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oot/assets/xml/objects/object_dnk.xml
Anghelo Carvajal 5562b2ef6f
Fix some fixable warnings (#728)
* Fix setup warnings

Signed-off-by: angie <angheloalf95@gmail.com>

* Casting the problems away

Signed-off-by: angie <angheloalf95@gmail.com>

* I don't really like changing the type to void

Signed-off-by: angie <angheloalf95@gmail.com>

* We're out of EARLY hell

Signed-off-by: angie <angheloalf95@gmail.com>

* ./format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* Change skel type to "Normal"

Signed-off-by: angie <angheloalf95@gmail.com>

* Changes requested

Signed-off-by: angie <angheloalf95@gmail.com>

* suggestion of roman

Signed-off-by: angie <angheloalf95@gmail.com>

* early is back :c

Signed-off-by: angie <angheloalf95@gmail.com>

* This will be a fix in ZAPD

Signed-off-by: angie <angheloalf95@gmail.com>
2021-03-23 19:45:42 -04:00

30 lines
1.4 KiB
XML

<Root>
<File Name="object_dnk" Segment="6">
<!-- Forest Stage scrub skeleton -->
<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>
<!-- Forest Stage scrub animations -->
<Animation Name="gDntStageSpitAnim" Offset="0x31C"/>
<Animation Name="gDntStageHideAnim" Offset="0x430"/>
<Animation Name="gDntStageDanceAnim" Offset="0x6CC"/>
<Animation Name="gDntStageUnburrowAnim" Offset="0x894"/>
<Animation Name="gDntStageUpAnim" Offset="0xB70"/>
<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
<!-- Forest Stage scrub eye textures -->
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgb5a1" Width="8" Height="8" Offset="0x27D0"/>
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgb5a1" Width="8" Height="8" Offset="0x25D0"/>
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgb5a1" Width="8" Height="8" Offset="0x2750"/>
<!-- Forest Stage scrub flower -->
<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>
<!-- Forest Stage scrub Deku Nut (used by Nutsball) -->
<DList Name="gDntStageNutDL" Offset="0x1890"/>
<!-- Unused Content -->
<!-- Forest Stage scrub animation -->
<Animation Name="gDntStageWaitAnim" Offset="0x2CB8"/>
</File>
</Root>