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oot/assets/xml/scenes/dungeons/ddan.xml
louist103 0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00

70 lines
3.2 KiB
XML

<Root>
<File Name="ddan_scene" Segment="2">
<Texture Name="gDCDayEntranceTex" OutName="day_entrance" Format="ci8" Width="32" Height="64" Offset="0x12378" TlutOffset="0x11D70"/>
<Texture Name="gDCNightEntranceTex" OutName="night_entrance" Format="ci8" Width="32" Height="64" Offset="0x13378" TlutOffset="0x11D70"/>
<!-- these need to have TLUTs extract from room 0 at 0x11290-->
<Texture Name="gDCLavaFloor1Tex" OutName="Lava_floor_1" Format="ci8" Width="32" Height="32" Offset="0x11F78" />
<Texture Name="gDCLavaFloor2Tex" OutName="Lava_floor_2" Format="ci8" Width="32" Height="32" Offset="0x14778" />
<Texture Name="gDCLavaFloor3Tex" OutName="Lava_floor_3" Format="ci8" Width="32" Height="32" Offset="0x14378" />
<Texture Name="gDCLavaFloor4Tex" OutName="Lava_floor_4" Format="ci8" Width="32" Height="32" Offset="0x13F78" />
<Texture Name="gDCLavaFloor5Tex" OutName="Lava_floor_5" Format="ci8" Width="32" Height="32" Offset="0x14B78" />
<Texture Name="gDCLavaFloor6Tex" OutName="Lava_floor_6" Format="ci8" Width="32" Height="32" Offset="0x13B78" />
<Texture Name="gDCLavaFloor7Tex" OutName="Lava_floor_7" Format="ci8" Width="32" Height="32" Offset="0x12F78" />
<Texture Name="gDCLavaFloor8Tex" OutName="Lava_floor_8" Format="ci8" Width="32" Height="32" Offset="0x12B78" />
<Cutscene Name="gDcOpeningCs" Offset="0x14F80"/>
<Scene Name="ddan_scene" Offset="0x0"/>
</File>
<File Name="ddan_room_0" Segment="3">
<Room Name="ddan_room_0" Offset="0x0"/>
</File>
<File Name="ddan_room_1" Segment="3">
<Room Name="ddan_room_1" Offset="0x0"/>
</File>
<File Name="ddan_room_2" Segment="3">
<Room Name="ddan_room_2" Offset="0x0"/>
</File>
<File Name="ddan_room_3" Segment="3">
<Room Name="ddan_room_3" Offset="0x0"/>
</File>
<File Name="ddan_room_4" Segment="3">
<Room Name="ddan_room_4" Offset="0x0"/>
</File>
<File Name="ddan_room_5" Segment="3">
<Room Name="ddan_room_5" Offset="0x0"/>
</File>
<File Name="ddan_room_6" Segment="3">
<Room Name="ddan_room_6" Offset="0x0"/>
</File>
<File Name="ddan_room_7" Segment="3">
<Room Name="ddan_room_7" Offset="0x0"/>
</File>
<File Name="ddan_room_8" Segment="3">
<Room Name="ddan_room_8" Offset="0x0"/>
</File>
<File Name="ddan_room_9" Segment="3">
<Room Name="ddan_room_9" Offset="0x0"/>
</File>
<File Name="ddan_room_10" Segment="3">
<Room Name="ddan_room_10" Offset="0x0"/>
</File>
<File Name="ddan_room_11" Segment="3">
<Room Name="ddan_room_11" Offset="0x0"/>
</File>
<File Name="ddan_room_12" Segment="3">
<Room Name="ddan_room_12" Offset="0x0"/>
</File>
<File Name="ddan_room_13" Segment="3">
<Room Name="ddan_room_13" Offset="0x0"/>
</File>
<File Name="ddan_room_14" Segment="3">
<Room Name="ddan_room_14" Offset="0x0"/>
</File>
<File Name="ddan_room_15" Segment="3">
<Room Name="ddan_room_15" Offset="0x0"/>
</File>
<File Name="ddan_room_16" Segment="3">
<Room Name="ddan_room_16" Offset="0x0"/>
</File>
</Root>