#include void TitleSetup_InitImpl(GameState* gameState) { //Zelda common data initalization osSyncPrintf("ゼルダ共通データ初期化\n"); SaveContext_Init(); gameState->running = false; gameState->init = Title_Init; gameState->size = sizeof(TitleContext); } void TitleSetup_Destroy(GameState* gameState) { } void TitleSetup_Init(GameState* gameState) { gameState->destroy = TitleSetup_Destroy; TitleSetup_InitImpl(gameState); }