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d1a5ea5110
* being code_800EC960 * wip * wip * more audio progress * migrate data in code_800E11F0 * wip * make ok * remove asm * wip * move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094 * more progress * wip * wip * split code_800E11F0 * migrate rodata in code_800E11F0 * match functions that couldn't because of data issues * move code_800E4FE0 asm files * wip * more wip * fix global functions, and forward declarations * wip * wip * wip * ocarina wip * match a couple functions * some progress * separate some bss * match func_800EDA3C * some matching * more matches * migrate audio rodata * some matches * more matchess * start on synthesis * work on synthesis * fix function declaration * Merge branch 'master' into audio * match a few more functions * wip * wip * more matching, rename Audio_SetBGM to Audio_QueueSeqCmd * name several audio functions, and audiocontext members * more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis * audio wip * match a few more functions. * wip * add missing NON_MATCHING directive * wip * some matching, data reogranization * match cursed function * wip * wip * formatting * remove prefix from struct memebers * missed function rename * review Co-authored-by: fig02 <fig02srl@gmail.com> |
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func_8006F0A0.s | ||
func_8006F0D4.s | ||
func_8006F0FC.s | ||
func_8006F9BC.s | ||
func_8006F93C.s | ||
func_8006F140.s | ||
func_8006FB94.s | ||
func_8006FC88.s | ||
func_80070C24.s | ||
func_80073A5C.s | ||
func_80074CE8.s | ||
func_80074D6C.s | ||
func_80074FF4.s | ||
func_80075B44.s | ||
func_80075E68.s | ||
func_800706A0.s | ||
func_800730DC.s | ||
func_800750C0.s | ||
func_800753C4.s | ||
func_800758AC.s | ||
func_800766C4.s | ||
func_800773A8.s | ||
func_800776E4.s | ||
func_8007542C.s | ||
func_8007672C.s | ||
func_80070600.s | ||
func_80070718.s | ||
func_80073988.s | ||
func_80074704.s | ||
func_80076934.s | ||
func_80077600.s | ||
func_80077624.s | ||
func_80077684.s | ||
Kankyo_FadeInGameOverLights.s | ||
Kankyo_FadeOutGameOverLights.s | ||
Kankyo_InitGameOverLights.s |