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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 21:04:43 +00:00
oot/asm/non_matchings/code
petrie911 3aa76152c5
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
2020-11-23 21:34:32 -05:00
..
audio_heap audio_heap: 1 non-matching (#381) 2020-09-20 13:22:09 -04:00
audio_seqplayer code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800BB0A0 Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
code_800DACC0 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800E11F0 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800EC960 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800F7260 code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800F9280 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800430A0 z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
code_80043480 First proper commit. 2020-03-17 00:31:30 -04:00
code_80110450 Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
db_camera Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
gfxprint Various fixes/matches 2020-03-18 01:09:31 +01:00
jpegdecoder Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
PreRender Decompile PreRender.c (#319) 2020-09-15 15:10:19 -04:00
sys_math3d Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
sys_matrix z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ucode_disas Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_actor All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
z_bgcheck Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_camera Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_collision_check Use dummies to match bss ordering and some functions in z_collision_check.c (#393) 2020-09-15 18:41:38 -04:00
z_eff_blure z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_fbdemo Match more z_fbdemo functions (#370) 2020-09-03 14:13:57 -04:00
z_fbdemo_fade Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
z_jpeg Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
z_kaleido_setup Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
z_kankyo Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z_lifemeter Fix some %hi's (#326) 2020-08-15 20:36:34 -04:00
z_message_PAL Decompile z_kanfont (#443) 2020-10-12 17:42:17 -04:00
z_onepointdemo Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_parameter En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00
z_play Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
z_player_lib Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z_room Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_scene_table Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
z_skin z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_skin_awb z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_sram Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
z_view code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
z_vimode First proper commit. 2020-03-17 00:31:30 -04:00
z_vr_box Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00