#ifndef RUMBLE_H #define RUMBLE_H #include "ultra64.h" #define RUMBLE_MAX_REQUESTS 64 typedef enum RumbleState { RUMBLE_STATE_CLEAR, RUMBLE_STATE_RUNNING, RUMBLE_STATE_RESET } RumbleState; typedef struct RumbleMgr { /* 0x000 */ u8 rumbleEnable[MAXCONTROLLERS]; /* 0x004 */ u8 reqStrengths[RUMBLE_MAX_REQUESTS]; // Source strength modulated by distance to the source /* 0x044 */ u8 reqDurations[RUMBLE_MAX_REQUESTS]; // Duration until decreaseRate kicks in /* 0x084 */ u8 reqDecreaseRates[RUMBLE_MAX_REQUESTS]; // Decreases the strength by this much every Vertical Retrace, once the strength hits 0 the request slot is freed /* 0x0C4 */ u8 reqAccumulators[RUMBLE_MAX_REQUESTS]; // Starts at 0, incremented by the strength every Vertical Retrace /* 0x104 */ u8 state; /* 0x105 */ u8 updateEnabled; /* 0x106 */ u16 onTimer; // Duration for which there has been an active rumble request running /* 0x108 */ u16 offTimer; // Duration for which there has not been an active rumble request running, capped at 5 /* 0x10A */ u8 overrideStrength; // overrides requests with these parameters /* 0x10B */ u8 overrideDuration; /* 0x10C */ u8 overrideDecreaseRate; /* 0x10D */ u8 overrideAccumulator; } RumbleMgr; // size = 0x10E // internal void RumbleMgr_Init(RumbleMgr* rumbleMgr); void RumbleMgr_Destroy(RumbleMgr* rumbleMgr); void RumbleMgr_Update(RumbleMgr* rumbleMgr); // external void Rumble_Override(f32 distSq, u8 sourceStrength, u8 duration, u8 decreaseRate); void Rumble_Request(f32 distSq, u8 sourceStrength, u8 duration, u8 decreaseRate); void Rumble_Init(void); void Rumble_Destroy(void); s32 Rumble_Controller1HasRumblePak(void); void Rumble_Reset(void); void Rumble_ClearRequests(void); void Rumble_SetUpdateEnabled(u32 enable); #endif