#include "global.h" Mtx* sSkyboxDrawMatrix; Mtx* Skybox_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) { Matrix_Translate(x, y, z, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY); Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY); Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY); return Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 42); } void Skybox_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) { OPEN_DISPS(gfxCtx, "../z_vr_box_draw.c", 52); Gfx_SetupDL_40Opa(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x7, skyboxCtx->staticSegments[0]); gSPSegment(POLY_OPA_DISP++, 0x8, skyboxCtx->staticSegments[1]); gSPSegment(POLY_OPA_DISP++, 0x9, skyboxCtx->palettes); gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, 0, 0, 0, blend); gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON); // Prepare matrix sSkyboxDrawMatrix = Graph_Alloc(gfxCtx, sizeof(Mtx)); Matrix_Translate(x, y, z, MTXMODE_NEW); Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY); Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY); Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY); Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY); Matrix_ToMtx(sSkyboxDrawMatrix, "../z_vr_box_draw.c", 76); gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); // Enable magic square RGB dithering and bilinear filtering gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ); gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP); // All skyboxes use CI8 textures with an RGBA16 palette gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[0]); gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16); // Enable texture filtering RDP pipeline stages for bilinear filtering gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT); if (skyboxCtx->drawType != SKYBOX_DRAW_128) { // 256x256 textures, per-face palettes // 2, 3 or 4 faces gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[0]); // -z face upper gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[1]); // -z face lower gDPPipeSync(POLY_OPA_DISP++); gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[1]); gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[2]); // +x face upper gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[3]); // +x face lower if (skyboxId != SKYBOX_BAZAAR) { if (skyboxId < SKYBOX_KOKIRI_SHOP || skyboxId > SKYBOX_BOMBCHU_SHOP) { // Skip remaining faces for most shop skyboxes gDPPipeSync(POLY_OPA_DISP++); gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[2]); gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[4]); // +z face upper gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[5]); // +z face lower // Note this pipesync is slightly misplaced and would be better off inside the condition gDPPipeSync(POLY_OPA_DISP++); if (skyboxCtx->drawType != SKYBOX_DRAW_256_3FACE) { gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[3]); gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[6]); // -x face upper gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[7]); // -x face lower } } } } else { // 128x128 and 128x64 textures // 5 or 6 faces // Draw each face gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[0]); // -z face gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[2]); // +z face gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[4]); // -x face gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[6]); // +x face gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[8]); // +y face if (skyboxId == SKYBOX_CUTSCENE_MAP) { // Skip the bottom face in the cutscene map gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[10]); // -y face } } gDPPipeSync(POLY_OPA_DISP++); CLOSE_DISPS(gfxCtx, "../z_vr_box_draw.c", 125); } void Skybox_Update(SkyboxContext* skyboxCtx) { }