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oot/assets/xml/objects/object_nb.xml
louist103 665283432b
Even more objects (#913)
* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 19:37:36 +01:00

118 lines
10 KiB
XML

<Root>
<File Name="object_nb" Segment="6">
<!-- Nabooru Skeleton -->
<Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/>
<!-- Nabooru Limbs -->
<Limb Name="gNabooruRootLimb" Type="Standard" Offset="0x180A8"/>
<Limb Name="gNabooruLeftThighLimb" Type="Standard" Offset="0x180B4"/>
<Limb Name="gNabooruLeftShinLimb" Type="Standard" Offset="0x180C0"/>
<Limb Name="gNabooruLeftFootLimb" Type="Standard" Offset="0x180CC"/>
<Limb Name="gNabooruRightThighLimb" Type="Standard" Offset="0x180D8"/>
<Limb Name="gNabooruRightShinLimb" Type="Standard" Offset="0x180E4"/>
<Limb Name="gNabooruRightFootLimb" Type="Standard" Offset="0x180F0"/>
<Limb Name="gNabooruTorsoLimb" Type="Standard" Offset="0x180FC"/>
<Limb Name="gNabooruLeftUpperArmLimb" Type="Standard" Offset="0x18108"/>
<Limb Name="gNabooruLeftForearmLimb" Type="Standard" Offset="0x18114"/>
<Limb Name="gNabooruLeftHandLimb" Type="Standard" Offset="0x18120"/>
<Limb Name="gNabooruRightUpperArmLimb" Type="Standard" Offset="0x1812C"/>
<Limb Name="gNabooruRightForearmLimb" Type="Standard" Offset="0x18138"/>
<Limb Name="gNabooruRightHandLimb" Type="Standard" Offset="0x18144"/>
<Limb Name="gNabooruHeadLimb" Type="Standard" Offset="0x18150"/>
<Limb Name="gNabooruBlankLimb" Type="Standard" Offset="0x1815C"/>
<Limb Name="gNabooruPonytailLimb" Type="Standard" Offset="0x18168"/>
<Limb Name="gNabooruWaistLimb" Type="Standard" Offset="0x18174"/>
<!-- Nabooru Limb DisplayLists -->
<DList Name="gNabooruHeadMouthOpenDL" Offset="0x13158"/>
<DList Name="gNabooruLeftThighDL" Offset="0x17B40"/>
<DList Name="gNabooruLeftShinDL" Offset="0x17D80"/>
<DList Name="gNabooruLeftFootDL" Offset="0x12F50"/>
<DList Name="gNabooruRightThighDL" Offset="0x17658"/>
<DList Name="gNabooruRightShinDL" Offset="0x17818"/>
<DList Name="gNabooruRightFootDL" Offset="0x12D48"/>
<DList Name="gNabooruTorsoDL" Offset="0x16848"/>
<DList Name="gNabooruLeftUpperArmDL" Offset="0x172D8"/>
<DList Name="gNabooruLeftForearmDL" Offset="0x174A0"/>
<DList Name="gNabooruLeftHandDL" Offset="0x126B8"/>
<DList Name="gNabooruRightUpperArmDL" Offset="0x16FE0"/>
<DList Name="gNabooruRightForearmDL" Offset="0x17120"/>
<DList Name="gNabooruRightHandDL" Offset="0x12A00"/>
<DList Name="gNabooruHeadMouthClosedDL" Offset="0x114A8"/>
<DList Name="gNabooruBlankDL" Offset="0x125A0"/>
<DList Name="gNabooruPonytailDL" Offset="0x125A8"/>
<DList Name="gNabooruWaistDL" Offset="0x16490"/>
<!-- Nabooru palettes -->
<Texture Name="gNabooru1TLUT" OutName="nabooru_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x096B0"/>
<Texture Name="gNabooru2TLUT" OutName="nabooru_2_tlut" Format="rgba16" Width="4" Height="59" Offset="0x0AE70"/>
<Texture Name="gNabooru3TLUT" OutName="nabooru_3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0B048"/>
<!-- Nabooru Displaylist Textures -->
<Texture Name="gNabooruClothesButtonsTex" OutName="nabooru_clothes_buttons" Format="ci8" Width="16" Height="16" Offset="0x098B0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruSkinGradient1Tex" OutName="nabooru_skin_gradient_1" Format="ci8" Width="8" Height="8" Offset="0x099B0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruNavelTex" OutName="nabooru_navel" Format="ci8" Width="16" Height="16" Offset="0x099F0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruPendantJewelTex" OutName="nabooru_pendant_jewel" Format="ci8" Width="32" Height="32" Offset="0x09AF0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruCleavageTex" OutName="nabooru_cleavage" Format="ci8" Width="8" Height="8" Offset="0x09EF0" TlutOffset="0x096B0"/>
<Texture Name="gNabooruTopFabricPatternTex" OutName="nabooru_top_fabric_pattern" Format="rgba16" Width="16" Height="16" Offset="0x09F30"/>
<Texture Name="gNabooruAnkleBraceletTex" OutName="nabooru_ankle_bracelet" Format="ci8" Width="16" Height="16" Offset="0x0A130" TlutOffset="0x096B0"/>
<Texture Name="gNabooruTrousersShadowTex" OutName="nabooru_trousers_shadow" Format="ci8" Width="8" Height="8" Offset="0x0A230" TlutOffset="0x096B0"/>
<Texture Name="gNabooruTrousersFabricTex" OutName="nabooru_trousers_fabric" Format="ci8" Width="16" Height="16" Offset="0x0A270" TlutOffset="0x096B0"/>
<Texture Name="gNabooruTrouserCuffPatternTex" OutName="nabooru_trouser_cuff_pattern" Format="rgba16" Width="16" Height="16" Offset="0x0A370"/>
<Texture Name="gNabooruBeltJewelTex" OutName="nabooru_belt_jewel" Format="ci8" Width="16" Height="16" Offset="0x0A570" TlutOffset="0x096B0"/>
<Texture Name="gNabooruBeltTex" OutName="nabooru_belt" Format="rgba16" Width="32" Height="32" Offset="0x0A670"/>
<Texture Name="gNabooruSkinGradient2Tex" OutName="nabooru_skin_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x0B248" TlutOffset="0x0AE70"/><!-- Looks like 0x099B0, but uses 2TLUT -->
<Texture Name="gNabooruForeheadJewelSettingTopTex" OutName="nabooru_forehead_jewel_setting_top" Format="ci8" Width="8" Height="4" Offset="0x0B288" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruForeheadJewelSettingBottomTex" OutName="nabooru_forehead_jewel_setting_bottom" Format="ci8" Width="8" Height="16" Offset="0x0B2A8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruForeheadJewelSettingSideTex" OutName="nabooru_forehead_jewel_setting_side" Format="ci8" Width="16" Height="16" Offset="0x0B328" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruHairTex" OutName="nabooru_hair" Format="ci8" Width="16" Height="16" Offset="0x0B828" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruForeheadJewelTex" OutName="nabooru_forehead_jewel" Format="ci8" Width="16" Height="16" Offset="0x0B928" TlutOffset="0x0AE70"/><!-- Looks like 0x0A570, but uses 2TLUT -->
<Texture Name="gNabooruEarTex" OutName="nabooru_ear" Format="ci8" Width="8" Height="16" Offset="0x0BA28" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruFingersBackSideTex" OutName="nabooru_fingers_back_side" Format="ci8" Width="32" Height="32" Offset="0x0BAA8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruEarringsNecklaceArmletTex" OutName="nabooru_earrings_necklace_armlet" Format="rgba16" Width="32" Height="32" Offset="0x0BEA8"/>
<Texture Name="gNabooruPonytailCuffJewelTex" OutName="nabooru_ponytail_cuff_jewel" Format="ci8" Width="32" Height="32" Offset="0x0C6A8" TlutOffset="0x0AE70"/><!-- Looks like 0x09AF0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandBackTex" OutName="nabooru_glove_hand_back" Format="ci8" Width="16" Height="16" Offset="0x0CAA8" TlutOffset="0x0AE70"/><!-- Looks like 0x098B0, but uses 2TLUT -->
<Texture Name="gNabooruGloveHandPalmTex" OutName="nabooru_glove_hand_palm" Format="ci8" Width="8" Height="8" Offset="0x0CBA8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruShoeUpperMouthTex" OutName="nabooru_shoe_upper_mouth" Format="ci8" Width="8" Height="8" Offset="0x0CBE8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruShoeSoleTex" OutName="nabooru_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x0CC28" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruTopOfFootTex" OutName="nabooru_top_of_foot" Format="ci8" Width="8" Height="16" Offset="0x0CC68" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruFingersPalmSideTex" OutName="nabooru_fingers_palm_side" Format="ci8" Width="32" Height="32" Offset="0x0CCE8" TlutOffset="0x0AE70"/>
<Texture Name="gNabooruLipsTex" OutName="nabooru_lips" Format="rgba16" Width="8" Height="8" Offset="0x0DCE8"/>
<!-- Nabooru Eye Textures -->
<Texture Name="gNabooruEyeOpenTex" OutName="nabooru_eye_open" Format="ci8" Width="32" Height="32" Offset="0x0B428" TlutOffset="0x0B048"/>
<Texture Name="gNabooruEyeHalfTex" OutName="nabooru_eye_half" Format="ci8" Width="32" Height="32" Offset="0x0D0E8" TlutOffset="0x0B048"/>
<Texture Name="gNabooruEyeClosedTex" OutName="nabooru_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x0D4E8" TlutOffset="0x0B048"/>
<Texture Name="gNabooruEyeWideTex" OutName="nabooru_eye_wide" Format="ci8" Width="32" Height="32" Offset="0x0D8E8" TlutOffset="0x0B048"/>
<!-- Nabooru Animations -->
<Animation Name="gNabooruPuttingHandsTogetherCastingMagicAnim" Offset="0x00410"/>
<Animation Name="gNabooruSittingCrossLeggedAnim" Offset="0x00BC0"/>
<Animation Name="gNabooruTrappedInVortexRaisingArmAnim" Offset="0x01104"/>
<Animation Name="gNabooruSuckedByVortexAnim" Offset="0x01350"/>
<Animation Name="gNabooruTrappedInVortexPushingGroundAnim" Offset="0x01E7C"/>
<Animation Name="gNabooruRaisingArmsGivingMedallionAnim" Offset="0x0274C"/>
<Animation Name="gNabooruArmsRaisedGivingMedallionAnim" Offset="0x02B4C"/>
<Animation Name="gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim" Offset="0x02DBC"/>
<Animation Name="gNabooruOnOneKneeLookingLeftAnim" Offset="0x035A8"/>
<Animation Name="gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim" Offset="0x03954"/>
<Animation Name="gNabooruOnOneKneeLookingRightAnim" Offset="0x04030"/>
<Animation Name="gNabooruOnAllFoursAnim" Offset="0x046A8"/>
<Animation Name="gNabooruStandingHandsOnHipsAnim" Offset="0x04BB4"/>
<Animation Name="gNabooruStandingToWalkingTransitionAnim" Offset="0x04E60"/>
<Animation Name="gNabooruSittingCrossLeggedLookingUpRightAnim" Offset="0x05614"/>
<Animation Name="gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim" Offset="0x05CA4"/>
<Animation Name="gNabooruKneeingToRunningToHitAnim" Offset="0x06320"/>
<Animation Name="gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim" Offset="0x0676C"/>
<Animation Name="gNabooruKneeingAtCrawlspaceAnim" Offset="0x06E78"/>
<Animation Name="gNabooruCollapseFromStandingToKneelingTransitionAnim" Offset="0x08BD0"/>
<Animation Name="gNabooruWalkingAnim" Offset="0x09238"/>
<Animation Name="gNabooruStandingHandsOnHipsChamberOfSagesAnim" Offset="0x09694"/>
<!-- Nabooru unused vertices -->
<Array Name="gNabooruUnusedVtx_00EFF8" Count="31" Offset="0x0EFF8">
<Vtx/>
</Array>
</File>
</Root>