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* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
26 lines
1.1 KiB
XML
26 lines
1.1 KiB
XML
<Root>
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<File Name="object_gi_medal" Segment="6">
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<DList Name="gGiForestMedallionFaceDL" Offset="0x0CB0"/>
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<DList Name="gGiMedallionDL" Offset="0x0E18"/>
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<Array Name="gGiFireMedallionUnusedVtx" Count="148" Offset="0x11B0">
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<Vtx/>
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</Array>
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<DList Name="gGiFireMedallionFaceDL" Offset="0x1AF0"/>
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<Array Name="gGiWaterMedallionUnusedVtx" Count="143" Offset="0x1F40">
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<Vtx/>
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</Array>
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<DList Name="gGiWaterMedallionFaceDL" Offset="0x2830"/>
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<Array Name="gGiSpiritMedallionUnusedVtx" Count="143" Offset="0x2D20">
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<Vtx/>
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</Array>
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<DList Name="gGiSpiritMedallionFaceDL" Offset="0x3610"/>
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<Array Name="gGiShadowMedallionUnusedVtx" Count="143" Offset="0x3A40">
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<Vtx/>
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</Array>
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<DList Name="gGiShadowMedallionFaceDL" Offset="0x4330"/>
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<Array Name="gGiLightMedallionUnusedVtx" Count="143" Offset="0x4930">
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<Vtx/>
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</Array>
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<DList Name="gGiLightMedallionFaceDL" Offset="0x5220"/>
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</File>
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</Root>
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