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oot/assets/xml/objects/object_hakach_objects.xml
Anghelo Carvajal 5c147e5e03
ZAPD update: Gotta go fast! (#877)
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-07-27 22:16:03 -04:00

28 lines
1.7 KiB
XML

<Root>
<File Name="object_hakach_objects" Segment="6">
<DList Name="gBotwHoleTrap1DL" Offset="0x01B0"/>
<DList Name="gBotwHoleTrap2DL" Offset="0x03F0"/>
<DList Name="gBotwCoffinLidDL" Offset="0x06B0"/>
<DList Name="gBotwBombSpotDL" Offset="0x0A10"/>
<DList Name="gBotwFakeWallsAndFloorsDL" Offset="0x1060"/>
<DList Name="gBotwBloodSplatterDL" Offset="0x1250"/>
<DList Name="gBotwThreeFakeFloorsDL" Offset="0x1920"/>
<DList Name="gBotwWaterRingDL" Offset="0x1E50"/>
<DList Name="gBotwWaterFallDL" Offset="0x2010"/>
<Collision Name="gBotwCoffinLidCol" Offset="0x0870"/>
<Collision Name="gBotwBombSpotCol" Offset="0x0C2C"/>
<Collision Name="gBotw1Col" Offset="0x1830"/>
<Collision Name="gBotw2Col" Offset="0x1AB8"/>
<Texture Name="gBotwWater1Tex" OutName="water_1" Format="ia16" Width="32" Height="32" Offset="0x028F0"/>
<Texture Name="gBotwWater2Tex" OutName="water_2" Format="rgba16" Width="32" Height="32" Offset="0x020F0"/>
<Texture Name="gBotwTex_0030F0" Format="rgba16" Width="32" Height="32" Offset="0x30F0"/>
<Texture Name="gBotwBloodSplatterTex" OutName="blood_splatter" Format="ia16" Width="32" Height="32" Offset="0x38F0"/>
<Texture Name="gBotwTex_0040F0" Format="rgba16" Width="32" Height="32" Offset="0x40F0"/>
<Texture Name="gBotwTex_0048F0" Format="rgba16" Width="32" Height="32" Offset="0x48F0"/>
<Texture Name="gBotwTex_0050F0" Format="rgba16" Width="32" Height="32" Offset="0x50F0"/>
<Texture Name="gBotwTex_0058F0" Format="rgba16" Width="32" Height="32" Offset="0x58F0"/>
<Texture Name="gBotwTex_0060F0" Format="i4" Width="32" Height="32" Offset="0x60F0"/>
</File>
</Root>