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compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mk/z_en_mk.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mk/ovl_En_Mk_reloc.o" endseg beginseg name "ovl_En_Mm" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mm/z_en_mm.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mm/ovl_En_Mm_reloc.o" endseg beginseg name "ovl_En_Mm2" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mm2/z_en_mm2.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mm2/ovl_En_Mm2_reloc.o" endseg beginseg name "ovl_En_Ms" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ms/z_en_ms.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ms/ovl_En_Ms_reloc.o" endseg beginseg name "ovl_En_Mu" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mu/z_en_mu.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Mu/ovl_En_Mu_reloc.o" endseg beginseg name "ovl_En_Nb" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Nb/z_en_nb.o" include 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compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Pu_box/ovl_En_Pu_box_reloc.o" endseg beginseg name "ovl_En_Rd" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Rd/z_en_rd.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Rd/ovl_En_Rd_reloc.o" endseg beginseg name "ovl_En_Reeba" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Reeba/z_en_reeba.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Reeba/ovl_En_Reeba_reloc.o" endseg beginseg name "ovl_En_River_Sound" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_River_Sound/ovl_En_River_Sound_reloc.o" endseg beginseg name "ovl_En_Rl" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Rl/z_en_rl.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Rl/ovl_En_Rl_reloc.o" endseg beginseg name "ovl_En_Rr" compress include 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"$(BUILD_DIR)/assets/objects/object_oF1d_map/object_oF1d_map.o" number 6 endseg beginseg name "object_ru2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ru2/object_ru2.o" number 6 endseg beginseg name "object_gi_shield_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_shield_1/object_gi_shield_1.o" number 6 endseg beginseg name "object_dekujr" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_dekujr/object_dekujr.o" number 6 endseg beginseg name "object_gi_magicpot" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_magicpot/object_gi_magicpot.o" number 6 endseg beginseg name "object_gi_bomb_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bomb_1/object_gi_bomb_1.o" number 6 endseg beginseg name "object_oF1s" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_oF1s/object_oF1s.o" number 6 endseg beginseg name "object_ma2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ma2/object_ma2.o" number 6 endseg beginseg name "object_gi_purse" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_purse/object_gi_purse.o" number 6 endseg beginseg name "object_hni" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_hni/object_hni.o" number 6 endseg beginseg name "object_tw" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_tw/object_tw.o" number 6 endseg beginseg name "object_rr" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_rr/object_rr.o" number 6 endseg beginseg name "object_bxa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bxa/object_bxa.o" number 6 endseg beginseg name "object_anubice" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_anubice/object_anubice.o" number 6 endseg beginseg name "object_gi_gerudo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_gerudo/object_gi_gerudo.o" number 6 endseg beginseg name "object_gi_arrow" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_arrow/object_gi_arrow.o" number 6 endseg beginseg name "object_gi_bomb_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bomb_2/object_gi_bomb_2.o" number 6 endseg beginseg name "object_gi_egg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_egg/object_gi_egg.o" number 6 endseg beginseg name "object_gi_scale" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_scale/object_gi_scale.o" number 6 endseg beginseg name "object_gi_shield_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_shield_2/object_gi_shield_2.o" number 6 endseg beginseg name "object_gi_hookshot" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_hookshot/object_gi_hookshot.o" number 6 endseg beginseg name "object_gi_ocarina" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_ocarina/object_gi_ocarina.o" number 6 endseg beginseg name "object_gi_milk" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_milk/object_gi_milk.o" number 6 endseg beginseg name "object_ma1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ma1/object_ma1.o" number 6 endseg beginseg name "object_ganon" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ganon/object_ganon.o" number 6 endseg beginseg name "object_sst" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_sst/object_sst.o" number 6 endseg beginseg name "object_ny" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ny/object_ny.o" number 6 endseg beginseg name "object_fr" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fr/object_fr.o" number 6 endseg beginseg name "object_gi_pachinko" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_pachinko/object_gi_pachinko.o" number 6 endseg beginseg name "object_gi_boomerang" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_boomerang/object_gi_boomerang.o" number 6 endseg beginseg name "object_gi_bow" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bow/object_gi_bow.o" number 6 endseg beginseg name "object_gi_glasses" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_glasses/object_gi_glasses.o" number 6 endseg beginseg name "object_gi_liquid" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_liquid/object_gi_liquid.o" number 6 endseg beginseg name "object_ani" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ani/object_ani.o" number 6 endseg beginseg name "object_demo_6k" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_demo_6k/object_demo_6k.o" number 6 endseg beginseg name "object_gi_shield_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_shield_3/object_gi_shield_3.o" number 6 endseg beginseg name "object_gi_letter" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_letter/object_gi_letter.o" number 6 endseg beginseg name "object_spot15_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot15_obj/object_spot15_obj.o" number 6 endseg beginseg name "object_jya_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_jya_obj/object_jya_obj.o" number 6 endseg beginseg name "object_gi_clothes" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_clothes/object_gi_clothes.o" number 6 endseg beginseg name "object_gi_bean" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bean/object_gi_bean.o" number 6 endseg beginseg name "object_gi_fish" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_fish/object_gi_fish.o" number 6 endseg beginseg name "object_gi_saw" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_saw/object_gi_saw.o" number 6 endseg beginseg name "object_gi_hammer" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_hammer/object_gi_hammer.o" number 6 endseg beginseg name "object_gi_grass" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_grass/object_gi_grass.o" number 6 endseg beginseg name "object_gi_longsword" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_longsword/object_gi_longsword.o" number 6 endseg beginseg name "object_spot01_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot01_objects/object_spot01_objects.o" number 6 endseg beginseg name "object_md" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_md/object_md.o" number 6 endseg beginseg name "object_km1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_km1/object_km1.o" number 6 endseg beginseg name "object_kw1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kw1/object_kw1.o" number 6 endseg beginseg name "object_zo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zo/object_zo.o" number 6 endseg beginseg name "object_kz" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kz/object_kz.o" number 6 endseg beginseg name "object_umajump" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_umajump/object_umajump.o" number 6 endseg beginseg name "object_masterkokiri" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_masterkokiri/object_masterkokiri.o" number 6 endseg beginseg name "object_masterkokirihead" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_masterkokirihead/object_masterkokirihead.o" number 6 endseg beginseg name "object_mastergolon" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mastergolon/object_mastergolon.o" number 6 endseg beginseg name "object_masterzoora" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_masterzoora/object_masterzoora.o" number 6 endseg beginseg name "object_aob" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_aob/object_aob.o" number 6 endseg beginseg name "object_ik" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ik/object_ik.o" number 6 endseg beginseg name "object_ahg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ahg/object_ahg.o" number 6 endseg beginseg name "object_cne" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_cne/object_cne.o" number 6 endseg beginseg name "object_gi_niwatori" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_niwatori/object_gi_niwatori.o" number 6 endseg beginseg name "object_skj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_skj/object_skj.o" number 6 endseg beginseg name "object_gi_bottle_letter" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.o" number 6 endseg beginseg name "object_bji" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bji/object_bji.o" number 6 endseg beginseg name "object_bba" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bba/object_bba.o" number 6 endseg beginseg name "object_gi_ocarina_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.o" number 6 endseg beginseg name "object_ds" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ds/object_ds.o" number 6 endseg beginseg name "object_ane" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ane/object_ane.o" number 6 endseg beginseg name "object_boj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_boj/object_boj.o" number 6 endseg beginseg name "object_spot03_object" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot03_object/object_spot03_object.o" number 6 endseg beginseg name "object_spot07_object" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot07_object/object_spot07_object.o" number 6 endseg beginseg name "object_fz" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fz/object_fz.o" number 6 endseg beginseg name "object_bob" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bob/object_bob.o" number 6 endseg beginseg name "object_ge1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ge1/object_ge1.o" number 6 endseg beginseg name "object_yabusame_point" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_yabusame_point/object_yabusame_point.o" number 6 endseg beginseg name "object_gi_boots_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_boots_2/object_gi_boots_2.o" number 6 endseg beginseg name "object_gi_seed" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_seed/object_gi_seed.o" number 6 endseg beginseg name "object_gnd_magic" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gnd_magic/object_gnd_magic.o" number 6 endseg beginseg name "object_d_elevator" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_d_elevator/object_d_elevator.o" number 6 endseg beginseg name "object_d_hsblock" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_d_hsblock/object_d_hsblock.o" number 6 endseg beginseg name "object_d_lift" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_d_lift/object_d_lift.o" number 6 endseg beginseg name "object_mamenoki" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mamenoki/object_mamenoki.o" number 6 endseg beginseg name "object_goroiwa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_goroiwa/object_goroiwa.o" number 6 endseg beginseg name "object_toryo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_toryo/object_toryo.o" number 6 endseg beginseg name "object_daiku" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_daiku/object_daiku.o" number 6 endseg beginseg name "object_nwc" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_nwc/object_nwc.o" number 6 endseg beginseg name "object_blkobj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_blkobj/object_blkobj.o" number 6 endseg beginseg name "object_gm" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gm/object_gm.o" number 6 endseg beginseg name "object_ms" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ms/object_ms.o" number 6 endseg beginseg name "object_hs" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_hs/object_hs.o" number 6 endseg beginseg name "object_ingate" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ingate/object_ingate.o" number 6 endseg beginseg name "object_lightswitch" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_lightswitch/object_lightswitch.o" number 6 endseg beginseg name "object_kusa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kusa/object_kusa.o" number 6 endseg beginseg name "object_tsubo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_tsubo/object_tsubo.o" number 6 endseg beginseg name "object_gi_gloves" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_gloves/object_gi_gloves.o" number 6 endseg beginseg name "object_gi_coin" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_coin/object_gi_coin.o" number 6 endseg beginseg name "object_kanban" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_kanban/object_kanban.o" number 6 endseg beginseg name "object_gjyo_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gjyo_objects/object_gjyo_objects.o" number 6 endseg beginseg name "object_owl" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_owl/object_owl.o" number 6 endseg beginseg name "object_mk" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mk/object_mk.o" number 6 endseg beginseg name "object_fu" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fu/object_fu.o" number 6 endseg beginseg name "object_gi_ki_tan_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.o" number 6 endseg beginseg name "object_gi_redead_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_redead_mask/object_gi_redead_mask.o" number 6 endseg beginseg name "object_gi_skj_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_skj_mask/object_gi_skj_mask.o" number 6 endseg beginseg name "object_gi_rabit_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.o" number 6 endseg beginseg name "object_gi_truth_mask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_truth_mask/object_gi_truth_mask.o" number 6 endseg beginseg name "object_ganon_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ganon_objects/object_ganon_objects.o" number 6 endseg beginseg name "object_siofuki" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_siofuki/object_siofuki.o" number 6 endseg beginseg name "object_stream" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_stream/object_stream.o" number 6 endseg beginseg name "object_mm" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mm/object_mm.o" number 6 endseg beginseg name "object_fa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fa/object_fa.o" number 6 endseg beginseg name "object_os" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_os/object_os.o" number 6 endseg beginseg name "object_gi_eye_lotion" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.o" number 6 endseg beginseg name "object_gi_powder" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_powder/object_gi_powder.o" number 6 endseg beginseg name "object_gi_mushroom" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_mushroom/object_gi_mushroom.o" number 6 endseg beginseg name "object_gi_ticketstone" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_ticketstone/object_gi_ticketstone.o" number 6 endseg beginseg name "object_gi_brokensword" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_brokensword/object_gi_brokensword.o" number 6 endseg beginseg name "object_js" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_js/object_js.o" number 6 endseg beginseg name "object_cs" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_cs/object_cs.o" number 6 endseg beginseg name "object_gi_prescription" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_prescription/object_gi_prescription.o" number 6 endseg beginseg name "object_gi_bracelet" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_bracelet/object_gi_bracelet.o" number 6 endseg beginseg name "object_gi_soldout" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_soldout/object_gi_soldout.o" number 6 endseg beginseg name "object_gi_frog" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_frog/object_gi_frog.o" number 6 endseg beginseg name "object_mag" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_mag/object_mag.o" number 6 endseg beginseg name "object_door_gerudo" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_door_gerudo/object_door_gerudo.o" number 6 endseg beginseg name "object_gt" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gt/object_gt.o" number 6 endseg beginseg name "object_efc_erupc" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_efc_erupc/object_efc_erupc.o" number 6 endseg beginseg name "object_zl2_anime1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zl2_anime1/object_zl2_anime1.o" number 6 endseg beginseg name "object_zl2_anime2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zl2_anime2/object_zl2_anime2.o" number 6 endseg beginseg name "object_gi_golonmask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_golonmask/object_gi_golonmask.o" number 6 endseg beginseg name "object_gi_zoramask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_zoramask/object_gi_zoramask.o" number 6 endseg beginseg name "object_gi_gerudomask" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_gerudomask/object_gi_gerudomask.o" number 6 endseg beginseg name "object_ganon2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ganon2/object_ganon2.o" number 6 endseg beginseg name "object_ka" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ka/object_ka.o" number 6 endseg beginseg name "object_ts" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ts/object_ts.o" number 6 endseg beginseg name "object_zg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_zg/object_zg.o" number 6 endseg beginseg name "object_gi_hoverboots" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_hoverboots/object_gi_hoverboots.o" number 6 endseg beginseg name "object_gi_m_arrow" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_m_arrow/object_gi_m_arrow.o" number 6 endseg beginseg name "object_ds2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ds2/object_ds2.o" number 6 endseg beginseg name "object_ec" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ec/object_ec.o" number 6 endseg beginseg name "object_fish" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_fish/object_fish.o" number 6 endseg beginseg name "object_gi_sutaru" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_sutaru/object_gi_sutaru.o" number 6 endseg beginseg name "object_gi_goddess" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_gi_goddess/object_gi_goddess.o" number 6 endseg beginseg name "object_ssh" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_ssh/object_ssh.o" number 6 endseg beginseg name "object_bigokuta" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bigokuta/object_bigokuta.o" number 6 endseg beginseg name "object_bg" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bg/object_bg.o" number 6 endseg beginseg name "object_spot05_objects" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot05_objects/object_spot05_objects.o" number 6 endseg beginseg name "object_spot12_obj" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot12_obj/object_spot12_obj.o" number 6 endseg beginseg name "object_bombiwa" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_bombiwa/object_bombiwa.o" number 6 endseg beginseg name "object_hintnuts" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_hintnuts/object_hintnuts.o" number 6 endseg beginseg name "object_rs" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_rs/object_rs.o" number 6 endseg beginseg name "object_spot00_break" compress romalign 0x1000 include "$(BUILD_DIR)/assets/objects/object_spot00_break/object_spot00_break.o" number 6 endseg beginseg name "object_gla" compress 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"$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_0.o" number 3 endseg beginseg name "spot18_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_1.o" number 3 endseg beginseg name "spot18_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_2.o" number 3 endseg beginseg name "spot18_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_3.o" number 3 endseg beginseg name "market_day_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_scene.o" number 2 endseg beginseg name "market_day_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_room_0.o" number 3 endseg beginseg name "market_night_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_scene.o" number 2 endseg beginseg name "market_night_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_room_0.o" number 3 endseg #if OOT_DEBUG beginseg name "testroom_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_scene.o" number 2 endseg beginseg name "testroom_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_0.o" number 3 endseg beginseg name "testroom_room_1" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_1.o" number 3 endseg beginseg name "testroom_room_2" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_2.o" number 3 endseg beginseg name "testroom_room_3" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_3.o" number 3 endseg beginseg name "testroom_room_4" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_4.o" number 3 endseg #endif beginseg name "kenjyanoma_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kenjyanoma/kenjyanoma_scene.o" number 2 endseg beginseg name "kenjyanoma_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kenjyanoma/kenjyanoma_room_0.o" number 3 endseg beginseg name "tokinoma_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_scene.o" number 2 endseg beginseg name "tokinoma_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_room_0.o" number 3 endseg beginseg name "tokinoma_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_room_1.o" number 3 endseg #if OOT_DEBUG beginseg name "sutaru_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sutaru/sutaru_scene.o" number 2 endseg beginseg name "sutaru_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sutaru/sutaru_room_0.o" number 3 endseg #endif beginseg name "link_home_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_scene.o" number 2 endseg beginseg name "link_home_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_room_0.o" number 3 endseg beginseg name "kokiri_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_scene.o" number 2 endseg beginseg name "kokiri_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_room_0.o" number 3 endseg beginseg name "kokiri_home_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_scene.o" number 2 endseg beginseg name "kokiri_home_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_room_0.o" number 3 endseg beginseg name "kakusiana_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_scene.o" number 2 endseg beginseg name "kakusiana_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_0.o" number 3 endseg beginseg name "kakusiana_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_1.o" number 3 endseg beginseg name "kakusiana_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_2.o" number 3 endseg beginseg name "kakusiana_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_3.o" number 3 endseg beginseg name "kakusiana_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_4.o" number 3 endseg beginseg name "kakusiana_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_5.o" number 3 endseg beginseg name "kakusiana_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_6.o" number 3 endseg beginseg name "kakusiana_room_7" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_7.o" number 3 endseg beginseg name "kakusiana_room_8" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_8.o" number 3 endseg beginseg name "kakusiana_room_9" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_9.o" number 3 endseg beginseg name "kakusiana_room_10" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_10.o" number 3 endseg beginseg name "kakusiana_room_11" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_11.o" number 3 endseg beginseg name "kakusiana_room_12" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_12.o" number 3 endseg beginseg name "kakusiana_room_13" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_13.o" number 3 endseg beginseg name "entra_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/entra/entra_scene.o" number 2 endseg beginseg name "entra_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/entra/entra_room_0.o" number 3 endseg beginseg name "moribossroom_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_scene.o" number 2 endseg beginseg name "moribossroom_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_0.o" number 3 endseg beginseg name "moribossroom_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_1.o" number 3 endseg beginseg name "syatekijyou_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_scene.o" number 2 endseg beginseg name "syatekijyou_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.o" number 3 endseg beginseg name "shop1_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_scene.o" number 2 endseg beginseg name "shop1_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_room_0.o" number 3 endseg beginseg name "hairal_niwa_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_scene.o" number 2 endseg beginseg name "hairal_niwa_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_room_0.o" number 3 endseg beginseg name "ganon_tou_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_tou/ganon_tou_scene.o" number 2 endseg beginseg name "ganon_tou_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_tou/ganon_tou_room_0.o" number 3 endseg #if OOT_DEBUG beginseg name "sasatest_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sasatest/sasatest_scene.o" number 2 endseg beginseg name "sasatest_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sasatest/sasatest_room_0.o" number 3 endseg #endif beginseg name "market_alley_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_scene.o" number 2 endseg beginseg name "market_alley_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_room_0.o" number 3 endseg beginseg name "spot20_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_scene.o" number 2 endseg beginseg name "spot20_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_room_0.o" number 3 endseg beginseg name "market_ruins_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_scene.o" number 2 endseg beginseg name "market_ruins_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_room_0.o" number 3 endseg beginseg name "entra_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_scene.o" number 2 endseg beginseg name "entra_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_room_0.o" number 3 endseg beginseg name "enrui_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_scene.o" number 2 endseg beginseg name "enrui_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_room_0.o" number 3 endseg beginseg name "market_alley_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_scene.o" number 2 endseg beginseg name "market_alley_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_room_0.o" number 3 endseg beginseg name "hiral_demo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hiral_demo/hiral_demo_scene.o" number 2 endseg beginseg name "hiral_demo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hiral_demo/hiral_demo_room_0.o" number 3 endseg beginseg name "kokiri_home3_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home3/kokiri_home3_scene.o" number 2 endseg beginseg name "kokiri_home3_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home3/kokiri_home3_room_0.o" number 3 endseg beginseg name "malon_stable_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_scene.o" number 2 endseg beginseg name "malon_stable_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_room_0.o" number 3 endseg beginseg name "kakariko_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_scene.o" number 2 endseg beginseg name "kakariko_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_room_0.o" number 3 endseg beginseg name "bdan_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_scene.o" number 2 endseg beginseg name "bdan_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_0.o" number 3 endseg beginseg name "bdan_boss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_1.o" number 3 endseg beginseg name "FIRE_bs_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_scene.o" number 2 endseg beginseg name "FIRE_bs_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_0.o" number 3 endseg beginseg name "FIRE_bs_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_1.o" number 3 endseg beginseg name "hut_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_scene.o" number 2 endseg beginseg name "hut_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_room_0.o" number 3 endseg beginseg name "daiyousei_izumi_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.o" number 2 endseg beginseg name "daiyousei_izumi_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_room_0.o" number 3 endseg beginseg name "hakaana_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_scene.o" number 2 endseg beginseg name "hakaana_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_room_0.o" number 3 endseg beginseg name "yousei_izumi_tate_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_scene.o" number 2 endseg beginseg name "yousei_izumi_tate_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_room_0.o" number 3 endseg beginseg name "yousei_izumi_yoko_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.o" number 2 endseg beginseg name "yousei_izumi_yoko_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_room_0.o" number 3 endseg beginseg name "golon_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/golon/golon_scene.o" number 2 endseg beginseg name "golon_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/golon/golon_room_0.o" number 3 endseg beginseg name "zoora_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/zoora/zoora_scene.o" number 2 endseg beginseg name "zoora_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/zoora/zoora_room_0.o" number 3 endseg beginseg name "drag_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_scene.o" number 2 endseg beginseg name "drag_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_room_0.o" number 3 endseg beginseg name "alley_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_scene.o" number 2 endseg beginseg name "alley_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_room_0.o" number 3 endseg beginseg name "night_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_scene.o" number 2 endseg beginseg name "night_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_room_0.o" number 3 endseg beginseg name "impa_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_scene.o" number 2 endseg beginseg name "impa_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_room_0.o" number 3 endseg beginseg name "labo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_scene.o" number 2 endseg beginseg name "labo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_room_0.o" number 3 endseg beginseg name "tent_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_scene.o" number 2 endseg beginseg name "tent_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_room_0.o" number 3 endseg beginseg name "nakaniwa_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_scene.o" number 2 endseg beginseg name "nakaniwa_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_room_0.o" number 3 endseg beginseg name "ddan_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.o" number 2 endseg beginseg name "ddan_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_0.o" number 3 endseg beginseg name "ddan_boss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.o" number 3 endseg beginseg name "ydan_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_scene.o" number 2 endseg beginseg name "ydan_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_0.o" number 3 endseg beginseg name "ydan_boss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_1.o" number 3 endseg beginseg name "HAKAdan_bs_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_scene.o" number 2 endseg beginseg name "HAKAdan_bs_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_0.o" number 3 endseg beginseg name "HAKAdan_bs_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_1.o" number 3 endseg beginseg name "MIZUsin_bs_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_scene.o" number 2 endseg beginseg name "MIZUsin_bs_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_0.o" number 3 endseg beginseg name "MIZUsin_bs_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_1.o" number 3 endseg beginseg name "ganon_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_scene.o" number 2 endseg beginseg name "ganon_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_0.o" number 3 endseg beginseg name "ganon_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_1.o" number 3 endseg beginseg name "ganon_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_2.o" number 3 endseg beginseg name "ganon_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_3.o" number 3 endseg beginseg name "ganon_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_4.o" number 3 endseg beginseg name "ganon_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_5.o" number 3 endseg beginseg name "ganon_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_6.o" number 3 endseg beginseg name "ganon_room_7" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_7.o" number 3 endseg beginseg name "ganon_room_8" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_8.o" number 3 endseg beginseg name "ganon_room_9" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_9.o" number 3 endseg beginseg name "ganon_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_scene.o" number 2 endseg beginseg name "ganon_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_room_0.o" number 3 endseg beginseg name "jyasinboss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_scene.o" number 2 endseg beginseg name "jyasinboss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_0.o" number 3 endseg beginseg name "jyasinboss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_1.o" number 3 endseg beginseg name "jyasinboss_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_2.o" number 3 endseg beginseg name "jyasinboss_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_3.o" number 3 endseg beginseg name "kokiri_home4_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_scene.o" number 2 endseg beginseg name "kokiri_home4_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_room_0.o" number 3 endseg beginseg name "kokiri_home5_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_scene.o" number 2 endseg beginseg name "kokiri_home5_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_room_0.o" number 3 endseg beginseg name "ganon_final_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_scene.o" number 2 endseg beginseg name "ganon_final_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_room_0.o" number 3 endseg beginseg name "kakariko3_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_scene.o" number 2 endseg beginseg name "kakariko3_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_room_0.o" number 3 endseg #if OOT_DEBUG beginseg name "hairal_niwa2_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_scene.o" number 2 endseg beginseg name "hairal_niwa2_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_room_0.o" number 3 endseg #endif beginseg name "hakasitarelay_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.o" number 2 endseg beginseg name "hakasitarelay_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_0.o" number 3 endseg beginseg name "hakasitarelay_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_1.o" number 3 endseg beginseg name "hakasitarelay_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_2.o" number 3 endseg beginseg name "hakasitarelay_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_3.o" number 3 endseg beginseg name "hakasitarelay_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_4.o" number 3 endseg beginseg name "hakasitarelay_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_5.o" number 3 endseg beginseg name "hakasitarelay_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_6.o" number 3 endseg beginseg name "shrine_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_scene.o" number 2 endseg beginseg name "shrine_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_room_0.o" number 3 endseg beginseg name "turibori_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_scene.o" number 2 endseg beginseg name "turibori_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_room_0.o" number 3 endseg beginseg name "shrine_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_scene.o" number 2 endseg beginseg name "shrine_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_room_0.o" number 3 endseg beginseg name "shrine_r_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_scene.o" number 2 endseg beginseg name "shrine_r_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_room_0.o" number 3 endseg beginseg name "hakaana2_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_scene.o" number 2 endseg beginseg name "hakaana2_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_room_0.o" number 3 endseg beginseg name "gerudoway_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_scene.o" number 2 endseg beginseg name "gerudoway_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_0.o" number 3 endseg beginseg name "gerudoway_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_1.o" number 3 endseg beginseg name "gerudoway_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_2.o" number 3 endseg beginseg name "gerudoway_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_3.o" number 3 endseg beginseg name "gerudoway_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_4.o" number 3 endseg beginseg name "gerudoway_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_5.o" number 3 endseg beginseg name "hairal_niwa_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_scene.o" number 2 endseg beginseg name "hairal_niwa_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_room_0.o" number 3 endseg beginseg name "bowling_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_scene.o" number 2 endseg beginseg name "bowling_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_room_0.o" number 3 endseg beginseg name "hakaana_ouke_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.o" number 2 endseg beginseg name "hakaana_ouke_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_0.o" number 3 endseg beginseg name "hakaana_ouke_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_1.o" number 3 endseg beginseg name "hakaana_ouke_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_2.o" number 3 endseg beginseg name "hylia_labo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_scene.o" number 2 endseg beginseg name "hylia_labo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_room_0.o" number 3 endseg beginseg name "souko_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/souko/souko_scene.o" number 2 endseg beginseg name "souko_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/souko/souko_room_0.o" number 3 endseg beginseg name "souko_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/souko/souko_room_1.o" number 3 endseg beginseg name "souko_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/souko/souko_room_2.o" number 3 endseg beginseg name "miharigoya_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_scene.o" number 2 endseg beginseg name "miharigoya_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_room_0.o" number 3 endseg beginseg name "mahouya_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_scene.o" number 2 endseg beginseg name "mahouya_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_room_0.o" number 3 endseg beginseg name "takaraya_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_scene.o" number 2 endseg beginseg name "takaraya_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_0.o" number 3 endseg beginseg name "takaraya_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_1.o" number 3 endseg beginseg name "takaraya_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_2.o" number 3 endseg beginseg name "takaraya_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_3.o" number 3 endseg beginseg name "takaraya_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_4.o" number 3 endseg beginseg name "takaraya_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_5.o" number 3 endseg beginseg name "takaraya_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_6.o" number 3 endseg beginseg name "ganon_sonogo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_scene.o" number 2 endseg beginseg name "ganon_sonogo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_0.o" number 3 endseg beginseg name "ganon_sonogo_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_1.o" number 3 endseg beginseg name "ganon_sonogo_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_2.o" number 3 endseg beginseg name "ganon_sonogo_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_3.o" number 3 endseg beginseg name "ganon_sonogo_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_4.o" number 3 endseg beginseg name "ganon_demo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_scene.o" number 2 endseg beginseg name "ganon_demo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_room_0.o" number 3 endseg #if OOT_DEBUG beginseg name "besitu_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_scene.o" number 2 endseg beginseg name "besitu_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_room_0.o" number 3 endseg #endif beginseg name "face_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_scene.o" number 2 endseg beginseg name "face_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_room_0.o" number 3 endseg beginseg name "kinsuta_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_scene.o" number 2 endseg beginseg name "kinsuta_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_room_0.o" number 3 endseg beginseg name "ganontikasonogo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.o" number 2 endseg beginseg name "ganontikasonogo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.o" number 3 endseg beginseg name "ganontikasonogo_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.o" number 3 endseg #if OOT_DEBUG beginseg name "test01_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_scene.o" number 2 endseg beginseg name "test01_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_room_0.o" number 3 endseg #endif beginseg name "bump_texture_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/bump_texture_static.o" endseg beginseg name "anime_model_1_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_1_static.o" endseg beginseg name "anime_model_2_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_2_static.o" endseg beginseg name "anime_model_3_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_3_static.o" endseg beginseg name "anime_model_4_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_4_static.o" endseg beginseg name "anime_model_5_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_5_static.o" endseg beginseg name "anime_model_6_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_6_static.o" endseg beginseg name "anime_texture_1_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_1_static.o" endseg beginseg name "anime_texture_2_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_2_static.o" endseg beginseg name "anime_texture_3_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_3_static.o" endseg beginseg name "anime_texture_4_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_4_static.o" endseg beginseg name "anime_texture_5_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_5_static.o" endseg beginseg name "anime_texture_6_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_6_static.o" endseg beginseg name "softsprite_matrix_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/softsprite_matrix_static.o" endseg