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oot/include/z64math.h
krimtonz 16b304d548
Split remaining z_camera files (#98)
* split func_800473A0.s

* split func_80051B3C.s

* split func_80054478

* split func_8004B5A0, match a few functions

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY

* extract camera floats, and jump tables

* decompile baby functions

priv_wip

wip

* rename struct_80045714 to VecSph
2020-04-30 10:49:11 -04:00

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C

#ifndef _Z64MATH_H_
#define _Z64MATH_H_
#include <ultra64.h>
#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
typedef struct {
f32 x, y;
} Vec2f;
typedef struct {
f32 x, y, z;
} Vec3f;
typedef struct {
s16 x, y, z;
} Vec3s;
typedef struct {
s32 x, y, z;
} Vec3i;
typedef struct {
Vec3s center;
s16 radius;
} Sphere16;
typedef struct {
Vec3f center;
f32 radius;
} Spheref;
typedef struct {
Vec3f normal;
f32 originDist;
} Plane;
typedef struct {
Vec3f vtx[3];
Plane plane;
} TriNorm; //size = 0x34
typedef struct {
s16 radius;
s16 height;
s16 yShift;
Vec3s pos;
} Cylinder16;
typedef struct {
f32 radius;
f32 height;
f32 yShift;
Vec3f pos;
} Cylinderf;
typedef struct {
Vec3f a;
Vec3f b;
} Linef;
// Defines a point in the spherical coordinate system
typedef struct {
f32 r; // radius
s16 phi; // polar (zenith) angle
s16 theta; // azimuthal angle
} VecSph;
#endif