#include "global.h" #include "terminal.h" #include "z64environment.h" typedef struct { /* 0x000 */ s32 xStart; /* 0x004 */ s32 yStart; /* 0x008 */ s32 zStart; /* 0x00C */ s32 outerIncrVal; /* 0x010 */ s32 innerIncrVal; } SkyboxFaceParams; // size = 0x14 // Converts texture coordinate values to s10.5 fixed point #define TC(x) ((s16)((x)*32)) // Texture offsets for each face in the static segment buffer u32 sSkybox256TexOffsets[4] = { 256 * 256 * 0, 256 * 256 * 1, 256 * 256 * 2, 256 * 256 * 3, }; // Maps vertex buffer index to coordinate buffer index u16 sSkybox256VtxBufIndices[2][32] = { { 0, 2, 10, 12, 2, 4, 12, 14, 10, 12, 20, 22, 12, 14, 22, 24, 1, 3, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 23, }, { 20, 22, 30, 32, 22, 24, 32, 34, 30, 32, 40, 42, 32, 34, 42, 44, 21, 23, 25, 26, 27, 28, 29, 31, 33, 35, 36, 37, 38, 39, 41, 43, }, }; // S coordinates for all faces s16 sSkybox256TexSCoords[5] = { TC(126 * 0), TC(126 * 1), TC(126 * 2), TC(126 * 3), TC(126 * 4), }; // T coordinates for all faces s16 sSkybox256TexTCoords[9] = { TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 3), TC(62 * 4), TC(62 * 5), TC(62 * 6), TC(62 * 7), TC(62 * 8), }; // Maps vertex index to vertex buffer index s16 sSkybox256VtxIndices[64] = { 0, 16, 19, 18, 16, 1, 20, 19, 1, 17, 21, 20, 17, 5, 22, 21, 18, 19, 23, 2, 19, 20, 3, 23, 20, 21, 24, 3, 21, 22, 7, 24, 2, 23, 26, 25, 23, 3, 27, 26, 3, 24, 28, 27, 24, 7, 29, 28, 25, 26, 30, 10, 26, 27, 11, 30, 27, 28, 31, 11, 28, 29, 15, 31, }; /** * Build the vertex and display list data for a skybox with 256x256 face textures. * * While the textures are nominally 256x256 the 4x8 tiles that cover it are only 63x31, therefore only a * 253x249 area is ever sampled (253 = 4 * 63 + 1, the additional +1 accounts for bilinear filtering, * similarly 249 = 8 * 31 + 1) * * Each texture dimension is padded to the next power of 2, resulting in a final size of 256x256. */ s32 Skybox_CalculateFace256(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 roomVtxStartIndex, s32 xStart, s32 yStart, s32 zStart, s32 innerIncrVal, s32 outerIncrVal, s32 faceNum, s32 dlistBufStartIndex) { u32 innerIncr; s32 outerIncr; s32 n; s32 i; s32 j; s32 k; u16 index; s16 m; s16 ult; s16 uls; s16 vtxIdx; s16 l; s32 xPoints[9 * 5]; s32 yPoints[9 * 5]; s32 zPoints[9 * 5]; s32 tcS[9 * 5]; s32 tcT[9 * 5]; s32 pad; // Collect all vertex positions for this face switch (faceNum) { case 0: // xy plane case 2: outerIncr = yStart; for (i = 0, k = 0; k < 9 * 5; i++) { innerIncr = xStart; for (j = 0; j < 5; j++, k++) { zPoints[k] = zStart; xPoints[k] = innerIncr; yPoints[k] = outerIncr; tcS[k] = sSkybox256TexSCoords[j]; tcT[k] = sSkybox256TexTCoords[i]; innerIncr += innerIncrVal; } outerIncr += outerIncrVal; } break; case 1: // yz plane case 3: outerIncr = yStart; for (i = 0, k = 0; k < 9 * 5; i++) { innerIncr = zStart; for (j = 0; j < 5; j++, k++) { xPoints[k] = xStart; yPoints[k] = outerIncr; zPoints[k] = innerIncr; tcS[k] = sSkybox256TexSCoords[j]; tcT[k] = sSkybox256TexTCoords[i]; innerIncr += innerIncrVal; } outerIncr += outerIncrVal; } break; case 4: // xz plane case 5: outerIncr = zStart; for (i = 0, k = 0; k < 9 * 5; i++) { innerIncr = xStart; for (j = 0; j < 5; j++, k++) { yPoints[k] = yStart; xPoints[k] = innerIncr; zPoints[k] = outerIncr; tcS[k] = sSkybox256TexSCoords[j]; tcT[k] = sSkybox256TexTCoords[i]; innerIncr += innerIncrVal; } outerIncr += outerIncrVal; } break; } // For a 256x256 texture with 63x31 tiles there are 32 tiles which requires at least 45 vertices, // 45 > 32 (the maximum number of vertices that can be loaded at once) so it is split into two passes for (ult = 0, n = 0; n < 2; n++) { // Each iteration is 16 tiles of the texture, first iteration is the top 16 tiles // Select gfx buffer skyboxCtx->gfx = skyboxCtx->dListBuf[dlistBufStartIndex + n]; // Generate and load Vertex structures for (i = 0; i < 32; i++) { index = sSkybox256VtxBufIndices[n][i]; roomVtx[roomVtxStartIndex + i].v.ob[0] = xPoints[index]; roomVtx[roomVtxStartIndex + i].v.ob[1] = yPoints[index]; roomVtx[roomVtxStartIndex + i].v.ob[2] = zPoints[index]; roomVtx[roomVtxStartIndex + i].v.flag = 0; roomVtx[roomVtxStartIndex + i].v.tc[0] = tcS[index]; roomVtx[roomVtxStartIndex + i].v.tc[1] = tcT[index]; roomVtx[roomVtxStartIndex + i].v.cn[1] = 0; roomVtx[roomVtxStartIndex + i].v.cn[2] = 0; roomVtx[roomVtxStartIndex + i].v.cn[0] = 255; } gSPVertex(skyboxCtx->gfx++, &roomVtx[roomVtxStartIndex], 32, 0); roomVtxStartIndex += i; // += 32 // Cull the face if not within the viewing volume gSPCullDisplayList(skyboxCtx->gfx++, 0, 15); // Draw face, load the texture in several tiles to work around TMEM size limitations for (vtxIdx = 0, l = 0; l < 4; l++, ult += 31) { for (uls = 0, m = 0; m < 4; m++, uls += 63, vtxIdx += 4) { gDPLoadTextureTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[0] + sSkybox256TexOffsets[faceNum], G_IM_FMT_CI, G_IM_SIZ_8b, 256, 0, uls, ult, uls + 63, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gSP1Quadrangle(skyboxCtx->gfx++, sSkybox256VtxIndices[vtxIdx + 1], sSkybox256VtxIndices[vtxIdx + 2], sSkybox256VtxIndices[vtxIdx + 3], sSkybox256VtxIndices[vtxIdx + 0], 3); } } gSPEndDisplayList(skyboxCtx->gfx++); } return roomVtxStartIndex; } // Texture offsets for each face in the static segment buffer u32 sSkybox128TexOffsets[6] = { 128 * 64 * 0, 128 * 64 * 1, 128 * 64 * 2, 128 * 64 * 3, 128 * 64 * 4, 128 * 64 * 4 + 128 * 128, }; // Maps vertex buffer index to coordinate buffer index u16 sSkybox128VtxBufIndices[32] = { 0, 2, 10, 12, 2, 4, 12, 14, 10, 12, 20, 22, 12, 14, 22, 24, 1, 3, 5, 6, 7, 8, 9, 11, 13, 15, 16, 17, 18, 19, 21, 23, }; // S coordinates for all faces s16 sSkybox128TexSCoords[5] = { TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 3), TC(62 * 4), }; // T coordinates for top and bottom faces s16 sSkybox128TexTCoordsXZ[5] = { TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 3), TC(62 * 4), }; // T coordinates for side faces s16 sSkybox128TexTCoords[5] = { TC(62 * 0), TC(62 * 1), TC(62 * 2), TC(62 * 1), TC(62 * 0), }; // Maps vertex index to vertex buffer index s16 sSkybox128VtxIndices[64] = { 0, 16, 19, 18, 16, 1, 20, 19, 1, 17, 21, 20, 17, 5, 22, 21, 18, 19, 23, 2, 19, 20, 3, 23, 20, 21, 24, 3, 21, 22, 7, 24, 2, 23, 26, 25, 23, 3, 27, 26, 3, 24, 28, 27, 24, 7, 29, 28, 25, 26, 30, 10, 26, 27, 11, 30, 27, 28, 31, 11, 28, 29, 15, 31, }; /** * Build the vertex and display list data for a skybox with 128x128 and 128x64 face textures. * * While the textures are nominally 128x128 (128x64) the 4x4 (4x2) tiles that cover it are only 31x31, * therefore only a 125x125 (125x63) area is ever sampled (see `Skybox_CalculateFace256` for more details) * * Each texture dimension is padded to the next power of 2, resulting in a final size of 128x128 (128x64) */ s32 Skybox_CalculateFace128(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 roomVtxStartIndex, s32 xStart, s32 yStart, s32 zStart, s32 innerIncrVal, s32 outerIncrVal, s32 faceNum) { s32 i; s32 j; s32 k; s16 uls; s16 m; s32 outerIncr; u16 index; s16 ult; s16 l; s16 vtxIdx; s32 innerIncr; s32 xPoints[5 * 5]; s32 yPoints[5 * 5]; s32 zPoints[5 * 5]; s32 tcS[5 * 5]; s32 tcT[5 * 5]; s32 pad; // Collect all vertex positions for this face switch (faceNum) { case 0: // xy plane case 1: outerIncr = yStart; for (i = 0, k = 0; k < 25; i++) { innerIncr = xStart; for (j = 0; j < 5; j++, k++) { zPoints[k] = zStart; xPoints[k] = innerIncr; yPoints[k] = outerIncr; tcS[k] = sSkybox128TexSCoords[j]; tcT[k] = sSkybox128TexTCoords[i]; innerIncr += innerIncrVal; } outerIncr += outerIncrVal; } break; case 2: // yz plane case 3: outerIncr = yStart; for (i = 0, k = 0; k < 25; i++) { innerIncr = zStart; for (j = 0; j < 5; j++, k++) { xPoints[k] = xStart; yPoints[k] = outerIncr; zPoints[k] = innerIncr; tcS[k] = sSkybox128TexSCoords[j]; tcT[k] = sSkybox128TexTCoords[i]; innerIncr += innerIncrVal; } outerIncr += outerIncrVal; } break; case 4: // xz plane case 5: outerIncr = zStart; for (i = 0, k = 0; k < 25; i++) { innerIncr = xStart; for (j = 0; j < 5; j++, k++) { yPoints[k] = yStart; xPoints[k] = innerIncr; zPoints[k] = outerIncr; tcS[k] = sSkybox128TexSCoords[j]; tcT[k] = sSkybox128TexTCoordsXZ[i]; innerIncr += innerIncrVal; } outerIncr += outerIncrVal; } break; } // Select gfx buffer skyboxCtx->gfx = &skyboxCtx->dListBuf[2 * faceNum][0]; // Generate and load Vertex structures for (i = 0; i < 32; i++) { index = sSkybox128VtxBufIndices[i]; roomVtx[roomVtxStartIndex + i].v.ob[0] = xPoints[index]; roomVtx[roomVtxStartIndex + i].v.ob[1] = yPoints[index]; roomVtx[roomVtxStartIndex + i].v.ob[2] = zPoints[index]; roomVtx[roomVtxStartIndex + i].v.flag = 0; roomVtx[roomVtxStartIndex + i].v.tc[0] = tcS[index]; roomVtx[roomVtxStartIndex + i].v.tc[1] = tcT[index]; roomVtx[roomVtxStartIndex + i].v.cn[1] = 0; roomVtx[roomVtxStartIndex + i].v.cn[2] = 0; roomVtx[roomVtxStartIndex + i].v.cn[0] = 255; } gSPVertex(skyboxCtx->gfx++, &roomVtx[roomVtxStartIndex], 32, 0); roomVtxStartIndex += i; // Cull the face if not within the viewing volume gSPCullDisplayList(skyboxCtx->gfx++, 0, 15); // Draw face, load the texture in several tiles to work around TMEM size limitations if (faceNum == 4 || faceNum == 5) { // top/bottom faces, 128x128 texture ult = 0; for (vtxIdx = 0, l = 0; l < 4; l++, ult += 31) { for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIdx += 4) { gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gSP1Quadrangle(skyboxCtx->gfx++, sSkybox128VtxIndices[vtxIdx + 1], sSkybox128VtxIndices[vtxIdx + 2], sSkybox128VtxIndices[vtxIdx + 3], sSkybox128VtxIndices[vtxIdx + 0], 3); } } } else { // other faces, 128x64 texture ult = 0; for (vtxIdx = 0, l = 0; l < 2; l++, ult += 31) { for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIdx += 4) { gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gSP1Quadrangle(skyboxCtx->gfx++, sSkybox128VtxIndices[vtxIdx + 1], sSkybox128VtxIndices[vtxIdx + 2], sSkybox128VtxIndices[vtxIdx + 3], sSkybox128VtxIndices[vtxIdx + 0], 3); } } ult -= 31; for (l = 0; l < 2; l++, ult -= 31) { for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIdx += 4) { gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); gSP1Quadrangle(skyboxCtx->gfx++, sSkybox128VtxIndices[vtxIdx + 1], sSkybox128VtxIndices[vtxIdx + 2], sSkybox128VtxIndices[vtxIdx + 3], sSkybox128VtxIndices[vtxIdx + 0], 3); } } } gSPEndDisplayList(skyboxCtx->gfx++); return roomVtxStartIndex; } SkyboxFaceParams sSkybox256FaceParams[4] = { { -126, 124, -126, 63, -31 }, { 126, 124, -126, 63, -31 }, { 126, 124, 126, -63, -31 }, { -126, 124, 126, -63, -31 }, }; /** * Computes the display list for a skybox where each face is a 256x256 CI8 texture. * The number of faces is determined by the skybox id or from the drawType field in SkyboxContext. */ void Skybox_Calculate256(SkyboxContext* skyboxCtx, s16 skyboxId) { s32 faceNum; s32 dlistBufStartIndex; s32 roomVtxStartIndex = 0; if (skyboxId == SKYBOX_BAZAAR || (skyboxId > SKYBOX_HOUSE_KAKARIKO && skyboxId <= SKYBOX_BOMBCHU_SHOP)) { // 2 faces, one in xy plane and one in yz plane for (dlistBufStartIndex = 0, faceNum = 0; faceNum < 2; faceNum++, dlistBufStartIndex += 2) { roomVtxStartIndex = Skybox_CalculateFace256( skyboxCtx, skyboxCtx->roomVtx, roomVtxStartIndex, sSkybox256FaceParams[faceNum].xStart, sSkybox256FaceParams[faceNum].yStart, sSkybox256FaceParams[faceNum].zStart, sSkybox256FaceParams[faceNum].outerIncrVal, sSkybox256FaceParams[faceNum].innerIncrVal, faceNum, dlistBufStartIndex); } } else if (skyboxCtx->drawType == SKYBOX_DRAW_256_3FACE) { // 3 faces, 2 in xy plane and 1 in yz plane for (dlistBufStartIndex = 0, faceNum = 0; faceNum < 3; faceNum++, dlistBufStartIndex += 2) { roomVtxStartIndex = Skybox_CalculateFace256( skyboxCtx, skyboxCtx->roomVtx, roomVtxStartIndex, sSkybox256FaceParams[faceNum].xStart, sSkybox256FaceParams[faceNum].yStart, sSkybox256FaceParams[faceNum].zStart, sSkybox256FaceParams[faceNum].outerIncrVal, sSkybox256FaceParams[faceNum].innerIncrVal, faceNum, dlistBufStartIndex); } } else { // 4 faces, 2 in xy plane and 2 in yz plane for (dlistBufStartIndex = 0, faceNum = 0; faceNum < 4; faceNum++, dlistBufStartIndex += 2) { roomVtxStartIndex = Skybox_CalculateFace256( skyboxCtx, skyboxCtx->roomVtx, roomVtxStartIndex, sSkybox256FaceParams[faceNum].xStart, sSkybox256FaceParams[faceNum].yStart, sSkybox256FaceParams[faceNum].zStart, sSkybox256FaceParams[faceNum].outerIncrVal, sSkybox256FaceParams[faceNum].innerIncrVal, faceNum, dlistBufStartIndex); } } } SkyboxFaceParams sSkybox128FaceParams[6] = { { -64, 64, -64, 32, -32 }, { 64, 64, 64, -32, -32 }, { -64, 64, 64, -32, -32 }, { 64, 64, -64, 32, -32 }, { -64, 64, 64, 32, -32 }, { -64, -64, -64, 32, 32 }, }; /** * Computes the display list for a skybox with up to 6 faces, where the sides are 128x64 CI8 textures and the * top/bottom faces are 128x128 CI8 textures. */ void Skybox_Calculate128(SkyboxContext* skyboxCtx, s32 nFaces) { s32 roomVtxStartIndex = 0; s32 faceNum; for (faceNum = 0; faceNum < nFaces; faceNum++) { roomVtxStartIndex = Skybox_CalculateFace128( skyboxCtx, skyboxCtx->roomVtx, roomVtxStartIndex, sSkybox128FaceParams[faceNum].xStart, sSkybox128FaceParams[faceNum].yStart, sSkybox128FaceParams[faceNum].zStart, sSkybox128FaceParams[faceNum].outerIncrVal, sSkybox128FaceParams[faceNum].innerIncrVal, faceNum); } } void Skybox_Setup(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) { u32 size; s16 i; u8 skybox1Index; u8 skybox2Index; uintptr_t start; s32 skyboxConfig; switch (skyboxId) { case SKYBOX_NORMAL_SKY: skyboxConfig = 0; if (gSaveContext.retainWeatherMode && !IS_CUTSCENE_LAYER && gWeatherMode > WEATHER_MODE_CLEAR && gWeatherMode <= WEATHER_MODE_HEAVY_RAIN) { skyboxConfig = 1; } for (i = 0; i < ARRAY_COUNT(gTimeBasedSkyboxConfigs[skyboxConfig]); i++) { if (gSaveContext.skyboxTime >= gTimeBasedSkyboxConfigs[skyboxConfig][i].startTime && (gSaveContext.skyboxTime < gTimeBasedSkyboxConfigs[skyboxConfig][i].endTime || gTimeBasedSkyboxConfigs[skyboxConfig][i].endTime == 0xFFFF)) { play->envCtx.skybox1Index = skybox1Index = gTimeBasedSkyboxConfigs[skyboxConfig][i].skybox1Index; play->envCtx.skybox2Index = skybox2Index = gTimeBasedSkyboxConfigs[skyboxConfig][i].skybox2Index; if (gTimeBasedSkyboxConfigs[skyboxConfig][i].changeSkybox) { play->envCtx.skyboxBlend = Environment_LerpWeight(gTimeBasedSkyboxConfigs[skyboxConfig][i].endTime, gTimeBasedSkyboxConfigs[skyboxConfig][i].startTime, ((void)0, gSaveContext.skyboxTime)) * 255.0f; } else { play->envCtx.skyboxBlend = 0; } break; } } size = gNormalSkyFiles[skybox1Index].file.vromEnd - gNormalSkyFiles[skybox1Index].file.vromStart; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1054); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1055); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], gNormalSkyFiles[skybox1Index].file.vromStart, size, "../z_vr_box.c", 1058); size = gNormalSkyFiles[skybox2Index].file.vromEnd - gNormalSkyFiles[skybox2Index].file.vromStart; skyboxCtx->staticSegments[1] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1060); ASSERT(skyboxCtx->staticSegments[1] != NULL, "vr_box->vr_box_staticSegment[1] != NULL", "../z_vr_box.c", 1061); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[1], gNormalSkyFiles[skybox2Index].file.vromStart, size, "../z_vr_box.c", 1064); if ((skybox1Index & 1) ^ ((skybox1Index & 4) >> 2)) { size = gNormalSkyFiles[skybox1Index].palette.vromEnd - gNormalSkyFiles[skybox1Index].palette.vromStart; skyboxCtx->palettes = GameState_Alloc(&play->state, size * 2, "../z_vr_box.c", 1072); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1073); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, gNormalSkyFiles[skybox1Index].palette.vromStart, size, "../z_vr_box.c", 1075); DmaMgr_RequestSyncDebug((u8*)skyboxCtx->palettes + size, gNormalSkyFiles[skybox2Index].palette.vromStart, size, "../z_vr_box.c", 1077); } else { size = gNormalSkyFiles[skybox1Index].palette.vromEnd - gNormalSkyFiles[skybox1Index].palette.vromStart; skyboxCtx->palettes = GameState_Alloc(&play->state, size * 2, "../z_vr_box.c", 1085); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1086); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, gNormalSkyFiles[skybox2Index].palette.vromStart, size, "../z_vr_box.c", 1088); DmaMgr_RequestSyncDebug((u8*)skyboxCtx->palettes + size, gNormalSkyFiles[skybox1Index].palette.vromStart, size, "../z_vr_box.c", 1090); } break; case SKYBOX_BAZAAR: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_SP1a_staticSegmentRomStart; size = (uintptr_t)_vr_SP1a_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1127); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1128); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1129); start = (uintptr_t)_vr_SP1a_pal_staticSegmentRomStart; size = (uintptr_t)_vr_SP1a_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1132); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1133); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1134); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_OVERCAST_SUNSET: start = (uintptr_t)_vr_cloud2_staticSegmentRomStart; size = (uintptr_t)_vr_cloud2_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1155); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1156); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1159); skyboxCtx->staticSegments[1] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1162); ASSERT(skyboxCtx->staticSegments[1] != NULL, "vr_box->vr_box_staticSegment[1] != NULL", "../z_vr_box.c", 1163); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[1], start, size, "../z_vr_box.c", 1166); start = (uintptr_t)_vr_cloud2_pal_staticSegmentRomStart; size = (uintptr_t)_vr_cloud2_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size * 2, "../z_vr_box.c", 1170); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1171); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1173); DmaMgr_RequestSyncDebug((u8*)skyboxCtx->palettes + size, start, size, "../z_vr_box.c", 1175); break; case SKYBOX_MARKET_ADULT: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_RUVR_staticSegmentRomStart; size = (uintptr_t)_vr_RUVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1182); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1183); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1184); start = (uintptr_t)_vr_RUVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_RUVR_pal_staticSegmentRomEnd - start; osSyncPrintf("SIZE = %d\n", size); skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1188); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1189); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1190); break; case SKYBOX_CUTSCENE_MAP: start = (uintptr_t)_vr_holy0_staticSegmentRomStart; size = (uintptr_t)_vr_holy0_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1196); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1197); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1200); start = (uintptr_t)_vr_holy1_staticSegmentRomStart; size = (uintptr_t)_vr_holy1_staticSegmentRomEnd - start; skyboxCtx->staticSegments[1] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1203); ASSERT(skyboxCtx->staticSegments[1] != NULL, "vr_box->vr_box_staticSegment[1] != NULL", "../z_vr_box.c", 1204); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[1], start, size, "../z_vr_box.c", 1207); start = (uintptr_t)_vr_holy0_pal_staticSegmentRomStart; size = (uintptr_t)_vr_holy0_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size * 2, "../z_vr_box.c", 1211); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1212); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1214); DmaMgr_RequestSyncDebug((u8*)skyboxCtx->palettes + size, (uintptr_t)_vr_holy1_pal_staticSegmentRomStart, size, "../z_vr_box.c", 1216); break; case SKYBOX_HOUSE_LINK: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_LHVR_staticSegmentRomStart; size = (uintptr_t)_vr_LHVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1226); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1227); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1228); start = (uintptr_t)_vr_LHVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_LHVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1231); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1232); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1233); break; case SKYBOX_MARKET_CHILD_DAY: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_MDVR_staticSegmentRomStart; size = (uintptr_t)_vr_MDVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1257); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1258); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1259); start = (uintptr_t)_vr_MDVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_MDVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1262); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1263); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1264); break; case SKYBOX_MARKET_CHILD_NIGHT: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_MNVR_staticSegmentRomStart; size = (uintptr_t)_vr_MNVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1271); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1272); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1273); start = (uintptr_t)_vr_MNVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_MNVR_pal_staticSegmentRomEnd - start; osSyncPrintf("SIZE = %d\n", size); skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1277); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1278); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1279); break; case SKYBOX_HAPPY_MASK_SHOP: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_FCVR_staticSegmentRomStart; size = (uintptr_t)_vr_FCVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1286); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1287); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1288); start = (uintptr_t)_vr_FCVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_FCVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1291); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1292); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1293); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_KHVR_staticSegmentRomStart; size = (uintptr_t)_vr_KHVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1301); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1302); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1303); start = (uintptr_t)_vr_KHVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_KHVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1306); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1307); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1308); break; case SKYBOX_HOUSE_OF_TWINS: skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE; start = (uintptr_t)_vr_K3VR_staticSegmentRomStart; size = (uintptr_t)_vr_K3VR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1331); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1332); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1333); start = (uintptr_t)_vr_K3VR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_K3VR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1336); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1337); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1338); break; case SKYBOX_STABLES: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_MLVR_staticSegmentRomStart; size = (uintptr_t)_vr_MLVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1345); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1346); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1347); start = (uintptr_t)_vr_MLVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_MLVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1350); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1351); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1352); break; case SKYBOX_HOUSE_KAKARIKO: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_KKRVR_staticSegmentRomStart; size = (uintptr_t)_vr_KKRVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1359); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1360); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1361); start = (uintptr_t)_vr_KKRVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_KKRVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1364); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1365); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1366); break; case SKYBOX_KOKIRI_SHOP: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_KSVR_staticSegmentRomStart; size = (uintptr_t)_vr_KSVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1373); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1374); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1375); start = (uintptr_t)_vr_KSVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_KSVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1378); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1379); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1380); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_GORON_SHOP: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_GLVR_staticSegmentRomStart; size = (uintptr_t)_vr_GLVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1405); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1406); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1407); start = (uintptr_t)_vr_GLVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_GLVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1410); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1411); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1412); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_ZORA_SHOP: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_ZRVR_staticSegmentRomStart; size = (uintptr_t)_vr_ZRVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1420); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1421); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1422); start = (uintptr_t)_vr_ZRVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_ZRVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1425); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1426); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1427); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_POTION_SHOP_KAKARIKO: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_DGVR_staticSegmentRomStart; size = (uintptr_t)_vr_DGVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1451); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1452); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1453); start = (uintptr_t)_vr_DGVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_DGVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1456); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1457); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1458); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_POTION_SHOP_MARKET: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_ALVR_staticSegmentRomStart; size = (uintptr_t)_vr_ALVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1466); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1467); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1468); start = (uintptr_t)_vr_ALVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_ALVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1471); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1472); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1473); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_BOMBCHU_SHOP: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_NSVR_staticSegmentRomStart; size = (uintptr_t)_vr_NSVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1481); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1482); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1483); start = (uintptr_t)_vr_NSVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_NSVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1486); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1487); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1488); skyboxCtx->rot.y = 0.8f; break; case SKYBOX_HOUSE_RICHARD: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_IPVR_staticSegmentRomStart; size = (uintptr_t)_vr_IPVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1512); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1513); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1514); start = (uintptr_t)_vr_IPVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_IPVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1517); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1518); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1519); break; case SKYBOX_HOUSE_IMPA: skyboxCtx->drawType = SKYBOX_DRAW_256_4FACE; start = (uintptr_t)_vr_LBVR_staticSegmentRomStart; size = (uintptr_t)_vr_LBVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1526); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1527); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1528); start = (uintptr_t)_vr_LBVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_LBVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1531); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1532); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1533); break; case SKYBOX_TENT: skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE; start = (uintptr_t)_vr_TTVR_staticSegmentRomStart; size = (uintptr_t)_vr_TTVR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1540); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1541); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1542); start = (uintptr_t)_vr_TTVR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_TTVR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1545); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1546); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1547); break; case SKYBOX_HOUSE_MIDO: skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE; start = (uintptr_t)_vr_K4VR_staticSegmentRomStart; size = (uintptr_t)_vr_K4VR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1560); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1561); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1562); start = (uintptr_t)_vr_K4VR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_K4VR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1565); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1566); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1567); break; case SKYBOX_HOUSE_SARIA: skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE; start = (uintptr_t)_vr_K5VR_staticSegmentRomStart; size = (uintptr_t)_vr_K5VR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1574); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1575); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1576); start = (uintptr_t)_vr_K5VR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_K5VR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1579); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1580); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1581); break; case SKYBOX_HOUSE_ALLEY: skyboxCtx->drawType = SKYBOX_DRAW_256_3FACE; start = (uintptr_t)_vr_KR3VR_staticSegmentRomStart; size = (uintptr_t)_vr_KR3VR_staticSegmentRomEnd - start; skyboxCtx->staticSegments[0] = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1588); ASSERT(skyboxCtx->staticSegments[0] != NULL, "vr_box->vr_box_staticSegment[0] != NULL", "../z_vr_box.c", 1589); DmaMgr_RequestSyncDebug(skyboxCtx->staticSegments[0], start, size, "../z_vr_box.c", 1590); start = (uintptr_t)_vr_KR3VR_pal_staticSegmentRomStart; size = (uintptr_t)_vr_KR3VR_pal_staticSegmentRomEnd - start; skyboxCtx->palettes = GameState_Alloc(&play->state, size, "../z_vr_box.c", 1593); ASSERT(skyboxCtx->palettes != NULL, "vr_box->vr_box_staticSegment[2] != NULL", "../z_vr_box.c", 1594); DmaMgr_RequestSyncDebug(skyboxCtx->palettes, start, size, "../z_vr_box.c", 1595); break; case SKYBOX_UNSET_27: break; } } void Skybox_Init(GameState* state, SkyboxContext* skyboxCtx, s16 skyboxId) { PlayState* play = (PlayState*)state; skyboxCtx->drawType = SKYBOX_DRAW_128; skyboxCtx->rot.x = skyboxCtx->rot.y = skyboxCtx->rot.z = 0.0f; // DMA required assets based on skybox id Skybox_Setup(play, skyboxCtx, skyboxId); osSyncPrintf("\n\n\n********************\n\n\n" "TYPE=%d" "\n\n\n********************\n\n\n", skyboxId); // Precompute vertices and display lists for drawing the skybox if (skyboxId != SKYBOX_NONE) { osSyncPrintf(VT_FGCOL(GREEN)); if (skyboxCtx->drawType != SKYBOX_DRAW_128) { skyboxCtx->dListBuf = GameState_Alloc(state, 8 * 150 * sizeof(Gfx), "../z_vr_box.c", 1636); ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1637); skyboxCtx->roomVtx = GameState_Alloc(state, 8 * 32 * sizeof(Vtx), "../z_vr_box.c", 1639); ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1640); Skybox_Calculate256(skyboxCtx, skyboxId); } else { skyboxCtx->dListBuf = GameState_Alloc(state, 12 * 150 * sizeof(Gfx), "../z_vr_box.c", 1643); ASSERT(skyboxCtx->dListBuf != NULL, "vr_box->dpList != NULL", "../z_vr_box.c", 1644); if (skyboxId == SKYBOX_CUTSCENE_MAP) { skyboxCtx->roomVtx = GameState_Alloc(state, 6 * 32 * sizeof(Vtx), "../z_vr_box.c", 1648); ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1649); Skybox_Calculate128(skyboxCtx, 6); // compute all 6 faces } else { skyboxCtx->roomVtx = GameState_Alloc(state, 5 * 32 * sizeof(Vtx), "../z_vr_box.c", 1653); ASSERT(skyboxCtx->roomVtx != NULL, "vr_box->roomVtx != NULL", "../z_vr_box.c", 1654); Skybox_Calculate128(skyboxCtx, 5); // compute 5 faces, excludes the bottom face } } osSyncPrintf(VT_RST); } }