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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Hy/ovl_En_Hy_reloc.o" endseg beginseg name "ovl_En_Ice_Hono" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ice_Hono/ovl_En_Ice_Hono_reloc.o" endseg beginseg name "ovl_En_Ik" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ik/z_en_ik.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ik/ovl_En_Ik_reloc.o" endseg beginseg name "ovl_En_In" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_In/z_en_in.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_In/ovl_En_In_reloc.o" endseg beginseg name "ovl_En_Insect" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Insect/z_en_insect.o" include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Insect/ovl_En_Insect_reloc.o" endseg beginseg name "ovl_En_Ishi" compress include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Ishi/z_en_ishi.o" include 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"$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_scene.o" number 2 endseg beginseg name "spot17_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_room_0.o" number 3 endseg beginseg name "spot17_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot17/spot17_room_1.o" number 3 endseg beginseg name "spot18_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_scene.o" number 2 endseg beginseg name "spot18_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_0.o" number 3 endseg beginseg name "spot18_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_1.o" number 3 endseg beginseg name "spot18_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_2.o" number 3 endseg beginseg name "spot18_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot18/spot18_room_3.o" number 3 endseg beginseg name "market_day_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_scene.o" number 2 endseg beginseg name "market_day_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_day/market_day_room_0.o" number 3 endseg beginseg name "market_night_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_scene.o" number 2 endseg beginseg name "market_night_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_night/market_night_room_0.o" number 3 endseg #if OOT_DEBUG beginseg name "testroom_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_scene.o" number 2 endseg beginseg name "testroom_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_0.o" number 3 endseg beginseg name "testroom_room_1" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_1.o" number 3 endseg beginseg name "testroom_room_2" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_2.o" number 3 endseg beginseg name "testroom_room_3" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_3.o" number 3 endseg beginseg name "testroom_room_4" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/testroom/testroom_room_4.o" number 3 endseg #endif beginseg name "kenjyanoma_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kenjyanoma/kenjyanoma_scene.o" number 2 endseg beginseg name "kenjyanoma_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kenjyanoma/kenjyanoma_room_0.o" number 3 endseg beginseg name "tokinoma_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_scene.o" number 2 endseg beginseg name "tokinoma_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_room_0.o" number 3 endseg beginseg name "tokinoma_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tokinoma/tokinoma_room_1.o" number 3 endseg #if OOT_DEBUG beginseg name "sutaru_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sutaru/sutaru_scene.o" number 2 endseg beginseg name "sutaru_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sutaru/sutaru_room_0.o" number 3 endseg #endif beginseg name "link_home_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_scene.o" number 2 endseg beginseg name "link_home_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/link_home/link_home_room_0.o" number 3 endseg beginseg name "kokiri_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_scene.o" number 2 endseg beginseg name "kokiri_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/kokiri_shop/kokiri_shop_room_0.o" number 3 endseg beginseg name "kokiri_home_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_scene.o" number 2 endseg beginseg name "kokiri_home_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home/kokiri_home_room_0.o" number 3 endseg beginseg name "kakusiana_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_scene.o" number 2 endseg beginseg name "kakusiana_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_0.o" number 3 endseg beginseg name "kakusiana_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_1.o" number 3 endseg beginseg name "kakusiana_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_2.o" number 3 endseg beginseg name "kakusiana_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_3.o" number 3 endseg beginseg name "kakusiana_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_4.o" number 3 endseg beginseg name "kakusiana_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_5.o" number 3 endseg beginseg name "kakusiana_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_6.o" number 3 endseg beginseg name "kakusiana_room_7" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_7.o" number 3 endseg beginseg name "kakusiana_room_8" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_8.o" number 3 endseg beginseg name "kakusiana_room_9" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_9.o" number 3 endseg beginseg name "kakusiana_room_10" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_10.o" number 3 endseg beginseg name "kakusiana_room_11" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_11.o" number 3 endseg beginseg name "kakusiana_room_12" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_12.o" number 3 endseg beginseg name "kakusiana_room_13" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakusiana/kakusiana_room_13.o" number 3 endseg beginseg name "entra_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_scene.o" number 2 endseg beginseg name "entra_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra/entra_room_0.o" number 3 endseg beginseg name "moribossroom_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_scene.o" number 2 endseg beginseg name "moribossroom_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_0.o" number 3 endseg beginseg name "moribossroom_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/moribossroom/moribossroom_room_1.o" number 3 endseg beginseg name "syatekijyou_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_scene.o" number 2 endseg beginseg name "syatekijyou_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/syatekijyou/syatekijyou_room_0.o" number 3 endseg beginseg name "shop1_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_scene.o" number 2 endseg beginseg name "shop1_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/shop1/shop1_room_0.o" number 3 endseg beginseg name "hairal_niwa_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_scene.o" number 2 endseg beginseg name "hairal_niwa_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa/hairal_niwa_room_0.o" number 3 endseg beginseg name "ganon_tou_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_scene.o" number 2 endseg beginseg name "ganon_tou_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/ganon_tou/ganon_tou_room_0.o" number 3 endseg #if OOT_DEBUG beginseg name "sasatest_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sasatest/sasatest_scene.o" number 2 endseg beginseg name "sasatest_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/sasatest/sasatest_room_0.o" number 3 endseg #endif beginseg name "market_alley_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_scene.o" number 2 endseg beginseg name "market_alley_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley/market_alley_room_0.o" number 3 endseg beginseg name "spot20_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_scene.o" number 2 endseg beginseg name "spot20_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/overworld/spot20/spot20_room_0.o" number 3 endseg beginseg name "market_ruins_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_scene.o" number 2 endseg beginseg name "market_ruins_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_ruins/market_ruins_room_0.o" number 3 endseg beginseg name "entra_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_scene.o" number 2 endseg beginseg name "entra_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/entra_n/entra_n_room_0.o" number 3 endseg beginseg name "enrui_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_scene.o" number 2 endseg beginseg name "enrui_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/enrui/enrui_room_0.o" number 3 endseg beginseg name "market_alley_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_scene.o" number 2 endseg beginseg name "market_alley_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/market_alley_n/market_alley_n_room_0.o" number 3 endseg beginseg name "hiral_demo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hiral_demo/hiral_demo_scene.o" number 2 endseg beginseg name "hiral_demo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hiral_demo/hiral_demo_room_0.o" number 3 endseg beginseg name "kokiri_home3_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home3/kokiri_home3_scene.o" number 2 endseg beginseg name "kokiri_home3_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home3/kokiri_home3_room_0.o" number 3 endseg beginseg name "malon_stable_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_scene.o" number 2 endseg beginseg name "malon_stable_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/malon_stable/malon_stable_room_0.o" number 3 endseg beginseg name "kakariko_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_scene.o" number 2 endseg beginseg name "kakariko_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kakariko/kakariko_room_0.o" number 3 endseg beginseg name "bdan_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_scene.o" number 2 endseg beginseg name "bdan_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_0.o" number 3 endseg beginseg name "bdan_boss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/bdan_boss/bdan_boss_room_1.o" number 3 endseg beginseg name "FIRE_bs_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_scene.o" number 2 endseg beginseg name "FIRE_bs_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_0.o" number 3 endseg beginseg name "FIRE_bs_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/FIRE_bs/FIRE_bs_room_1.o" number 3 endseg beginseg name "hut_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_scene.o" number 2 endseg beginseg name "hut_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hut/hut_room_0.o" number 3 endseg beginseg name "daiyousei_izumi_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_scene.o" number 2 endseg beginseg name "daiyousei_izumi_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/daiyousei_izumi/daiyousei_izumi_room_0.o" number 3 endseg beginseg name "hakaana_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_scene.o" number 2 endseg beginseg name "hakaana_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana/hakaana_room_0.o" number 3 endseg beginseg name "yousei_izumi_tate_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_scene.o" number 2 endseg beginseg name "yousei_izumi_tate_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_tate/yousei_izumi_tate_room_0.o" number 3 endseg beginseg name "yousei_izumi_yoko_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.o" number 2 endseg beginseg name "yousei_izumi_yoko_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_room_0.o" number 3 endseg beginseg name "golon_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/golon/golon_scene.o" number 2 endseg beginseg name "golon_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/golon/golon_room_0.o" number 3 endseg beginseg name "zoora_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/zoora/zoora_scene.o" number 2 endseg beginseg name "zoora_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/zoora/zoora_room_0.o" number 3 endseg beginseg name "drag_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_scene.o" number 2 endseg beginseg name "drag_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/drag/drag_room_0.o" number 3 endseg beginseg name "alley_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_scene.o" number 2 endseg beginseg name "alley_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/alley_shop/alley_shop_room_0.o" number 3 endseg beginseg name "night_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_scene.o" number 2 endseg beginseg name "night_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/night_shop/night_shop_room_0.o" number 3 endseg beginseg name "impa_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_scene.o" number 2 endseg beginseg name "impa_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/impa/impa_room_0.o" number 3 endseg beginseg name "labo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_scene.o" number 2 endseg beginseg name "labo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/labo/labo_room_0.o" number 3 endseg beginseg name "tent_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_scene.o" number 2 endseg beginseg name "tent_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/tent/tent_room_0.o" number 3 endseg beginseg name "nakaniwa_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_scene.o" number 2 endseg beginseg name "nakaniwa_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/nakaniwa/nakaniwa_room_0.o" number 3 endseg beginseg name "ddan_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_scene.o" number 2 endseg beginseg name "ddan_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_0.o" number 3 endseg beginseg name "ddan_boss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.o" number 3 endseg beginseg name "ydan_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_scene.o" number 2 endseg beginseg name "ydan_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_0.o" number 3 endseg beginseg name "ydan_boss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ydan_boss/ydan_boss_room_1.o" number 3 endseg beginseg name "HAKAdan_bs_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_scene.o" number 2 endseg beginseg name "HAKAdan_bs_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_0.o" number 3 endseg beginseg name "HAKAdan_bs_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/HAKAdan_bs/HAKAdan_bs_room_1.o" number 3 endseg beginseg name "MIZUsin_bs_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_scene.o" number 2 endseg beginseg name "MIZUsin_bs_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_0.o" number 3 endseg beginseg name "MIZUsin_bs_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/MIZUsin_bs/MIZUsin_bs_room_1.o" number 3 endseg beginseg name "ganon_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_scene.o" number 2 endseg beginseg name "ganon_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_0.o" number 3 endseg beginseg name "ganon_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_1.o" number 3 endseg beginseg name "ganon_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_2.o" number 3 endseg beginseg name "ganon_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_3.o" number 3 endseg beginseg name "ganon_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_4.o" number 3 endseg beginseg name "ganon_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_5.o" number 3 endseg beginseg name "ganon_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_6.o" number 3 endseg beginseg name "ganon_room_7" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_7.o" number 3 endseg beginseg name "ganon_room_8" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_8.o" number 3 endseg beginseg name "ganon_room_9" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon/ganon_room_9.o" number 3 endseg beginseg name "ganon_boss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_scene.o" number 2 endseg beginseg name "ganon_boss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_boss/ganon_boss_room_0.o" number 3 endseg beginseg name "jyasinboss_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_scene.o" number 2 endseg beginseg name "jyasinboss_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_0.o" number 3 endseg beginseg name "jyasinboss_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_1.o" number 3 endseg beginseg name "jyasinboss_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_2.o" number 3 endseg beginseg name "jyasinboss_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/jyasinboss/jyasinboss_room_3.o" number 3 endseg beginseg name "kokiri_home4_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_scene.o" number 2 endseg beginseg name "kokiri_home4_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home4/kokiri_home4_room_0.o" number 3 endseg beginseg name "kokiri_home5_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_scene.o" number 2 endseg beginseg name "kokiri_home5_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/kokiri_home5/kokiri_home5_room_0.o" number 3 endseg beginseg name "ganon_final_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_scene.o" number 2 endseg beginseg name "ganon_final_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_final/ganon_final_room_0.o" number 3 endseg beginseg name "kakariko3_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_scene.o" number 2 endseg beginseg name "kakariko3_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kakariko3/kakariko3_room_0.o" number 3 endseg #if OOT_DEBUG beginseg name "hairal_niwa2_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_scene.o" number 2 endseg beginseg name "hairal_niwa2_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa2/hairal_niwa2_room_0.o" number 3 endseg #endif beginseg name "hakasitarelay_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.o" number 2 endseg beginseg name "hakasitarelay_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_0.o" number 3 endseg beginseg name "hakasitarelay_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_1.o" number 3 endseg beginseg name "hakasitarelay_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_2.o" number 3 endseg beginseg name "hakasitarelay_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_3.o" number 3 endseg beginseg name "hakasitarelay_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_4.o" number 3 endseg beginseg name "hakasitarelay_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_5.o" number 3 endseg beginseg name "hakasitarelay_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hakasitarelay/hakasitarelay_room_6.o" number 3 endseg beginseg name "shrine_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_scene.o" number 2 endseg beginseg name "shrine_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine/shrine_room_0.o" number 3 endseg beginseg name "turibori_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_scene.o" number 2 endseg beginseg name "turibori_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/turibori/turibori_room_0.o" number 3 endseg beginseg name "shrine_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_scene.o" number 2 endseg beginseg name "shrine_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_n/shrine_n_room_0.o" number 3 endseg beginseg name "shrine_r_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_scene.o" number 2 endseg beginseg name "shrine_r_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/shrine_r/shrine_r_room_0.o" number 3 endseg beginseg name "hakaana2_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_scene.o" number 2 endseg beginseg name "hakaana2_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana2/hakaana2_room_0.o" number 3 endseg beginseg name "gerudoway_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_scene.o" number 2 endseg beginseg name "gerudoway_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_0.o" number 3 endseg beginseg name "gerudoway_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_1.o" number 3 endseg beginseg name "gerudoway_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_2.o" number 3 endseg beginseg name "gerudoway_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_3.o" number 3 endseg beginseg name "gerudoway_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_4.o" number 3 endseg beginseg name "gerudoway_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/gerudoway/gerudoway_room_5.o" number 3 endseg beginseg name "hairal_niwa_n_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_scene.o" number 2 endseg beginseg name "hairal_niwa_n_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hairal_niwa_n/hairal_niwa_n_room_0.o" number 3 endseg beginseg name "bowling_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_scene.o" number 2 endseg beginseg name "bowling_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/bowling/bowling_room_0.o" number 3 endseg beginseg name "hakaana_ouke_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.o" number 2 endseg beginseg name "hakaana_ouke_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_0.o" number 3 endseg beginseg name "hakaana_ouke_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_1.o" number 3 endseg beginseg name "hakaana_ouke_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/hakaana_ouke/hakaana_ouke_room_2.o" number 3 endseg beginseg name "hylia_labo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_scene.o" number 2 endseg beginseg name "hylia_labo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/hylia_labo/hylia_labo_room_0.o" number 3 endseg beginseg name "souko_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_scene.o" number 2 endseg beginseg name "souko_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_0.o" number 3 endseg beginseg name "souko_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_1.o" number 3 endseg beginseg name "souko_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/souko/souko_room_2.o" number 3 endseg beginseg name "miharigoya_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_scene.o" number 2 endseg beginseg name "miharigoya_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/miharigoya/miharigoya_room_0.o" number 3 endseg beginseg name "mahouya_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_scene.o" number 2 endseg beginseg name "mahouya_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/mahouya/mahouya_room_0.o" number 3 endseg beginseg name "takaraya_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_scene.o" number 2 endseg beginseg name "takaraya_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_0.o" number 3 endseg beginseg name "takaraya_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_1.o" number 3 endseg beginseg name "takaraya_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_2.o" number 3 endseg beginseg name "takaraya_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_3.o" number 3 endseg beginseg name "takaraya_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_4.o" number 3 endseg beginseg name "takaraya_room_5" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_5.o" number 3 endseg beginseg name "takaraya_room_6" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/indoors/takaraya/takaraya_room_6.o" number 3 endseg beginseg name "ganon_sonogo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_scene.o" number 2 endseg beginseg name "ganon_sonogo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_0.o" number 3 endseg beginseg name "ganon_sonogo_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_1.o" number 3 endseg beginseg name "ganon_sonogo_room_2" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_2.o" number 3 endseg beginseg name "ganon_sonogo_room_3" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_3.o" number 3 endseg beginseg name "ganon_sonogo_room_4" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_sonogo/ganon_sonogo_room_4.o" number 3 endseg beginseg name "ganon_demo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_scene.o" number 2 endseg beginseg name "ganon_demo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganon_demo/ganon_demo_room_0.o" number 3 endseg #if OOT_DEBUG beginseg name "besitu_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_scene.o" number 2 endseg beginseg name "besitu_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/besitu/besitu_room_0.o" number 3 endseg #endif beginseg name "face_shop_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_scene.o" number 2 endseg beginseg name "face_shop_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/shops/face_shop/face_shop_room_0.o" number 3 endseg beginseg name "kinsuta_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_scene.o" number 2 endseg beginseg name "kinsuta_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/misc/kinsuta/kinsuta_room_0.o" number 3 endseg beginseg name "ganontikasonogo_scene" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_scene.o" number 2 endseg beginseg name "ganontikasonogo_room_0" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_0.o" number 3 endseg beginseg name "ganontikasonogo_room_1" compress romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/dungeons/ganontikasonogo/ganontikasonogo_room_1.o" number 3 endseg #if OOT_DEBUG beginseg name "test01_scene" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_scene.o" number 2 endseg beginseg name "test01_room_0" romalign 0x1000 include "$(BUILD_DIR)/assets/scenes/test_levels/test01/test01_room_0.o" number 3 endseg #endif beginseg name "bump_texture_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/bump_texture_static.o" endseg beginseg name "anime_model_1_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_1_static.o" endseg beginseg name "anime_model_2_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_2_static.o" endseg beginseg name "anime_model_3_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_3_static.o" endseg beginseg name "anime_model_4_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_4_static.o" endseg beginseg name "anime_model_5_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_5_static.o" endseg beginseg name "anime_model_6_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_model_6_static.o" endseg beginseg name "anime_texture_1_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_1_static.o" endseg beginseg name "anime_texture_2_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_2_static.o" endseg beginseg name "anime_texture_3_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_3_static.o" endseg beginseg name "anime_texture_4_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_4_static.o" endseg beginseg name "anime_texture_5_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_5_static.o" endseg beginseg name "anime_texture_6_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/anime_texture_6_static.o" endseg beginseg name "softsprite_matrix_static" compress romalign 0x1000 include "$(BUILD_DIR)/baserom/softsprite_matrix_static.o" endseg