1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-25 09:45:02 +00:00
oot/assets/xml/objects/object_horse_zelda.xml
Dragorn421 4a3809d4d2
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00

14 lines
770 B
XML

<Root>
<File Name="object_horse_zelda" Segment="6">
<Skeleton Name="gHorseZeldaSkel" Type="Normal" LimbType="Skin" Offset="0x6B2C"/>
<!-- Running. -->
<Animation Name="gHorseZeldaGallopingAnim" Offset="0x7148"/>
<Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgba16" Width="32" Height="16" Offset="0x8"/>
<Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgba16" Width="16" Height="16" Offset="0x688"/>
<Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgba16" Width="16" Height="16" Offset="0x488"/>
<Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgba16" Width="16" Height="16" Offset="0x9A8"/>
</File>
</Root>