mirror of
https://github.com/zeldaret/oot.git
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7dd8f2b6ad
* document most of Player_ChooseNextIdleAnim * finish documenting Player_ChooseNextIdleAnim * capital letter * dummy block numbers for the script * fix bss * bug comment * SpeicalIdle -> Fidget, clean up related things * fix rng chance comment * normal -> default * rework Player_CheckForIdleAnim * swap idle anim defines * remove COMMON_FIDGET * add ARRAY_COUNT_2D * change macro def
168 lines
7.7 KiB
C
168 lines
7.7 KiB
C
#ifndef MACROS_H
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#define MACROS_H
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#include "versions.h"
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#ifndef AVOID_UB
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#define BAD_RETURN(type) type
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#else
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#define BAD_RETURN(type) void
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#endif
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/**
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* The T macro holds translations in English for original debug strings written in Japanese.
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* The translated strings match the original debug strings, they are only direct translations.
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* For example, any original name is left as is rather than being replaced with the name in the codebase.
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*/
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#define T(jp, en) jp
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#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
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#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
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#define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0]))
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#define PHYSICAL_TO_VIRTUAL(addr) (void*)((uintptr_t)(addr) + 0x80000000)
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#define VIRTUAL_TO_PHYSICAL(addr) (uintptr_t)((u8*)(addr) - 0x80000000)
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#define ABS(x) ((x) >= 0 ? (x) : -(x))
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#define DECR(x) ((x) == 0 ? 0 : --(x))
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#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
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#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
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#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
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#define SWAP(type, a, b) \
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{ \
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type _temp = (a); \
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(a) = (b); \
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(b) = _temp; \
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} \
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(void)0
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#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
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#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
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// IDO doesn't support variadic macros, but it merely throws a warning for the
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// number of arguments not matching the definition (warning 609) instead of
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// throwing an error. We suppress this warning and rely on GCC to catch macro
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// argument errors instead.
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// Note some tools define __sgi but preprocess with a modern cpp implementation,
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// ensure that these do not use the IDO workaround to avoid errors.
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#define IDO_PRINTF_WORKAROUND (__sgi && !__GNUC__ && !M2CTX)
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#if OOT_DEBUG
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#define PRINTF osSyncPrintf
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#elif IDO_PRINTF_WORKAROUND
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#define PRINTF(args) (void)0
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#else
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#define PRINTF(format, ...) (void)0
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#endif
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#if OOT_DEBUG
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#define LOG(exp, value, format, file, line) \
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do { \
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LogUtils_LogThreadId(file, line); \
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osSyncPrintf(exp " = " format "\n", value); \
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} while (0)
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#else
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#define LOG(exp, value, format, file, line) (void)(value)
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#endif
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#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line)
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#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line)
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#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
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#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
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#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
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#define LOG_HEX32(exp, value, file, line) LOG(exp, value, "%08x", file, line)
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#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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do { \
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GameState* state = curState; \
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\
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(state)->init = newInit; \
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(state)->size = sizeof(newStruct); \
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} while (0)
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#if OOT_DEBUG
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#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSyncDebug(ram, vrom, size, file, line)
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#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsyncDebug(req, ram, vrom, size, unk5, queue, msg, file, line)
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#define GAME_STATE_ALLOC(gameState, size, file, line) GameState_Alloc(gameState, size, file, line)
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#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_MallocDebug(size, file, line)
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#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocRDebug(size, file, line)
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#define DEBUG_ARENA_FREE(size, file, line) DebugArena_FreeDebug(size, file, line)
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#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_MallocDebug(size, file, line)
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#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocRDebug(size, file, line)
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#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_FreeDebug(size, file, line)
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#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) LogUtils_CheckNullPointer(exp, ptr, file, line)
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#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) LogUtils_CheckValidPointer(exp, ptr, file, line)
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#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line)
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#else
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#define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSync(ram, vrom, size)
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#define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsync(req, ram, vrom, size, unk5, queue, msg)
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#define GAME_STATE_ALLOC(gameState, size, file, line) THA_AllocTailAlign16(&(gameState)->tha, size)
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#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_Malloc(size)
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#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocR(size)
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#define DEBUG_ARENA_FREE(size, file, line) DebugArena_Free(size)
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#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_Malloc(size)
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#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocR(size)
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#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_Free(size)
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#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) (void)0
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#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) (void)0
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#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size)
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#endif
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#if PLATFORM_N64 || OOT_DEBUG
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#define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line)
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#else
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#define HUNGUP_AND_CRASH(file, line) LogUtils_HungupThread(file, line)
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#endif
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#define MATRIX_FINALIZE_AND_LOAD(pkt, gfxCtx, file, line) \
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gSPMatrix(pkt, MATRIX_FINALIZE(gfxCtx, file, line), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW)
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#if OOT_NTSC
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#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { jpn, eng }
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#else
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#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { eng, ger, fra }
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#endif
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/**
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* `x` vertex x
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* `y` vertex y
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* `z` vertex z
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* `s` texture s coordinate
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* `t` texture t coordinate
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* `crnx` red component of color vertex, or x component of normal vertex
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* `cgny` green component of color vertex, or y component of normal vertex
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* `cbnz` blue component of color vertex, or z component of normal vertex
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* `a` alpha
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*/
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#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
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#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
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#define gDPSetTileCustom(pkt, fmt, siz, uls, ult, lrs, lrt, pal, \
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cms, cmt, masks, maskt, shifts, shiftt) \
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_DW({ \
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gDPPipeSync(pkt); \
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gDPTileSync(pkt); \
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gDPSetTile(pkt, fmt, siz, \
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(((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \
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G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, \
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shifts); \
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gDPTileSync(pkt); \
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gDPSetTile(pkt, fmt, siz, \
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(((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \
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G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
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gDPSetTileSize(pkt, G_TX_RENDERTILE, \
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(uls) << G_TEXTURE_IMAGE_FRAC, \
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(ult) << G_TEXTURE_IMAGE_FRAC, \
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(lrs) << G_TEXTURE_IMAGE_FRAC, \
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(lrt) << G_TEXTURE_IMAGE_FRAC); \
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})
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#endif
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