mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 15:16:13 +00:00
43dfaa7518
* Added additional (potentially unused) fields to macros, now builds OK * Ran formatter, attempted better macro formatting * Formatted unknown fields as hex, further cleanups * Rename and prefix macros, use command base macros, format cutscenes with indents * Move command macros into a new file and include it globally * Generate cutscene command macros for Bg_Toki_Swd, Cleanups * Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h * Introduce CS_CMD_CONTINUE and CS_CMD_STOP * Remove apparently redundant arguments in certain commands, include the values in the macros directly * Re-add cutscene terminator destination enum values to example cutscene data * Format what should be floats as hex, Change actorAnim to actorAction * Allow floating-point representation of values in cutscene data (asm-processor hack) * Include cutscene commands only where necessary, documentation fixes * Rename actor actions to npc actions, separate player action from npc actions * Remove PlayerActionIDs for now as relevant information on it is not yet decompiled * Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
442 lines
14 KiB
C
442 lines
14 KiB
C
#ifndef _Z64CUTSCENE_CMMANDS_H_
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#define _Z64CUTSCENE_CMMANDS_H_
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#include <command_macros_base.h>
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#include <z64cutscene.h>
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/**
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* ARGS
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* s32 totalEntries (e), s32 endFrame (n)
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* FORMAT
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* eeeeeeee nnnnnnnn
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* size = 0x8
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*/
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#define CS_BEGIN_CUTSCENE(totalEntries, endFrame) CMD_W(totalEntries), CMD_W(endFrame)
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/**
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* ARGS
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* s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* 00000001 0001ssss eeee0000
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* size = 0xC
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*/
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#define CS_CAM_POS_LIST(startFrame, endFrame) \
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CS_CMD_CAMERA_POS, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
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* size = 0x10
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*/
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#define CS_CAM_POS(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
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CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
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/**
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* ARGS
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* s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* 00000002 0001ssss eeee0000
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* size = 0xC
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*/
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#define CS_CAM_FOCUS_POINT_LIST(startFrame, endFrame) \
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CS_CMD_CAMERA_FOCUS, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
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* size = 0x10
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*/
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#define CS_CAM_FOCUS_POINT(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
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CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
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/**
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* ARGS
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* s32 entries (e)
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* FORMAT
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* 00000003 eeeeeeee
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* size = 0x8
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*/
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#define CS_MISC_LIST(entries) CS_CMD_MISC, CMD_W(entries)
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/**
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* ARGS
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* s16 unk (u), s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused
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* uuuussss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU
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* size = 0x30
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*/
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#define CS_MISC(unk, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7, unused8, unused9, unused10) \
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CMD_HH(unk, startFrame), CMD_HH(endFrame, unused0), \
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CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
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CMD_W(unused6), CMD_W(unused7), CMD_W(unused8), CMD_W(unused9), CMD_W(unused10)
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/**
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* ARGS
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* s32 entries (e)
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* FORMAT
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* 00000004 eeeeeeee
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* size = 0x8
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*/
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#define CS_LIGHTING_LIST(entries) CS_CMD_SET_LIGHTING, CMD_W(entries)
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/**
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* ARGS
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* s16 setting (m), s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused
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* mmmmssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
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* size = 0x30
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*/
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#define CS_LIGHTING(setting, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
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CMD_HH(setting, startFrame), CMD_HH(endFrame, unused0), \
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CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
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CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
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/**
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* ARGS
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* s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused , may be consistently zero
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* 00000005 0001ssss eeee0000
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* size = 0xC
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*/
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#define CS_CAM_POS_PLAYER_LIST(startFrame, endFrame) \
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CS_CMD_CAMERA_POS_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
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* size = 0x10
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*/
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#define CS_CAM_POS_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
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CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
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/**
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* ARGS
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* s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused , may be consistently zero
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* 00000006 0001ssss eeee0000
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* size = 0xC
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*/
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#define CS_CAM_FOCUS_POINT_PLAYER_LIST(startFrame, endFrame) \
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CS_CMD_CAMERA_FOCUS_PLAYER, CMD_HH(0x0001, startFrame), CMD_HH(endFrame, 0x0000)
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
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* size = 0x10
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*/
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#define CS_CAM_FOCUS_POINT_PLAYER(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
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CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
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/**
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* ARGS
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* s16 unk (u), s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused
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* 00000007 uuuussss eeeeUUUU
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* size = 0xC
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*/
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#define CS_CMD_07_LIST(unk, startFrame, endFrame, unused) \
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CS_CMD_07, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused)
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
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* size = 0x10
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*/
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#define CS_CMD_07(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
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CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
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/**
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* ARGS
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* s16 unk (u), s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused
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* 00000008 uuuussss eeeeUUUU
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* size = 0xC
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*/
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#define CS_CMD_08_LIST(unk, startFrame, endFrame, unused) \
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CS_CMD_08, CMD_HH(unk, startFrame), CMD_HH(endFrame, unused)
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/**
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* ARGS
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* s8 continueFlag (c), s8 roll (r), s16 frame (f), f32 viewAngle (a),
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* s16 xPos (x), s16 yPos (y), s16 zPos (z)
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* FORMAT
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* Capital U is Unused
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* ccrrffff aaaaaaaa xxxxyyyy zzzzUUUU
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* size = 0x10
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*/
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#define CS_CMD_08(continueFlag, roll, frame, viewAngle, xPos, yPos, zPos, unused) \
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CMD_BBH(continueFlag, roll, frame), CMD_W(viewAngle), CMD_HH(xPos, yPos), CMD_HH(zPos, unused)
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/**
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* ARGS
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* s32 entries (e)
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* FORMAT
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* 00000009 eeeeeeee
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* size = 0x8
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*/
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#define CS_CMD_09_LIST(entries) CS_CMD_09, CMD_W(entries)
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/**
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* ARGS
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* s16 unk (u), s16 startFrame (s), s16 endFrame (e), s16 unk2 (v), s16 unk3 (w), s16 unk4 (x)
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* FORMAT
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* Capital U is Unused
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* uuuussss eeeevvww xxUUUUUU
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* size = 0xC
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*/
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#define CS_CMD_09(unk, startFrame, endFrame, unk2, unk3, unk4, unused0, unused1) \
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CMD_HH(unk, startFrame), CMD_HBB(endFrame, unk2, unk3), CMD_BBH(unk4, unused0, unused1)
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/**
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* ARGS
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* s32 cmdType (c), s32 entries (e)
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* FORMAT
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* cccccccc eeeeeeee
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* size = 0x8
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*/
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#define CS_UNK_DATA_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries)
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/**
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* ARGS
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* s32 unk1 (a), s32 unk2 (b), s32 unk3 (c), s32 unk4 (d), s32 unk5 (e), s32 unk6 (f),
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* s32 unk7 (g), s32 unk8 (h), s32 unk9 (i), s32 unk10 (j), s32 unk11 (k), s32 unk12 (l)
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* FORMAT
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* aaaaaaaa bbbbbbbb cccccccc dddddddd eeeeeeee ffffffff gggggggg hhhhhhhh iiiiiiii jjjjjjjj kkkkkkkk llllllll
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* size = 0x30
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*/
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#define CS_UNK_DATA(unk1, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9, unk10, unk11, unk12) \
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CMD_W(unk1), CMD_W(unk2), CMD_W(unk3), CMD_W(unk4), CMD_W(unk5), CMD_W(unk6), \
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CMD_W(unk7), CMD_W(unk8), CMD_W(unk9), CMD_W(unk10), CMD_W(unk11), CMD_W(unk12)
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/**
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* ARGS
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* s32 cmdType (c), s32 entries (e)
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* FORMAT
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* cccccccc eeeeeeee
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* size = 0x8
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*/
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#define CS_NPC_ACTION_LIST(cmdType, entries) CMD_W(cmdType), CMD_W(entries)
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/**
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* ARGS
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* s16 npcAction (a), s16 startFrame (s), s16 endFrame (e),
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* s16 rotX (u), s16 rotY (v), s16 rotZ (w),
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* s32 startX (i), s32 startY (j), s32 startZ (k),
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* s32 endX (l), s32 endY (m), s32 endZ (n),
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* f32 normX (x), f32 normY (y), f32 normZ (z),
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* FORMAT
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* aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz
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* size = 0x30
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*/
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#define CS_NPC_ACTION(npcAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \
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CMD_HH(npcAction, startFrame), CMD_HH(endFrame, rotX), CMD_HH(rotY, rotZ), \
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CMD_W(startX), CMD_W(startY), CMD_W(startZ), \
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CMD_W(endX), CMD_W(endY), CMD_W(endZ), \
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CMD_W(normX), CMD_W(normY), CMD_W(normZ)
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/**
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* ARGS
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* s32 cmdType (c), s32 entries (e)
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* FORMAT
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* cccccccc eeeeeeee
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* size = 0x8
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*/
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#define CS_PLAYER_ACTION_LIST(entries) CS_CMD_SET_PLAYER_ACTION, CMD_W(entries)
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/**
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* ARGS
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* s16 linkAction (a), s16 startFrame (s), s16 endFrame (e),
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* s16 rotX (u), s16 rotY (v), s16 rotZ (w),
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* s32 startX (i), s32 startY (j), s32 startZ (k),
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* s32 endX (l), s32 endY (m), s32 endZ (n),
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* f32 normX (x), f32 normY (y), f32 normZ (z),
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* FORMAT
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* aaaassss eeeeuuuu vvvvwwww iiiiiiii jjjjjjjj kkkkkkkk llllllll mmmmmmmm nnnnnnnn xxxxxxxx yyyyyyyy zzzzzzzz
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* size = 0x30
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*/
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#define CS_PLAYER_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ) \
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CS_NPC_ACTION(linkAction, startFrame, endFrame, rotX, rotY, rotZ, startX, startY, startZ, endX, endY, endZ, normX, normY, normZ)
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/**
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* ARGS
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* s32 entries (e)
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* FORMAT
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* 00000013 eeeeeeee
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* size = 0x8
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*/
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#define CS_TEXT_LIST(entries) CS_CMD_TEXTBOX, CMD_W(entries)
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/**
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* ARGS
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* s16 messageId (i), s16 startFrame (s), s16 endFrame (e), s16 type (o),
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* s16 topOptionBranch (y), s16 bottomOptionBranch (n)
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* FORMAT
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* iiiissss eeeeoooo yyyynnnn
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* size = 0xC
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*/
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#define CS_TEXT_DISPLAY_TEXTBOX(messageId, startFrame, endFrame, type, topOptionBranch, bottomOptionBranch) \
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CMD_HH(messageId, startFrame), CMD_HH(endFrame, type), CMD_HH(topOptionBranch, bottomOptionBranch)
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/**
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* ARGS
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* s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* FFFFssss eeeeFFFF FFFFFFFF
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* size = 0xC
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*/
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#define CS_TEXT_NONE(startFrame, endFrame) \
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CS_TEXT_DISPLAY_TEXTBOX(0xFFFF, startFrame, endFrame, 0xFFFF, 0xFFFF, 0xFFFF)
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/**
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* ARGS
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* s16 ocarinaSongAction (o), s16 startFrame (s), s16 endFrame (e), s16 topOptionBranch (i)
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* FORMAT
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* oooossss eeee0002 iiiiFFFF
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* size = 0xC
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*/
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#define CS_TEXT_LEARN_SONG(ocarinaSongAction, startFrame, endFrame, messageId) \
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CS_TEXT_DISPLAY_TEXTBOX(ocarinaSongAction, startFrame, endFrame, 0x0002, messageId, 0xFFFF)
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/**
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* ARGS
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* s16 transitionType (t), s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused , endFrame duplicate
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* 0000002D 00000001 ttttssss eeeeUUUU
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* size = 0x10
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*/
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#define CS_SCENE_TRANS_FX(transitionType, startFrame, endFrame) \
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CS_CMD_SCENE_TRANS_FX, 0x00000001, CMD_HH(transitionType, startFrame), CMD_HH(endFrame, endFrame)
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/**
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* ARGS
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* s32 entries (e)
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* FORMAT
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* 00000056 eeeeeeee
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* size = 0x8
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*/
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#define CS_PLAY_BGM_LIST(entries) CS_CMD_PLAYBGM, CMD_W(entries)
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/**
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* ARGS
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* s16 sequence (q), s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused
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* qqqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
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* size = 0x30
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*/
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#define CS_PLAY_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
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CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \
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CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
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CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
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/**
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* ARGS
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* s32 entries (e)
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* FORMAT
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* 00000057 eeeeeeee
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* size = 0x8
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*/
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#define CS_STOP_BGM_LIST(entries) CS_CMD_STOPBGM, CMD_W(entries)
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/**
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* ARGS
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* s16 sequence (q), s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused
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* uuqqssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
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* size = 0x30
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*/
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#define CS_STOP_BGM(sequence, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
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CMD_HH(sequence, startFrame), CMD_HH(endFrame, unused0), \
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CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
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CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
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/**
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* ARGS
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* s32 entries (e)
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* FORMAT
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* 0000007C eeeeeeee
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* size = 0x8
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*/
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#define CS_FADE_BGM_LIST(entries) CS_CMD_FADEBGM, CMD_W(entries)
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/**
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* ARGS
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* s16 fadeType (t), s16 startFrame (s), s16 endFrame (e)
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* FORMAT
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* Capital U is Unused
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* ttttssss eeeeUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU UUUUUUUU 00000000 00000000 00000000
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* size = 0x30
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*/
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#define CS_FADE_BGM(fadeType, startFrame, endFrame, unused0, unused1, unused2, unused3, unused4, unused5, unused6, unused7) \
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CMD_HH(fadeType, startFrame), CMD_HH(endFrame, unused0), \
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CMD_W(unused1), CMD_W(unused2), CMD_W(unused3), CMD_W(unused4), CMD_W(unused5), \
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CMD_W(unused6), CMD_W(unused7), 0x00000000, 0x00000000, 0x00000000
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|
|
|
/**
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|
* ARGS
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|
* s32 entries (e)
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|
* FORMAT
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|
* 0000008C eeeeeeee
|
|
* size = 0x8
|
|
*/
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|
#define CS_TIME_LIST(entries) CS_CMD_SETTIME, CMD_W(entries)
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|
|
|
/**
|
|
* ARGS
|
|
* s16 unk (u), s16 startFrame (s), s16 endFrame (e), s8 hour (h), s8 min (m)
|
|
* FORMAT
|
|
* Capital U is Unused
|
|
* uuuussss eeeehhmm UUUUUUUU
|
|
* size = 0xC
|
|
*/
|
|
#define CS_TIME(unk, startFrame, endFrame, hour, min, unused) \
|
|
CMD_HH(unk, startFrame), \
|
|
CMD_HBB(endFrame, hour, min), \
|
|
CMD_W(unused)
|
|
|
|
/**
|
|
* ARGS
|
|
* CutsceneTerminatorDestination dest (d), s16 startFrame (s), s16 endFrame (e)
|
|
* FORMAT
|
|
* Capital U is Unused , endFrame duplicate
|
|
* 000003E8 00000001 ddddssss eeeeUUUU
|
|
* size = 0x10
|
|
*/
|
|
#define CS_TERMINATOR(dest, startFrame, endFrame) \
|
|
CS_CMD_TERMINATOR, 0x00000001, CMD_HH(dest, startFrame), CMD_HH(endFrame, endFrame)
|
|
|
|
/**
|
|
* Marks the end of a cutscene
|
|
*/
|
|
#define CS_END() 0xFFFFFFFF
|
|
|
|
#define CS_PAD() 0x00000000
|
|
|
|
#endif
|