<Root> <File Name="object_gol" Segment="6"> <Skeleton Name="gObjectGolSkel" Type="Normal" LimbType="Standard" Offset="0x3B40"/> <Animation Name="gObjectGolLandFromJumpAnim" Offset="0x17C"/> <Animation Name="gObjectGolDeadTwitchingAnim" Offset="0x334"/> <Animation Name="gObjectGolJumpHeadbuttAnim" Offset="0x544"/> <Animation Name="gObjectGolDamagedAnim" Offset="0x838"/> <Animation Name="gObjectGolDeathAnim" Offset="0xB78"/> <Animation Name="gObjectGolPrepareJumpAnim" Offset="0xE4C"/> <Animation Name="gObjectGolWalkAnim" Offset="0x11B4"/> <!-- unused --> <Animation Name="gObjectGolStandAnim" Offset="0x1548"/> <Animation Name="gObjectGolRunningAnim" Offset="0x3D78"/> <Animation Name="gObjectGolStopRunningAnim" Offset="0x3FF0"/> <Animation Name="gObjectGolStartRunningAnim" Offset="0x4204"/> <DList Name="gObjectGolLeftFootDL" Offset="0x1600"/> <DList Name="gObjectGolLeftThighDL" Offset="0x1860"/> <DList Name="gObjectGolLeftShinDL" Offset="0x19F8"/> <DList Name="gObjectGolRightFootDL" Offset="0x1B28"/> <DList Name="gObjectGolRightThighDL" Offset="0x1D78"/> <DList Name="gObjectGolRightShinDL" Offset="0x1F10"/> <DList Name="gObjectGolBodyDL" Offset="0x24E0"/> <DList Name="gObjectGolEggDL" Offset="0x2A70"/> <DList Name="gObjectGolEyeIrisDL" Offset="0x2C10"/> <DList Name="gObjectGolAntennaDL" Offset="0x2EB8"/> <Texture Name="gObjectGolShellTex" OutName="object_gol_shell" Format="rgba16" Width="16" Height="16" Offset="0x2FD0"/> <Texture Name="gObjectGolSkinTex" OutName="object_gol_skin" Format="rgba16" Width="16" Height="16" Offset="0x31D0"/> <!-- the white of the eye texture is also used for the antenna --> <Texture Name="gObjectGolEyeWhiteTex" OutName="object_gol_eye_white" Format="rgba16" Width="16" Height="16" Offset="0x33D0"/> <Texture Name="gObjectGolEyeIrisTex" OutName="object_gol_eye_iris" Format="rgba16" Width="16" Height="16" Offset="0x35D0"/> <Texture Name="gObjectGolEggTex" OutName="object_gol_egg" Format="rgba16" Width="16" Height="16" Offset="0x37D0"/> <Limb Name="gObjectGolRoot1Limb" LimbType="Standard" Offset="0x39D0"/> <Limb Name="gObjectGolRoot2Limb" LimbType="Standard" Offset="0x39DC"/> <Limb Name="gObjectGolBodyLimb" LimbType="Standard" Offset="0x39E8"/> <Limb Name="gObjectGolAntennaRoot1Limb" LimbType="Standard" Offset="0x39F4"/> <Limb Name="gObjectGolAntennaRoot2Limb" LimbType="Standard" Offset="0x3A00"/> <Limb Name="gObjectGolAntennaLimb" LimbType="Standard" Offset="0x3A0C"/> <Limb Name="gObjectGolEyeIrisRoot1Limb" LimbType="Standard" Offset="0x3A18"/> <Limb Name="gObjectGolEyeIrisRoot2Limb" LimbType="Standard" Offset="0x3A24"/> <Limb Name="gObjectGolEyeIrisLimb" LimbType="Standard" Offset="0x3A30"/> <Limb Name="gObjectGolLeftLegRoot1Limb" LimbType="Standard" Offset="0x3A3C"/> <Limb Name="gObjectGolLeftLegRoot2Limb" LimbType="Standard" Offset="0x3A48"/> <Limb Name="gObjectGolLeftShinRootLimb" LimbType="Standard" Offset="0x3A54"/> <Limb Name="gObjectGolLeftFootRootLimb" LimbType="Standard" Offset="0x3A60"/> <Limb Name="gObjectGolLeftFootLimb" LimbType="Standard" Offset="0x3A6C"/> <Limb Name="gObjectGolLeftShinLimb" LimbType="Standard" Offset="0x3A78"/> <Limb Name="gObjectGolLeftThighLimb" LimbType="Standard" Offset="0x3A84"/> <Limb Name="gObjectGolRightLegRoot1Limb" LimbType="Standard" Offset="0x3A90"/> <Limb Name="gObjectGolRightLegRoot2Limb" LimbType="Standard" Offset="0x3A9C"/> <Limb Name="gObjectGolRightShinRootLimb" LimbType="Standard" Offset="0x3AA8"/> <Limb Name="gObjectGolRightFootRootLimb" LimbType="Standard" Offset="0x3AB4"/> <Limb Name="gObjectGolRightFootLimb" LimbType="Standard" Offset="0x3AC0"/> <Limb Name="gObjectGolRightShinLimb" LimbType="Standard" Offset="0x3ACC"/> <Limb Name="gObjectGolRightThighLimb" LimbType="Standard" Offset="0x3AD8"/> </File> </Root>