mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-11 03:39:59 +00:00
0f644b7545
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
118 lines
9.7 KiB
XML
118 lines
9.7 KiB
XML
<Root>
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<File Name="object_nb" Segment="6">
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<!-- Nabooru Skeleton -->
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<Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/>
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<!-- Nabooru Limbs -->
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<Limb Name="gNabooruRootLimb" Type="Standard" Offset="0x180A8"/>
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<Limb Name="gNabooruLeftThighLimb" Type="Standard" Offset="0x180B4"/>
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<Limb Name="gNabooruLeftShinLimb" Type="Standard" Offset="0x180C0"/>
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<Limb Name="gNabooruLeftFootLimb" Type="Standard" Offset="0x180CC"/>
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<Limb Name="gNabooruRightThighLimb" Type="Standard" Offset="0x180D8"/>
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<Limb Name="gNabooruRightShinLimb" Type="Standard" Offset="0x180E4"/>
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<Limb Name="gNabooruRightFootLimb" Type="Standard" Offset="0x180F0"/>
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<Limb Name="gNabooruTorsoLimb" Type="Standard" Offset="0x180FC"/>
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<Limb Name="gNabooruLeftUpperArmLimb" Type="Standard" Offset="0x18108"/>
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<Limb Name="gNabooruLeftForearmLimb" Type="Standard" Offset="0x18114"/>
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<Limb Name="gNabooruLeftHandLimb" Type="Standard" Offset="0x18120"/>
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<Limb Name="gNabooruRightUpperArmLimb" Type="Standard" Offset="0x1812C"/>
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<Limb Name="gNabooruRightForearmLimb" Type="Standard" Offset="0x18138"/>
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<Limb Name="gNabooruRightHandLimb" Type="Standard" Offset="0x18144"/>
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<Limb Name="gNabooruHeadLimb" Type="Standard" Offset="0x18150"/>
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<Limb Name="gNabooruBlankLimb" Type="Standard" Offset="0x1815C"/>
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<Limb Name="gNabooruPonytailLimb" Type="Standard" Offset="0x18168"/>
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<Limb Name="gNabooruWaistLimb" Type="Standard" Offset="0x18174"/>
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<!-- Nabooru Limb DisplayLists -->
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<DList Name="gNabooruHeadMouthOpenDL" Offset="0x13158"/>
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<DList Name="gNabooruLeftThighDL" Offset="0x17B40"/>
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<DList Name="gNabooruLeftShinDL" Offset="0x17D80"/>
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<DList Name="gNabooruLeftFootDL" Offset="0x12F50"/>
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<DList Name="gNabooruRightThighDL" Offset="0x17658"/>
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<DList Name="gNabooruRightShinDL" Offset="0x17818"/>
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<DList Name="gNabooruRightFootDL" Offset="0x12D48"/>
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<DList Name="gNabooruTorsoDL" Offset="0x16848"/>
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<DList Name="gNabooruLeftUpperArmDL" Offset="0x172D8"/>
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<DList Name="gNabooruLeftForearmDL" Offset="0x174A0"/>
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<DList Name="gNabooruLeftHandDL" Offset="0x126B8"/>
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<DList Name="gNabooruRightUpperArmDL" Offset="0x16FE0"/>
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<DList Name="gNabooruRightForearmDL" Offset="0x17120"/>
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<DList Name="gNabooruRightHandDL" Offset="0x12A00"/>
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<DList Name="gNabooruHeadMouthClosedDL" Offset="0x114A8"/>
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<DList Name="gNabooruBlankDL" Offset="0x125A0"/>
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<DList Name="gNabooruPonytailDL" Offset="0x125A8"/>
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<DList Name="gNabooruWaistDL" Offset="0x16490"/>
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<!-- Nabooru palettes -->
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<Texture Name="gNabooru1TLUT" OutName="nabooru_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x096B0"/>
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<Texture Name="gNabooru2TLUT" OutName="nabooru_2_tlut" Format="rgba16" Width="4" Height="59" Offset="0x0AE70"/>
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<Texture Name="gNabooru3TLUT" OutName="nabooru_3_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0B048"/>
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<!-- Nabooru Displaylist Textures -->
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<Texture Name="gNabooruClothesButtonsTex" OutName="nabooru_clothes_buttons" Format="ci8" Width="16" Height="16" Offset="0x098B0"/>
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<Texture Name="gNabooruSkinGradient1Tex" OutName="nabooru_skin_gradient_1" Format="ci8" Width="8" Height="8" Offset="0x099B0"/>
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<Texture Name="gNabooruNavelTex" OutName="nabooru_navel" Format="ci8" Width="16" Height="16" Offset="0x099F0"/>
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<Texture Name="gNabooruPendantJewelTex" OutName="nabooru_pendant_jewel" Format="ci8" Width="32" Height="32" Offset="0x09AF0"/>
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<Texture Name="gNabooruCleavageTex" OutName="nabooru_cleavage" Format="ci8" Width="8" Height="8" Offset="0x09EF0"/>
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<Texture Name="gNabooruTopFabricPatternTex" OutName="nabooru_top_fabric_pattern" Format="rgba16" Width="16" Height="16" Offset="0x09F30"/>
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<Texture Name="gNabooruAnkleBraceletTex" OutName="nabooru_ankle_bracelet" Format="ci8" Width="16" Height="16" Offset="0x0A130"/>
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<Texture Name="gNabooruTrousersShadowTex" OutName="nabooru_trousers_shadow" Format="ci8" Width="8" Height="8" Offset="0x0A230"/>
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<Texture Name="gNabooruTrousersFabricTex" OutName="nabooru_trousers_fabric" Format="ci8" Width="16" Height="16" Offset="0x0A270"/>
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<Texture Name="gNabooruTrouserCuffPatternTex" OutName="nabooru_trouser_cuff_pattern" Format="rgba16" Width="16" Height="16" Offset="0x0A370"/>
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<Texture Name="gNabooruBeltJewelTex" OutName="nabooru_belt_jewel" Format="ci8" Width="16" Height="16" Offset="0x0A570"/>
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<Texture Name="gNabooruBeltTex" OutName="nabooru_belt" Format="rgba16" Width="32" Height="32" Offset="0x0A670"/>
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<Texture Name="gNabooruSkinGradient2Tex" OutName="nabooru_skin_gradient_2" Format="ci8" Width="8" Height="8" Offset="0x0B248"/><!-- Looks like 0x099B0, but uses 2TLUT -->
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<Texture Name="gNabooruForeheadJewelSettingTopTex" OutName="nabooru_forehead_jewel_setting_top" Format="ci8" Width="8" Height="4" Offset="0x0B288"/>
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<Texture Name="gNabooruForeheadJewelSettingBottomTex" OutName="nabooru_forehead_jewel_setting_bottom" Format="ci8" Width="8" Height="16" Offset="0x0B2A8"/>
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<Texture Name="gNabooruForeheadJewelSettingSideTex" OutName="nabooru_forehead_jewel_setting_side" Format="ci8" Width="16" Height="16" Offset="0x0B328"/>
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<Texture Name="gNabooruHairTex" OutName="nabooru_hair" Format="ci8" Width="16" Height="16" Offset="0x0B828"/>
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<Texture Name="gNabooruForeheadJewelTex" OutName="nabooru_forehead_jewel" Format="ci8" Width="16" Height="16" Offset="0x0B928"/><!-- Looks like 0x0A570, but uses 2TLUT -->
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<Texture Name="gNabooruEarTex" OutName="nabooru_ear" Format="ci8" Width="8" Height="16" Offset="0x0BA28"/>
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<Texture Name="gNabooruFingersBackSideTex" OutName="nabooru_fingers_back_side" Format="ci8" Width="32" Height="32" Offset="0x0BAA8"/>
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<Texture Name="gNabooruEarringsNecklaceArmletTex" OutName="nabooru_earrings_necklace_armlet" Format="rgba16" Width="32" Height="32" Offset="0x0BEA8"/>
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<Texture Name="gNabooruPonytailCuffJewelTex" OutName="nabooru_ponytail_cuff_jewel" Format="ci8" Width="32" Height="32" Offset="0x0C6A8"/><!-- Looks like 0x09AF0, but uses 2TLUT -->
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<Texture Name="gNabooruGloveHandBackTex" OutName="nabooru_glove_hand_back" Format="ci8" Width="16" Height="16" Offset="0x0CAA8"/><!-- Looks like 0x098B0, but uses 2TLUT -->
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<Texture Name="gNabooruGloveHandPalmTex" OutName="nabooru_glove_hand_palm" Format="ci8" Width="8" Height="8" Offset="0x0CBA8"/>
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<Texture Name="gNabooruShoeUpperMouthTex" OutName="nabooru_shoe_upper_mouth" Format="ci8" Width="8" Height="8" Offset="0x0CBE8"/>
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<Texture Name="gNabooruShoeSoleTex" OutName="nabooru_shoe_sole" Format="ci8" Width="8" Height="8" Offset="0x0CC28"/>
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<Texture Name="gNabooruTopOfFootTex" OutName="nabooru_top_of_foot" Format="ci8" Width="8" Height="16" Offset="0x0CC68"/>
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<Texture Name="gNabooruFingersPalmSideTex" OutName="nabooru_fingers_palm_side" Format="ci8" Width="32" Height="32" Offset="0x0CCE8"/>
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<Texture Name="gNabooruLipsTex" OutName="nabooru_lips" Format="rgba16" Width="8" Height="8" Offset="0x0DCE8"/>
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<!-- Nabooru Eye Textures -->
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<Texture Name="gNabooruEyeOpenTex" OutName="nabooru_eye_open" Format="ci8" Width="32" Height="32" Offset="0x0B428"/>
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<Texture Name="gNabooruEyeHalfTex" OutName="nabooru_eye_half" Format="ci8" Width="32" Height="32" Offset="0x0D0E8"/>
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<Texture Name="gNabooruEyeClosedTex" OutName="nabooru_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x0D4E8"/>
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<Texture Name="gNabooruEyeWideTex" OutName="nabooru_eye_wide" Format="ci8" Width="32" Height="32" Offset="0x0D8E8"/>
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<!-- Nabooru Animations -->
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<Animation Name="gNabooruPuttingHandsTogetherCastingMagicAnim" Offset="0x00410"/>
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<Animation Name="gNabooruSittingCrossLeggedAnim" Offset="0x00BC0"/>
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<Animation Name="gNabooruTrappedInVortexRaisingArmAnim" Offset="0x01104"/>
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<Animation Name="gNabooruSuckedByVortexAnim" Offset="0x01350"/>
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<Animation Name="gNabooruTrappedInVortexPushingGroundAnim" Offset="0x01E7C"/>
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<Animation Name="gNabooruRaisingArmsGivingMedallionAnim" Offset="0x0274C"/>
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<Animation Name="gNabooruArmsRaisedGivingMedallionAnim" Offset="0x02B4C"/>
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<Animation Name="gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim" Offset="0x02DBC"/>
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<Animation Name="gNabooruOnOneKneeLookingLeftAnim" Offset="0x035A8"/>
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<Animation Name="gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim" Offset="0x03954"/>
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<Animation Name="gNabooruOnOneKneeLookingRightAnim" Offset="0x04030"/>
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<Animation Name="gNabooruOnAllFoursAnim" Offset="0x046A8"/>
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<Animation Name="gNabooruStandingHandsOnHipsAnim" Offset="0x04BB4"/>
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<Animation Name="gNabooruStandingToWalkingTransitionAnim" Offset="0x04E60"/>
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<Animation Name="gNabooruSittingCrossLeggedLookingUpRightAnim" Offset="0x05614"/>
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<Animation Name="gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim" Offset="0x05CA4"/>
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<Animation Name="gNabooruKneeingToRunningToHitAnim" Offset="0x06320"/>
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<Animation Name="gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim" Offset="0x0676C"/>
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<Animation Name="gNabooruKneeingAtCrawlspaceAnim" Offset="0x06E78"/>
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<Animation Name="gNabooruCollapseFromStandingToKneelingTransitionAnim" Offset="0x08BD0"/>
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<Animation Name="gNabooruWalkingAnim" Offset="0x09238"/>
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<Animation Name="gNabooruStandingHandsOnHipsChamberOfSagesAnim" Offset="0x09694"/>
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<!-- Nabooru unused vertices -->
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<Array Name="gNabooruUnusedVtx_00EFF8" Count="31" Offset="0x0EFF8">
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<Vtx/>
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</Array>
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</File>
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</Root>
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