#!/usr/bin/env python3 from overlayhelpers import filemap import argparse import struct """ Enumerations """ command_continue_stop = { 0x00: "CS_CMD_CONTINUE", 0xFF: "CS_CMD_STOP", } cutscene_terminator_destinations = { 0x00: "INVALID_DESTINATION_0", 0x01: "CUTSCENE_MAP_GANON_HORSE", 0x02: "CUTSCENE_MAP_THREE_GODESSES_POST_DEKU_TREE", 0x03: "GERUDO_VALLEY_DIN", 0x04: "DEATH_MOUNTAIN_TRAIL_NAYRU", 0x05: "KOKIRI_FOREST_FARORE", 0x06: "CUTSCENE_MAP_TRIFORCE_CREATION", 0x07: "KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD", 0x08: "TEMPLE_OF_TIME_AFTER_USE_MS", 0x09: "GERUDO_VALLEY_DIN_2", 0x0A: "LINKS_HOUSE_INTRO", 0x0B: "KOKIRI_FOREST_INTRO", 0x0C: "DEATH_MOUNTAIN_TRAIL_AFTER_GORON_RUBY", 0x0D: "ZORAS_FOUNTAIN_AFTER_ZORAS_SAPPHIRE", 0x0E: "KOKIRI_FOREST_AFTER_KOKIRI_EMERALD", 0x0F: "TEMPLE_OF_TIME_KOKIRI_EMERALD", #unused 0x10: "TEMPLE_OF_TIME_GORON_RUBY", #unused 0x11: "TEMPLE_OF_TIME_ZORAS_SAPPHIRE", #unused 0x12: "TEMPLE_OF_TIME_AFTER_USE_MS_FIRST", 0x13: "DEATH_MOUNTAIN_TRAIL_AFTER_INTRO", 0x14: "INVALID_DESTINATION_14", 0x15: "LAKE_HYLIA_WATER_RISES", 0x16: "DESERT_COLOSSUS_REQUIEM", 0x17: "CUTSCENE_MAP_CURSE_YOU", 0x18: "JABU_JABU_INTRO", 0x19: "CHAMBER_OF_SAGES_LIGHT_MEDALLION", 0x1A: "TEMPLE_OF_TIME_KOKIRI_EMERALD_2", #duplicate of 0x000F 0x1B: "TEMPLE_OF_TIME_GORON_RUBY_2", #duplicate of 0x0010 0x1C: "TEMPLE_OF_TIME_ZORAS_SAPPHIRE_2", #duplicate of 0x0011 0x1D: "CHAMBER_OF_SAGES_FOREST_MEDALLION", 0x1E: "CHAMBER_OF_SAGES_FIRE_MEDALLION", 0x1F: "CHAMBER_OF_SAGES_WATER_MEDALLION", 0x20: "HYRULE_FIELD_FLASHBACK", #lacs part 4 0x21: "HYRULE_FIELD_AFTER_LAKE_HYLIA_OWL", 0x22: "CUTSCENE_MAP_GANON_AFTER_USE_MS", 0x23: "HYRULE_FIELD_INTRO_ZELDA_ESCAPE", 0x24: "INVALID_DESTINATION_24", 0x25: "INVALID_DESTINATION_25", 0x26: "CUTSCENE_MAP_SHEIKAH_LEGEND", #lacs part 2 0x27: "TEMPLE_OF_TIME_ZELDA_REVEAL", #lacs part 3 0x28: "TEMPLE_OF_TIME_GET_LIGHT_ARROWS", #lacs part 5 0x29: "LAKE_HYLIA_AFTER_BLUE_WARP", 0x2A: "KAKARIKO_VILLAGE_DRAIN_WELL", 0x2B: "WINDMILL_AFTER_DRAIN_WELL", 0x2C: "TEMPLE_OF_TIME_AFTER_DOOR_OF_TIME_OPENS", 0x2D: "INVALID_DESTINATION_2D", 0x2E: "TEMPLE_OF_TIME_AFTER_USE_MS_FIRST_2", #duplicate of 0x0012 0x2F: "KAKARIKO_VILLAGE_NOCTURNE_PART_2", 0x30: "DESERT_COLOSSUS_AFTER_REQUIEM", 0x31: "TEMPLE_OF_TIME_AFTER_LIGHT_ARROWS", 0x32: "KAKARIKO_VILLAGE_AFTER_NOCTURNE", 0x33: "HYRULE_FIELD_IMPA_ESCORT_CS", 0x34: "TEMPLE_OF_TIME_SONG_OF_TIME", 0x35: "HYRULE_FIELD_AFTER_SONG_OF_TIME", 0x36: "GERUDO_VALLEY_CREDITS", 0x37: "GERUDO_FORTRESS_CREDITS", 0x38: "KAKARIKO_VILLAGE_CREDITS", 0x39: "DEATH_MOUNTAIN_TRAIL_CREDITS_1", 0x3A: "GORON_CITY_CREDITS", #unused? 0x3B: "LAKE_HYLIA_CREDITS", 0x3C: "ZORAS_FOUNTAIN_CREDITS", #unused 0x3D: "ZORAS_DOMAIN_CREDITS", 0x3E: "KOKIRI_FOREST_CREDITS_1", 0x3F: "KOKIRI_FOREST_CREDITS_2", 0x40: "HYRULE_FIELD_CREDITS", 0x41: "LON_LON_RANCH_CREDITS_1", 0x42: "KAKARIKO_VILLAGE_AFTER_TRAIL_OWL", 0x43: "HTRULE_FIELD_UNUSED_ENTRANCE", 0x44: "CUTSCENE_MAP_FIRE", 0x45: "KOKIRI_FOREST_POST_FOREST_MEDALLION", 0x46: "DEATH_MOUNTAIN_TRAIL_CREDITS_2", 0x47: "TEMPLE_OF_TIME_CREDITS", 0x48: "ZELDAS_COURTYARD_CREDITS", 0x49: "LON_LON_RANCH_CREDITS_1_2", #duplicate of 0x0041 0x4A: "LON_LON_RANCH_CREDITS_2", 0x4B: "LON_LON_RANCH_CREDITS_3", 0x4C: "LON_LON_RANCH_CREDITS_4", 0x4D: "LON_LON_RANCH_CREDITS_5", 0x4E: "LON_LON_RANCH_CREDITS_6", 0x4F: "LON_LON_RANCH_NO_CS_1", 0x50: "LON_LON_RANCH_NO_CS_2", 0x51: "LON_LON_RANCH_NO_CS_3", 0x52: "LON_LON_RANCH_NO_CS_4", 0x53: "LON_LON_RANCH_NO_CS_5", 0x54: "LON_LON_RANCH_NO_CS_6", 0x55: "LON_LON_RANCH_NO_CS_7", 0x56: "LON_LON_RANCH_NO_CS_8", 0x57: "LON_LON_RANCH_NO_CS_9", 0x58: "LON_LON_RANCH_NO_CS_10", 0x59: "LON_LON_RANCH_NO_CS_11", 0x5A: "LON_LON_RANCH_NO_CS_12", 0x5B: "LON_LON_RANCH_NO_CS_13", 0x5C: "LON_LON_RANCH_NO_CS_14", 0x5D: "LON_LON_RANCH_NO_CS_15", 0x5E: "LON_LON_RANCH_NO_CS_EPONAS_SONG", 0x5F: "CONDITIONAL_DESTINATION", # more descriptive name? 0x60: "DESERT_COLOSSUS_SPIRIT_BLUE_WARP", 0x61: "GRAVEYARD_AFTER_SHADOW_BLUE_WARP", 0x62: "DEATH_MOUNTAIN_CRATER_AFTER_FIRE_BLUE_WARP", 0x63: "SACRED_FOREST_MEADOW_AFTER_FOREST_BLUE_WARP", 0x64: "KOKIRI_FOREST_AFTER_FOREST_BLUE_WARP", 0x65: "DESERT_COLOSSUS_AFTER_SILVER_GAUNTLETS", 0x66: "TEMPLE_OF_TIME_FRONT_OF_PEDESTAL", 0x67: "HYRULE_FIELD_TITLE_SCREEN", 0x68: "SPIRIT_TEMPLE_BOSS_TITLE_SCREEN", 0x69: "GRAVEYARD_SUNS_SONG", 0x6A: "ROYAL_FAMILYS_TOMB_SUNS_SONG", 0x6B: "GANONS_CASTLE_AFTER_FOREST_TRIAL", 0x6C: "GANONS_CASTLE_AFTER_WATER_TRIAL", 0x6D: "GANONS_CASTLE_AFTER_SHADOW_TRIAL", 0x6E: "GANONS_CASTLE_AFTER_FIRE_TRIAL", 0x6F: "GANONS_CASTLE_AFTER_LIGHT_TRIAL", 0x70: "GANONS_CASTLE_AFTER_SPIRIT_TRIAL", 0x71: "GANONS_CASTLE_DISPEL_BARRIER_IF_CONDITIONS", 0x72: "HYRULE_FIELD_INTRO", 0x73: "HYRULE_FIELD_AFTER_IMPA_ESCORT", 0x74: "DESERT_COLOSSUS_SPIRIT_BLUE_WARP_2", 0x75: "HYRULE_FIELD_SKY", 0x76: "GANON_BATTLE_TOWER_COLLAPSE", 0x77: "ZELDAS_COURTYARD_RECEIVE_LETTER", } ocarina_action_ids = { 0x00: "OCARINA_ACTION_UNK_0", 0x01: "OCARINA_ACTION_FREE_PLAY_OCARINA", 0x02: "OCARINA_ACTION_MINUET", 0x03: "OCARINA_ACTION_BOLERO", 0x04: "OCARINA_ACTION_SERENADE", 0x05: "OCARINA_ACTION_REQUIEM", 0x06: "OCARINA_ACTION_NOCTURNE", 0x07: "OCARINA_ACTION_PRELUDE", 0x08: "OCARINA_ACTION_SARIAS_SONG", 0x09: "OCARINA_ACTION_EPONAS_SONG", 0x0A: "OCARINA_ACTION_ZELDAS_LULLABY", 0x0B: "OCARINA_ACTION_SUNS_SONG", 0x0C: "OCARINA_ACTION_SONG_OF_TIME", 0x0D: "OCARINA_ACTION_SONG_OF_STORMS", 0x0E: "OCARINA_ACTION_OCARINA_ACTION_UNK_E", 0x0F: "OCARINA_ACTION_MINUET_PLAYBACK", 0x10: "OCARINA_ACTION_BOLERO_PLAYBACK", 0x11: "OCARINA_ACTION_SERENADE_PLAYBACK", 0x12: "OCARINA_ACTION_REQUIEM_PLAYBACK", 0x13: "OCARINA_ACTION_NOCTURNE_PLAYBACK", 0x14: "OCARINA_ACTION_PRELUDE_PLAYBACK", 0x15: "OCARINA_ACTION_SARIAS_SONG_PLAYBACK", 0x16: "OCARINA_ACTION_EPONAS_SONG_PLAYBACK", 0x17: "OCARINA_ACTION_ZELDAS_LULLABY_PLAYBACK", 0x18: "OCARINA_ACTION_SUNS_SONG_PLAYBACK", 0x19: "OCARINA_ACTION_SONG_OF_TIME_PLAYBACK", 0x1A: "OCARINA_ACTION_SONG_OF_STORMS_PLAYBACK", } """ Entry format: (n1, n2, n3, ...) : (cmd, nwords, continuestopbyte, cmdentrieswd, listitem, nwordslist) n1, n2, n3, ... : command types cmd : command macro nwords : number of words this command is encoded in continuestopbyte : the location of the continue/stop flag byte, if this command type has one, counted as number of bytes into the command cmdentrieswd : the word index (from 0) containing the number of list items, a negative value specifies a hardcoded number of entries that are always guaranteed to follow listitem : the list item macro if this macro is a list type, the name __SPECIAL is reserved for conditional output that needs custom handling nwordslist : number of words this list item is encoded in Argument format: %[bn|hn|wn]:[N]:[s|x|en] b : byte h : halfword w : word n: nth byte/halfword/word in the Nth word N : word number to search in, 0 is command type s : decimal u : decimal unsigned x : hex f : float e : enumeration n : unique identifier of which enum to use """ cutscene_command_macros = { -1: ("CS_END()", 1, None, None, None, None), 3: ("CS_MISC_LIST(%w1:1:s)", 2, None, 0, "CS_MISC(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), 4: ("CS_LIGHTING_LIST(%w1:1:s)", 2, None, 0, "CS_LIGHTING(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), 86: ("CS_PLAY_BGM_LIST(%w1:1:s)", 2, None, 0, "CS_PLAY_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), 87: ("CS_STOP_BGM_LIST(%w1:1:s)", 2, None, 0, "CS_STOP_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), 124: ("CS_FADE_BGM_LIST(%w1:1:s)", 2, None, 0, "CS_FADE_BGM(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12), 9: ("CS_CMD_09_LIST(%w1:1:s)", 2, None, 0, "CS_CMD_09(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %b4:3:x, %b3:3:x, %h1:3:x)", 3), 140: ("CS_TIME_LIST(%w1:1:s)", 2, None, 0, "CS_TIME(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %w1:3:x)", 3), 10: ("CS_PLAYER_ACTION_LIST(%w1:1:s)", 2, None, 0, "CS_PLAYER_ACTION(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12), (15,17,18,23,34,39,46,76,85,93,105,107,110,119,123,138,139,144, # npc action 1 14,16,24,35,40,48,64,68,70,78,80,94,116,118,120,125,131,141, # npc action 2 25,36,41,50,67,69,72,74,81,106,117,121,126,132, # npc action 3 29,37,42,51,53,63,65,66,75,82,108,127,133, # npc action 4 30,38,43,47,54,79,83,128,135, # npc action 5 44,55,77,84,90,129,136, # npc action 6 31,52,57,58,88,115,130,137, # npc action 7 49,60,89,111,114,134,142, # npc action 8 62, # npc action 9 143): # npc action 10 ("CS_NPC_ACTION_LIST(%w1:0:s, %w1:1:s)", 2, None, 0, "CS_NPC_ACTION(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12), 1: ("CS_CAM_POS_LIST(%h1:1:s, %h2:2:s)", 3, 0, None, "CS_CAM_POS(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), 5: ("CS_CAM_POS_PLAYER_LIST(%h1:1:s, %h2:2:s)", 3, 0, None, "CS_CAM_POS_PLAYER(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), 2: ("CS_CAM_FOCUS_POINT_LIST(%h1:1:s, %h2:2:s)", 3, 0, None, "CS_CAM_FOCUS_POINT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), 6: ("CS_CAM_FOCUS_POINT_PLAYER_LIST(%h1:1:s, %h2:2:s)", 3, 0, None, "CS_CAM_FOCUS_POINT_PLAYER(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), 7: ("CS_CMD_07_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1, "CS_CMD_07(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), 8: ("CS_CMD_08_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1, "CS_CMD_08(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4), 1000: ("CS_TERMINATOR(%h2:2:e1, %h1:2:s, %h2:3:s)", 4, None, None, None, None), 19: ("CS_TEXT_LIST(%w1:1:s)", 2, None, 0, "__SPECIAL(CS_TEXT_LIST)", 3), 45: ("CS_SCENE_TRANS_FX(%h2:2:x, %h1:2:s, %h2:3:s)", 4, None, None, None, None), } begin_cutscene_entry = ("CS_BEGIN_CUTSCENE(%w1:0:s, %w1:1:s)", 2, None, None, None, None) unk_data_entry = ("CS_UNK_DATA_LIST(%w1:0:x, %w1:1:s)", 2, None, 0, "CS_UNK_DATA(%w1:1:x, %w1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12) linesep = "\n" indent = " " line_end = "," + linesep """ Since multiple command ids can map to the same command macro, to shorten the dictionary we introduce a function to allow these command ids to be grouped into tuples. """ def multi_key(key): for k in cutscene_command_macros.keys(): if type(k) is int: if k == key: return cutscene_command_macros[k] elif key in k: return cutscene_command_macros[k] """ Args """ def arg_count(cmd_def): return len([x for x in cmd_def.split("(")[1].split(")")[0].split(",")]) if "()" not in cmd_def else 0 def arg_part(arg, num): return arg.replace("%","").split(":")[num] def args_list(cmd_def): return [x.strip() for x in cmd_def.split("(")[1].split(")")[0].split(",")] """ Type conversion """ def get_byte(word, num): return struct.unpack(">bbbb", struct.pack(">I", word))[num] def get_byte_unsigned(word, num): return struct.unpack(">BBBB", struct.pack(">I", word))[num] def get_short(word, num): return struct.unpack(">hh", struct.pack(">I", word))[num] def get_short_unsigned(word, num): return struct.unpack(">HH", struct.pack(">I", word))[num] def get_word(word): return struct.unpack(">i", struct.pack(">I", word))[0] def get_word_unsigned(word): return struct.unpack(">I", struct.pack(">I", word))[0] def get_float(word): return struct.unpack(">f", struct.pack(">i", word))[0] """ Formatting """ def pad(string, length): string = string.replace("0x","") if len(string) < length: return pad("0"+string, length) else: return string def format_arg(arg, words): word = words[int(arg_part(arg, 1))] # the word to look in arg_type = arg_part(arg, 0).strip()[0] # the type, b/h/w, tells you what part of the word to look in arg_type_num = int(arg_part(arg, 0).strip()[1]) # the type num, depends on type value = 0 unsigned_value = 0 pad_len = 0 if arg_type == "b": value = get_byte(word, 4 - arg_type_num) unsigned_value = get_byte_unsigned(word, 4 - arg_type_num) pad_len = 2 elif arg_type == "h": value = get_short(word, 2 - arg_type_num) unsigned_value = get_short_unsigned(word, 2 - arg_type_num) pad_len = 4 elif arg_type == "w": value = get_word(word) unsigned_value = get_word_unsigned(word) pad_len = 8 else: print("Something went wrong!") # TODO more debug info os._exit(1) format_type = arg_part(arg, 2).strip() # the format type, how to express the final value result = "" if "e" in format_type: enum_no = int(format_type[1]) if enum_no == 0: result = command_continue_stop[unsigned_value] elif enum_no == 1: result = cutscene_terminator_destinations[unsigned_value] elif enum_no == 2: result = ocarina_action_ids[unsigned_value] elif format_type == "u": result = str(value) elif format_type == "s": result = str(value) elif format_type == "x": result = "0x" + pad(hex(unsigned_value), pad_len).upper() elif format_type == "f": result = str(get_float(value))+"f" else: print("Something went wrong!") # TODO more debug info os._exit(1) return result def format_cmd(cmd, words): if "__SPECIAL" in cmd: # special handling for textbox list macros, as there are multiple dependent on particular values if "CS_TEXT_LIST" in cmd: if get_short_unsigned(words[1], 0) == 0xFFFF: cmd = "CS_TEXT_NONE(%h1:1:s, %h2:2:s)" elif get_short(words[2], 1) == 2: cmd = "CS_TEXT_LEARN_SONG(%h2:1:e2, %h1:1:s, %h2:2:s, %h2:3:x)" else: cmd = "CS_TEXT_DISPLAY_TEXTBOX(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x)" for arg in args_list(cmd): cmd = cmd.replace(arg, format_arg(arg, words)) return cmd """ Cutscene parser Note that this isn't protected against indexing errors since a cutscene should always end before the end of the file it's in. """ def disassemble_cutscene(cs_in): i = 0 total_entries = cs_in[i] i+=1 cutscene_end_frame = cs_in[i] i+=1 if (total_entries < 0 or cutscene_end_frame < 0): print("This cutscene would abort if played in-engine") if total_entries < 0: return "Could not disassemble cutscene: Number of commands is negative" macros = format_cmd(begin_cutscene_entry[0], [total_entries, cutscene_end_frame])+line_end for k in range(0,total_entries+1): cmd_type = cs_in[i] if (cmd_type == 0xFFFFFFFF): macros += multi_key(-1)[0]+line_end # since this now takes an address instead of pre-disassembled data, the amount of padding # cannot (and does not need to be) figured out by the script """for p in range(len(cs_in)-i-1): v = cs_in[i+p+1] if v == 0: macros += "CS_PAD()"+line_end else: macros += "0x" + pad(hex(v), 8).upper() + line_end""" return macros entry = multi_key(cmd_type) if entry is None: entry = unk_data_entry cmd_macro = entry[0] n_words = entry[1] macros += format_cmd(cmd_macro, [cs_in[i+j] for j in range(0, n_words)])+line_end list_item = entry[4] if list_item is not None: # Not all macros have associated list item macros continue_stop = entry[2] cmd_entries = entry[3] n_words_list_item = entry[5] if continue_stop is not None: # Not all macros have a continue/stop flag i += n_words do_continue = True while do_continue: # "Integer Divide" by 4 to get the word it's in # Modulo operator to get the byte relative to the start of the word do_continue = True if get_byte(cs_in[i+(continue_stop // 4)], continue_stop % 4) == 0x00 else False macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end i += n_words_list_item elif cmd_entries is not None: # Not all macros have a defined number of entries if cmd_entries < 0: # Some have a fixed number of entries num_entries = -cmd_entries else: # Some specify their number of entries num_entries = cs_in[i+cmd_entries+1] i += n_words for n in range(0,num_entries): macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end i += n_words_list_item else: i += n_words print("Warning: cutscene reached maximum entries without encountering a CS_END command") return macros def hex_parse(s): return int(s, 16) def main(): parser = argparse.ArgumentParser(description="Disassembles cutscenes for OoT") parser.add_argument('address', help="VRAM or ROM address to disassemble at", type=hex_parse) args = parser.parse_args() file_result = None if args.address >= 0x80000000: file_result = filemap.GetFromVRam(args.address) else: file_result = filemap.GetFromRom(args.address) if file_result is None: print("Invalid address") os._exit(1) print(file_result) print() cs_data = None with open("baserom/" + file_result.name, "rb") as ovl_file: ovl_file.seek(file_result.offset) cs_data = [i[0] for i in struct.iter_unpack(">I", bytearray(ovl_file.read()))] if cs_data is not None: print("static CutsceneData D_" + hex(args.address).replace("0x","").upper() + "[] = {\n" + indent+disassemble_cutscene(cs_data).replace(linesep,linesep+indent).rstrip()+"\n};") if __name__ == "__main__": main()