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a53fb02699
* document object_bba * Clean up cne * object bob * object_aob * object_cob * object_bji * object_ahg * object_boj * All functions named plus some cleanup * enums * Remove body wiggle comments * Format * Remove case comments * comments with default * Format * format
73 lines
5.7 KiB
XML
73 lines
5.7 KiB
XML
<Root>
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<File Name="object_boj" Segment="6">
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<!-- Skeleton -->
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<!-- The textures used by these limbs aren't 64-bit aligned -->
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<Limb Name="gHylianMan2PelvisLimb" LimbType="Standard" Offset="0x0"/>
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<Limb Name="gHylianMan2LeftThighLimb" LimbType="Standard" Offset="0xC"/>
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<Limb Name="gHylianMan2LeftShinLimb" LimbType="Standard" Offset="0x18"/>
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<Limb Name="gHylianMan2LeftFootLimb" LimbType="Standard" Offset="0x24"/>
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<Limb Name="gHylianMan2RightThighLimb" LimbType="Standard" Offset="0x30"/>
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<Limb Name="gHylianMan2RightShinLimb" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="gHylianMan2RightFootLimb" LimbType="Standard" Offset="0x48"/>
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<Limb Name="gHylianMan2TorsoLimb" LimbType="Standard" Offset="0x54"/>
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<Limb Name="gHylianMan2LeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
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<Limb Name="gHylianMan2LeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="gHylianMan2LeftHandLimb" LimbType="Standard" Offset="0x78"/>
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<Limb Name="gHylianMan2RightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
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<Limb Name="gHylianMan2RightForearmLimb" LimbType="Standard" Offset="0x90"/>
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<Limb Name="gHylianMan2RightHandLimb" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="gHylianMan2HeadLimb" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="gHylianMan2Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<!-- Textures -->
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<!-- 32-bit aligned textures. -->
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<Texture Name="gHylianMan2TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
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<Texture Name="gHylianMan2MustachedHairTex" OutName="mustached_hair" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan2MustachedSkinTex" OutName="mustached_skin" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan2MustachedMouthTex" OutName="mustached_mouth" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan2MustachedEarTex" OutName="mustached_ear" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan2MustachedEyeOpenTex" OutName="mustached_eye_open" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan2MustachedEyeHalfTex" OutName="mustached_eye_half" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan2MustachedEyeClosedTex" OutName="mustached_eye_closed" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan2FingersTex" OutName="fingers" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan2ShirtTex" OutName="shirt" Format="i8" Width="16" Height="16" Offset="0x93C"/>
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<Texture Name="gHylianMan2BeltShoeTex" OutName="belt_shoe" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
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<Texture Name="gHylianMan2PantsTex" OutName="pants" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
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<!-- DLs -->
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<DList Name="gHylianMan2MustachedHeadDL" Offset="0x26F0"/>
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<DList Name="gHylianMan2RightHandDL" Offset="0x2AC8"/>
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<DList Name="gHylianMan2RightForearmDL" Offset="0x2C10"/>
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<DList Name="gHylianMan2RightUpperArmDL" Offset="0x2D18"/>
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<DList Name="gHylianMan2LeftHandDL" Offset="0x2E20"/>
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<DList Name="gHylianMan2LeftForearmDL" Offset="0x2F68"/>
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<DList Name="gHylianMan2LeftUpperArmDL" Offset="0x3070"/>
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<DList Name="gHylianMan2TorsoDL" Offset="0x3178"/>
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<DList Name="gHylianMan2RightFootDL" Offset="0x3350"/>
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<DList Name="gHylianMan2RightShinDL" Offset="0x3468"/>
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<DList Name="gHylianMan2RightThighDL" Offset="0x3578"/>
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<DList Name="gHylianMan2LeftFootDL" Offset="0x3680"/>
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<DList Name="gHylianMan2LeftShinDL" Offset="0x3798"/>
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<DList Name="gHylianMan2LeftThighDL" Offset="0x38A8"/>
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<DList Name="gHylianMan2PelvisDL" Offset="0x39B0"/>
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<!-- Alternate Head Textures -->
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<Texture Name="gHylianMan2AltTLUT" OutName="alt_tlut" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
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<Texture Name="gHylianMan2AltEarTex" OutName="alt_ear" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
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<Texture Name="gHylianMan2BaldEyeTex" OutName="bald_eye" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
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<Texture Name="gHylianMan2BaldMouthTex" OutName="bald_mouth" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
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<Texture Name="gHylianMan2AltHairBagTex" OutName="alt_hair_bag" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
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<Texture Name="gHylianMan2LongHairMouthTex" OutName="long_hair_mouth" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
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<Texture Name="gHylianMan2BaldLongHairAltMustachedNoseTex" OutName="bald_long_hair_alt_mustached_nose" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
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<Texture Name="gHylianMan2AltMustachedBeardedEyeTex" OutName="alt_mustached_bearded_eye" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
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<!-- Alternate Head DLs -->
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<DList Name="gHylianMan2BaldHeadDL" Offset="0x52E0"/>
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<DList Name="gHylianMan2LongHairHeadDL" Offset="0x5528"/>
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<DList Name="gHylianMan2AltMustachedHeadDL" Offset="0x5738"/>
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<DList Name="gHylianMan2BeardedHeadDL" Offset="0x59B0"/>
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<!-- Bag DL -->
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<DList Name="gHylianMan2BagDL" Offset="0x5BC8"/>
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</File>
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</Root>
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