); gSPDisplayList(POLY_OPA_DISP++, gfx); gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW); gDPPipeSync(POLY_OPA_DISP++); } } CLOSE_DISPS(gfxCtx, "../z_skin.c", 433); } void func_800A60D8(Actor* actor, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4, s32 arg5, s32 arg6, s32 arg7) { s32 i; s32 dataType; SkinLimb** skeleton; GraphicsContext* gfxCtx = globalCtx->state.gfxCtx; s32 pad; OPEN_DISPS(gfxCtx, "../z_skin.c", 471); if ((arg7 & 1) == 0) { func_800A6AC4(skin, &D_801600C0[0], actor, arg5); } skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment); if ((arg7 & 2) == 0) { Mtx* mtx; gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &skin->mtx); if (mtx == NULL) { goto close_disps; } gSPMatrix(POLY_OPA_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); } for (i = 0; i < skin->skeletonHeader->limbCount; i++) { s32 phi_a0 = 1; if (arg4 != NULL) { phi_a0 = arg4(actor, globalCtx, i, skin); } dataType = ((SkinLimb*)SEGMENTED_TO_VIRTUAL(skeleton[i]))->unk_8; if (dataType == 4 && phi_a0 == 1) { func_800A5E28(gfxCtx, skin, i, arg6, arg7); } else if (dataType == 0xB && phi_a0 == 1) { func_800A5F60(gfxCtx, skin, i, NULL, arg7); } } if (callback != NULL) { callback(actor, globalCtx, skin); } close_disps: CLOSE_DISPS(gfxCtx, "../z_skin.c", 534); } void func_800A6330(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, s32 arg4) { func_800A60D8(this, globalCtx, skin, callback, NULL, arg4, 0, 0); } void func_800A6360(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4, s32 arg5) { func_800A60D8(this, globalCtx, skin, callback, arg4, arg5, 0, 0); } void func_800A6394(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4, s32 arg5, s32 arg6) { func_800A60D8(this, globalCtx, skin, callback, arg4, arg5, arg6, 0); } void func_800A63CC(Actor* this, GlobalContext* globalCtx, PSkinAwb* skin, SkinCallback callback, SkinCallback2 arg4, s32 arg5, s32 arg6, s32 arg7) { func_800A60D8(this, globalCtx, skin, callback, arg4, arg5, arg6, arg7); } void func_800A6408(PSkinAwb* skin, s32 joint, Vec3f* arg2, Vec3f* arg3) { MtxF sp18; SkinMatrix_MtxFMtxFMult(&skin->mtx, &D_801600C0[joint], &sp18); SkinMatrix_Vec3fMtxFMultXYZ(&sp18, arg2, arg3); }