#ifndef TITLE_SETUP_STATE_H #define TITLE_SETUP_STATE_H #include "z64game.h" #include "z64view.h" typedef struct TitleSetupState { /* 0x0000 */ GameState state; /* 0x00A8 */ View view; } TitleSetupState; // size = 0x1D0 void TitleSetup_Init(GameState* thisx); void TitleSetup_Destroy(GameState* thisx); #endif