<Root>
    <File Name="object_heavy_object" Segment="6">
        <Texture Name="gHeavyBlockTex" OutName="block" Format="i4" Width="64" Height="128" Offset="0x0"/>
        <DList Name="gHeavyBlockEntirePillarDL" Offset="0x13C0"/>
        <DList Name="gHeavyBlockBigPieceDL" Offset="0x18A0"/>
        <DList Name="gHeavyBlockSmallPieceDL" Offset="0x1A30"/>
        <Collision Name="gHeavyBlockCol" Offset="0x169C"/>
    </File>
</Root>