mirror of
https://github.com/zeldaret/oot.git
synced 2025-02-17 20:41:28 +00:00
* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
20 lines
1.4 KiB
XML
20 lines
1.4 KiB
XML
<Root>
|
|
<File Name="object_tk" Segment="6">
|
|
<Animation Name="gDampeDigAnim" Offset="0x1144"/>
|
|
<Animation Name="gDampeWalkAnim" Offset="0x1FA8"/>
|
|
<Animation Name="gDampeRestAnim" Offset="0x2F84"/>
|
|
<Animation Name="gDampeFloatAnim" Offset="0x3768"/>
|
|
<Texture Name="gDampeUnkTLUT" Format="rgba16" Width="102" Height="2" Offset="0x3780"/>
|
|
<Texture Name="gDampeEyeOpenTex" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3B40"/>
|
|
<Texture Name="gDampeEyeHalfTex" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32" Offset="0x4340"/>
|
|
<Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/>
|
|
<Texture Name="gDampeUnused1Tex" OutName="dampe_unused_1" Format="ci8" Width="16" Height="16" Offset="0x5540" TlutOffset="0x3780"/>
|
|
<Texture Name="gDampeUnused2Tex" OutName="dampe_unused_2" Format="ci8" Width="8" Height="16" Offset="0x5640" TlutOffset="0x3780"/>
|
|
<DList Name="gDampeShovelDL" Offset="0xACE0"/>
|
|
<DList Name="gDampeLanternDL" Offset="0xB838"/>
|
|
<DList Name="gDampeHaloDL" Offset="0xBBA0"/>
|
|
<DList Name="gDampeEff1DL" Offset="0xBC90"/>
|
|
<DList Name="gDampeEff2DL" Offset="0xBCA0"/>
|
|
<Skeleton Name="gDampeSkel" Type="Flex" LimbType="Standard" Offset="0xBE40"/>
|
|
</File>
|
|
</Root>
|