#ifndef _Z64_H_ #define _Z64_H_ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 #define REGION_NULL 0 #define REGION_US 1 #define REGION_JP 2 #define REGION_EU 3 // NOTE: Once we start supporting other builds, this can be changed with an ifdef #define REGION_NATIVE REGION_EU // Game Info aka. Static Context (dbg ram start: 80210A10) // Data normally accessed through REG macros (see regs.h) typedef struct { /* 0x00 */ s32 regPage; // 1 is first page /* 0x04 */ s32 regGroup; // "register" group (R, RS, RO, RP etc.) /* 0x08 */ s32 regCur; // selected register within page /* 0x0C */ s32 dpadLast; /* 0x10 */ s32 repeat; /* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // 0xAE0 bytes } GameInfo; // size = 0x15D4 typedef struct { /* 0x00 */ u8 button_items[4]; /* 0x04 */ u8 c_button_slots[3]; /* 0x08 */ u16 equipment; } ItemEquips; // size = 0x0A typedef struct { /* 0x00 */ u32 chest; /* 0x04 */ u32 swch; /* 0x08 */ u32 clear; /* 0x0C */ u32 collect; /* 0x10 */ u32 unk; /* 0x14 */ u32 rooms_1; /* 0x18 */ u32 rooms_2; } SaveSceneFlags; // size = 0x1C typedef struct { /* 0x00 */ s16 scene; /* 0x02 */ Vec3s pos; /* 0x08 */ s16 angle; } HorseData; // size = 0x0A typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ s16 yaw; /* 0x0E */ s16 player_params; /* 0x10 */ s16 entrance_index; /* 0x12 */ u8 room_index; /* 0x13 */ s8 data; /* 0x14 */ u32 temp_swch_flags; /* 0x18 */ u32 temp_collect_flags; } RespawnData; // size = 0x1C typedef enum { /* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */ /* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */ /* 0x02 */ RESPAWN_MODE_TOP /* Farore's Wind */ } RespawnMode; typedef enum { /* 0x00 */ BTN_ENABLED, /* 0xFF */ BTN_DISABLED = 0xFF } ButtonStatus; // Save Context (dbg ram start: 8015E660) typedef struct { /* 0x0000 */ s32 entrance_index; /* 0x0004 */ s32 link_age; // 0: Adult; 1: Child /* 0x0008 */ s32 cutscene_index; /* 0x000C */ u16 day_time; // "zelda_time" /* 0x0010 */ s32 night_flag; /* 0x0014 */ s32 unk_14; /* 0x0018 */ s32 unk_18; /* 0x001C */ char newf[6]; // string "ZELDAZ" /* 0x0022 */ s16 deaths; /* 0x0024 */ char player_name[8]; /* 0x002C */ s16 n64dd_flag; /* 0x002E */ s16 health_capacity; // "max_life" /* 0x0030 */ s16 health; // "now_life" /* 0x0032 */ s8 magic_level; /* 0x0033 */ s8 magic; /* 0x0034 */ s16 rupees; /* 0x0036 */ u16 bgs_hits_left; /* 0x0038 */ u16 navi_timer; /* 0x003A */ u8 magic_acquired; /* 0x003B */ char unk_3B[0x0001]; /* 0x003C */ u8 double_magic; /* 0x003D */ u8 double_defense; /* 0x003E */ s8 bgs_flag; /* 0x003F */ char unk_3F; /* 0x0040 */ ItemEquips child_equips; /* 0x004A */ ItemEquips adult_equips; /* 0x0054 */ char unk_54[0x0014]; /* 0x0068 */ ItemEquips equips; /* 0x0072 */ char unk_72[0x0002]; /* 0x0074 */ u8 items[24]; /* 0x008C */ s8 ammo[16]; /* 0x009C */ u16 equipment; /* 0x00A0 */ u32 upgrades; /* 0x00A4 */ u32 quest_items; /* 0x00A8 */ u8 dungeon_items[20]; /* 0x00BC */ s8 dungeon_keys[19]; /* 0x00CF */ s8 defense_hearts; /* 0x00D0 */ s16 gs_tokens; /* 0x00D4 */ SaveSceneFlags scene_flags[124]; struct { /* 0x0E64 */ s32 pos_x; /* 0x0E68 */ s32 pos_y; /* 0x0E6C */ s32 pos_z; /* 0x0E70 */ s32 yaw; /* 0x0E74 */ s32 player_params; /* 0x0E78 */ s32 entrance_index; /* 0x0E7C */ s32 room_index; /* 0x0E80 */ s32 set; /* 0x0E84 */ s32 temp_swch_flags; /* 0x0E88 */ s32 temp_collect_flags; } fw; /* 0x0E8C */ char unk_E8C[0x0010]; /* 0x0E9C */ u8 gs_flags[24]; /* 0x0EB4 */ char unk_EB4[0x0020]; /* 0x0ED4 */ u16 event_chk_inf[14]; /* 0x0EF0 */ u16 item_get_inf[4]; /* 0x0EF8 */ u16 inf_table[30]; /* 0x0F34 */ char unk_F34[0x0004]; /* 0x0F38 */ u32 world_map_area_data; // "area_arrival" /* 0x0F3C */ char unk_F3C[0x040C]; /* 0x1348 */ HorseData horse_data; /* 0x1352 */ u16 checksum; // "check_sum" /* 0x1354 */ s32 file_num; // "file_no" /* 0x1358 */ char unk_1358[0x0004]; /* 0x135C */ s32 game_mode; /* 0x1360 */ s32 scene_setup_index; /* 0x1364 */ s32 respawn_flag; // "restart_flag" /* 0x1368 */ RespawnData respawn[3]; // "restart_data" /* 0x13BC */ char unk_13BC[0x0008]; /* 0x13C4 */ s16 dogParams; /* 0x13C6 */ char unk_13C6[0x0001]; /* 0x13C7 */ u8 unk_13C7; /* 0x13C8 */ u16 nayrus_love_timer; /* 0x13CA */ char unk_13CA[0x0002]; /* 0x13CC */ s16 rupee_accumulator; /* 0x13CE */ s16 timer_1_state; /* 0x13D0 */ s16 timer_1_value; /* 0x13D2 */ s16 timer_2_state; /* 0x13D4 */ s16 timer_2_value; /* 0x13D6 */ s16 timer_x[2]; /* 0x13DA */ s16 timer_y[2]; /* 0x13DE */ char unk_13DE[0x0002]; /* 0x13E0 */ u8 seq_index; /* 0x13E1 */ u8 night_sfx; /* 0x13E2 */ u8 button_status[5]; /* 0x13E7 */ u8 unk_13E7; /* 0x13E8 */ u16 unk_13E8; // alpha type? /* 0x13EA */ u16 unk_13EA; // also alpha type? /* 0x13EC */ u16 unk_13EC; // alpha type counter? /* 0x13EE */ u16 unk_13EE; // previous alpha type? /* 0x13F0 */ s16 unk_13F0; /* 0x13F2 */ s16 unk_13F2; /* 0x13F4 */ s16 unk_13F4; /* 0x13F6 */ s16 unk_13F6; /* 0x13F8 */ s16 unk_13F8; /* 0x13FA */ u16 event_inf[4]; /* 0x1402 */ u16 dungeon_index; /* 0x1404 */ u16 minigame_state; /* 0x1406 */ u16 minigame_score; // "yabusame_total" /* 0x1408 */ char unk_1408[0x0001]; /* 0x1409 */ u8 language; /* 0x140A */ u8 audio_settings; /* 0x140B */ char unk_140B[0x0001]; /* 0x140C */ u8 z_targeting; /* 0x140E */ u16 unk_140E; // bgm related /* 0x1410 */ u8 unk_1410; /* 0x1411 */ u8 unk_1411; /* 0x1412 */ u16 next_cutscene_index; /* 0x1414 */ u8 cutscene_trigger; /* 0x1415 */ u8 chamber_cutscene_num; /* 0x1416 */ u16 next_day_time; // "next_zelda_time" /* 0x1418 */ u8 fade_duration; /* 0x1419 */ u8 unk_1419; // transition related /* 0x141A */ u16 environment_time; /* 0x141C */ u8 dogIsLost; /* 0x141D */ u8 transition_type; /* 0x141E */ char unk_141E[0x0002]; /* 0x1420 */ s16 world_map_area; /* 0x1422 */ s16 unk_1422; // day time related /* 0x1424 */ s16 health_accumulator; } SaveContext; // size = 0x1428 typedef struct { /* 0x00000 */ u16 headMagic; // 1234 /* 0x00008 */ Gfx polyOpaBuffer[0x17E0]; /* 0x0BF08 */ Gfx polyXluBuffer[0x800]; /* 0x0FF08 */ Gfx overlayBuffer[0x400]; /* 0x11F08 */ Gfx workBuffer[0x80]; /* 0x11308 */ Gfx unusedBuffer[0x20]; /* 0x12408 */ u16 tailMagic; // 5678 } GfxPool; // size = 0x12410 typedef struct { /* 0x0000 */ u32 size; /* 0x0004 */ u8* bufp; /* 0x0008 */ u8* head; /* 0x000C */ u8* tail; } TwoHeadArena; // size = 0x10 typedef struct { /* 0x0000 */ u32 size; /* 0x0004 */ Gfx* bufp; /* 0x0008 */ Gfx* p; /* 0x000C */ Gfx* d; } TwoHeadGfxArena; // size = 0x10 typedef struct { /* 0x0000 */ char unk_00[0x01B4]; /* 0x01B4 */ TwoHeadGfxArena work; /* 0x01C4 */ char unk_1C4[0x00E4]; /* 0x02A8 */ TwoHeadGfxArena overlay; /* 0x02B8 */ TwoHeadGfxArena polyOpa; /* 0x02C8 */ TwoHeadGfxArena polyXlu; } GraphicsContext; typedef struct { /* 0x00 */ union { struct { u16 a : 1; u16 b : 1; u16 z : 1; u16 s : 1; u16 du : 1; u16 dd : 1; u16 dl : 1; u16 dr : 1; u16 : 2; u16 l : 1; u16 r : 1; u16 cu : 1; u16 cd : 1; u16 cl : 1; u16 cr : 1; }; u16 pad; }; /* 0x02 */ s8 x; /* 0x03 */ s8 y; } RawInput; // size = 0x4 typedef struct { /* 0x00 */ RawInput raw; /* 0x04 */ u16 status; /* 0x06 */ RawInput rawPrev; /* 0x0A */ u16 statusPrev; /* 0x0C */ u16 padPressed; /* 0x0E */ s8 xDiff; /* 0x0F */ s8 yDiff; /* 0x10 */ char unk_10[0x02]; /* 0x12 */ u16 padReleased; /* 0x14 */ s8 xAdjusted; /* 0x15 */ s8 yAdjusted; /* 0x16 */ char unk_16[0x02]; } Input; // size = 0x18 typedef struct { /* 0x0000 */ char unk_00[0x28]; /* 0x0028 */ Vec3f eye; /* 0x0034 */ char unk_34[0xEC]; /* 0x0120 */ u32 unk_120; /* 0x0124 */ char unk_124[4]; } View; // size = 0x128 typedef struct { f32 unk_00; s16 unk_04; s16 unk_06; } struct_80045714; // used in z_camera.c and code_8007BF90 typedef struct { /* 0x0000 */ s32 unk_00; /* 0x0004 */ s16 unk_04; /* 0x0006 */ s16 unk_06; /* 0x0008 */ s16 unk_08; /* 0x000A */ s16 unk_0A; /* 0x000C */ char unk_0C[0x44]; /* 0x0050 */ Vec3f unk_50; /* 0x005C */ Vec3f unk_5C; /* 0x0068 */ char unk_68[0x0C]; /* 0x0074 */ Vec3f unk_74; /* 0x0080 */ Vec3f unk_80; /* 0x008C */ struct GlobalContext *globalCtx; /* 0x0090 */ Player *player; /* 0x0094 */ PosRot unk_94; /* 0x00A8 */ char unk_A8[0x18]; /* 0x00C0 */ Vec3f unk_C0; /* 0x00CC */ Vec3f unk_CC; /* 0x00D8 */ f32 unk_D8; /* 0x00DC */ f32 unk_DC; // possibly a Vec3f /* 0x00E0 */ f32 unk_E0; /* 0x00E4 */ Vec3f unk_E4; /* 0x00F0 */ char unk_F0[0x0C]; /* 0x00FC */ f32 unk_FC; /* 0x0100 */ f32 unk_100; /* 0x0104 */ f32 unk_104; /* 0x0108 */ Vec3f unk_108; /* 0x0114 */ char unk_114[0x10]; /* 0x0124 */ s32 unk_124; /* 0x0128 */ s32 unk_128; /* 0x012C */ s16 unk_12C; /* 0x012E */ s16 unk_12E; /* 0x0130 */ char unk_130[0x10]; /* 0x0140 */ s16 unk_140; /* 0x0142 */ s16 unk_142; // related to door camera (see func_8005AD40) /* 0x0144 */ s16 unk_144; /* 0x0146 */ s16 unk_146; // unknown if used /* 0x0148 */ s16 unk_148; // ID for door camera? (see func_8005AD40) /* 0x014A */ s16 unk_14A; // unknown if used /* 0x014C */ s16 unk_14C; /* 0x014E */ s16 unk_14E; /* 0x0150 */ s16 unk_150; // unknown if used /* 0x0152 */ s16 unk_152; /* 0x0154 */ u16 unk_154; /* 0x0156 */ s16 unk_156; /* 0x0158 */ s16 unk_158; // unknown if used /* 0x015E */ s16 unk_15A; /* 0x015E */ s16 unk_15C; // unknown if used /* 0x015E */ u16 unk_15E; /* 0x0160 */ s16 unk_160; /* 0x0162 */ s16 unk_162; /* 0x0164 */ s16 unk_164; /* 0x0166 */ s16 unk_166; // unknown if used /* 0x0168 */ s16 unk_168; /* 0x016A */ s16 unk_16A; // unknown if used } Camera; // size = 0x16C typedef struct { /* 0x0000 */ Camera activeCameras[4]; /* 0x05B0 */ Camera* activeCameraPtrs[4]; /* 0x05C0 */ s16 unk_5C0; /* 0x05C2 */ s16 unk_5C2; } CameraContext; // size = 0x5C4 typedef struct { /* 0x00 */ u8 musicSeq; /* 0x01 */ u8 nighttimeSFX; /* 0x02 */ char unk_02[0x2]; } SoundContext; // size = 0x4 typedef struct { /* 0x00 */ char unk_00[0x50]; } StaticCollisionContext; // size = 0x50 typedef struct { /* 0x0000 */ char unk_00[0x04]; /* 0x0004 */ ActorMesh actorMeshArr[50]; /* 0x138C */ u16 flags[50]; /* 0x13F0 */ char unk_13F0[0x24]; } DynaCollisionContext; // size = 0x1414 typedef struct { /* 0x0000 */ StaticCollisionContext stat; /* 0x0050 */ DynaCollisionContext dyna; } CollisionContext; // size = 0x1464 typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ f32 unk_0C; // radius? /* 0x10 */ Color_RGB8 color; } TargetContextEntry; // size = 0x14 typedef struct { /* 0x00 */ Vec3f naviRefPos; // possibly wrong /* 0x0C */ Vec3f targetCenterPos; /* 0x18 */ Color_RGBAf naviInner; /* 0x28 */ Color_RGBAf naviOuter; /* 0x38 */ Actor* arrowPointedActor; /* 0x3C */ Actor* targetedActor; /* 0x40 */ f32 unk_40; /* 0x44 */ f32 unk_44; /* 0x48 */ s16 unk_48; /* 0x4A */ u8 activeType; /* 0x4B */ u8 unk_4B; /* 0x4C */ s8 unk_4C; /* 0x4D */ char unk_4D[0x03]; /* 0x50 */ TargetContextEntry arr_50[3]; /* 0x8C */ Actor* unk_8C; /* 0x90 */ Actor* unk_90; /* 0x94 */ Actor* unk_94; } TargetContext; // size = 0x98 typedef struct { /* 0x00 */ u32 texture; /* 0x04 */ s16 unk_4; /* 0x06 */ s16 unk_6; /* 0x08 */ u8 unk_8; /* 0x09 */ u8 unk_9; /* 0x0A */ u8 delayA; /* 0x0B */ u8 delayB; /* 0x0C */ s16 unk_C; /* 0x0E */ s16 unk_E; } TitleCardContext; // size = 0x10 typedef struct { /* 0x00 */ u32 length; // number of actors loaded of this type /* 0x04 */ Actor* first; // pointer to first actor of this type } ActorListEntry; // size = 0x08 typedef struct { /* 0x0000 */ u8 unk_00; /* 0x0001 */ char unk_01[0x01]; /* 0x0002 */ u8 unk_02; /* 0x0003 */ u8 unk_03; /* 0x0004 */ char unk_04[0x04]; /* 0x0008 */ u8 total; // total number of actors loaded /* 0x0009 */ char unk_09[0x03]; /* 0x000C */ ActorListEntry actorList[12]; /* 0x006C */ TargetContext targetCtx; struct { /* 0x0104 */ u32 swch; /* 0x0108 */ u32 tempSwch; /* 0x010C */ u32 unk0; /* 0x0110 */ u32 unk1; /* 0x0114 */ u32 chest; /* 0x0118 */ u32 clear; /* 0x011C */ u32 tempClear; /* 0x0120 */ u32 collect; /* 0x0124 */ u32 tempCollect; } flags; /* 0x0128 */ TitleCardContext titleCtx; /* 0x0138 */ char unk_138[0x04]; /* 0x013C */ void* absoluteSpace; // Space used to allocate actor overlays of alloc type 1 } ActorContext; // size = 0x140 typedef struct { /* 0x00 */ char unk_00[0x4]; /* 0x04 */ void* segment; /* 0x08 */ u8 state; /* 0x0C */ f32 unk_0C; /* 0x10 */ u16 frames; /* 0x12 */ u16 unk_12; union { /* 0x14 */ s32 unk_14_all; struct { s16 unk_14; s16 unk_16; }; }; /* 0x18 */ u16 unk_18; /* 0x1A */ u8 unk_1A; /* 0x1B */ u8 unk_1B; /* 0x1C */ CutsceneCameraPoint* cameraFocus; /* 0x20 */ CutsceneCameraPoint* cameraPosition; /* 0x24 */ CsCmdActorAction* linkAction; /* 0x28 */ CsCmdActorAction* actorActions[10]; } CutsceneContext; // size = 0x50 typedef struct { /* 0x0000 */ View view; /* 0x0128 */ char unk_128[0xE188]; /* 0xE2B0 */ void* textboxSegment; // "fukidashiSegment" /* 0xE2B4 */ char unk_E2B4[0x44]; /* 0xE2FA */ u16 unk_E2F8; /* 0xE2FA */ u16 unk_E2FA; /* 0xE2FC */ char unk_E2FC[0x04]; /* 0xE300 */ s32 unk_E300; /* 0xE304 */ u8 msgMode; /* 0xE305 */ char unk_E305[0xD1]; /* 0xE3D6 */ u16 unk_E3D6; /* 0xE3D8 */ char unk_E3D8[0x0A]; /* 0xE3E2 */ u16 unk_E3E2; /* 0xE3E4 */ u8 unk_E3E4; /* 0xE3E5 */ u8 choiceIndex; /* 0xE3E6 */ char unk_E3E6[0x08]; /* 0xE3EE */ u16 unk_E3EE; /* 0xE3EE */ u16 unk_E3F0; /* 0xE3F2 */ char unk_E3F2[0x02]; /* 0xE3F4 */ u16 unk_E3F4; /* 0xE3F6 */ char unk_E3F6[0x16]; /* 0xE40C */ u16 unk_E40C; /* 0xE40E */ char unk_E40E[0x0A]; } MessageContext; // size = 0xE418 typedef struct { /* 0x0000 */ View view; /* 0x0128 */ Vtx* vtx_128; /* 0x012C */ Vtx* vtx_12C; /* 0x0130 */ void* parameterSegment; /* 0x0134 */ void* do_actionSegment; /* 0x0138 */ void* icon_itemSegment; /* 0x013C */ void* mapSegment; /* 0x0140 */ char unk_140[0x20]; /* 0x0160 */ DmaRequest dmaRequest_160; /* 0x0180 */ DmaRequest dmaRequest_180; /* 0x01A0 */ char unk_1A0[0x20]; /* 0x01C0 */ OSMesgQueue loadQueue; /* 0x01D8 */ OSMesg loadMsg; /* 0x01DC */ s32 unk_1DC[4]; /* 0x01EC */ s16 unk_1EC; /* 0x01EE */ u16 unk_1EE; /* 0x01F0 */ u16 unk_1F0; /* 0x01F4 */ f32 unk_1F4; /* 0x01F8 */ s16 naviCalling; /* 0x01FA */ s16 unk_1FA; /* 0x01FC */ s16 unk_1FC; /* 0x01FE */ s16 unk_1FE; /* 0x0200 */ s16 unk_200; /* 0x0202 */ s16 unk_202[3]; /* 0x0208 */ s16 unk_208[3]; /* 0x020E */ s16 unk_20E[6]; /* 0x021A */ s16 unk_21A[6]; /* 0x0226 */ s16 unk_226; /* 0x0228 */ s16 unk_228; /* 0x022A */ s16 unk_22A; /* 0x022C */ s16 unk_22C; /* 0x022E */ s16 unk_22E; /* 0x0230 */ s16 unk_230; /* 0x0232 */ s16 counterDigits[4]; // used for key and rupee counters /* 0x023A */ u8 unk_23A; /* 0x023C */ u16 unk_23C; /* 0x023E */ u16 hbaAmmo; // ammo while playing the horseback archery minigame /* 0x0240 */ u16 unk_240; /* 0x0242 */ u16 unk_242; /* 0x0224 */ u16 unk_244; // screen fill alpha? /* 0x0246 */ u16 aAlpha; // also carrots alpha /* 0x0248 */ u16 bAlpha; // also HBA score alpha /* 0x024A */ u16 cLeftAlpha; /* 0x024C */ u16 cDownAlpha; /* 0x024E */ u16 cRightAlpha; /* 0x0250 */ u16 healthAlpha; // also max C-Up alpha /* 0x0252 */ u16 magicAlpha; // also Rupee and Key counters alpha /* 0x0254 */ u16 minimapAlpha; /* 0x0256 */ s16 startAlpha; /* 0x0258 */ char unk_258[0x004]; /* 0x025C */ s16 roomNum; /* 0x025E */ char unk_25E[0x002]; /* 0x0260 */ u8 unk_260; /* 0x0261 */ u8 unk_261; struct { /* 0x0262 */ u8 hGauge; // "h_gage"; unknown? /* 0x0263 */ u8 bButton; // "b_button" /* 0x0264 */ u8 aButton; // "a_button" /* 0x0265 */ u8 bottles; // "c_bottle" /* 0x0266 */ u8 tradeItems; // "c_warasibe" /* 0x0267 */ u8 hookshot; // "c_hook" /* 0x0268 */ u8 ocarina; // "c_ocarina" /* 0x0269 */ u8 warpSongs; // "c_warp" /* 0x026A */ u8 sunsSong; // "m_sunmoon" /* 0x026B */ u8 farores; // "m_wind" /* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love /* 0x026D */ u8 all; // "another"; enables all item restrictions } restrictions; } InterfaceContext; // size = 0x270 typedef struct { /* 0x0000 */ View view; /* 0x0128 */ void* unk_128; /* 0x012C */ char unk_12C[0x03C]; /* 0x0168 */ Vtx* vtx_168; /* 0x016C */ char unk_16C[0x068]; /* 0x01D4 */ u16 state; /* 0x01D6 */ u16 flag; /* 0x01D8 */ char unk_1D8[0x00C]; /* 0x01E4 */ u16 unk_1E4; /* 0x01E6 */ char unk_1E6[0x006]; /* 0x01EC */ u16 unk_1EC; /* 0x01EE */ char unk_1EE[0x04A]; /* 0x0238 */ u16 unk_238; /* 0x023A */ char unk_23A[0x004]; /* 0x023E */ u16 unk_23E; /* 0x0240 */ char unk_240[0x00E]; /* 0x024E */ u16 unk_24E; /* 0x0250 */ char unk_250[0x004]; /* 0x0254 */ s16 unk_254; /* 0x0256 */ s16 unk_256; /* 0x0258 */ s16 unk_258; /* 0x025A */ char unk_25A[0x066]; } PauseContext; // size = 0x2C0 typedef struct { /* 0x00 */ s16 id; /* 0x04 */ void* segment; /* 0x08 */ DmaRequest dmaRequest; /* 0x28 */ OSMesgQueue loadQueue; /* 0x40 */ OSMesg loadMsg; } ObjectStatus; // size = 0x44 typedef struct { /* 0x0000 */ void* spaceStart; /* 0x0004 */ void* spaceEnd; // original name: "endSegment" /* 0x0008 */ u8 num; // number of objects in bank /* 0x0009 */ u8 unk_09; /* 0x000A */ u8 mainKeepIndex; // "gameplay_keep" index in bank /* 0x000B */ u8 subKeepIndex; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank /* 0x000C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX]; } ObjectContext; // size = 0x514 typedef struct { /* 0x00 */ Gfx* opa; /* 0x04 */ Gfx* xlu; } PolygonDlist; // size = 0x8 typedef struct { /* 0x00 */ u8 type; /* 0x01 */ u8 num; // number of dlist entries /* 0x04 */ void* start; /* 0x08 */ void* end; } Polygon; // size = 0xC typedef struct { /* 0x00 */ u8 type; /* 0x01 */ u8 num; // number of dlist entries /* 0x04 */ void* start; /* 0x08 */ void* end; } PolygonType0; // size = 0xC typedef struct { /* 0x00 */ u16 unk_00; /* 0x02 */ u8 id; /* 0x04 */ u32 source; /* 0x08 */ u32 unk_0C; /* 0x0C */ u32 tlut; /* 0x10 */ u16 width; /* 0x12 */ u16 height; /* 0x14 */ u8 fmt; /* 0x15 */ u8 siz; /* 0x16 */ u16 mode0; /* 0x18 */ u16 tlutCount; } BgImage; // size = 0x1C typedef struct { /* 0x00 */ u8 type; /* 0x01 */ u8 format; // 1 = single, 2 = multi /* 0x04 */ void* dlist; union { struct { /* 0x08 */ u32 source; /* 0x0C */ u32 unk_0C; /* 0x10 */ u32 tlut; /* 0x14 */ u16 width; /* 0x16 */ u16 height; /* 0x18 */ u8 fmt; /* 0x19 */ u8 siz; /* 0x1A */ u16 mode0; /* 0x1C */ u16 tlutCount; } single; struct { /* 0x08 */ u8 count; /* 0x0C */ BgImage* list; } multi; }; } PolygonType1; typedef struct { /* 0x00 */ Vec3s pos; /* 0x06 */ s16 unk_06; /* 0x08 */ Gfx* opa; /* 0x0C */ Gfx* xlu; } PolygonDlist2; // size = 0x8 typedef struct { /* 0x00 */ u8 type; /* 0x01 */ u8 num; // number of dlist entries /* 0x04 */ void* start; /* 0x08 */ void* end; } PolygonType2; // size = 0xC typedef union { Polygon polygon; PolygonType0 polygon0; PolygonType1 polygon1; PolygonType2 polygon2; } Mesh; // "Ground Shape" typedef struct { /* 0x00 */ s8 num; /* 0x01 */ u8 unk_01; /* 0x02 */ u8 unk_02; /* 0x03 */ u8 unk_03; /* 0x04 */ s8 echo; /* 0x05 */ u8 showInvisActors; /* 0x08 */ Mesh* mesh; // original name: "ground_shape" /* 0x0C */ void* segment; /* 0x10 */ char unk_10[0x4]; } Room; // size = 0x14 typedef struct { /* 0x00 */ Room curRoom; /* 0x14 */ Room prevRoom; /* 0x28 */ void* bufPtrs[2]; /* 0x30 */ u8 unk_30; /* 0x31 */ s8 status; /* 0x34 */ void* unk_34; /* 0x38 */ DmaRequest dmaRequest; /* 0x58 */ OSMesgQueue loadQueue; /* 0x70 */ OSMesg loadMsg; } RoomContext; // size = 0x74 typedef struct { /* 0x00 */ char unk_00[0x028C]; } SubGlobalContext11E60; // size = 0x28C typedef struct { /* 0x00 */ s16 id; /* 0x02 */ Vec3s pos; /* 0x08 */ Vec3s rot; /* 0x0E */ s16 params; } ActorEntry; // size = 0x10 typedef struct { /* 0x00 */ s8 frontRoom; // Room to switch to when triggered from the front of the object /* 0x01 */ s8 frontEffects; // How the camera reacts during the front transition /* 0x02 */ s8 backRoom; // Room to switch to when triggered from the back of the object /* 0x03 */ s8 backEffects; // How the camera reacts during the back transition /* 0x04 */ s16 id; /* 0x06 */ Vec3s pos; /* 0x0C */ s16 rotY; /* 0x0E */ s16 params; } TransitionActorEntry; // size = 0x10 typedef struct { /* 0x00 */ u8 spawn; /* 0x01 */ u8 room; } EntranceEntry; typedef struct { /* 0x00 */ u32 vromStart; /* 0x04 */ u32 vromEnd; } RomFile; // size = 0x8 typedef struct { /* 0x00 */ void* read_buff; } Sram; // size = 0x4 typedef struct GameAllocEntry { /* 0x00 */ struct GameAllocEntry* next; /* 0x04 */ struct GameAllocEntry* prev; /* 0x08 */ u32 size; /* 0x0C */ u32 unk_0C; } GameAllocEntry; // size = 0x10 typedef struct { /* 0x00 */ GameAllocEntry base; /* 0x10 */ GameAllocEntry* head; } GameAlloc; // size = 0x14 typedef struct GameState { /* 0x00 */ GraphicsContext* gfxCtx; /* 0x04 */ void (*main)(struct GameState*); /* 0x08 */ void (*destroy)(struct GameState*); // "cleanup" /* 0x0C */ void (*init)(struct GameState*); /* 0x10 */ u32 size; /* 0x14 */ Input input[4]; /* 0x74 */ char tha[0x10]; /* 0x84 */ GameAlloc alloc; /* 0x98 */ u32 running; /* 0x9C */ u32 frames; /* 0xA0 */ u32 unk_A0; } GameState; // size = 0xA4 typedef struct { /* 0x0000 */ GameState state; /* 0x00A4 */ void* staticSegment; /* 0x00A8 */ View view; /* 0x01D0 */ Sram sram; /* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything) /* 0x01D6 */ s16 coverAlpha; /* 0x01D8 */ s16 addAlpha; // not used in mq dbg /* 0x01DA */ u16 visibleDuration; // not used in mq dbg /* 0x01DC */ s16 ult; /* 0x01DE */ s16 uls; /* 0x01E0 */ char unk_1E0; /* 0x01E1 */ u8 exit; /* 0x01E2 */ char unk_1E2[6]; } TitleContext; // size = 0x1E8 typedef struct { /* 0x0000 */ GameState state; /* 0x00A4 */ void* staticSegment; /* 0x00A8 */ View view; } SampleContext; typedef struct { /* 0x00 */ u8 byte0; /* 0x01 */ u8 byte1; /* 0x02 */ u8 byte2; /* 0x03 */ u8 byte3; } ElfMessage; // size = 0x4 // Global Context (dbg ram start: 80212020) typedef struct GlobalContext { /* 0x00000 */ GameState state; /* 0x000A4 */ s16 sceneNum; /* 0x000A6 */ u8 sceneConfig; /* 0x000A7 */ char unk_A7[0x9]; /* 0x000B0 */ SceneCmd* unk_B0; /* 0x000B4 */ char unk_B4[0x4]; /* 0x000B8 */ View view; /* 0x001E0 */ CameraContext cameraCtx; // "camera" /* 0x007A4 */ SoundContext soundCtx; /* 0x007A8 */ LightingContext lightCtx; /* 0x007B8 */ s32 unk_7B8; /* 0x007BC */ char unk7BC[0x4]; /* 0x007C0 */ CollisionContext colCtx; /* 0x01C24 */ ActorContext actorCtx; /* 0x01D64 */ CutsceneContext csCtx; // "demo_play" /* 0x01DB4 */ char unk_1DB4[0x1C4]; /* 0x01F78 */ u16 unk_1F78; /* 0x01F7A */ char unk_1F7A[0x15E]; /* 0x020D8 */ MessageContext msgCtx; // "message" /* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter" /* 0x10760 */ PauseContext pauseCtx; /* 0x10A20 */ u16 unk_10A20; /* 0x10A22 */ char unk_10A22[0x2]; /* 0x10A24 */ u16 unk_10A24; /* 0x10A26 */ u16 unk_10A26; /* 0x10A28 */ f32 unk_10A28; /* 0x10A2C */ f32 unk_10A2C; /* 0x10A30 */ f32 unk_10A30; /* 0x10A34 */ char unk_10A34[0x5]; /* 0x10A39 */ u8 skyDisabled; /* 0x10A3A */ u8 sunMoonDisabled; /* 0x10A3B */ u8 gloomySky; /* 0x10A3C */ u8 unk_10A3C; /* 0x10A3D */ u8 unk_10A3D; /* 0x10A3E */ u16 unk_10A3E; /* 0x10A40 */ char unk_10A40[0x2]; /* 0x10A42 */ u8 unk_10A42; /* 0x10A43 */ u8 unk_10A43; /* 0x10A44 */ u8 unk_10A44; /* 0x10A45 */ u8 unk_10A45; /* 0x10A46 */ u16 unk_10A46; /* 0x10A48 */ u16 unk_10A48; /* 0x10A4A */ char unk_10A4A[0x4]; /* 0x10A4E */ s8 unk_10A4E; /* 0x10A4F */ s8 unk_10A4F; /* 0x10A50 */ s8 unk_10A50; /* 0x10A51 */ char unk_10A51[0x5F]; /* 0x10AB0 */ s16 unk_10AB0[6]; /* 0x10ABC */ char unk_10ABC[0x8]; /* 0x10AC4 */ s16 unk_10AC4; /* 0x10AC6 */ char unk_10AC6[0x6]; /* 0x10ACC */ s16 unk_10ACC; /* 0x10ACE */ s16 unk_10ACE; /* 0x10AD0 */ s16 unk_10AD0; /* 0x10AD4 */ f32 unk_10AD4; /* 0x10AD8 */ u8 nbLightSettings; /* 0x10AD9 */ char unk_10AD9[0x3]; /* 0x10ADC */ UNK_PTR lightSettingsList; /* 0x10AE0 */ char unk_10AE0[0x3]; /* 0x10AE3 */ u8 unk_10AE3; /* 0x10AE4 */ char unk_10AE4[0x18]; /* 0x10AFC */ f32 unk_10AFC; /* 0x10B00 */ u8 unk_10B00; /* 0x10B01 */ u8 gloomySkyEvent; /* 0x10B02 */ u8 unk_10B02; /* 0x10B03 */ u8 lightning; /* 0x10B04 */ u8 unk_10B04; /* 0x10B05 */ u8 unk_10B05; /* 0x10B06 */ u8 unk_10B06[4]; /* 0x10B0A */ u8 unk_10B0A; /* 0x10B0B */ char unk_10B0B[0x7]; /* 0x10B12 */ u8 unk_10B12[4]; /* 0x10B16 */ u8 unk_10B16[4]; /* 0x10B1A */ char unk_10B1A[0x6]; /* 0x10B20 */ AnimationContext animationCtx; /* 0x117A4 */ ObjectContext objectCtx; /* 0x11CBC */ RoomContext roomCtx; /* 0x11D30 */ s16 unk_11D30[2]; /* 0x11D34 */ u8 nbTransitionActors; /* 0x11D38 */ TransitionActorEntry* transitionActorList; /* 0x11D3C */ char unk_11D3C[0x1C]; /* 0x11D58 */ void (*unk_11D58)(struct GlobalContext*, s32); /* 0x11D5C */ char unk_11D5C[0x4]; /* 0x11D60 */ MtxF mf_11D60; /* 0x11DA0 */ MtxF mf_11DA0; /* 0x11DE0 */ char unk_11DE0[0x4]; /* 0x11DE4 */ u32 gameplayFrames; /* 0x11DE8 */ u8 linkAgeOnLoad; /* 0x11DE9 */ u8 unk_11DE9; /* 0x11DEA */ u8 curSpawn; /* 0x11DEB */ u8 nbSetupActors; /* 0x11DEC */ u8 nbRooms; /* 0x11DF0 */ RomFile* roomList; /* 0x11DF4 */ ActorEntry* linkActorEntry; /* 0x11DF8 */ ActorEntry* setupActorList; /* 0x11DFC */ UNK_PTR unk_11DFC; /* 0x11E00 */ EntranceEntry* setupEntranceList; /* 0x11E04 */ UNK_PTR setupExitList; /* 0x11E08 */ Path* setupPathList; /* 0x11E0C */ ElfMessage* cUpElfMsgs; /* 0x11E10 */ char unk_11E10[0x4]; /* 0x11E14 */ u8 skyboxId; /* 0x11E15 */ s8 sceneLoadFlag; // "fade_direction" /* 0x11E16 */ char unk_11E16[0x4]; /* 0x11E1A */ s16 nextEntranceIndex; /* 0x11E1C */ char unk_11E1C[0x40]; /* 0x11E5C */ s8 unk_11E5C; /* 0x11E5D */ s8 bombchuBowlingAmmo; // "bombchu_game_flag" /* 0x11E5E */ u8 fadeOutTransition; /* 0x11E5F */ char unk_11E5F[0x1]; /* 0x11E60 */ SubGlobalContext11E60 sub_11E60; /* 0x120EC */ char unk_120EC[0x304]; /* 0x123F0 */ s32 unk_123F0; /* 0x123F4 */ char unk_123F4[0x27]; /* 0x1241B */ u8 unk_1241B; // "fbdemo_wipe_modem" /* 0x1241C */ char unk_1241C[0xF]; /* 0x1242B */ u8 unk_1242B; /* 0x1242C */ Scene* loadedScene; /* 0x12430 */ char unk_12430[0xE8]; } GlobalContext; // size = 0x12518 typedef struct { /* 0x0000 */ GameState state; /* 0x00A4 */ char unk_A4[4]; /* 0x00A8 */ View view; } OpeningContext; // size = 0x1D0 typedef enum { DPM_UNK = 0, DPM_PLAYER = 1, DPM_ENEMY = 2 } DynaPolyMoveFlag; typedef struct LoadedParticleEntry { /* 0x0000 */ Vec3f position; /* 0x000C */ Vec3f velocity; /* 0x0018 */ Vec3f acceleration; /* 0x0024 */ void(*update)(GlobalContext*, s32, struct LoadedParticleEntry*); /* 0x0028 */ void(*draw)(GlobalContext*, s32, struct LoadedParticleEntry*); /* 0x002C */ f32 unk_2C; // Probaly a Vec3f /* 0x0030 */ f32 unk_30; /* 0x0034 */ f32 unk_34; /* 0x0038 */ u32 unk_38; /* 0x003C */ u32 unk_3C; /* 0x0042 */ u16 unk_40[13]; /* 0x005A */ u16 flags; // bit 0: set if this entry is not considered free on a priority tie bit 1: ? bit 2: ? /* 0x005C */ s16 life; // -1 means this entry is free /* 0x005E */ u8 priority; // Lower value means higher priority /* 0x005F */ u8 type; } LoadedParticleEntry; // size = 0x60 // Some animation related structure typedef struct { /* 0x00 */ AnimationHeader* animation; /* 0x04 */ f32 playbackSpeed; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 frameCount; /* 0x10 */ u8 unk_10; /* 0x14 */ f32 transitionRate; } struct_80034EC0_Entry; // size = 0x18 typedef struct { /* 0x00 */ u32 unk_00; /* 0x04 */ u32(*init)(GlobalContext*, u32, LoadedParticleEntry*, void*); } ParticleOverlayInfo; typedef struct { /* 0x00 */ u32 vromStart; /* 0x04 */ u32 vromEnd; /* 0x0C */ void* vramStart; /* 0x08 */ void* vramEnd; /* 0x10 */ void* loadedRamAddr; /* 0x14 */ ParticleOverlayInfo* overlayInfo; /* 0x18 */ u32 unk_18; // Always 0x01000000? } ParticleOverlay; typedef struct { /* 0x00 */ LoadedParticleEntry* data_table; // Name from debug assert /* 0x04 */ s32 searchIndex; /* 0x08 */ s32 size; } EffectTableInfo; typedef struct { /* 0x00 */ s8 scene; /* 0x01 */ s8 spawn; /* 0x02 */ u16 continueBgm : 1; /* 0x02 */ u16 displayTitleCard : 1; /* 0x02 */ u16 fadeInTransition : 7; /* 0x02 */ u16 fadeOutTransition : 7; } EntranceInfo; // size = 0x4 typedef struct { /* 0x00 */ void* loadedRamAddr; /* 0x04 */ u32 vromStart; // if applicable /* 0x08 */ u32 vromEnd; // if applicable /* 0x0C */ void* vramStart; // if applicable /* 0x10 */ void* vramEnd; // if applicable /* 0x14 */ UNK_PTR unk_14; /* 0x18 */ void* init; // initializes and executes the given context /* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load /* 0x20 */ UNK_PTR unk_20; /* 0x24 */ UNK_PTR unk_24; /* 0x28 */ UNK_TYPE unk_28; /* 0x2C */ u32 instanceSize; } GameStateOverlay; // size = 0x30 typedef struct PreNMIContext { /* 0x00 */ GameState state; /* 0xA4 */ u32 timer; /* 0xA8 */ UNK_TYPE unk_A8; } PreNMIContext; // size = 0xAC typedef struct { /* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room /* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture } MapMarkPoint; // size = 0x3 typedef struct { /* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none /* 0x01 */ u8 count; // number of icons to display /* 0x02 */ MapMarkPoint points[12]; } MapMarkData; // size = 0x26 typedef MapMarkData MapMarksData[3]; // size = 0x72 typedef struct DebugDispObject { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3s rot; /* 0x14 */ Vec3f scale; /* 0x20 */ Color_RGBA8 color; /* 0x24 */ s16 type; /* 0x28 */ struct DebugDispObject* next; } DebugDispObject; // size = 0x2C typedef struct { /* 0x00 */ Vec3s colAbsMin; /* 0x06 */ Vec3s colAbsMax; /* 0x0C */ s16 nbVertices; /* 0x10 */ void* vertexArray; /* 0x14 */ s16 nbPolygons; /* 0x18 */ void* polygonArray; /* 0x1C */ void* polygonTypes; /* 0x20 */ void* cameraData; /* 0x24 */ s16 nbWaterBoxes; /* 0x28 */ void* waterBoxes; } CollisionHeader; typedef enum { MTXMODE_NEW, // generates a new matrix MTXMODE_APPLY // applies transformation to the current matrix } MatrixMode; typedef struct FaultClient { struct FaultClient* next; u32 callback; u32 param1; u32 param2; } FaultClient; typedef struct FaultAddrConvClient { struct FaultAddrConvClient* next; u32 callback; u32 param; } FaultAddrConvClient; typedef struct { u32 (*callback)(u32, u32); u32 param0; u32 param1; u32 ret; OSMesgQueue* queue; OSMesg msg; } FaultClientContext; typedef struct FaultThreadStruct { OSThread thread; u8 unk_1B0[0x600]; OSMesgQueue queue; OSMesg msg; u8 exitDebugger; u8 msgId; u8 faultHandlerEnabled; u8 faultActive; OSThread* faultedThread; void(*padCallback)(Input*); FaultClient* clients; FaultAddrConvClient* addrConvClients; u8 unk_7E0[4]; Input padInput; u16 colors[36]; void* fb; u32 currClientThreadSp; u8 unk_84C[4]; } FaultThreadStruct; typedef struct { u16* fb; u16 w; u16 h; u16 yStart; u16 yEnd; u16 xStart; u16 xEnd; u16 foreColor; u16 backColor; u16 cursorX; u16 cursorY; u32* fontData; u8 charW; u8 charH; s8 charWPad; s8 charHPad; u16 printColors[10]; u8 escCode; // bool u8 osSyncPrintfEnabled; void(*inputCallback)(); } FaultDrawer; typedef struct GfxPrint { /* 0x00 */ struct GfxPrint*(*callback)(struct GfxPrint*, const char*, size_t); /* 0x04 */ Gfx* dlist; /* 0x08 */ u16 posX; /* 0x0A */ u16 posY; /* 0x0C */ u16 baseX; /* 0x0E */ u8 baseY; /* 0x0F */ u8 flag; /* 0x10 */ Color_RGBA8 color; } GfxPrint; typedef enum { GFXPRINT_FLAG1 = 1, GFXPRINT_USE_RGBA16 = 2, GFXPRINT_FLAG4 = 4, GFXPRINT_UPDATE_MODE = 8, GFXPRINT_FLAG64 = 0x40, GFXPRINT_OPEN = 0x80 } GfxPrintFlag; typedef struct StackEntry { /* 0x00 */ struct StackEntry* next; /* 0x04 */ struct StackEntry* prev; /* 0x08 */ u32 head; /* 0x0C */ u32 tail; /* 0x10 */ u32 initValue; /* 0x14 */ s32 minSpace; /* 0x18 */ const char* name; } StackEntry; typedef enum { STACK_STATUS_OK = 0, STACK_STATUS_WARNING = 1, STACK_STATUS_OVERFLOW = 2 } StackStatus; typedef struct { /* 0x00 */ u32 magic; // IS64 /* 0x04 */ u32 get; /* 0x08 */ u8 unk_08[0x14-0x08]; /* 0x14 */ u32 put; /* 0x18 */ u8 unk_18[0x20-0x18]; /* 0x20 */ u8 data[0x10000-0x20]; } ISVDbg; typedef struct { char name[0x18]; u32 mediaFormat; union { struct { u16 cartId; u8 countryCode; u8 version; }; u32 regionInfo; }; } LocaleCartInfo; typedef struct { char magic[4]; // Yaz0 u32 decSize; u32 compInfoOffset; // only used in yaz0_old.c u32 uncompDataOffset; // only used in yaz0_old.c u32 data[1]; } Yaz0Header; #define OS_SC_RETRACE_MSG 1 #define OS_SC_DONE_MSG 2 #define OS_SC_NMI_MSG 3 // name is made up, 3 is OS_SC_RDP_DONE_MSG in the original sched.c #define OS_SC_PRE_NMI_MSG 4 typedef struct { short type; char misc[30]; } OSScMsg; typedef struct IrqMgrClient { struct IrqMgrClient* prev; OSMesgQueue* queue; } IrqMgrClient; typedef struct { /* 0x000 */ OSScMsg retraceMsg; // this apparently got moved from OSSched /* 0x020 */ OSScMsg prenmiMsg; // this apparently got moved from OSSched /* 0x040 */ OSScMsg nmiMsg; /* 0x060 */ OSMesgQueue queue; /* 0x078 */ OSMesg msgBuf[8]; /* 0x098 */ OSThread thread; /* 0x248 */ IrqMgrClient* clients; /* 0x24C */ u8 resetStatus; /* 0x250 */ OSTime resetTime; /* 0x258 */ OSTimer timer; /* 0x278 */ OSTime retraceTime; } IrqMgr; // size = 0x280 struct ArenaNode; typedef struct Arena { /* 0x00 */ struct ArenaNode* head; /* 0x04 */ void* start; /* 0x08 */ OSMesgQueue lock; /* 0x20 */ u8 unk_20; /* 0x21 */ u8 isInit; /* 0x22 */ u8 flag; } Arena; // size = 0x24 typedef struct ArenaNode { /* 0x00 */ s16 magic; /* 0x02 */ s16 isFree; /* 0x04 */ u32 size; /* 0x08 */ struct ArenaNode* next; /* 0x0C */ struct ArenaNode* prev; /* 0x10 */ const char* filename; /* 0x14 */ s32 line; /* 0x18 */ OSId threadId; /* 0x1C */ Arena* arena; /* 0x20 */ OSTime time; /* 0x28 */ u8 unk_28[0x30-0x28]; // probably padding } ArenaNode; // size = 0x30 typedef struct OverlayRelocationSection { /* 0x00 */ u32 textSize; /* 0x04 */ u32 dataSize; /* 0x08 */ u32 rodataSize; /* 0x0C */ u32 bssSize; /* 0x10 */ u32 nRelocations; /* 0x14 */ u32 relocations[1]; } OverlayRelocationSection; // size >= 0x18 typedef struct { /* 0x00 */ void* loadedRamAddr; /* 0x04 */ u32 vromStart; /* 0x08 */ u32 vromEnd; /* 0x0C */ u8* vramStart; /* 0x10 */ u8* vramEnd; /* 0x14 */ u32 off; // loadedRamAddr - vram /* 0x18 */ const char* name; } KaleidoManagerOvl; // size = 0x1C #define KALEIDO_OVL_KALEIDO_SCOPE 0 #define KALEIDO_OVL_PLAYER_ACTOR 1 #define KALEIDO_OVL_COUNT 2 typedef struct ListAlloc { /* 0x00 */ struct ListAlloc* prev; /* 0x04 */ struct ListAlloc* next; } ListAlloc; // size = 0x8 typedef struct { /* 0x00 */ u32 resetting; /* 0x04 */ u32 resetCount; /* 0x08 */ OSTime duration; /* 0x10 */ OSTime resetTime; } PreNmiBuff; // size = 0x18 (actually osAppNmiBuffer is 0x40 bytes large but the rest is unused) typedef struct { /* 0x00 */ s16 unk_00; /* 0x02 */ s16 unk_02; /* 0x04 */ s16 unk_04; } SubQuakeRequest14; typedef struct { /* 0x00 */ s16 randIdx; /* 0x02 */ s16 countdownMax; /* 0x04 */ Camera* cam; /* 0x08 */ u32 callbackIdx; /* 0x0C */ s16 y; /* 0x0E */ s16 x; /* 0x10 */ s16 zoom; /* 0x12 */ s16 rotZ; /* 0x14 */ SubQuakeRequest14 unk_14; /* 0x1A */ s16 speed; /* 0x1C */ s16 unk_1C; /* 0x1E */ s16 countdown; /* 0x20 */ s16 camPtrIdx; } QuakeRequest; // size = 0x24 typedef struct { /* 0x00 */ Vec3f vec1; /* 0x0C */ Vec3f vec2; /* 0x18 */ s16 rotZ; /* 0x1A */ s16 unk_1A; /* 0x1C */ s16 zoom; } ShakeInfo; // size = 0x1E typedef struct { /* 0x00 */ Vec3f vec1; /* 0x0C */ Vec3f vec2; /* 0x18 */ s16 rotZ; /* 0x1A */ s16 unk_1A; /* 0x1C */ s16 zoom; /* 0x20 */ f32 unk_20; } UnkQuakeCalcStruct; // size = 0x24 #endif