#include #include Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max) { Path* path; if (index != max) { path = &globalCtx->setupPathList[index]; } else { path = NULL; } return path; } f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw) { f32 dx; f32 dz; Vec3s* pointPos; if (path == NULL) { return -1.0; } pointPos = SEGMENTED_TO_VIRTUAL(path->points); pointPos = &pointPos[waypoint]; dx = pointPos->x - actor->posRot.pos.x; dz = pointPos->z - actor->posRot.pos.z; *yaw = Math_atan2f(dx, dz) * (32768 / M_PI); return SQ(dx) + SQ(dz); } #pragma GLOBAL_ASM("asm/non_matchings/code/z_path/Path_CopyLastPoint.s")