#ifndef Z64CAMERA_H #define Z64CAMERA_H #include "ultra64.h" #include "z64cutscene.h" #include "z64math.h" #include "z64save.h" #define CAM_STAT_CUT 0 #define CAM_STAT_WAIT 1 #define CAM_STAT_UNK3 3 #define CAM_STAT_ACTIVE 7 #define CAM_STAT_UNK100 0x100 #define NUM_CAMS 4 // Camera IDs are indices into `PlayState.cameraPtrs` #define CAM_ID_MAIN 0 // The index of the main camera #define CAM_ID_SUB_FIRST 1 // The index sub cameras start at #define CAM_ID_NONE -1 // Used to indicate no camera. Can be used to default to the active camera in some scenarios #define SUB_CAM_ID_DONE 0 // Used in some actors for variables holding sub camera IDs to indicate "subcam is finished" #define ONEPOINT_CS_INFO(camera) (&camera->paramData.uniq9.csInfo) #define PARENT_CAM(cam) ((cam)->play->cameraPtrs[(cam)->parentCamId]) #define CHILD_CAM(cam) ((cam)->play->cameraPtrs[(cam)->childCamId]) // Shrinking the window from the top and bottom with black borders (letterboxing) #define CAM_LETTERBOX_SHIFT 12 #define CAM_LETTERBOX_MASK (0xF << CAM_LETTERBOX_SHIFT) #define CAM_LETTERBOX_SIZE_MASK (0x7 << CAM_LETTERBOX_SHIFT) #define CAM_LETTERBOX(letterBoxFlag) (((letterBoxFlag) & 0xF) << CAM_LETTERBOX_SHIFT) // small/medium/large black borders #define CAM_LETTERBOX_NONE CAM_LETTERBOX(0) #define CAM_LETTERBOX_SMALL CAM_LETTERBOX(1) #define CAM_LETTERBOX_MEDIUM CAM_LETTERBOX(2) #define CAM_LETTERBOX_LARGE CAM_LETTERBOX(3) #define CAM_LETTERBOX_INSTANT CAM_LETTERBOX(8) // Bit to determine whether to set the current value directly (on), or to set the size target (off) #define CAM_LETTERBOX_IGNORE CAM_LETTERBOX(0xF) // No change in letterbox size, keep the previous size // Camera-unique hud visibility mode macros #define CAM_HUD_VISIBILITY_SHIFT 8 #define CAM_HUD_VISIBILITY_MASK (0xF << CAM_HUD_VISIBILITY_SHIFT) #define CAM_HUD_VISIBILITY(hudVisibility) (((hudVisibility) & 0xF) << CAM_HUD_VISIBILITY_SHIFT) // These defines exist to clarify exactly which HUD visibility modes are supported by the camera system. While most of // them map 1 to 1 with their HUD visibility counterparts, not all HUD visibility mode values will work as expected if // used directly. Notably: // - CAM_HUD_VISIBILITY_ALL (0) maps to HUD_VISIBILITY_ALL (50), not HUD_VISIBILITY_NO_CHANGE (0) // - HUD_VISIBILITY_NOTHING_INSTANT (52) has no CAM_HUD_VISIBILITY_* mapping, // because camera HUD visibility values are restricted to the 0-0xF range #define CAM_HUD_VISIBILITY_ALL (0) // HUD_VISIBILITY_ALL #define CAM_HUD_VISIBILITY_NOTHING (HUD_VISIBILITY_NOTHING) #define CAM_HUD_VISIBILITY_NOTHING_ALT (HUD_VISIBILITY_NOTHING_ALT) #define CAM_HUD_VISIBILITY_HEARTS_FORCE (HUD_VISIBILITY_HEARTS_FORCE) #define CAM_HUD_VISIBILITY_A (HUD_VISIBILITY_A) #define CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE (HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE) #define CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE (HUD_VISIBILITY_A_HEARTS_MAGIC_MINIMAP_FORCE) #define CAM_HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS (HUD_VISIBILITY_ALL_NO_MINIMAP_BY_BTN_STATUS) #define CAM_HUD_VISIBILITY_B (HUD_VISIBILITY_B) #define CAM_HUD_VISIBILITY_HEARTS_MAGIC (HUD_VISIBILITY_HEARTS_MAGIC) #define CAM_HUD_VISIBILITY_B_ALT (HUD_VISIBILITY_B_ALT) #define CAM_HUD_VISIBILITY_HEARTS (HUD_VISIBILITY_HEARTS) #define CAM_HUD_VISIBILITY_A_B_MINIMAP (HUD_VISIBILITY_A_B_MINIMAP) #define CAM_HUD_VISIBILITY_HEARTS_MAGIC_FORCE (HUD_VISIBILITY_HEARTS_MAGIC_FORCE) // Unique to camera, does not change hud visibility mode (similar effect as HUD_VISIBILITY_NO_CHANGE) #define CAM_HUD_VISIBILITY_IGNORE (0xF) /** * letterboxFlag: Determines the size of the letter-box window. See CAM_LETTERBOX_* defines. * Can also add on the flag ( | CAM_LETTERBOX_INSTANT) to make the size change immediately * hudVisibilityMode: Determines the hud visibility mode. See CAM_HUD_VISIBILITY_* defines. * - A value of 0 (CAM_HUD_VISIBILITY_ALL) in camera maps to a hud visibility mode of HUD_VISIBILITY_ALL * - A value of 0xF in camera results in no change in the hudVisibility (CAM_HUD_VISIBILITY_IGNORE) * funcFlags: Custom flags for functions */ #define CAM_INTERFACE_FIELD(letterboxFlag, hudVisibilityMode, funcFlags) \ (((letterboxFlag) & CAM_LETTERBOX_MASK) | CAM_HUD_VISIBILITY(hudVisibilityMode) | ((funcFlags) & 0xFF)) // Camera behaviorFlags. Flags specifically for settings, modes, and bgCam. Reset every frame. // Used to store current state, only CAM_BEHAVIOR_SETTING_CHECK_PRIORITY and CAM_BEHAVIOR_BG_PROCESSED are read from and used in logic // Setting (0x1, 0x10) #define CAM_BEHAVIOR_SETTING_CHECK_PRIORITY (1 << 0) #define CAM_BEHAVIOR_SETTING_VALID (1 << 4) // Set when a valid camera setting is requested // Mode (0x2, 0x20) #define CAM_BEHAVIOR_MODE_SUCCESS (1 << 1) // Set when the camera mode is the requested mode #define CAM_BEHAVIOR_MODE_VALID (1 << 5) // Set when a valid camera mode is requested // bgCam (0x4, 0x40) #define CAM_BEHAVIOR_BG_SUCCESS (1 << 2) #define CAM_BEHAVIOR_BG_PROCESSED (1 << 6) // Camera stateFlags. Variety of generic flags #define CAM_STATE_CHECK_BG_ALT (1 << 0) // Must be set for the camera to change settings based on the bg surface #define CAM_STATE_CHECK_WATER (1 << 1) // Must be set for Camera_UpdateWater to run #define CAM_STATE_CHECK_BG (1 << 2) // Must be set for the camera to change settings based on the bg surface #define CAM_STATE_EXTERNAL_FINISHED (1 << 3) // Signal from the external systems to camera that the current cam-update function is no longer needed #define CAM_STATE_CAM_FUNC_FINISH (1 << 4) // Signal from camera to player that the cam-update function is finished its primary purpose #define CAM_STATE_LOCK_MODE (1 << 5) // Prevents camera from changing mode, unless overriden by `forceModeChange` passed to `Camera_RequestModeImpl` #define CAM_STATE_DISTORTION (1 << 6) // Set when camera distortion is on #define CAM_STATE_PLAY_INIT (1 << 7) // Set in Play_Init, never used or changed #define CAM_STATE_CAMERA_IN_WATER (1 << 8) // Camera (eye) is underwater #define CAM_STATE_PLAYER_IN_WATER (1 << 9) // Player is swimming in water #define CAM_STATE_BLOCK_BG (1 << 10) // Prevents the camera from changing settings based on the bg surface for 1 frame #define CAM_STATE_DEMO7 (1 << 12) // Set in Camera_Demo7, but this function is never called #define CAM_STATE_CAM_INIT (1 << 14) // Set in Camera_Init, never used or changed #define CAM_STATE_PLAYER_DIVING ((s16)(1 << 15)) // Diving from the surface of the water down // Camera viewFlags. Set params related to view #define CAM_VIEW_AT (1 << 0) // camera->at #define CAM_VIEW_EYE (1 << 1) // camera->eye and camera->eyeNext #define CAM_VIEW_UP (1 << 2) // camera->up #define CAM_VIEW_TARGET (1 << 3) // camera->target #define CAM_VIEW_TARGET_POS (1 << 4) // camera->targetPosRot.pos #define CAM_VIEW_FOV (1 << 5) // camera->fov #define CAM_VIEW_ROLL (1 << 6) // camera->roll // All scenes using `SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT` or `SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT` are expected // to have their first two bgCamInfo entries be the following: #define BGCAM_INDEX_TOGGLE_LOCKED 0 #define BGCAM_INDEX_TOGGLE_PIVOT 1 // Viewpoint is only used by `SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT` and `SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT` // Value must be 1 greater than the corresponding bgCamIndex. #define VIEWPOINT_NONE 0 // Use a camera prerend setting that locks the camera in place #define VIEWPOINT_LOCKED (BGCAM_INDEX_TOGGLE_LOCKED + 1) // Use a camera pivot setting that allows camera rotation (CAM_SET_PIVOT_SHOP_BROWSING for shop specifically) #define VIEWPOINT_PIVOT (BGCAM_INDEX_TOGGLE_PIVOT + 1) typedef enum { /* 0x00 */ CAM_SET_NONE, /* 0x01 */ CAM_SET_NORMAL0, /* 0x02 */ CAM_SET_NORMAL1, /* 0x03 */ CAM_SET_DUNGEON0, /* 0x04 */ CAM_SET_DUNGEON1, /* 0x05 */ CAM_SET_NORMAL3, /* 0x06 */ CAM_SET_HORSE, // "HORSE0" /* 0x07 */ CAM_SET_BOSS_GOHMA, // "BOSS_GOMA" (unused) /* 0x08 */ CAM_SET_BOSS_DODONGO, // "BOSS_DODO" (unused) /* 0x09 */ CAM_SET_BOSS_BARINADE, // "BOSS_BARI" (unused) /* 0x0A */ CAM_SET_BOSS_PHANTOM_GANON, // "BOSS_FGANON" /* 0x0B */ CAM_SET_BOSS_VOLVAGIA, // "BOSS_BAL" /* 0x0C */ CAM_SET_BOSS_BONGO, // "BOSS_SHADES" /* 0x0D */ CAM_SET_BOSS_MORPHA, // "BOSS_MOFA" (unused) /* 0x0E */ CAM_SET_BOSS_TWINROVA_PLATFORM, // Upper main platform and 4 smaller platforms in the room of the Twinrova boss battle "TWIN0" /* 0x0F */ CAM_SET_BOSS_TWINROVA_FLOOR, // The floor in the room of the Twinrova boss battle "TWIN1" /* 0x10 */ CAM_SET_BOSS_GANONDORF, // "BOSS_GANON1" /* 0x11 */ CAM_SET_BOSS_GANON, // "BOSS_GANON2" (unused) /* 0x12 */ CAM_SET_TOWER_CLIMB, // Various climbing structures (collapse sequence stairs, spiral around sarias house, zora domain climb, etc...) "TOWER0" /* 0x13 */ CAM_SET_TOWER_UNUSED, // Unused but data is in Phantom Ganon's Lair (no surface uses it) "TOWER1" /* 0x14 */ CAM_SET_MARKET_BALCONY, // Activated in day child market by talking to NPC on balcony above bombchu bowling "FIXED0" /* 0x15 */ CAM_SET_CHU_BOWLING, // Fixes the camera to the bombchu bowling targets while playing the minigame "FIXED1" /* 0x16 */ CAM_SET_PIVOT_CRAWLSPACE, // Unknown. In scene data: closely associated with crawlspaces CIRCLE0" /* 0x17 */ CAM_SET_PIVOT_SHOP_BROWSING, // Shopping and browsing for items "CIRCLE2" /* 0x18 */ CAM_SET_PIVOT_IN_FRONT, // The camera used on Link's balcony in Kokiri forest. Data present in scene data for Deku Tree, GTG, Inside Ganon's Castle (TODO: may or may not be used) "CIRCLE3" /* 0x19 */ CAM_SET_PREREND_FIXED, // Camera is fixed in position and rotation "PREREND0" /* 0x1A */ CAM_SET_PREREND_PIVOT, // Camera is fixed in position with fixed pitch, but is free to rotate in the yaw direction 360 degrees "PREREND1" /* 0x1B */ CAM_SET_PREREND_SIDE_SCROLL, // Camera side-scrolls position to follow the player. Only used in castle courtyard with the guards "PREREND3" /* 0x1C */ CAM_SET_DOOR0, // Custom room door transitions, used in fire and royal family tomb /* 0x1D */ CAM_SET_DOORC, // Generic room door transitions, camera moves and follows player as the door is open and closed /* 0x1E */ CAM_SET_CRAWLSPACE, // Used in all crawlspaces "RAIL3" /* 0x1F */ CAM_SET_START0, // Data is given in Temple of Time, but no surface uses it /* 0x20 */ CAM_SET_START1, // Scene/room door transitions that snap the camera to a fixed location (example: ganon's towers doors climbing up) /* 0x21 */ CAM_SET_FREE0, // Full manual control is given over the camera /* 0x22 */ CAM_SET_FREE2, // Various OnePoint Cutscenes, 10 total (example: falling chest) /* 0x23 */ CAM_SET_PIVOT_CORNER, // Inside the carpenter jail cells from thieves hideout "CIRCLE4" /* 0x24 */ CAM_SET_PIVOT_WATER_SURFACE, // Player diving from the surface of the water to underwater "CIRCLE5" /* 0x25 */ CAM_SET_CS_0, // Various cutscenes "DEMO0" /* 0x26 */ CAM_SET_CS_TWISTED_HALLWAY, // Never set to, but checked in twisting hallway (Forest Temple) "DEMO1" /* 0x27 */ CAM_SET_FOREST_BIRDS_EYE, // Used in the falling ceiling room in forest temple "MORI1" /* 0x28 */ CAM_SET_SLOW_CHEST_CS, // Long cutscene when opening a big chest with a major item "ITEM0" /* 0x29 */ CAM_SET_ITEM_UNUSED, // Unused "ITEM1" /* 0x2A */ CAM_SET_CS_3, // Various cutscenes "DEMO3" /* 0x2B */ CAM_SET_CS_ATTENTION, // Attention cutscenes and the actor siofuki (water spout/jet) "DEMO4" /* 0x2C */ CAM_SET_BEAN_GENERIC, // All beans except lost woods "UFOBEAN" /* 0x2D */ CAM_SET_BEAN_LOST_WOODS, // Lost woods bean "LIFTBEAN" /* 0x2E */ CAM_SET_SCENE_UNUSED, // Unused "SCENE0" /* 0x2F */ CAM_SET_SCENE_TRANSITION, // Scene Transitions "SCENE1" /* 0x30 */ CAM_SET_ELEVATOR_PLATFORM, // All the fire temple platforms that rise. Also used in non-mq spirit temple entrance shortcut "HIDAN1" /* 0x31 */ CAM_SET_FIRE_STAIRCASE, // Used on fire temple staircase actor cutscene in shortcut room connecting vanilla hammer chest to the final goron small key "HIDAN2" /* 0x32 */ CAM_SET_FOREST_UNUSED, // Unused "MORI2" /* 0x33 */ CAM_SET_FOREST_DEFEAT_POE, // Used when defeating a poe sister "MORI3" /* 0x34 */ CAM_SET_BIG_OCTO, // Used by big octo miniboss in Jabu Jabu "TAKO" /* 0x35 */ CAM_SET_MEADOW_BIRDS_EYE, // Used only as child in Sacred Forest Meadow Maze "SPOT05A" /* 0x36 */ CAM_SET_MEADOW_UNUSED, // Unused from Sacred Forest Meadow "SPOT05B" /* 0x37 */ CAM_SET_FIRE_BIRDS_EYE, // Used in lower-floor maze in non-mq fire temple "HIDAN3" /* 0x38 */ CAM_SET_TURN_AROUND, // Put the camera in front of player and turn around to look at player from the front "ITEM2" /* 0x39 */ CAM_SET_PIVOT_VERTICAL, // Lowering platforms (forest temple bow room, Jabu final shortcut) "CIRCLE6" /* 0x3A */ CAM_SET_NORMAL2, /* 0x3B */ CAM_SET_FISHING, // Fishing pond by the lake /* 0x3C */ CAM_SET_CS_C, // Various cutscenes "DEMOC" /* 0x3D */ CAM_SET_JABU_TENTACLE, // Jabu-Jabu Parasitic Tentacle Rooms "UO_FIBER" /* 0x3E */ CAM_SET_DUNGEON2, /* 0x3F */ CAM_SET_DIRECTED_YAW, // Does not auto-update yaw, tends to keep the camera pointed at a certain yaw (used by biggoron and final spirit lowering platform) "TEPPEN" /* 0x40 */ CAM_SET_PIVOT_FROM_SIDE, // Fixed side view, allows rotation of camera (eg. Potion Shop, Meadow at fairy grotto) "CIRCLE7" /* 0x41 */ CAM_SET_NORMAL4, /* 0x42 */ CAM_SET_MAX } CameraSettingType; typedef enum { /* 0x00 */ CAM_MODE_NORMAL, /* 0x01 */ CAM_MODE_Z_PARALLEL, // Holding Z but with no target, keeps the camera aligned /* 0x02 */ CAM_MODE_Z_TARGET_FRIENDLY, /* 0x03 */ CAM_MODE_TALK, /* 0x04 */ CAM_MODE_Z_TARGET_UNFRIENDLY, /* 0x05 */ CAM_MODE_WALL_CLIMB, // Climbing a wall: ladders and vines /* 0x06 */ CAM_MODE_FIRST_PERSON, /* 0x07 */ CAM_MODE_AIM_ADULT, // First person aiming as adult: bow and hookshot /* 0x08 */ CAM_MODE_Z_AIM, // Third person aiming for all items, child and adult /* 0x09 */ CAM_MODE_HOOKSHOT_FLY, // Player being pulled by the hookshot to a target /* 0x0A */ CAM_MODE_AIM_BOOMERANG, // Aiming the boomerang /* 0x0B */ CAM_MODE_AIM_CHILD, // First person aiming as child: slingshot /* 0x0C */ CAM_MODE_Z_WALL_CLIMB, // Climbing a wall with Z pressed: ladders and vines /* 0x0D */ CAM_MODE_JUMP, // Falling in air from a ledge jump /* 0x0E */ CAM_MODE_LEDGE_HANG, // Hanging from and climbing a ledge /* 0x0F */ CAM_MODE_Z_LEDGE_HANG, // Hanging from and climbing a ledge with Z pressed /* 0x10 */ CAM_MODE_FREE_FALL, // Falling in air except for a ledge jump or knockback /* 0x11 */ CAM_MODE_CHARGE, // Charging a spin attack /* 0x12 */ CAM_MODE_STILL, // Attacks without Z pressed, falling in air from knockback /* 0x13 */ CAM_MODE_PUSH_PULL, /* 0x14 */ CAM_MODE_FOLLOW_BOOMERANG, // Boomerang has been thrown, force-target the boomerang as it flies /* 0x15 */ CAM_MODE_MAX } CameraModeType; typedef enum { /* 0x00 */ CAM_FUNC_NONE, /* 0x01 */ CAM_FUNC_NORM0, /* 0x02 */ CAM_FUNC_NORM1, /* 0x03 */ CAM_FUNC_NORM2, /* 0x04 */ CAM_FUNC_NORM3, /* 0x05 */ CAM_FUNC_NORM4, /* 0x06 */ CAM_FUNC_PARA0, /* 0x07 */ CAM_FUNC_PARA1, /* 0x08 */ CAM_FUNC_PARA2, /* 0x09 */ CAM_FUNC_PARA3, /* 0x0A */ CAM_FUNC_PARA4, /* 0x0B */ CAM_FUNC_KEEP0, /* 0x0C */ CAM_FUNC_KEEP1, /* 0x0D */ CAM_FUNC_KEEP2, /* 0x0E */ CAM_FUNC_KEEP3, /* 0x0F */ CAM_FUNC_KEEP4, /* 0x10 */ CAM_FUNC_SUBJ0, /* 0x11 */ CAM_FUNC_SUBJ1, /* 0x12 */ CAM_FUNC_SUBJ2, /* 0x13 */ CAM_FUNC_SUBJ3, /* 0x14 */ CAM_FUNC_SUBJ4, /* 0x15 */ CAM_FUNC_JUMP0, /* 0x16 */ CAM_FUNC_JUMP1, /* 0x17 */ CAM_FUNC_JUMP2, /* 0x18 */ CAM_FUNC_JUMP3, /* 0x19 */ CAM_FUNC_JUMP4, /* 0x1A */ CAM_FUNC_BATT0, /* 0x1B */ CAM_FUNC_BATT1, /* 0x1C */ CAM_FUNC_BATT2, /* 0x1D */ CAM_FUNC_BATT3, /* 0x1E */ CAM_FUNC_BATT4, /* 0x1F */ CAM_FUNC_FIXD0, /* 0x20 */ CAM_FUNC_FIXD1, /* 0x21 */ CAM_FUNC_FIXD2, /* 0x22 */ CAM_FUNC_FIXD3, /* 0x23 */ CAM_FUNC_FIXD4, /* 0x24 */ CAM_FUNC_DATA0, /* 0x25 */ CAM_FUNC_DATA1, /* 0x26 */ CAM_FUNC_DATA2, /* 0x27 */ CAM_FUNC_DATA3, /* 0x28 */ CAM_FUNC_DATA4, /* 0x29 */ CAM_FUNC_UNIQ0, /* 0x2A */ CAM_FUNC_UNIQ1, /* 0x2B */ CAM_FUNC_UNIQ2, /* 0x2C */ CAM_FUNC_UNIQ3, /* 0x2D */ CAM_FUNC_UNIQ4, /* 0x2E */ CAM_FUNC_UNIQ5, /* 0x2F */ CAM_FUNC_UNIQ6, /* 0x30 */ CAM_FUNC_UNIQ7, /* 0x31 */ CAM_FUNC_UNIQ8, /* 0x32 */ CAM_FUNC_UNIQ9, /* 0x33 */ CAM_FUNC_DEMO0, /* 0x34 */ CAM_FUNC_DEMO1, /* 0x35 */ CAM_FUNC_DEMO2, /* 0x36 */ CAM_FUNC_DEMO3, /* 0x37 */ CAM_FUNC_DEMO4, /* 0x38 */ CAM_FUNC_DEMO5, /* 0x39 */ CAM_FUNC_DEMO6, /* 0x3A */ CAM_FUNC_DEMO7, /* 0x3B */ CAM_FUNC_DEMO8, /* 0x3C */ CAM_FUNC_DEMO9, /* 0x3D */ CAM_FUNC_SPEC0, /* 0x3E */ CAM_FUNC_SPEC1, /* 0x3F */ CAM_FUNC_SPEC2, /* 0x40 */ CAM_FUNC_SPEC3, /* 0x41 */ CAM_FUNC_SPEC4, /* 0x42 */ CAM_FUNC_SPEC5, /* 0x43 */ CAM_FUNC_SPEC6, /* 0x44 */ CAM_FUNC_SPEC7, /* 0x45 */ CAM_FUNC_SPEC8, /* 0x46 */ CAM_FUNC_SPEC9, /* 0x47 */ CAM_FUNC_MAX } CameraFuncType; typedef enum { /* 0x00 */ CAM_DATA_Y_OFFSET, /* 0x01 */ CAM_DATA_EYE_DIST, /* 0x02 */ CAM_DATA_EYE_DIST_NEXT, /* 0x03 */ CAM_DATA_PITCH_TARGET, /* 0x04 */ CAM_DATA_YAW_UPDATE_RATE_TARGET, /* 0x05 */ CAM_DATA_XZ_UPDATE_RATE_TARGET, /* 0x06 */ CAM_DATA_MAX_YAW_UPDATE, /* 0x07 */ CAM_DATA_FOV, /* 0x08 */ CAM_DATA_AT_LERP_STEP_SCALE, /* 0x09 */ CAM_DATA_INTERFACE_FIELD, /* 0x0A */ CAM_DATA_YAW_TARGET, /* 0x0B */ CAM_DATA_GROUND_Y_OFFSET, /* 0x0C */ CAM_DATA_GROUND_AT_LERP_STEP_SCALE, /* 0x0D */ CAM_DATA_SWING_YAW_INIT, /* 0x0E */ CAM_DATA_SWING_YAW_FINAL, /* 0x0F */ CAM_DATA_SWING_PITCH_INIT, /* 0x10 */ CAM_DATA_SWING_PITCH_FINAL, /* 0x11 */ CAM_DATA_SWING_PITCH_ADJ, /* 0x12 */ CAM_DATA_MIN_MAX_DIST_FACTOR, /* 0x13 */ CAM_DATA_AT_OFFSET_X, /* 0x14 */ CAM_DATA_AT_OFFSET_Y, /* 0x15 */ CAM_DATA_AT_OFFSET_Z, /* 0x16 */ CAM_DATA_UNK_22, /* 0x17 */ CAM_DATA_UNK_23, /* 0x18 */ CAM_DATA_FOV_SCALE, /* 0x19 */ CAM_DATA_YAW_SCALE, /* 0x1A */ CAM_DATA_UNK_26, /* 0x1B */ CAM_DATA_MAX } CameraDataType; #define CAM_FUNCDATA_INTERFACE_FIELD(interfaceField) \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ Vec3f collisionClosePoint; /* 0x0C */ CollisionPoly* atEyePoly; /* 0x10 */ f32 swingUpdateRate; /* 0x14 */ s16 unk_14; /* 0x16 */ s16 unk_16; /* 0x18 */ s16 unk_18; /* 0x1A */ s16 swingUpdateRateTimer; } SwingAnimation; // size = 0x1C typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 fovTarget; /* 0x1C */ f32 atLERPScaleMax; /* 0x20 */ s16 pitchTarget; /* 0x22 */ s16 interfaceField; } Normal1ReadOnlyData; // size = 0x24 typedef struct { /* 0x00 */ SwingAnimation swing; /* 0x1C */ f32 yOffset; /* 0x20 */ f32 unk_20; /* 0x24 */ s16 slopePitchAdj; /* 0x26 */ s16 swingYawTarget; /* 0x28 */ s16 unk_28; /* 0x2A */ s16 startSwingTimer; } Normal1ReadWriteData; // size = 0x2C typedef struct { /* 0x00 */ Normal1ReadOnlyData roData; /* 0x24 */ Normal1ReadWriteData rwData; } Normal1; // size = 0x50 #define NORMAL1_FLAG_0 (1 << 0) #define NORMAL1_FLAG_1 (1 << 1) #define NORMAL1_FLAG_2 (1 << 2) #define NORMAL1_FLAG_4 (1 << 4) #define NORMAL1_FLAG_5 (1 << 5) #define NORMAL1_FLAG_7 (1 << 7) #define CAM_FUNCDATA_NORM1(yOffset, eyeDist, eyeDistNext, pitchTarget, yawUpdateRateTarget, xzUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } #define CAM_FUNCDATA_NORM1_ALT(yOffset, eyeDist, eyeDistNext, pitchTarget, yawUpdateRateTarget, xzUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_UNK_26 }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ s16 unk_1C; /* 0x1E */ s16 interfaceField; } Normal2ReadOnlyData; // size = 0x20 typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ Vec3f unk_0C; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 unk_20; /* 0x22 */ s16 unk_22; /* 0x24 */ f32 unk_24; /* 0x28 */ s16 unk_28; } Normal2ReadWriteData; // size = 0x2C typedef struct { /* 0x00 */ Normal2ReadOnlyData roData; /* 0x20 */ Normal2ReadWriteData rwData; } Normal2; // size = 0x4C #define NORMAL2_FLAG_0 (1 << 0) #define NORMAL2_FLAG_2 (1 << 2) #define NORMAL2_FLAG_4 (1 << 4) #define NORMAL2_FLAG_7 (1 << 7) #define CAM_FUNCDATA_NORM2(yOffset, eyeDist, eyeDistNext, unk_23, yawUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { unk_23, CAM_DATA_UNK_23 }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ f32 yawUpdateSpeed; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 fovTarget; /* 0x18 */ f32 maxAtLERPScale; /* 0x1C */ s16 pitchTarget; /* 0x1E */ s16 interfaceField; } Normal3ReadOnlyData; // size = 0x20 typedef struct { /* 0x00 */ SwingAnimation swing; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ s16 curPitch; /* 0x26 */ s16 yawUpdAmt; /* 0x28 */ s16 yawTimer; /* 0x2A */ s16 distTimer; } Normal3ReadWriteData; // size = 0x2C typedef struct { /* 0x00 */ Normal3ReadOnlyData roData; /* 0x20 */ Normal3ReadWriteData rwData; } Normal3; // size = 0x4C #define CAM_FUNCDATA_NORM3(yOffset, eyeDist, eyeDistNext, pitchTarget, yawUpdateRateTarget, xzUpdateRateTarget, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distTarget; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 fovTarget; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 pitchTarget; /* 0x22 */ s16 yawTarget; /* 0x24 */ s16 interfaceField; } Parallel1ReadOnlyData; // size = 0x28 typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ f32 yTarget; /* 0x10 */ s16 unk_10; /* 0x12 */ s16 yawTarget; /* 0x14 */ s16 pitchTarget; /* 0x16 */ s16 unk_16; /* 0x18 */ s16 animTimer; } Parallel1ReadWriteData; // size = 0x1C typedef struct { /* 0x00 */ Parallel1ReadOnlyData roData; /* 0x28 */ Parallel1ReadWriteData rwData; } Parallel1; // size = 0x44 #define PARALLEL1_FLAG_0 (1 << 0) #define PARALLEL1_FLAG_1 (1 << 1) #define PARALLEL1_FLAG_2 (1 << 2) #define PARALLEL1_FLAG_3 (1 << 3) #define PARALLEL1_FLAG_4 (1 << 4) #define PARALLEL1_FLAG_5 (1 << 5) #define PARALLEL1_FLAG_6 (1 << 6) #define PARALLEL1_FLAG_7 (1 << 7) #define CAM_FUNCDATA_PARA1(yOffset, eyeDist, pitchTarget, yawTarget, yawUpdateRateTarget, xzUpdateRateTarget, fov, atLerpStepScale, interfaceField, groundYOffset, groundAtLerpStepScale) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawTarget, CAM_DATA_YAW_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD }, \ { groundYOffset, CAM_DATA_GROUND_Y_OFFSET }, \ { groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE } #define PARALLEL3_FLAG_0 (1 << 0) #define PARALLEL3_FLAG_1 (1 << 1) typedef struct { /* 0x00 */ f32 atYOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ f32 yawUpateRateTarget; /* 0x10 */ f32 maxYawUpdate; /* 0x14 */ f32 unk_14; // never used. /* 0x18 */ f32 atLERPScaleMax; /* 0x1C */ s16 interfaceField; } Jump1ReadOnlyData; // size = 0x20 typedef struct { /* 0x00 */ SwingAnimation swing; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ s16 unk_24; /* 0x26 */ s16 unk_26; } Jump1ReadWriteData; // size = 0x28 typedef struct { /* 0x00 */ Jump1ReadOnlyData roData; /* 0x20 */ Jump1ReadWriteData rwData; } Jump1; // size = 0x48 #define JUMP1_FLAG_2 (1 << 2) #define JUMP1_FLAG_4 (1 << 4) #define CAM_FUNCDATA_JUMP1(yOffset, eyeDist, eyeDistNext, yawUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 atYOffset; /* 0x04 */ f32 minDist; /* 0x08 */ f32 maxDist; /* 0x0C */ f32 minMaxDistFactor; /* 0x10 */ f32 yawUpdRateTarget; /* 0x14 */ f32 xzUpdRateTarget; /* 0x18 */ f32 fovTarget; /* 0x1C */ f32 atLERPStepScale; /* 0x20 */ s16 interfaceField; } Jump2ReadOnlyData; // size = 0x24 typedef struct { /* 0x0 */ f32 floorY; /* 0x4 */ s16 yawTarget; /* 0x6 */ s16 initYawDiff; // unused, set but not read. /* 0x8 */ s16 yawAdj; /* 0xA */ s16 onFloor; // unused, set but not read /* 0xC */ s16 animTimer; } Jump2ReadWriteData; // size = 0x10 typedef struct { /* 0x00 */ Jump2ReadOnlyData roData; /* 0x24 */ Jump2ReadWriteData rwData; } Jump2; // size = 0x34 #define JUMP2_FLAG_1 (1 << 1) #define JUMP2_FLAG_2 (1 << 2) #define CAM_FUNCDATA_JUMP2(yOffset, eyeDist, eyeDistNext, minMaxDistFactor, yawUpdateRateTarget, xzUpdateRateTarget, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { minMaxDistFactor, CAM_DATA_MIN_MAX_DIST_FACTOR }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ f32 swingUpdateRate; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 fovTarget; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 pitchTarget; /* 0x22 */ s16 interfaceField; } Jump3ReadOnlyData; // size = 0x24 typedef struct { /* 0x00 */ SwingAnimation swing; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 animTimer; /* 0x22 */ s16 mode; } Jump3ReadWriteData; // size = 0x24 typedef struct { /* 0x00 */ Jump3ReadOnlyData roData; /* 0x24 */ Jump3ReadWriteData rwData; } Jump3; // size = 0x48 #define JUMP3_FLAG_0 (1 << 0) #define JUMP3_FLAG_2 (1 << 2) #define JUMP3_FLAG_4 (1 << 4) #define CAM_FUNCDATA_JUMP3(yOffset, eyeDist, eyeDistNext, pitchTarget, yawUpdateRateTarget, xzUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distance; /* 0x08 */ f32 swingYawInitial; /* 0x0C */ f32 swingYawFinal; /* 0x10 */ f32 swingPitchInitial; /* 0x14 */ f32 swingPitchFinal; /* 0x18 */ f32 swingPitchAdj; /* 0x1C */ f32 fov; /* 0x20 */ f32 atLERPScaleOnGround; /* 0x24 */ f32 yOffsetOffGround; /* 0x28 */ f32 atLERPScaleOffGround; /* 0x2C */ s16 interfaceField; } Battle1ReadOnlyData; // size = 0x30 typedef struct { /* 0x00 */ f32 initialEyeToAtDist; /* 0x04 */ f32 roll; /* 0x08 */ f32 yPosOffset; /* 0x0C */ Actor* target; /* 0x10 */ f32 unk_10; /* 0x14 */ s16 unk_14; // unused /* 0x16 */ s16 initialEyeToAtYaw; /* 0x18 */ s16 initialEyeToAtPitch; /* 0x1A */ s16 animTimer; /* 0x1C */ s16 chargeTimer; } Battle1ReadWriteData; // size = 0x20 typedef struct { /* 0x00 */ Battle1ReadOnlyData roData; /* 0x30 */ Battle1ReadWriteData rwData; } Battle1; // size = 0x50 #define BATTLE1_FLAG_0 (1 << 0) #define BATTLE1_FLAG_1 (1 << 1) #define BATTLE1_FLAG_7 (1 << 7) #define CAM_FUNCDATA_BATT1(yOffset, eyeDist, swingYawInit, swingYawFinal, swingPitchInit, swingPitchFinal, swingPitchAdj, fov, atLerpStepScale, interfaceField, groundYOffset, groundAtLerpStepScale) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { swingYawInit, CAM_DATA_SWING_YAW_INIT }, \ { swingYawFinal, CAM_DATA_SWING_YAW_FINAL }, \ { swingPitchInit, CAM_DATA_SWING_PITCH_INIT }, \ { swingPitchFinal, CAM_DATA_SWING_PITCH_FINAL }, \ { swingPitchAdj, CAM_DATA_SWING_PITCH_ADJ }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD }, \ { groundYOffset, CAM_DATA_GROUND_Y_OFFSET }, \ { groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 rTarget; /* 0x08 */ s16 pitchTarget; /* 0x0C */ f32 lerpUpdateRate; /* 0x10 */ f32 fovTarget; /* 0x14 */ f32 atLERPTarget; /* 0x18 */ s16 interfaceField; /* 0x1A */ s16 unk_1A; } Battle4ReadOnlyData; // size = 0x1C typedef struct { /* 0x0 */ s16 animTimer; } Battle4ReadWriteData; // size = 0x4 typedef struct { /* 0x00 */ Battle4ReadOnlyData roData; /* 0x1C */ Battle4ReadWriteData rwData; } Battle4; // size = 0x20 #define CAM_FUNCDATA_BATT4(yOffset, eyeDist, pitchTarget, yawUpdateRateTarget, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ s16 interfaceField; } KeepOn1ReadOnlyData; // size = 0x34 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ Actor* unk_0C; /* 0x10 */ s16 unk_10; /* 0x12 */ s16 unk_12; /* 0x14 */ s16 unk_14; /* 0x16 */ s16 unk_16; } KeepOn1ReadWriteData; // size = 0x18 typedef struct { /* 0x00 */ KeepOn1ReadOnlyData roData; /* 0x34 */ KeepOn1ReadWriteData rwData; } KeepOn1; // size = 0x4C #define KEEPON1_FLAG_0 (1 << 0) #define KEEPON1_FLAG_1 (1 << 1) #define CAM_FUNCDATA_KEEP1(yOffset, eyeDist, eyeDistNext, swingYawInit, swingYawFinal, swingPitchInit, swingPitchFinal, swingPitchAdj, fov, atLerpStepScale, interfaceField, groundYOffset, groundAtLerpStepScale) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { swingYawInit, CAM_DATA_SWING_YAW_INIT }, \ { swingYawFinal, CAM_DATA_SWING_YAW_FINAL }, \ { swingPitchInit, CAM_DATA_SWING_PITCH_INIT }, \ { swingPitchFinal, CAM_DATA_SWING_PITCH_FINAL }, \ { swingPitchAdj, CAM_DATA_SWING_PITCH_ADJ }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD }, \ { groundYOffset, CAM_DATA_GROUND_Y_OFFSET }, \ { groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 minDist; /* 0x08 */ f32 maxDist; /* 0x0C */ f32 swingYawInital; /* 0x10 */ f32 swingYawFinal; /* 0x14 */ f32 swingPitchInitial; /* 0x18 */ f32 swingPitchFinal; /* 0x1C */ f32 swingPitchAdj; /* 0x20 */ f32 fovTarget; /* 0x24 */ f32 atLERPScaleMax; /* 0x28 */ s16 initTimer; /* 0x2A */ s16 interfaceField; } KeepOn3ReadOnlyData; // size = 0x2C typedef struct { /* 0x00 */ f32 eyeToAtTargetR; /* 0x08 */ f32 eyeToAtTargetYaw; /* 0x04 */ f32 eyeToAtTargetPitch; /* 0x0C */ Actor* target; /* 0x10 */ Vec3f atTarget; /* 0x1C */ s16 animTimer; } KeepOn3ReadWriteData; // size = 0x20 typedef struct { /* 0x00 */ KeepOn3ReadOnlyData roData; /* 0x2C */ KeepOn3ReadWriteData rwData; } KeepOn3; // size = 0x4C #define KEEPON3_FLAG_4 (1 << 4) #define KEEPON3_FLAG_5 (1 << 5) #define KEEPON3_FLAG_7 (1 << 7) #define CAM_FUNCDATA_KEEP3(yOffset, eyeDist, eyeDistNext, swingYawInit, swingYawFinal, swingPitchInit, swingPitchFinal, swingPitchAdj, fov, atLerpStepScale, yawUpdateRateTarget, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { swingYawInit, CAM_DATA_SWING_YAW_INIT }, \ { swingYawFinal, CAM_DATA_SWING_YAW_FINAL }, \ { swingPitchInit, CAM_DATA_SWING_PITCH_INIT }, \ { swingPitchFinal, CAM_DATA_SWING_PITCH_FINAL }, \ { swingPitchAdj, CAM_DATA_SWING_PITCH_ADJ }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ s16 interfaceField; /* 0x1E */ s16 unk_1E; } KeepOn4ReadOnlyData; // size = 0x20 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ s16 unk_0C; /* 0x0E */ s16 unk_0E; /* 0x10 */ s16 unk_10; /* 0x12 */ s16 unk_12; /* 0x14 */ s16 unk_14; } KeepOn4ReadWriteData; // size = 0x18 typedef struct { /* 0x00 */ KeepOn4ReadOnlyData roData; /* 0x20 */ KeepOn4ReadWriteData rwData; } KeepOn4; // size = 0x38 #define KEEPON4_FLAG_0 (1 << 0) #define KEEPON4_FLAG_1 (1 << 1) #define KEEPON4_FLAG_2 (1 << 2) #define KEEPON4_FLAG_3 (1 << 3) #define KEEPON4_FLAG_4 (1 << 4) #define KEEPON4_FLAG_5 (1 << 5) #define KEEPON4_FLAG_6 (1 << 6) #define KEEPON4_FLAG_7 (1 << 7) #define CAM_FUNCDATA_KEEP4(yOffset, eyeDist, pitchTarget, yawTarget, atOffsetZ, fov, interfaceField, yawUpdateRateTarget, unk_22) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawTarget, CAM_DATA_YAW_TARGET }, \ { atOffsetZ, CAM_DATA_AT_OFFSET_Z }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { unk_22, CAM_DATA_UNK_22 } typedef struct { /* 0x00 */ f32 fovScale; /* 0x04 */ f32 yawScale; /* 0x08 */ s16 timerInit; /* 0x0A */ s16 interfaceField; } KeepOn0ReadOnlyData; // size = 0x0C typedef struct { /* 0x0 */ f32 fovTarget; /* 0x4 */ s16 animTimer; } KeepOn0ReadWriteData; // size = 0x8 typedef struct { /* 0x00 */ KeepOn0ReadOnlyData roData; /* 0x0C */ KeepOn0ReadWriteData rwData; } KeepOn0; // size = 0x14 #define CAM_FUNCDATA_KEEP0(fovScale, yawScale, yawUpdateRateTarget, interfaceField) \ { fovScale, CAM_DATA_FOV_SCALE }, \ { yawScale, CAM_DATA_YAW_SCALE }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 unk_00; // seems to be unused? /* 0x04 */ f32 lerpStep; /* 0x08 */ f32 fov; /* 0x0C */ s16 interfaceField; } Fixed1ReadOnlyData; // size = 0x10 typedef struct { /* 0x00 */ PosRot eyePosRotTarget; /* 0x14 */ s16 fov; } Fixed1ReadWriteData; // size = 0x18 typedef struct { /* 0x00 */ Fixed1ReadOnlyData roData; /* 0x10 */ Fixed1ReadWriteData rwData; } Fixed1; // size = 0x28 #define CAM_FUNCDATA_FIXD1(yOffset, yawUpdateRateTarget, fov, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 eyeStepScale; /* 0x08 */ f32 posStepScale; /* 0x0C */ f32 fov; /* 0x10 */ s16 interfaceField; } Fixed2ReadOnlyData; // size = 0x14 typedef struct { /* 0x0 */ Vec3f eye; /* 0xC */ s16 fov; } Fixed2ReadWriteData; // size = 0x10 typedef struct { /* 0x00 */ Fixed2ReadOnlyData roData; /* 0x14 */ Fixed2ReadWriteData rwData; } Fixed2; // size = 0x24 #define FIXED2_FLAG_0 (1 << 0) #define CAM_FUNCDATA_FIXD2(yOffset, yawUpdateRateTarget, xzUpdateRateTarget, fov, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x0 */ s16 interfaceField; } Fixed3ReadOnlyData; // size = 0x4 typedef struct { /* 0x0 */ Vec3s rot; /* 0x6 */ s16 fov; /* 0x8 */ s16 updDirTimer; /* 0xA */ s16 roomImageOverrideBgCamIndex; } Fixed3ReadWriteData; // size = 0xC typedef struct { /* 0x0 */ Fixed3ReadOnlyData roData; /* 0x4 */ Fixed3ReadWriteData rwData; } Fixed3; // size = 0x10 typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 speedToEyePos; /* 0x08 */ f32 followSpeed; /* 0x0C */ f32 fov; /* 0x10 */ s16 interfaceField; } Fixed4ReadOnlyData; // size = 0x14 typedef struct { /* 0x0 */ Vec3f eyeTarget; /* 0xC */ f32 followSpeed; } Fixed4ReadWriteData; // size = 0x10 typedef struct { /* 0x00 */ Fixed4ReadOnlyData roData; /* 0x14 */ Fixed4ReadWriteData rwData; } Fixed4; // size = 0x24 #define FIXED4_FLAG_2 (1 << 2) #define CAM_FUNCDATA_FIXD4(yOffset, yawUpdateRateTarget, xzUpdateRateTarget, fov, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 eyeNextYOffset; /* 0x04 */ f32 eyeDist; /* 0x08 */ f32 eyeNextDist; /* 0x0C */ f32 unk_0C; // unused /* 0x10 */ Vec3f atOffset; /* 0x1C */ f32 fovTarget; /* 0x20 */ s16 interfaceField; } Subj3ReadOnlyData; // size = 0x24 typedef struct { /* 0x0 */ f32 r; /* 0x4 */ s16 yaw; /* 0x6 */ s16 pitch; /* 0x8 */ s16 animTimer; } Subj3ReadWriteData; // size = 0xC typedef struct { /* 0x00 */ Subj3ReadOnlyData roData; /* 0x24 */ Subj3ReadWriteData rwData; } Subj3; // size = 0x30 #define CAM_FUNCDATA_SUBJ3(yOffset, eyeDist, eyeDistNext, yawUpdateRateTarget, atOffsetX, atOffsetY, atOffsetZ, fov, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { atOffsetX, CAM_DATA_AT_OFFSET_X }, \ { atOffsetY, CAM_DATA_AT_OFFSET_Y }, \ { atOffsetZ, CAM_DATA_AT_OFFSET_Z }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x0 */ s16 interfaceField; } Subj4ReadOnlyData; // size = 0x4 typedef struct { /* 0x00 */ InfiniteLine crawlspaceLine; /* 0x18 */ Vec3f unk_18; // unused /* 0x24 */ f32 xzSpeed; /* 0x28 */ f32 eyeLerp; /* 0x2C */ s16 eyeLerpPhase; /* 0x2E */ s16 isSfxOff; /* 0x30 */ s16 forwardYaw; // yaw to the forwards crawling direction /* 0x32 */ s16 zoomTimer; } Subj4ReadWriteData; // size = 0x34 typedef struct { /* 0x00 */ Subj4ReadOnlyData roData; /* 0x04 */ Subj4ReadWriteData rwData; } Subj4; // size = 0x38 #define CAM_FUNCDATA_SUBJ4(yOffset, eyeDist, eyeDistNext, yawUpdateRateTarget, fov, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x0 */ f32 yOffset; /* 0x4 */ f32 fov; /* 0x8 */ s16 interfaceField; } Data4ReadOnlyData; // size = 0xC typedef struct { /* 0x00 */ PosRot eyePosRot; /* 0x14 */ char unk_14[0x8]; /* 0x1C */ s16 fov; /* 0x1E */ s16 flags; } Data4ReadWriteData; // size = 0x20 typedef struct { /* 0x00 */ Data4ReadOnlyData roData; /* 0x0C */ Data4ReadWriteData rwData; } Data4; // size = 0x2C #define CAM_FUNCDATA_DATA4(yOffset, fov, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ char unk_0C[4]; // unused /* 0x10 */ f32 fovTarget; /* 0x14 */ f32 atLERPScaleMax; /* 0x18 */ s16 pitchTarget; /* 0x1A */ s16 interfaceField; } Unique1ReadOnlyData; // size = 0x1C typedef struct { /* 0x0 */ f32 unk_00; // unused /* 0x4 */ s16 yawTarget; /* 0x6 */ s16 yawTargetAdj; /* 0x8 */ s16 timer; } Unique1ReadWriteData; // size = 0xC typedef struct { /* 0x00 */ Unique1ReadOnlyData roData; /* 0x1C */ Unique1ReadWriteData rwData; } Unique1; // size = 0x28 #define CAM_FUNCDATA_UNIQ1(yOffset, eyeDist, eyeDistNext, pitchTarget, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distTarget; /* 0x08 */ f32 fovTarget; /* 0x0C */ s16 interfaceField; } Unique2ReadOnlyData; // size = 0x10 typedef struct { /* 0x0 */ f32 unk_00; /* 0x4 */ s16 unk_04; } Unique2ReadWriteData; // size = 0x8 typedef struct { /* 0x00 */ Unique2ReadOnlyData roData; /* 0x10 */ Unique2ReadWriteData rwData; } Unique2; // size = 0x18 #define UNIQUE2_FLAG_0 (1 << 0) #define UNIQUE2_FLAG_1 (1 << 1) #define UNIQUE2_FLAG_4 (1 << 4) #define CAM_FUNCDATA_UNIQ2(yOffset, eyeDist, fov, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x0 */ struct Actor* doorActor; /* 0x4 */ s16 bgCamIndex; /* 0x6 */ s16 timer1; /* 0x8 */ s16 timer2; /* 0xA */ s16 timer3; } DoorParams; // size = 0xC typedef struct { /* 0x0 */ f32 yOffset; /* 0x4 */ f32 fov; /* 0x8 */ s16 interfaceField; } Unique3ReadOnlyData; // size = 0xC typedef struct { /* 0x0 */ f32 initialFov; /* 0x4 */ f32 initialDist; } Unique3ReadWriteData; // size = 0x8 typedef struct { /* 0x00 */ Unique3ReadOnlyData roData; /* 0x0C */ Unique3ReadWriteData rwData; } Unique3; // size = 0x14 #define UNIQUE3_FLAG_1 (1 << 1) #define UNIQUE3_FLAG_2 (1 << 2) #define CAM_FUNCDATA_UNIQ3(yOffset, fov, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x0 */ s16 interfaceField; } Unique0ReadOnlyData; // size = 0x4 typedef struct { /* 0x00 */ Vec3f initalPos; /* 0x0C */ s16 animTimer; /* 0x10 */ InfiniteLine eyeAndDirection; } Unique0ReadWriteData; // size = 0x28 typedef struct { /* 0x00 */ Unique0ReadOnlyData roData; /* 0x04 */ Unique0ReadWriteData rwData; } Unique0; // size = 0x2C #define UNIQUE0_FLAG_0 (1 << 0) typedef struct { /* 0x0 */ s16 interfaceField; } Unique6ReadOnlyData; // size = 0x4 typedef struct { /* 0x0 */ Unique6ReadOnlyData roData; } Unique6; // size = 0x4 #define UNIQUE6_FLAG_0 (1 << 0) typedef struct { /* 0x0 */ f32 fov; /* 0x4 */ s16 interfaceField; /* 0x6 */ s16 align; } Unique7ReadOnlyData; // size = 0x8 typedef struct { /* 0x0 */ Vec3s unk_00; } Unique7ReadWriteData; // size = 0x8 typedef struct { /* 0x00 */ Unique7ReadOnlyData roData; /* 0x08 */ Unique7ReadWriteData rwData; } Unique7; // size = 0x10 #define CAM_FUNCDATA_UNIQ7(fov, interfaceField) \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef enum { /* 0x1 */ ONEPOINT_CS_ACTION_ID_1 = 1, /* 0x2 */ ONEPOINT_CS_ACTION_ID_2, /* 0x3 */ ONEPOINT_CS_ACTION_ID_3, /* 0x4 */ ONEPOINT_CS_ACTION_ID_4, /* 0x9 */ ONEPOINT_CS_ACTION_ID_9 = 9, /* 0xA */ ONEPOINT_CS_ACTION_ID_10, /* 0xB */ ONEPOINT_CS_ACTION_ID_11, /* 0xC */ ONEPOINT_CS_ACTION_ID_12, /* 0xD */ ONEPOINT_CS_ACTION_ID_13, /* 0xF */ ONEPOINT_CS_ACTION_ID_15 = 15, /* 0x10 */ ONEPOINT_CS_ACTION_ID_16, /* 0x11 */ ONEPOINT_CS_ACTION_ID_17, /* 0x12 */ ONEPOINT_CS_ACTION_ID_18, /* 0x13 */ ONEPOINT_CS_ACTION_ID_19, /* 0x15 */ ONEPOINT_CS_ACTION_ID_21 = 21, /* 0x18 */ ONEPOINT_CS_ACTION_ID_24 = 24 } OnePointCsAction; #define ONEPOINT_CS_ACTION_FLAG_40 0x40 #define ONEPOINT_CS_ACTION_FLAG_BGCHECK 0x80 #define ONEPOINT_CS_ACTION(action, isBit40, checkBg) \ (((action) & 0x1F) | ((isBit40) ? ONEPOINT_CS_ACTION_FLAG_40 : 0) | ((checkBg) ? ONEPOINT_CS_ACTION_FLAG_BGCHECK : 0)) #define ONEPOINT_CS_GET_ACTION(onePointCsFull) ((onePointCsFull)->actionFlags & 0x1F) #define ONEPOINT_CS_INIT_FIELD_NONE 0xFF #define ONEPOINT_CS_INIT_FIELD_ACTORCAT(actorCat) (0x80 | ((actorCat) & 0x0F)) #define ONEPOINT_CS_INIT_FIELD_HUD_VISIBILITY(camHudVisibility) (0xC0 | ((camHudVisibility) & 0x0F)) #define ONEPOINT_CS_INIT_FIELD_PLAYER_CS(csAction) ((csAction) & 0x7F) #define ONEPOINT_CS_INIT_FIELD_IS_TYPE_ACTORCAT(field) ((field & 0xF0) == 0x80) #define ONEPOINT_CS_INIT_FIELD_IS_TYPE_HUD_VISIBILITY(field) ((field & 0xF0) == 0xC0) #define ONEPOINT_CS_INIT_FIELD_IS_TYPE_PLAYER_CS(field) !(field & 0x80) /** viewFlags * & 0x00FF = atFlags * & 0xFF00 = eyeFlags * 0x1: Direct Copy of atTargetInit * if viewFlags & 0x6060: use head for focus point * 0x2: Add atTargetInit to view's lookAt * if viewFlags & 0x6060: use world for focus point * 0x3: Add atTargetInit to camera's at * 0x4: Don't update targets? * 0x8: flag to use atTagetInit as f32 pitch, yaw, r * 0x10: ? unused * 0x20: focus on player */ typedef struct { /* 0x00 */ u8 actionFlags; /* 0x01 */ u8 initField; /* 0x02 */ s16 viewFlags; /* 0x04 */ s16 timerInit; /* 0x06 */ s16 rollTargetInit; /* 0x08 */ f32 fovTargetInit; /* 0x0C */ f32 lerpStepScale; /* 0x10 */ Vec3f atTargetInit; /* 0x1C */ Vec3f eyeTargetInit; } OnePointCsFull; // size = 0x28 typedef struct { /* 0x0 */ s32 keyFrameCount; /* 0x4 */ OnePointCsFull* keyFrames; } OnePointCsInfo; // size = 0x8 typedef struct { /* 0x0 */ s16 interfaceField; } Unique9ReadOnlyData; // size = 0x40 typedef struct { /* 0x00 */ OnePointCsFull* curKeyFrame; /* 0x04 */ Vec3f atTarget; /* 0x10 */ Vec3f eyeTarget; /* 0x1C */ Vec3f playerPos; /* 0x28 */ f32 fovTarget; /* 0x2C */ VecGeo atEyeOffsetTarget; /* 0x34 */ s16 rollTarget; /* 0x36 */ s16 curKeyFrameIdx; /* 0x38 */ s16 unk_38; /* 0x3A */ s16 isNewKeyFrame; /* 0x3C */ s16 keyFrameTimer; } Unique9ReadWriteData; // size = 0x40 typedef struct { /* 0x00 */ OnePointCsInfo csInfo; /* 0x08 */ Unique9ReadOnlyData roData; /* 0x0C */ Unique9ReadWriteData rwData; } Unique9; // size = 0x4C typedef struct { /* 0x0 */ s16 interfaceField; } Demo1ReadOnlyData; // size = 0x4 typedef struct { /* 0x0 */ f32 curFrame; /* 0x4 */ s16 keyframe; } Demo1ReadWriteData; // size = 0x14 typedef struct { /* 0x00 */ Demo1ReadOnlyData roData; /* 0x04 */ Demo1ReadWriteData rwData; } Demo1; // size = 0x18 typedef struct { /* 0x0 */ f32 fov; /* 0x4 */ f32 unk_04; // unused /* 0x8 */ s16 interfaceField; } Demo3ReadOnlyData; // size = 0xC typedef struct { /* 0x00 */ Vec3f initialAt; /* 0x0C */ f32 unk_0C; /* 0x10 */ s16 animFrame; /* 0x12 */ s16 yawDir; } Demo3ReadWriteData; // size = 0x14 typedef struct { /* 0x00 */ Demo3ReadOnlyData roData; /* 0x0C */ Demo3ReadWriteData rwData; } Demo3; // size = 0x20 #define CAM_FUNCDATA_DEMO3(fov, atLerpStepScale, interfaceField) \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x0 */ s16 interfaceField; /* 0x2 */ s16 unk_02; } Demo6ReadOnlyData; // size = 0x4 typedef struct { /* 0x0 */ s16 animTimer; /* 0x4 */ Vec3f atTarget; } Demo6ReadWriteData; // size = 0x10 typedef struct { /* 0x00 */ Demo6ReadOnlyData roData; /* 0x04 */ Demo6ReadWriteData rwData; } Demo6; // size = 0x14 typedef struct { /* 0x0 */ CutsceneCameraPoint* atPoints; /* 0x4 */ CutsceneCameraPoint* eyePoints; /* 0x8 */ s16 actionParameters; /* 0xA */ s16 initTimer; } OnePointCamData; // size = 0xC typedef struct { /* 0x0 */ s16 interfaceField; } Demo9ReadOnlyData; // size = 0x4 typedef struct { /* 0x0 */ f32 curFrame; /* 0x4 */ s16 keyframe; /* 0x6 */ s16 doLERPAt; /* 0x8 */ s16 finishAction; /* 0xA */ s16 animTimer; } Demo9ReadWriteData; // size = 0xC typedef struct { /* 0x00 */ OnePointCamData onePointCamData; /* 0x0C */ Demo9ReadOnlyData roData; /* 0x10 */ Demo9ReadWriteData rwData; } Demo9; // size = 0x1C #define DEMO9_FLAG_1 (1 << 1) #define DEMO9_FLAG_4 (1 << 4) typedef struct { /* 0x0 */ f32 lerpAtScale; /* 0x4 */ s16 interfaceField; } Special0ReadOnlyData; // size = 0x8 typedef struct { /* 0x0 */ Special0ReadOnlyData roData; } Special0; // size = 0x8 #define CAM_FUNCDATA_SPEC0(yawUpdateRateTarget, interfaceField) \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x0 */ s16 initalTimer; } Special4ReadWriteData; // size = 0x4 typedef struct { /* 0x0 */ Special4ReadWriteData rwData; } Special4; // size = 0x4 typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 eyeDist; /* 0x08 */ f32 minDistForRot; /* 0x0C */ f32 fovTarget; /* 0x10 */ f32 atMaxLERPScale; /* 0x14 */ s16 timerInit; /* 0x16 */ s16 pitch; /* 0x18 */ s16 interfaceField; /* 0x1A */ s16 unk_1A; } Special5ReadOnlyData; // size = 0x1C typedef struct { /* 0x0 */ s16 animTimer; } Special5ReadWriteData; // size = 0x4 typedef struct { /* 0x00 */ Special5ReadOnlyData roData; /* 0x1C */ Special5ReadWriteData rwData; } Special5; // size = 0x20 #define CAM_FUNCDATA_SPEC5(yOffset, eyeDist, eyeDistNext, unk_22, pitchTarget, fov, atLerpStepScale, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { unk_22, CAM_DATA_UNK_22 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } // Uses incorrect CAM_DATA values #define CAM_FUNCDATA_SPEC5_ALT(yOffset, eyeDist, eyeDistNext, pitchTarget, fov, atLerpStepScale, unk_22, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { unk_22, CAM_DATA_UNK_22 }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef struct { /* 0x0 */ s16 index; // See `CamElevatorPlatform` } Special7ReadWriteData; // size = 0x4 typedef struct { /* 0x0 */ Special7ReadWriteData rwData; } Special7; // size = 0x4 typedef struct { /* 0x0 */ s16 interfaceField; } Special6ReadOnlyData; // size = 0x4 typedef struct { /* 0x0 */ f32 initalPlayerY; /* 0x4 */ s16 animTimer; } Special6ReadWriteData; // size = 0x8 typedef struct { /* 0x0 */ Special6ReadOnlyData roData; /* 0x4 */ Special6ReadWriteData rwData; } Special6; // size = 0xC typedef struct { /* 0x0 */ f32 yOffset; /* 0x4 */ f32 unk_04; /* 0x8 */ s16 interfaceField; /* 0xA */ s16 unk_0A; } Special9ReadOnlyData; // size = 0xC typedef struct { /* 0x0 */ s16 targetYaw; } Special9ReadWriteData; // size = 0x4 typedef struct { /* 0x00 */ Special9ReadOnlyData roData; /* 0x0C */ Special9ReadWriteData rwData; } Special9; // size = 0x10 #define SPECIAL9_FLAG_0 (1 << 0) #define SPECIAL9_FLAG_1 (1 << 1) #define SPECIAL9_FLAG_3 (1 << 3) #define CAM_FUNCDATA_SPEC9(yOffset, fov, interfaceField) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { fov, CAM_DATA_FOV }, \ { interfaceField, CAM_DATA_INTERFACE_FIELD } typedef union { Normal1 norm1; Normal2 norm2; Normal3 norm3; Parallel1 para1; Jump1 jump1; Jump2 jump2; Jump3 jump3; Battle1 batt1; Battle4 batt4; KeepOn0 keep0; KeepOn1 keep1; KeepOn3 keep3; KeepOn4 keep4; Fixed1 fixd1; Fixed2 fixd2; Fixed3 fixd3; Fixed4 fixd4; Subj3 subj3; Subj4 subj4; Data4 data4; Unique1 uniq1; Unique2 uniq2; Unique6 uniq6; Unique7 uniq7; Unique9 uniq9; Demo1 demo1; Demo3 demo3; Demo6 demo6; Demo9 demo9; Special0 spec0; Special4 spec4; Special5 spec5; Special6 spec6; Special7 spec7; struct { /* 0x0 */ DoorParams doorParams; /* 0xC */ union { Unique0 uniq0; Unique3 uniq3; Special9 spec9; }; }; } CamParamData; // size = 0x50 typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3f norm; /* 0x18 */ CollisionPoly* poly; /* 0x1C */ VecGeo geoNorm; /* 0x24 */ s32 bgId; } CamColChk; // size = 0x28 typedef struct Camera { /* 0x000 */ CamParamData paramData; /* 0x050 */ Vec3f at; /* 0x05C */ Vec3f eye; /* 0x068 */ Vec3f up; /* 0x074 */ Vec3f eyeNext; /* 0x080 */ Vec3f quakeOffset; /* 0x08C */ struct PlayState* play; /* 0x090 */ struct Player* player; /* 0x094 */ PosRot playerPosRot; /* 0x0A8 */ struct Actor* target; /* 0x0AC */ PosRot targetPosRot; /* 0x0C0 */ f32 rUpdateRateInv; /* 0x0C4 */ f32 pitchUpdateRateInv; /* 0x0C8 */ f32 yawUpdateRateInv; /* 0x0CC */ f32 xzOffsetUpdateRate; /* 0x0D0 */ f32 yOffsetUpdateRate; /* 0x0D4 */ f32 fovUpdateRate; /* 0x0D8 */ f32 xzSpeed; /* 0x0DC */ f32 dist; /* 0x0E0 */ f32 speedRatio; /* 0x0E4 */ Vec3f playerToAtOffset; /* 0x0F0 */ Vec3f playerPosDelta; /* 0x0FC */ f32 fov; /* 0x100 */ f32 atLERPStepScale; /* 0x104 */ f32 playerGroundY; /* 0x108 */ Vec3f floorNorm; /* 0x114 */ f32 waterYPos; /* 0x118 */ s32 bgCamIndexBeforeUnderwater; /* 0x11C */ s32 waterCamSetting; /* 0x120 */ s32 waterQuakeIndex; /* 0x124 */ void* data0; /* 0x128 */ void* data1; /* 0x12C */ s16 data2; /* 0x12E */ s16 data3; /* 0x130 */ s16 uid; /* 0x132 */ char unk_132[2]; /* 0x134 */ Vec3s inputDir; /* 0x13A */ Vec3s camDir; /* 0x140 */ s16 status; /* 0x142 */ s16 setting; /* 0x144 */ s16 mode; /* 0x146 */ s16 bgId; // bgId the camera is currently interacting with /* 0x148 */ s16 bgCamIndex; /* 0x14A */ s16 behaviorFlags; // includes flags on settings, modes, bgCam. All related to camera update behaviour /* 0x14C */ s16 stateFlags; /* 0x14E */ s16 childCamId; /* 0x150 */ s16 waterDistortionTimer; /* 0x152 */ s16 distortionFlags; /* 0x154 */ s16 prevSetting; /* 0x156 */ s16 nextBgCamIndex; /* 0x158 */ s16 nextBgId; /* 0x15A */ s16 roll; /* 0x15C */ s16 viewFlags; // For setting params: at, eye, up, target, targetPos, fov, roll /* 0x15E */ s16 animState; /* 0x160 */ s16 timer; /* 0x162 */ s16 parentCamId; /* 0x164 */ s16 camId; /* 0x166 */ s16 prevBgCamIndex; /* 0x168 */ s16 csId; /* 0x16A */ s16 unk_16A; } Camera; // size = 0x16C /** * Debug Camera */ typedef struct { /* 0x0000 */ s16 mode; /* 0x0002 */ s16 nFrames; /* 0x0004 */ s16 nPoints; /* 0x0006 */ s16 unkIdx; /* 0x0008 */ s16 unk_08; /* 0x000A */ s16 unk_0A; /* 0x000C */ s32 unk_0C; // bool: indicates position vs lookAt? /* 0x0010 */ char unk_10[0x14]; /* 0x0024 */ CutsceneCameraPoint position[129]; /* 0x0834 */ CutsceneCameraPoint lookAt[129]; /* 0x1044 */ s16 demoCtrlMenu; /* 0x1046 */ s16 demoCtrlActionIdx; // e (?), s (save), l (load), c (clear) /* 0x1048 */ s16 demoCtrlToggleSwitch; /* 0x104A */ Vec3s unk_104A; } DebugCamSub; // size = 0x1050 typedef struct { /* 0x00 */ s32 unk_00; /* 0x04 */ Vec3f at; /* 0x10 */ Vec3f eye; /* 0x1C */ Vec3f unk_1C; /* 0x28 */ char unk_28[0xC]; /* 0x34 */ s32 unk_34; /* 0x38 */ s32 unk_38; /* 0x3C */ s32 unk_3C; // bool /* 0x40 */ s32 unk_40; /* 0x44 */ s32 unk_44; /* 0x48 */ f32 fov; /* 0x4C */ s16 roll; /* 0x4E */ char unk_4E[0x2]; /* 0x50 */ f32 rollDegrees; /* 0x54 */ Vec3f unk_54; /* 0x60 */ Vec3f unk_60; /* 0x6C */ Vec3f unk_6C; /* 0x78 */ s16 unk_78; /* 0x7A */ s16 unk_7A; /* 0x7C */ DebugCamSub sub; } DebugCam; // size = 0x10CC typedef struct { /* 0x00 */ char letter; /* 0x01 */ u8 unk_01; /* 0x02 */ s16 mode; /* 0x04 */ CutsceneCameraPoint* position; /* 0x08 */ CutsceneCameraPoint* lookAt; /* 0x0C */ s16 nFrames; /* 0x0E */ s16 nPoints; } DebugCamCut; // size = 0x10 typedef struct { /* 0x00 */ f32 curFrame; /* 0x04 */ f32 unk_04; // frame count? /* 0x08 */ s16 keyframe; /* 0x0A */ s16 unk_0A; /* 0x0C */ s16 unk_0C; /* 0x10 */ Vec3f positionPos; // confusing name /* 0x1C */ Vec3f lookAtPos; /* 0x28 */ f32 roll; /* 0x2C */ f32 fov; } DebugCamAnim; // size = 0x30 typedef enum { /* 0 */ DEBUG_CAM_TEXT_YELLOW, /* 1 */ DEBUG_CAM_TEXT_PEACH, /* 2 */ DEBUG_CAM_TEXT_BROWN, /* 3 */ DEBUG_CAM_TEXT_ORANGE, /* 4 */ DEBUG_CAM_TEXT_GOLD, /* 5 */ DEBUG_CAM_TEXT_WHITE, /* 6 */ DEBUG_CAM_TEXT_BLUE, /* 7 */ DEBUG_CAM_TEXT_GREEN } DebugCamTextColor; #endif