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oot/assets/text/charmap.nes.txt
Tharo fbeb477e68
iQue text extraction (#2383)
* iQue text extraction

* More consistent terminology

* Fixes for jpn, split each encoding into a separate charmap file, merge enc.nes.h and enc.chn.h

* Merge nes and chn in DEFINE_MESSAGE macros

* Remove redundant defines in nes_message_data_static
2024-12-25 12:07:08 -05:00

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# Determines how certain text sequences should be encoded for the NES text encoding.
{
'\n' : 0x01,
'[A]' : 0x9F,
'[B]' : 0xA0,
'[C]' : 0xA1,
'[L]' : 0xA2,
'[R]' : 0xA3,
'[Z]' : 0xA4,
'[C-Up]' : 0xA5,
'[C-Down]' : 0xA6,
'[C-Left]' : 0xA7,
'[C-Right]' : 0xA8,
'▼' : 0xA9,
'[Control-Pad]' : 0xAA,
'[D-Pad]' : 0xAB,
'À' : 0x80,
'î' : 0x81,
'Â' : 0x82,
'Ä' : 0x83,
'Ç' : 0x84,
'È' : 0x85,
'É' : 0x86,
'Ê' : 0x87,
'Ë' : 0x88,
'Ï' : 0x89,
'Ô' : 0x8A,
'Ö' : 0x8B,
'Ù' : 0x8C,
'Û' : 0x8D,
'Ü' : 0x8E,
'ß' : 0x8F,
'à' : 0x90,
'á' : 0x91,
'â' : 0x92,
'ä' : 0x93,
'ç' : 0x94,
'è' : 0x95,
'é' : 0x96,
'ê' : 0x97,
'ë' : 0x98,
'ï' : 0x99,
'ô' : 0x9A,
'ö' : 0x9B,
'ù' : 0x9C,
'û' : 0x9D,
'ü' : 0x9E,
}