#include "ultra64.h" #include "global.h" void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) { f32 channelVolume; f32 chanFreqScale; s32 i; if (channel->changes.s.volume || recalculateVolume) { channelVolume = channel->volume * channel->volumeScale * channel->seqPlayer->appliedFadeVolume; if (channel->seqPlayer->muted && (channel->muteBehavior & MUTE_BEHAVIOR_SOFTEN)) { channelVolume = channel->seqPlayer->muteVolumeScale * channelVolume; } channel->appliedVolume = channelVolume * channelVolume; } if (channel->changes.s.pan) { channel->pan = channel->newPan * channel->panChannelWeight; } chanFreqScale = channel->freqScale; if (applyBend) { chanFreqScale *= channel->seqPlayer->bend; channel->changes.s.freqScale = true; } for (i = 0; i < 4; i++) { SequenceLayer* layer = channel->layers[i]; if (layer != NULL && layer->enabled && layer->note != NULL) { if (layer->notePropertiesNeedInit) { layer->noteFreqScale = layer->freqScale * chanFreqScale; layer->noteVelocity = layer->velocitySquare2 * channel->appliedVolume; layer->notePan = (channel->pan + layer->pan * (0x80 - channel->panChannelWeight)) >> 7; layer->notePropertiesNeedInit = false; } else { if (channel->changes.s.freqScale) { layer->noteFreqScale = layer->freqScale * chanFreqScale; } if (channel->changes.s.volume || recalculateVolume) { layer->noteVelocity = layer->velocitySquare2 * channel->appliedVolume; } if (channel->changes.s.pan) { layer->notePan = (channel->pan + layer->pan * (0x80 - channel->panChannelWeight)) >> 7; } } } } channel->changes.asByte = 0; } void Audio_SequencePlayerProcessSound(SequencePlayer* seqPlayer) { s32 i; if (seqPlayer->fadeTimer != 0) { seqPlayer->fadeVolume += seqPlayer->fadeVelocity; seqPlayer->recalculateVolume = true; if (seqPlayer->fadeVolume > 1.0f) { seqPlayer->fadeVolume = 1.0f; } if (seqPlayer->fadeVolume < 0.0f) { seqPlayer->fadeVolume = 0.0f; } seqPlayer->fadeTimer--; if (seqPlayer->fadeTimer == 0 && seqPlayer->state == 2) { AudioSeq_SequencePlayerDisable(seqPlayer); return; } } if (seqPlayer->recalculateVolume) { seqPlayer->appliedFadeVolume = seqPlayer->fadeVolume * seqPlayer->fadeVolumeScale; } for (i = 0; i < 16; i++) { if (seqPlayer->channels[i]->enabled == 1) { Audio_SequenceChannelProcessSound(seqPlayer->channels[i], seqPlayer->recalculateVolume, seqPlayer->applyBend); } } seqPlayer->recalculateVolume = false; } f32 Audio_GetPortamentoFreqScale(Portamento* portamento) { u32 loResCur; f32 portamentoFreq; portamento->cur += portamento->speed; loResCur = (portamento->cur >> 8) & 0xFF; if (loResCur >= 127) { loResCur = 127; portamento->mode = 0; } portamentoFreq = 1.0f + portamento->extent * (gBendPitchOneOctaveFrequencies[loResCur + 128] - 1.0f); return portamentoFreq; } s16 Audio_GetVibratoPitchChange(VibratoState* vib) { s32 index; vib->time += (s32)vib->rate; index = (vib->time >> 10) & 0x3F; return vib->curve[index]; } f32 Audio_GetVibratoFreqScale(VibratoState* vib) { static f32 D_80130510 = 0.0f; static s32 D_80130514 = 0; f32 pitchChange; f32 extent; f32 invExtent; f32 result; f32 temp; SequenceChannel* channel = vib->channel; if (vib->delay != 0) { vib->delay--; return 1.0f; } //! @bug this probably meant to compare with gAudioContext.sequenceChannelNone. //! -1 isn't used as a channel pointer anywhere else. if (channel != ((SequenceChannel*)(-1))) { if (vib->extentChangeTimer) { if (vib->extentChangeTimer == 1) { vib->extent = (s32)channel->vibratoExtentTarget; } else { vib->extent += ((s32)channel->vibratoExtentTarget - vib->extent) / (s32)vib->extentChangeTimer; } vib->extentChangeTimer--; } else if (channel->vibratoExtentTarget != (s32)vib->extent) { if ((vib->extentChangeTimer = channel->vibratoExtentChangeDelay) == 0) { vib->extent = (s32)channel->vibratoExtentTarget; } } if (vib->rateChangeTimer) { if (vib->rateChangeTimer == 1) { vib->rate = (s32)channel->vibratoRateTarget; } else { vib->rate += ((s32)channel->vibratoRateTarget - vib->rate) / (s32)vib->rateChangeTimer; } vib->rateChangeTimer--; } else if (channel->vibratoRateTarget != (s32)vib->rate) { if ((vib->rateChangeTimer = channel->vibratoRateChangeDelay) == 0) { vib->rate = (s32)channel->vibratoRateTarget; } } } if (vib->extent == 0.0f) { return 1.0f; } pitchChange = Audio_GetVibratoPitchChange(vib) + 32768.0f; temp = vib->extent / 4096.0f; extent = temp + 1.0f; invExtent = 1.0f / extent; result = 1.0f / ((extent - invExtent) * pitchChange / 65536.0f + invExtent); D_80130510 += result; D_80130514++; return result; } void Audio_NoteVibratoUpdate(Note* note) { if (note->playbackState.portamento.mode != 0) { note->playbackState.portamentoFreqScale = Audio_GetPortamentoFreqScale(¬e->playbackState.portamento); } if (note->playbackState.vibratoState.active) { note->playbackState.vibratoFreqScale = Audio_GetVibratoFreqScale(¬e->playbackState.vibratoState); } } void Audio_NoteVibratoInit(Note* note) { VibratoState* vib; SequenceChannel* channel; note->playbackState.vibratoFreqScale = 1.0f; vib = ¬e->playbackState.vibratoState; vib->active = 1; vib->time = 0; vib->curve = gWaveSamples[2]; vib->channel = note->playbackState.parentLayer->channel; channel = vib->channel; if ((vib->extentChangeTimer = channel->vibratoExtentChangeDelay) == 0) { vib->extent = (s32)channel->vibratoExtentTarget; } else { vib->extent = (s32)channel->vibratoExtentStart; } if ((vib->rateChangeTimer = channel->vibratoRateChangeDelay) == 0) { vib->rate = (s32)channel->vibratoRateTarget; } else { vib->rate = (s32)channel->vibratoRateStart; } vib->delay = channel->vibratoDelay; } void Audio_NotePortamentoInit(Note* note) { note->playbackState.portamentoFreqScale = 1.0f; note->playbackState.portamento = note->playbackState.parentLayer->portamento; } void Audio_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut) { adsr->action.asByte = 0; adsr->delay = 0; adsr->envelope = envelope; adsr->sustain = 0.0f; adsr->current = 0.0f; // (An older versions of the audio engine used in Super Mario 64 did // adsr->volOut = volOut. That line and associated struct member were // removed, but the function parameter was forgotten and remains.) } f32 Audio_AdsrUpdate(AdsrState* adsr) { u8 state = adsr->action.s.state; switch (state) { case ADSR_STATE_DISABLED: return 0.0f; case ADSR_STATE_INITIAL: if (adsr->action.s.hang) { adsr->action.s.state = ADSR_STATE_HANG; break; } FALLTHROUGH; case ADSR_STATE_START_LOOP: adsr->envIndex = 0; adsr->action.s.state = ADSR_STATE_LOOP; retry:; FALLTHROUGH; case ADSR_STATE_LOOP: adsr->delay = adsr->envelope[adsr->envIndex].delay; switch (adsr->delay) { case ADSR_DISABLE: adsr->action.s.state = ADSR_STATE_DISABLED; break; case ADSR_HANG: adsr->action.s.state = ADSR_STATE_HANG; break; case ADSR_GOTO: adsr->envIndex = adsr->envelope[adsr->envIndex].arg; goto retry; case ADSR_RESTART: adsr->action.s.state = ADSR_STATE_INITIAL; break; default: adsr->delay *= gAudioContext.audioBufferParameters.updatesPerFrameScaled; if (adsr->delay == 0) { adsr->delay = 1; } adsr->target = adsr->envelope[adsr->envIndex].arg / 32767.0f; adsr->target = adsr->target * adsr->target; adsr->velocity = (adsr->target - adsr->current) / adsr->delay; adsr->action.s.state = ADSR_STATE_FADE; adsr->envIndex++; break; } if (adsr->action.s.state != ADSR_STATE_FADE) { break; } FALLTHROUGH; case ADSR_STATE_FADE: adsr->current += adsr->velocity; adsr->delay--; if (adsr->delay <= 0) { adsr->action.s.state = ADSR_STATE_LOOP; } FALLTHROUGH; case ADSR_STATE_HANG: break; case ADSR_STATE_DECAY: case ADSR_STATE_RELEASE: adsr->current -= adsr->fadeOutVel; if (adsr->sustain != 0.0f && state == ADSR_STATE_DECAY) { if (adsr->current < adsr->sustain) { adsr->current = adsr->sustain; adsr->delay = 128; adsr->action.s.state = ADSR_STATE_SUSTAIN; } break; } if (adsr->current < 0.00001f) { adsr->current = 0.0f; adsr->action.s.state = ADSR_STATE_DISABLED; } break; case ADSR_STATE_SUSTAIN: adsr->delay--; if (adsr->delay == 0) { adsr->action.s.state = ADSR_STATE_RELEASE; } break; } if (adsr->action.s.decay) { adsr->action.s.state = ADSR_STATE_DECAY; adsr->action.s.decay = false; } if (adsr->action.s.release) { adsr->action.s.state = ADSR_STATE_RELEASE; adsr->action.s.release = false; } if (adsr->current < 0.0f) { return 0.0f; } if (adsr->current > 1.0f) { return 1.0f; } return adsr->current; }