mirror of
https://github.com/zeldaret/oot.git
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0f644b7545
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
55 lines
3 KiB
XML
55 lines
3 KiB
XML
<Root>
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<File Name="object_cow" Segment="6">
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<!-- Cow Body Skeleton -->
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<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/>
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<!-- Cow Body Limbs -->
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<Limb Name="gCowRootLimb" Type="Standard" Offset="0x3FC0"/>
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<Limb Name="gCowHeadLimb" Type="Standard" Offset="0x3FCC"/>
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<Limb Name="gCowJawLimb" Type="Standard" Offset="0x3FD8"/>
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<Limb Name="gCowNoseLimb" Type="Standard" Offset="0x3FE4"/>
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<Limb Name="gCowNoseRingLimb" Type="Standard" Offset="0x3FF0"/>
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<!-- Cow Body Limb DisplayLists -->
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<DList Name="gCowTorsoDL" Offset="0x1A80"/>
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<DList Name="gCowHeadDL" Offset="0x1FE8"/>
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<DList Name="gCowJawDL" Offset="0x2760"/>
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<DList Name="gCowNoseDL" Offset="0x2368"/>
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<DList Name="gCowNoseRingDL" Offset="0x2628"/>
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<!-- Cow Tail Skeleton -->
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<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/>
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<!-- Cow Tail Limbs -->
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<Limb Name="gCowTailRootLimb" Type="Standard" Offset="0x4BE0"/>
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<Limb Name="gCowTailUpperLimb" Type="Standard" Offset="0x4BEC"/>
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<Limb Name="gCowTailMiddleLimb" Type="Standard" Offset="0x4BF8"/>
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<Limb Name="gCowTailLowerLimb" Type="Standard" Offset="0x4C04"/>
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<Limb Name="gCowTailEndLimb" Type="Standard" Offset="0x4C10"/>
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<!-- Cow Tail Limb DisplayLists -->
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<DList Name="gCowTailConnectionDL" Offset="0x46F0"/>
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<DList Name="gCowTailUpperDL" Offset="0x47D0"/>
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<DList Name="gCowTailMiddleDL" Offset="0x48D0"/>
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<DList Name="gCowTailLowerDL" Offset="0x49D0"/>
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<DList Name="gCowTailEndDL" Offset="0x4AD0"/>
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<!-- Cow Animations -->
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<Animation Name="gCowBodyChewAnim" Offset="0x01CC"/>
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<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264"/>
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<Animation Name="gCowTailIdleAnim" Offset="0x4348"/>
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<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
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<!-- Cow Palettes -->
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<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
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<!-- Cow DisplayList Textures -->
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<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
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<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
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<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
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<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
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<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
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<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
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<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
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</File>
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</Root>
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