#include "global.h" #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_25 | ACTOR_FLAG_26) #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" void (*sPlayerCallInitFunc)(Actor* thisx, PlayState* play); void (*sPlayerCallDestroyFunc)(Actor* thisx, PlayState* play); void (*sPlayerCallUpdateFunc)(Actor* thisx, PlayState* play); void (*sPlayerCallDrawFunc)(Actor* thisx, PlayState* play); void PlayerCall_Init(Actor* thisx, PlayState* play); void PlayerCall_Destroy(Actor* thisx, PlayState* play); void PlayerCall_Update(Actor* thisx, PlayState* play); void PlayerCall_Draw(Actor* thisx, PlayState* play); void Player_Init(Actor* thisx, PlayState* play); void Player_Destroy(Actor* thisx, PlayState* play); void Player_Update(Actor* thisx, PlayState* play); void Player_Draw(Actor* thisx, PlayState* play); ActorProfile Player_Profile = { /**/ ACTOR_PLAYER, /**/ ACTORCAT_PLAYER, /**/ FLAGS, /**/ OBJECT_GAMEPLAY_KEEP, /**/ sizeof(Player), /**/ PlayerCall_Init, /**/ PlayerCall_Destroy, /**/ PlayerCall_Update, /**/ PlayerCall_Draw, }; void PlayerCall_InitFuncPtrs(void) { sPlayerCallInitFunc = KaleidoManager_GetRamAddr(Player_Init); sPlayerCallDestroyFunc = KaleidoManager_GetRamAddr(Player_Destroy); sPlayerCallUpdateFunc = KaleidoManager_GetRamAddr(Player_Update); sPlayerCallDrawFunc = KaleidoManager_GetRamAddr(Player_Draw); } void PlayerCall_Init(Actor* thisx, PlayState* play) { KaleidoScopeCall_LoadPlayer(); PlayerCall_InitFuncPtrs(); sPlayerCallInitFunc(thisx, play); } void PlayerCall_Destroy(Actor* thisx, PlayState* play) { KaleidoScopeCall_LoadPlayer(); sPlayerCallDestroyFunc(thisx, play); } void PlayerCall_Update(Actor* thisx, PlayState* play) { KaleidoScopeCall_LoadPlayer(); sPlayerCallUpdateFunc(thisx, play); } void PlayerCall_Draw(Actor* thisx, PlayState* play) { KaleidoScopeCall_LoadPlayer(); sPlayerCallDrawFunc(thisx, play); }