#ifndef Z64INVENTORY_H #define Z64INVENTORY_H #include "ultra64.h" #include "z64item.h" #include "z64save.h" struct PlayState; void Inventory_ChangeEquipment(s16 equipment, u16 value); u8 Inventory_DeleteEquipment(struct PlayState* play, s16 equipment); void Inventory_ChangeUpgrade(s16 upgrade, s16 value); extern u32 gBitFlags[32]; extern u16 gEquipMasks[EQUIP_TYPE_MAX]; extern u16 gEquipNegMasks[EQUIP_TYPE_MAX]; extern u32 gUpgradeMasks[UPG_MAX]; extern u8 gEquipShifts[EQUIP_TYPE_MAX]; extern u8 gUpgradeShifts[UPG_MAX]; extern u16 gUpgradeCapacities[UPG_MAX][4]; extern u32 gGsFlagsMasks[4]; extern u32 gGsFlagsShifts[4]; extern void* gItemIcons[0x82]; extern u8 gItemSlots[56]; #endif