#ifndef Z64_H #define Z64_H #include "ultra64.h" #include "ultra64/gs2dex.h" #include "attributes.h" #include "audiomgr.h" #include "controller.h" #include "versions.h" #include "z64save.h" #include "z64light.h" #include "z64bgcheck.h" #include "z64actor.h" #include "z64player.h" #include "z64audio.h" #include "z64object.h" #include "z64ocarina.h" #include "z64camera.h" #include "z64environment.h" #include "z64cutscene.h" #include "z64collision_check.h" #include "z64curve.h" #include "z64scene.h" #include "z64effect.h" #include "z64game_over.h" #include "z64inventory.h" #include "z64item.h" #include "z64animation.h" #include "z64animation_legacy.h" #include "z64dma.h" #include "letterbox.h" #include "z64math.h" #include "z64map_mark.h" #include "z64message.h" #include "z64pause.h" #include "z64play.h" #include "z64skin.h" #include "z64skin_matrix.h" #include "z64game.h" #include "z64transition.h" #include "z64transition_instances.h" #include "z64interface.h" #include "z64sfx_source.h" #include "z64skybox.h" #include "z64sram.h" #include "z64view.h" #include "z64vis.h" #include "alignment.h" #include "audiothread_cmd.h" #include "seqcmd.h" #include "sequence.h" #include "sfx.h" #include "color.h" #include "gfxprint.h" #include "z_lib.h" #include "ichain.h" #include "regs.h" #include "irqmgr.h" #include "padmgr.h" #include "sched.h" #include "rumble.h" #include "mempak.h" #include "tha.h" #include "thga.h" #include "speedmeter.h" #include "gfx.h" #include "gfx_setupdl.h" #include "jpeg.h" #include "prerender.h" #include "rand.h" #include "libc64/qrand.h" #include "sys_math.h" #include "sys_math3d.h" #include "libc64/math64.h" #include "sys_matrix.h" #include "main.h" #include "segmented_address.h" #include "stackcheck.h" #include "kaleido_manager.h" #include "libc64/aprintf.h" #include "libc64/malloc.h" #include "libc64/sleep.h" #include "libc64/sprintf.h" #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 #define THREAD_PRI_IDLE_INIT 10 #define THREAD_PRI_MAIN_INIT 10 #define THREAD_PRI_DMAMGR_LOW 10 // Used when decompressing files #define THREAD_PRI_GRAPH 11 #define THREAD_PRI_AUDIOMGR 12 #define THREAD_PRI_N64DD 13 #define THREAD_PRI_DDMSG 13 #define THREAD_PRI_PADMGR 14 #define THREAD_PRI_MAIN 15 #define THREAD_PRI_SCHED 15 #define THREAD_PRI_DMAMGR 16 #define THREAD_PRI_IRQMGR 17 #define THREAD_PRI_FAULT_CLIENT (OS_PRIORITY_APPMAX - 1) #define THREAD_PRI_FAULT OS_PRIORITY_APPMAX #define THREAD_ID_IDLE 1 #define THREAD_ID_FAULT 2 #define THREAD_ID_MAIN 3 #define THREAD_ID_GRAPH 4 #define THREAD_ID_SCHED 5 #define THREAD_ID_PADMGR 7 #define THREAD_ID_N64DD 8 #define THREAD_ID_DDMSG 9 #define THREAD_ID_AUDIOMGR 10 #define THREAD_ID_DMAMGR 18 #define THREAD_ID_IRQMGR 19 typedef enum LensMode { /* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies) /* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls) } LensMode; typedef struct SetupState { /* 0x00 */ GameState state; } SetupState; // size = 0xA4 typedef struct ConsoleLogoState { /* 0x0000 */ GameState state; /* 0x00A4 */ u8* staticSegment; /* 0x00A8 */ View view; /* 0x01D0 */ SramContext sramCtx; /* 0x01D4 */ s16 unk_1D4; /* 0x01D6 */ s16 coverAlpha; /* 0x01D8 */ s16 addAlpha; /* 0x01DA */ s16 visibleDuration; /* 0x01DC */ s16 ult; /* 0x01DE */ s16 uls; /* 0x01E0 */ u8 unk_1E0; /* 0x01E1 */ u8 exit; /* 0x01E2 */ char unk_1E2[0x06]; } ConsoleLogoState; // size = 0x1E8 struct MapSelectState; typedef struct SceneSelectEntry { /* 0x00 */ char* name; /* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32); /* 0x08 */ s32 entranceIndex; } SceneSelectEntry; // size = 0xC typedef struct MapSelectState { /* 0x0000 */ GameState state; /* 0x00A8 */ View view; /* 0x01D0 */ s32 count; /* 0x01D4 */ SceneSelectEntry* scenes; /* 0x01D8 */ s32 currentScene; /* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops /* 0x01E0 */ s32 pageDownStops[7]; /* 0x01FC */ char unk_1FC[0x0C]; /* 0x0208 */ s32 opt; /* 0x020C */ s32 topDisplayedScene; // The scene which is currently at the top of the screen /* 0x0210 */ char unk_210[0x0C]; /* 0x021C */ s32 verticalInputAccumulator; /* 0x0220 */ s32 verticalInput; /* 0x0224 */ s32 timerUp; /* 0x0228 */ s32 timerDown; /* 0x022C */ s32 lockUp; /* 0x0230 */ s32 lockDown; /* 0x0234 */ s32 unk_234; // unused /* 0x0238 */ u8* staticSegment; } MapSelectState; // size = 0x240 typedef struct SampleState { /* 0x0000 */ GameState state; /* 0x00A4 */ u8* staticSegment; /* 0x00A8 */ View view; } SampleState; // size = 0x1D0 typedef struct QuestHintCmd { /* 0x00 */ u8 byte0; /* 0x01 */ u8 byte1; /* 0x02 */ u8 byte2; /* 0x03 */ u8 byte3; } QuestHintCmd; // size = 0x4 typedef enum PauseBgPreRenderState { /* 0 */ PAUSE_BG_PRERENDER_OFF, // Inactive, do nothing. /* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background. /* 2 */ PAUSE_BG_PRERENDER_PROCESS, // The previous frame was PAUSE_BG_PRERENDER_SETUP, now apply prerender filters. /* 3 */ PAUSE_BG_PRERENDER_READY, // The pause background is ready to be used. /* 4 */ PAUSE_BG_PRERENDER_MAX } PauseBgPreRenderState; typedef enum TransitionTileState { /* 0 */ TRANS_TILE_OFF, // Inactive, do nothing /* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers /* 2 */ TRANS_TILE_PROCESS, // Initialize the transition /* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame } TransitionTileState; typedef struct TitleSetupState { /* 0x0000 */ GameState state; /* 0x00A8 */ View view; } TitleSetupState; // size = 0x1D0 typedef struct FileSelectState { /* 0x00000 */ GameState state; /* 0x000A4 */ Vtx* windowVtx; /* 0x000A8 */ u8* staticSegment; /* 0x000AC */ u8* parameterSegment; #if OOT_PAL /* 0x000B0 */ char unk_B0[0x8]; #endif /* 0x000B8 */ View view; /* 0x001E0 */ SramContext sramCtx; /* 0x001E4 */ char unk_1E4[0x4]; /* 0x001E8 */ SkyboxContext skyboxCtx; /* 0x00348 */ MessageContext msgCtx; /* 0x0E760 */ Font font; /* 0x1C8E8 */ EnvironmentContext envCtx; /* 0x1C9E4 */ char unk_1C9E4[0x4]; /* 0x1C9E8 */ Vtx* windowContentVtx; /* 0x1C9EC */ Vtx* keyboardVtx; /* 0x1C9F0 */ Vtx* nameEntryVtx; /* 0x1C9F4 */ u8 n64ddFlag; /* 0x1C9F6 */ u16 deaths[3]; /* 0x1C9FC */ u8 fileNames[3][8]; /* 0x1CA14 */ u16 healthCapacities[3]; /* 0x1CA1C */ u32 questItems[3]; /* 0x1CA28 */ s16 n64ddFlags[3]; /* 0x1CA2E */ s8 defense[3]; #if OOT_PAL /* 0x1CA32 */ u16 health[3]; #endif /* 0x1CA38 */ s16 buttonIndex; /* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit /* 0x1CA3C */ s16 menuMode; /* 0x1CA3E */ s16 configMode; /* 0x1CA40 */ s16 prevConfigMode; /* 0x1CA42 */ s16 nextConfigMode; /* 0x1CA44 */ s16 selectMode; /* 0x1CA46 */ s16 selectedFileIndex; /* 0x1CA48 */ char unk_1CA48[0x2]; /* 0x1CA4A */ s16 fileNamesY[3]; /* 0x1CA50 */ s16 actionTimer; /* 0x1CA52 */ s16 buttonYOffsets[6]; /* 0x1CA5E */ s16 copyDestFileIndex; /* 0x1CA60 */ s16 warningLabel; /* 0x1CA62 */ s16 warningButtonIndex; /* 0x1CA64 */ s16 titleLabel; /* 0x1CA66 */ s16 nextTitleLabel; /* 0x1CA68 */ s16 windowColor[3]; /* 0x1CA6E */ s16 titleAlpha[2]; /* 0x1CA72 */ s16 windowAlpha; /* 0x1CA74 */ s16 fileButtonAlpha[3]; /* 0x1CA7A */ s16 nameBoxAlpha[3]; /* 0x1CA80 */ s16 nameAlpha[3]; /* 0x1CA86 */ s16 connectorAlpha[3]; /* 0x1CA8C */ s16 fileInfoAlpha[3]; /* 0x1CA92 */ s16 actionButtonAlpha[2]; /* 0x1CA96 */ s16 confirmButtonAlpha[2]; /* 0x1CA9A */ s16 optionButtonAlpha; /* 0x1CA9C */ s16 nameEntryBoxAlpha; /* 0x1CA9E */ s16 controlsAlpha; /* 0x1CAA0 */ s16 emptyFileTextAlpha; /* 0x1CAA2 */ s16 highlightColor[4]; /* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in /* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used /* 0x1CAAE */ s16 confirmButtonTexIndices[2]; /* 0x1CAB2 */ s16 inputTimerX; /* 0x1CAB4 */ s16 inputTimerY; /* 0x1CAB6 */ s16 stickXDir; /* 0x1CAB8 */ s16 stickYDir; /* 0x1CABA */ s16 stickAdjX; /* 0x1CABC */ s16 stickAdjY; /* 0x1CABE */ s16 nameEntryBoxPosX; /* 0x1CAC0 */ s16 windowPosX; /* 0x1CAC4 */ f32 windowRot; /* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters /* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet /* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in /* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right /* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character /* 0x1CAD2 */ s16 kbdY; /* 0x1CAD4 */ s16 newFileNameCharCount; /* 0x1CAD6 */ s16 unk_1CAD6[5]; } FileSelectState; // size = 0x1CAE0 // Macros for `EntranceInfo.field` #define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15) #define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14) #define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80 #define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7 #define ENTRANCE_INFO_END_TRANS_TYPE(field) \ (((field) >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) \ & (ENTRANCE_INFO_END_TRANS_TYPE_MASK >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT)) #define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F #define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0 #define ENTRANCE_INFO_START_TRANS_TYPE(field) \ (((field) >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) \ & (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT)) typedef struct EntranceInfo { /* 0x00 */ s8 sceneId; /* 0x01 */ s8 spawn; /* 0x02 */ u16 field; } EntranceInfo; // size = 0x4 typedef struct GameStateOverlay { /* 0x00 */ void* loadedRamAddr; /* 0x04 */ RomFile file; // if applicable /* 0x0C */ void* vramStart; // if applicable /* 0x10 */ void* vramEnd; // if applicable /* 0x14 */ void* unk_14; /* 0x18 */ void* init; // initializes and executes the given context /* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load /* 0x20 */ void* unk_20; /* 0x24 */ void* unk_24; /* 0x28 */ UNK_TYPE4 unk_28; /* 0x2C */ u32 instanceSize; } GameStateOverlay; // size = 0x30 typedef struct PreNMIState { /* 0x00 */ GameState state; /* 0xA4 */ u32 timer; /* 0xA8 */ UNK_TYPE4 unk_A8; } PreNMIState; // size = 0xAC typedef enum FloorID { /* 1 */ F_8F = 1, /* 2 */ F_7F, /* 3 */ F_6F, /* 4 */ F_5F, /* 5 */ F_4F, /* 6 */ F_3F, /* 7 */ F_2F, /* 8 */ F_1F, /* 9 */ F_B1, /* 10 */ F_B2, /* 11 */ F_B3, /* 12 */ F_B4, /* 13 */ F_B5, /* 14 */ F_B6, /* 15 */ F_B7, /* 16 */ F_B8 } FloorID; // All arrays pointed in this struct are indexed by "map indices" // In dungeons, the map index corresponds to the dungeon index (which also indexes keys, items, etc) // In overworld areas, the map index corresponds to the overworld area index (spot 00, 01, etc) typedef struct MapData { /* 0x00 */ s16 (*floorTexIndexOffset)[8]; // dungeon texture index offset by floor /* 0x04 */ s16* bossFloor; // floor the boss is on /* 0x08 */ s16 (*roomPalette)[32]; // map palette by room /* 0x0C */ s16* maxPaletteCount; // max number of palettes in a same floor /* 0x10 */ s16 (*paletteRoom)[8][14]; // room by palette by floor /* 0x14 */ s16 (*roomCompassOffsetX)[44]; // dungeon compass icon X offset by room /* 0x18 */ s16 (*roomCompassOffsetY)[44]; // dungeon compass icon Y offset by room /* 0x1C */ u8* dgnMinimapCount; // number of room minimaps /* 0x20 */ u16* dgnMinimapTexIndexOffset; // dungeon minimap texture index offset /* 0x24 */ u16* owMinimapTexSize; /* 0x28 */ u16* owMinimapTexOffset; /* 0x2C */ s16* owMinimapPosX; /* 0x30 */ s16* owMinimapPosY; /* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset] /* 0x38 */ s16* dgnTexIndexBase; // dungeon texture index base /* 0x3C */ s16 (*dgnCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset] /* 0x40 */ s16* owMinimapWidth; /* 0x44 */ s16* owMinimapHeight; /* 0x48 */ s16* owEntranceIconPosX; // "dungeon entrance" icon X pos /* 0x4C */ s16* owEntranceIconPosY; // "dungeon entrance" icon Y pos /* 0x50 */ u16* owEntranceFlag; // flag in inf_table[26] based on which entrance icons are shown (0xFFFF = always shown) /* 0x54 */ f32 (*floorCoordY)[8]; // Y coordinate of each floor /* 0x58 */ u16* switchEntryCount; // number of "room switch" entries, which correspond to the next 3 arrays /* 0x5C */ u8 (*switchFromRoom)[51]; // room to come from /* 0x60 */ u8 (*switchFromFloor)[51]; // floor to come from /* 0x64 */ u8 (*switchToRoom)[51]; // room to go to /* 0x68 */ u8 (*floorID)[8]; /* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos } MapData; // size = 0x70 // TODO get these properties from the textures themselves #define MAP_I_TEX_WIDTH 96 #define MAP_I_TEX_HEIGHT 85 #define MAP_I_TEX_SIZE ((MAP_I_TEX_WIDTH * MAP_I_TEX_HEIGHT) / 2) // 96x85 I4 texture #define MAP_48x85_TEX_WIDTH 48 #define MAP_48x85_TEX_HEIGHT 85 #define MAP_48x85_TEX_SIZE ((MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT) / 2) // 48x85 CI4 texture typedef struct DebugDispObject { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3s rot; /* 0x14 */ Vec3f scale; /* 0x20 */ Color_RGBA8 color; /* 0x24 */ s16 type; /* 0x28 */ struct DebugDispObject* next; } DebugDispObject; // size = 0x2C typedef struct ISVDbg { /* 0x00 */ u32 magic; // IS64 /* 0x04 */ u32 get; /* 0x08 */ u8 unk_08[0x14-0x08]; /* 0x14 */ u32 put; /* 0x18 */ u8 unk_18[0x20-0x18]; /* 0x20 */ u8 data[0x10000-0x20]; } ISVDbg; typedef struct LocaleCartInfo { /* 0x00 */ char name[0x18]; /* 0x18 */ u32 mediaFormat; /* 0x1C */ union { struct { u16 cartId; u8 countryCode; u8 version; }; u32 regionInfo; }; } LocaleCartInfo; // size = 0x20 typedef struct Yaz0Header { /* 0x00 */ char magic[4]; // Yaz0 /* 0x04 */ u32 decSize; /* 0x08 */ u32 compInfoOffset; // only used in mio0 /* 0x0C */ u32 uncompDataOffset; // only used in mio0 } Yaz0Header; // size = 0x10 /* Relocation entry field getters */ #define RELOC_SECTION(reloc) ((reloc) >> 30) #define RELOC_OFFSET(reloc) ((reloc) & 0xFFFFFF) #define RELOC_TYPE_MASK(reloc) ((reloc) & 0x3F000000) #define RELOC_TYPE_SHIFT 24 /* MIPS Relocation Types, matches the MIPS ELF spec */ #define R_MIPS_32 2 #define R_MIPS_26 4 #define R_MIPS_HI16 5 #define R_MIPS_LO16 6 /* Reloc section id, must fit in 2 bits otherwise the relocation format must be modified */ typedef enum RelocSectionId { /* 0 */ RELOC_SECTION_NULL, /* 1 */ RELOC_SECTION_TEXT, /* 2 */ RELOC_SECTION_DATA, /* 3 */ RELOC_SECTION_RODATA, /* 4 */ RELOC_SECTION_MAX } RelocSectionId; typedef struct OverlayRelocationSection { /* 0x00 */ u32 textSize; /* 0x04 */ u32 dataSize; /* 0x08 */ u32 rodataSize; /* 0x0C */ u32 bssSize; /* 0x10 */ u32 nRelocations; /* 0x14 */ u32 relocations[1]; // size is nRelocations } OverlayRelocationSection; // size >= 0x18 // This struct is used at osAppNMIBuffer which is not at an 8-byte aligned address. This causes an unaligned access // crash if the OSTime variables use 64-bit load/store instructions, which is the case in any MIPS ABI other than O32 // where 64-bit load/store instructions are emulated with 2x 32-bit load/store instructions. The alignment attribute // conveys that this structure will not always be 8-bytes aligned, allowing a modern compiler to generate non-crashing // code for accessing these. This is not an issue in the original compiler as it only output O32 ABI code. ALIGNED(4) typedef struct PreNmiBuff { /* 0x00 */ u32 resetting; /* 0x04 */ u32 resetCount; /* 0x08 */ OSTime duration; /* 0x10 */ OSTime resetTime; } PreNmiBuff; // size = 0x18 (actually osAppNMIBuffer is 0x40 bytes large but the rest is unused) typedef enum ViModeEditState { /* 0 */ VI_MODE_EDIT_STATE_INACTIVE, /* 1 */ VI_MODE_EDIT_STATE_ACTIVE, /* 2 */ VI_MODE_EDIT_STATE_2, // active, more adjustments /* 3 */ VI_MODE_EDIT_STATE_3 // active, more adjustments, print comparison with NTSC LAN1 mode } ViModeEditState; typedef struct ViMode { /* 0x00 */ OSViMode customViMode; /* 0x50 */ s32 viHeight; /* 0x54 */ s32 viWidth; /* 0x58 */ s32 rightAdjust; /* 0x5C */ s32 leftAdjust; /* 0x60 */ s32 lowerAdjust; /* 0x64 */ s32 upperAdjust; /* 0x68 */ s32 editState; /* 0x6C */ s32 tvType; /* 0x70 */ u32 loRes; /* 0x74 */ u32 antialiasOff; /* 0x78 */ u32 modeN; // Controls interlacing, the meaning of this mode is different based on choice of resolution /* 0x7C */ u32 fb16Bit; /* 0x80 */ u32 viFeatures; /* 0x84 */ u32 unk_84; } ViMode; // size = 0x88 #endif