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oot/src/code/z_fcurve_data_skelanime.c
Dragorn421 03636166b3
Fix matrices documentation (#952)
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles

* Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX`

* `Euler ***` -> `Tait-Bryan *** angles`

* Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ`

* Fix doc of `SkinMatrix_MtxFMtxFMult`

* Update docs of `SkinMatrix_Invert`

* Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ`

* Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate`

* Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate`

* Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate`

* Add renamed functions to `namefixer.py`

* Run formatter

* Consistent function names (`ABC()` if equivalent to `A() B() C()`)
2021-11-17 05:52:26 -05:00

178 lines
6.7 KiB
C

#include "global.h"
void SkelCurve_Clear(SkelAnimeCurve* skelCurve) {
skelCurve->limbCount = 0;
skelCurve->limbList = NULL;
skelCurve->transUpdIdx = NULL;
skelCurve->animCurFrame = 0.0f;
skelCurve->animSpeed = 0.0f;
skelCurve->animFinalFrame = 0.0f;
skelCurve->transforms = NULL;
skelCurve->unk_0C = 0.0f;
}
s32 SkelCurve_Init(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve, SkelCurveLimbList* limbListSeg,
TransformUpdateIndex* transUpdIdx) {
SkelCurveLimb** limbs;
SkelCurveLimbList* limbList = SEGMENTED_TO_VIRTUAL(limbListSeg);
skelCurve->limbCount = limbList->limbCount;
skelCurve->limbList = SEGMENTED_TO_VIRTUAL(limbList->limbs);
skelCurve->transforms = ZeldaArena_MallocDebug(sizeof(*skelCurve->transforms) * skelCurve->limbCount,
"../z_fcurve_data_skelanime.c", 125);
ASSERT(skelCurve->transforms != NULL, "this->now_joint != NULL", "../z_fcurve_data_skelanime.c", 127);
skelCurve->animCurFrame = 0.0f;
return 1;
}
void SkelCurve_Destroy(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve) {
if (skelCurve->transforms != NULL) {
ZeldaArena_FreeDebug(skelCurve->transforms, "../z_fcurve_data_skelanime.c", 146);
}
}
void SkelCurve_SetAnim(SkelAnimeCurve* skelCurve, TransformUpdateIndex* transUpdIdx, f32 arg2, f32 animFinalFrame,
f32 animCurFrame, f32 animSpeed) {
skelCurve->unk_0C = arg2 - skelCurve->animSpeed;
skelCurve->animFinalFrame = animFinalFrame;
skelCurve->animCurFrame = animCurFrame;
skelCurve->animSpeed = animSpeed;
skelCurve->transUpdIdx = transUpdIdx;
}
s32 SkelCurve_Update(GlobalContext* globalCtx, SkelAnimeCurve* skelCurve) {
s16* transforms;
u8* transformRefIdx;
TransformUpdateIndex* transformIndex;
u16* transformCopyValues;
s32 i;
s32 ret = 0;
s32 k;
TransformData* transData;
f32 transformValue;
s32 j;
transformIndex = SEGMENTED_TO_VIRTUAL(skelCurve->transUpdIdx);
transformRefIdx = SEGMENTED_TO_VIRTUAL(transformIndex->refIndex);
transData = SEGMENTED_TO_VIRTUAL(transformIndex->transformData);
transformCopyValues = SEGMENTED_TO_VIRTUAL(transformIndex->copyValues);
transforms = (s16*)skelCurve->transforms;
skelCurve->animCurFrame += skelCurve->animSpeed * R_UPDATE_RATE * 0.5f;
if ((skelCurve->animSpeed >= 0.0f && skelCurve->animCurFrame > skelCurve->animFinalFrame) ||
(skelCurve->animSpeed < 0.0f && skelCurve->animCurFrame < skelCurve->animFinalFrame)) {
skelCurve->animCurFrame = skelCurve->animFinalFrame;
ret = 1;
}
for (i = 0; i < skelCurve->limbCount; i++) {
for (j = 0; j < 3; j++) {
for (k = 0; k < 3; k++, transformRefIdx++, transforms++) {
if (*transformRefIdx == 0) {
transformValue = *transformCopyValues;
*transforms = transformValue;
transformCopyValues++;
} else {
transformValue = func_8006C5A8(skelCurve->animCurFrame, transData, *transformRefIdx);
transData += *transformRefIdx;
if (j == 0) {
*transforms = transformValue * 1024.0f;
} else if (j == 1) {
*transforms = transformValue * (32768.0f / 180.0f);
} else {
*transforms = transformValue * 100.0f;
}
}
}
}
}
return ret;
}
void SkelCurve_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, SkelAnimeCurve* skelCurve,
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) {
SkelCurveLimb* limb = SEGMENTED_TO_VIRTUAL(skelCurve->limbList[limbIndex]);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 279);
Matrix_Push();
if (overrideLimbDraw == NULL ||
(overrideLimbDraw != NULL && overrideLimbDraw(globalCtx, skelCurve, limbIndex, data))) {
Vec3f scale;
Vec3s rot;
Vec3f pos;
Gfx* dList;
Vec3s* transform = (Vec3s*)&skelCurve->transforms[limbIndex];
scale.x = transform->x / 1024.0f;
scale.y = transform->y / 1024.0f;
scale.z = transform->z / 1024.0f;
transform++;
rot.x = transform->x;
rot.y = transform->y;
rot.z = transform->z;
transform++;
pos.x = transform->x;
pos.y = transform->y;
pos.z = transform->z;
Matrix_TranslateRotateZYX(&pos, &rot);
Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
if (lod == 0) {
s32 pad1;
dList = limb->dList[0];
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 321),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
} else if (lod == 1) {
s32 pad2;
dList = limb->dList[0];
if (dList != NULL) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 332),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, dList);
}
dList = limb->dList[1];
if (dList != NULL) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 338),
G_MTX_LOAD | G_MTX_NOPUSH | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, dList);
}
} else {
// "FcSkeletonInfo_draw_child (): Not supported"
osSyncPrintf("FcSkeletonInfo_draw_child():未対応\n");
}
}
if (postLimbDraw != NULL) {
postLimbDraw(globalCtx, skelCurve, limbIndex, data);
}
if (limb->firstChildIdx != LIMB_DONE) {
SkelCurve_DrawLimb(globalCtx, limb->firstChildIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
}
Matrix_Pop();
if (limb->nextLimbIdx != LIMB_DONE) {
SkelCurve_DrawLimb(globalCtx, limb->nextLimbIdx, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_fcurve_data_skelanime.c", 371);
}
void SkelCurve_Draw(Actor* actor, GlobalContext* globalCtx, SkelAnimeCurve* skelCurve,
OverrideCurveLimbDraw overrideLimbDraw, PostCurveLimbDraw postLimbDraw, s32 lod, void* data) {
if (skelCurve->transforms != NULL) {
SkelCurve_DrawLimb(globalCtx, 0, skelCurve, overrideLimbDraw, postLimbDraw, lod, data);
}
}