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oot/assets/xml/objects/object_sb.xml
cadmic bbcdf22647
Identify some unaccounted and blob asset data (#1953)
* Identify some unaccounted and blob asset data

* Add bug comments for flex skeleton weirdness

* Use (SkeletonHeader*) cast instead of .sh

* Fix vtx counts
2025-02-14 08:06:49 +01:00

31 lines
2.2 KiB
XML

<Root>
<File Name="object_sb" Segment="6">
<Animation Name="object_sb_Anim_00004C" Offset="0x4C"/>
<Animation Name="object_sb_Anim_0000B4" Offset="0xB4"/>
<Animation Name="object_sb_Anim_000124" Offset="0x124"/>
<Animation Name="object_sb_Anim_000194" Offset="0x194"/>
<Array Name="object_sb_Vtx_0001B0" Count="189" Offset="0x1B0">
<Vtx/>
</Array>
<DList Name="object_sb_DL_000D80" Offset="0xD80"/>
<DList Name="object_sb_DL_000E70" Offset="0xE70"/>
<Texture Name="object_sb_Tex_001020" OutName="tex_00001020" Format="rgba16" Width="32" Height="32" Offset="0x1020"/>
<Texture Name="object_sb_Tex_001820" OutName="tex_00001820" Format="rgba16" Width="8" Height="16" Offset="0x1820"/>
<Texture Name="object_sb_Tex_001920" OutName="tex_00001920" Format="rgba16" Width="8" Height="8" Offset="0x1920"/>
<Texture Name="object_sb_Tex_0019A0" OutName="tex_000019A0" Format="rgba16" Width="8" Height="8" Offset="0x19A0"/>
<Texture Name="object_sb_Tex_001A20" OutName="tex_00001A20" Format="rgba16" Width="8" Height="8" Offset="0x1A20"/>
<DList Name="object_sb_DL_0025B0" Offset="0x25B0"/>
<DList Name="object_sb_DL_002858" Offset="0x2858"/>
<Texture Name="object_sb_Tex_002AF0" OutName="tex_00002AF0" Format="rgba16" Width="8" Height="8" Offset="0x2AF0"/>
<Limb Name="object_sb_Limb_002B70" LimbType="Standard" Offset="0x2B70"/>
<Limb Name="object_sb_Limb_002B7C" LimbType="Standard" Offset="0x2B7C"/>
<Limb Name="object_sb_Limb_002B88" LimbType="Standard" Offset="0x2B88"/>
<Limb Name="object_sb_Limb_002B94" LimbType="Standard" Offset="0x2B94"/>
<Limb Name="object_sb_Limb_002BA0" LimbType="Standard" Offset="0x2BA0"/>
<Limb Name="object_sb_Limb_002BAC" LimbType="Standard" Offset="0x2BAC"/>
<Limb Name="object_sb_Limb_002BB8" LimbType="Standard" Offset="0x2BB8"/>
<Limb Name="object_sb_Limb_002BC4" LimbType="Standard" Offset="0x2BC4"/>
<Skeleton Name="object_sb_Skel_002BF0" Type="Flex" LimbType="Standard" Offset="0x2BF0"/>
<Animation Name="object_sb_Anim_002C8C" Offset="0x2C8C"/>
</File>
</Root>