#include "global.h" #include "vt.h" #define FLAGS 0x00000010 #define THIS ((EnAObj*)thisx) void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx); void EnAObj_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx); void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx); void func_8001D204(EnAObj* this, GlobalContext* globalCtx); void func_8001D25C(EnAObj* this, GlobalContext* globalCtx); void func_8001D360(EnAObj* this, GlobalContext* globalCtx); void func_8001D4A8(EnAObj* this, GlobalContext* globalCtx); void func_8001D608(EnAObj* this, GlobalContext* globalCtx); void func_8001D234(EnAObj* this, s16 params); void func_8001D310(EnAObj* this, s16 params); void func_8001D480(EnAObj* this, s16 params); void func_8001D5C8(EnAObj* this, s16 params); const ActorInit En_A_Obj_InitVars = { ACTOR_EN_A_OBJ, ACTORTYPE_PROP, FLAGS, OBJECT_GAMEPLAY_KEEP, sizeof(EnAObj), (ActorFunc)EnAObj_Init, (ActorFunc)EnAObj_Destroy, (ActorFunc)EnAObj_Update, (ActorFunc)EnAObj_Draw, }; static ColliderCylinderInit sCylinderInit = { { COLTYPE_UNK10, 0x00, 0x39, 0x39, 0x20, COLSHAPE_CYLINDER }, { 0x02, { 0x00000000, 0x00, 0x00 }, { 0xFFCFFFFF, 0x00, 0x00 }, 0x00, 0x01, 0x01 }, { 25, 60, 0, { 0, 0, 0 } }, }; extern CollisionHeader D_040394B0; extern CollisionHeader D_0403A120; extern CollisionHeader D_0403A480; extern CollisionHeader D_0403A7F0; extern CollisionHeader D_06000730; static CollisionHeader* D_8011546C[] = { &D_040394B0, &D_040394B0, &D_0403A120, &D_0403A480, &D_0403A7F0, &D_06000730, }; static Gfx* D_80115484[] = { 0x04039C00, 0x04039C00, 0x04039C00, 0x0403A2D0, 0x0403A2D0, 0x0403A630, 0x06000210, 0x0403AB80, 0x0403A9B0, 0x0403C050, 0x0403C5B0, 0x0400D340, }; void EnAObj_SetupAction(EnAObj* this, EnAObjActionFunc actionFunc) { this->actionFunc = actionFunc; } void EnAObj_Init(Actor* thisx, GlobalContext* globalCtx) { CollisionHeader* colHeader = NULL; s32 pad; EnAObj* this = THIS; f32 sp28; sp28 = 6.0f; this->textId = (thisx->params >> 8) & 0xFF; thisx->params &= 0xFF; switch (thisx->params) { case A_OBJ_BLOCK_SMALL: Actor_SetScale(thisx, 0.025f); break; case A_OBJ_BLOCK_LARGE: Actor_SetScale(thisx, 0.05f); break; case A_OBJ_BLOCK_HUGE: case A_OBJ_CUBE_SMALL: case A_OBJ_UNKNOWN_6: Actor_SetScale(thisx, 0.1f); break; case A_OBJ_BLOCK_SMALL_ROT: Actor_SetScale(thisx, 0.005f); break; case A_OBJ_BLOCK_LARGE_ROT: default: Actor_SetScale(thisx, 0.01f); break; } if (thisx->params >= 9) { sp28 = 12.0f; } ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawFunc_Circle, sp28); thisx->posRot2.pos = thisx->posRot.pos; this->dyna.bgId = BGACTOR_NEG_ONE; this->dyna.unk_160 = 0; this->dyna.unk_15C = DPM_UNK; thisx->uncullZoneDownward = 1200.0f; thisx->uncullZoneScale = 200.0f; switch (thisx->params) { case A_OBJ_BLOCK_LARGE: case A_OBJ_BLOCK_HUGE: this->dyna.bgId = 1; Actor_ChangeType(globalCtx, &globalCtx->actorCtx, thisx, ACTORTYPE_BG); func_8001D5C8(this, thisx->params); break; case A_OBJ_BLOCK_SMALL_ROT: case A_OBJ_BLOCK_LARGE_ROT: this->dyna.bgId = 3; Actor_ChangeType(globalCtx, &globalCtx->actorCtx, thisx, ACTORTYPE_BG); func_8001D310(this, thisx->params); break; case A_OBJ_UNKNOWN_6: // clang-format off thisx->flags |= 0x1; this->dyna.bgId = 5; this->unk_178 = 10.0f; // clang-format on thisx->gravity = -2.0f; func_8001D234(this, thisx->params); break; case A_OBJ_GRASS_CLUMP: case A_OBJ_TREE_STUMP: this->dyna.bgId = 0; func_8001D234(this, thisx->params); break; case A_OBJ_SIGNPOST_OBLONG: case A_OBJ_SIGNPOST_ARROW: thisx->textId = (this->textId & 0xFF) | 0x300; // clang-format off thisx->flags |= 0x1 | 0x8; thisx->unk_4C = 500.0f; // clang-format on this->unk_178 = 45.0f; func_8001D234(this, thisx->params); Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinder(globalCtx, &this->collider, thisx, &sCylinderInit); thisx->colChkInfo.mass = 0xFF; thisx->unk_1F = 0; break; case A_OBJ_KNOB: thisx->gravity = -1.5f; func_8001D480(this, thisx->params); break; default: thisx->gravity = -2.0f; func_8001D234(this, thisx->params); break; } if (thisx->params < 5) { thisx->colChkInfo.mass = 0xFF; } if (this->dyna.bgId != BGACTOR_NEG_ONE) { CollisionHeader_GetVirtual(D_8011546C[this->dyna.bgId], &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader); } } void EnAObj_Destroy(Actor* thisx, GlobalContext* globalCtx) { EnAObj* this = THIS; DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId); switch (this->dyna.actor.params) { case A_OBJ_SIGNPOST_OBLONG: case A_OBJ_SIGNPOST_ARROW: Collider_DestroyCylinder(globalCtx, &this->collider); } } void func_8001D204(EnAObj* this, GlobalContext* globalCtx) { if (func_8002F334(&this->dyna.actor, globalCtx)) { func_8001D234(this, this->dyna.actor.params); } } void func_8001D234(EnAObj* this, s16 params) { EnAObj_SetupAction(this, func_8001D25C); } void func_8001D25C(EnAObj* this, GlobalContext* globalCtx) { s16 var; if (this->dyna.actor.textId != 0) { var = this->dyna.actor.yawTowardsLink - this->dyna.actor.shape.rot.y; if ((ABS(var) < 0x2800) || ((this->dyna.actor.params == 0xA) && (ABS(var) > 0x5800))) { if (func_8002F194(&this->dyna.actor, globalCtx)) { EnAObj_SetupAction(this, func_8001D204); } else { func_8002F2F4(&this->dyna.actor, globalCtx); } } } } void func_8001D310(EnAObj* this, s16 params) { this->unk_16E = 0; this->unk_168 = 10; this->dyna.actor.posRot.rot.y = 0; this->dyna.actor.shape.rot = this->dyna.actor.posRot.rot; EnAObj_SetupAction(this, func_8001D360); } void func_8001D360(EnAObj* this, GlobalContext* globalCtx) { if (this->unk_16E == 0) { if (this->dyna.unk_160 != 0) { this->unk_16E++; this->unk_170 = 20; if ((s16)(this->dyna.actor.yawTowardsLink + 0x4000) < 0) { this->unk_174 = -1000; } else { this->unk_174 = 1000; } if (this->dyna.actor.yawTowardsLink < 0) { this->unk_172 = -this->unk_174; } else { this->unk_172 = this->unk_174; } } } else { if (this->unk_168 != 0) { this->unk_168--; } else { this->dyna.actor.shape.rot.y += this->unk_172; this->dyna.actor.shape.rot.x += this->unk_174; this->unk_170--; this->dyna.actor.gravity = -1.0f; if (this->unk_170 == 0) { this->dyna.actor.posRot.pos = this->dyna.actor.initPosRot.pos; this->unk_16E = 0; this->unk_168 = 10; this->dyna.actor.velocity.y = 0.0f; this->dyna.actor.gravity = 0.0f; this->dyna.actor.shape.rot = this->dyna.actor.posRot.rot; } } } } void func_8001D480(EnAObj* this, s16 params) { EnAObj_SetupAction(this, func_8001D4A8); } void func_8001D4A8(EnAObj* this, GlobalContext* globalCtx) { Math_SmoothStepToF(&this->dyna.actor.speedXZ, 1.0f, 1.0f, 0.5f, 0.0f); this->dyna.actor.shape.rot.x = this->dyna.actor.shape.rot.x + (this->dyna.actor.posRot.rot.x >> 1); this->dyna.actor.shape.rot.z = this->dyna.actor.shape.rot.z + (this->dyna.actor.posRot.rot.z >> 1); if ((this->dyna.actor.speedXZ != 0.0f) && (this->dyna.actor.bgCheckFlags & 0x8)) { if (1) { // Necessary to match this->dyna.actor.posRot.rot.y = ((this->dyna.actor.wallPolyRot - this->dyna.actor.posRot.rot.y) + this->dyna.actor.wallPolyRot) - 0x8000; } this->dyna.actor.bgCheckFlags &= ~0x8; } if (this->dyna.actor.bgCheckFlags & 0x2) { if (this->dyna.actor.velocity.y < -8.0f) { this->dyna.actor.velocity.y *= -0.6f; this->dyna.actor.speedXZ *= 0.6f; this->dyna.actor.bgCheckFlags &= ~0x3; } else { Actor_Kill(&this->dyna.actor); } } } void func_8001D5C8(EnAObj* this, s16 params) { this->dyna.actor.uncullZoneDownward = 1200.0f; this->dyna.actor.uncullZoneScale = 720.0f; EnAObj_SetupAction(this, func_8001D608); } void func_8001D608(EnAObj* this, GlobalContext* globalCtx) { this->dyna.actor.speedXZ += this->dyna.unk_150; this->dyna.actor.posRot.rot.y = this->dyna.unk_158; this->dyna.actor.speedXZ = CLAMP(this->dyna.actor.speedXZ, -2.5f, 2.5f); Math_SmoothStepToF(&this->dyna.actor.speedXZ, 0.0f, 1.0f, 1.0f, 0.0f); if (this->dyna.actor.speedXZ != 0.0f) { Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG); } this->dyna.unk_154 = 0.0f; this->dyna.unk_150 = 0.0f; } void EnAObj_Update(Actor* thisx, GlobalContext* globalCtx) { EnAObj* this = THIS; this->actionFunc(this, globalCtx); Actor_MoveForward(&this->dyna.actor); if (this->dyna.actor.gravity != 0.0f) { if (this->dyna.actor.params != A_OBJ_KNOB) { func_8002E4B4(globalCtx, &this->dyna.actor, 5.0f, 40.0f, 0.0f, 0x1D); } else { func_8002E4B4(globalCtx, &this->dyna.actor, 5.0f, 20.0f, 0.0f, 0x1D); } } this->dyna.actor.posRot2.pos = this->dyna.actor.posRot.pos; this->dyna.actor.posRot2.pos.y += this->unk_178; switch (this->dyna.actor.params) { case A_OBJ_SIGNPOST_OBLONG: case A_OBJ_SIGNPOST_ARROW: Collider_CylinderUpdate(&this->dyna.actor, &this->collider); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider); } } void EnAObj_Draw(Actor* thisx, GlobalContext* globalCtx) { s32 type = thisx->params; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 701); func_80093D18(globalCtx->state.gfxCtx); if (type > A_OBJ_KNOB) { type = A_OBJ_KNOB; } if (thisx->params == A_OBJ_KNOB) { gDPSetPrimColor(POLY_OPA_DISP++, 0, 1, 60, 60, 60, 50); } gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 712), G_MTX_MODELVIEW | G_MTX_LOAD); gSPDisplayList(POLY_OPA_DISP++, D_80115484[type]); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_a_keep.c", 715); }