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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/assets/xml/objects/object_kw1.xml
mzxrules df5e1c63c0
z_en_ko OK (#869)
* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-28 23:59:52 +02:00

64 lines
4.5 KiB
XML

<Root>
<File Name="object_kw1" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gKw1SkelLimb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="gKw1SkelLimb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="gKw1SkelLimb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="gKw1SkelLimb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="gKw1SkelLimb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="gKw1SkelLimb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="gKw1SkelLimb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="gKw1SkelLimb_000054" LimbType="Standard" Offset="0x54" />
<Limb Name="gKw1SkelLimb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="gKw1SkelLimb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="gKw1SkelLimb_000078" LimbType="Standard" Offset="0x78" />
<Limb Name="gKw1SkelLimb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="gKw1SkelLimb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="gKw1SkelLimb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="gKw1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8" />
<Skeleton Name="gKw1Skel" Type="Flex" LimbType="Standard" Offset="0xF0" />
<!-- 32-bit aligned textures. -->
<Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC" />
<Texture Name="gKw1BootsTex" OutName="boots" Format="i8" Width="16" Height="16" Offset="0x2FC" />
<!-- Arm/neck texture-->
<Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x3FC" />
<Texture Name="gKw1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x43C" />
<!-- Possibly a skin gradient texture -->
<Texture Name="object_kw1_Tex_00047C" OutName="tex_00047C" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x47C" />
<Texture Name="gKw1UnusedEyeOpenTex" OutName="unused_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4BC"/>
<Texture Name="gKw1HandTex" OutName="hand" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0xCBC" />
<Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0xCFC" />
<Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C" />
<Texture Name="gKw1EarTex" OutName="ear" Format="ci8" TlutOffset="0xD3C" Width="8" Height="8" Offset="0xF0C"/>
<Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0xF4C"/>
<Texture Name="gKw1EyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x1A0C"/>
<Texture Name="gKw1EyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x1E0C"/>
<Texture Name="gKw1HairTex" OutName="hair" Format="ci8" TlutOffset="0xD3C" Width="16" Height="32" Offset="0x134C" />
<Texture Name="gKw1Skin2Tex" OutName="skin2" Format="ci8" TlutOffset="0xD3C" Width="8" Height="8" Offset="0x154C" />
<Texture Name="gKw1HairlineTex" OutName="hairline" Format="ci8" TlutOffset="0xD3C" Width="16" Height="8" Offset="0x158C" />
<Texture Name="gKw1MouthTex" OutName="mouth" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x160C" />
<DList Name="object_kw1_DL_002C10" Offset="0x2C10" />
<DList Name="object_kw1_DL_0053F8" Offset="0x53F8" />
<DList Name="object_kw1_DL_005668" Offset="0x5668" />
<DList Name="object_kw1_DL_0057A8" Offset="0x57A8" />
<DList Name="object_kw1_DL_0058D8" Offset="0x58D8" />
<DList Name="object_kw1_DL_005A60" Offset="0x5A60" />
<DList Name="object_kw1_DL_005BA0" Offset="0x5BA0" />
<DList Name="object_kw1_DL_005CD0" Offset="0x5CD0" />
<DList Name="object_kw1_DL_005E58" Offset="0x5E58" />
<DList Name="object_kw1_DL_006018" Offset="0x6018" />
<DList Name="object_kw1_DL_0061C0" Offset="0x61C0" />
<DList Name="object_kw1_DL_006360" Offset="0x6360" />
<DList Name="object_kw1_DL_006478" Offset="0x6478" />
<DList Name="object_kw1_DL_006620" Offset="0x6620" />
<DList Name="object_kw1_DL_0067C0" Offset="0x67C0" />
</File>
</Root>