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d22b746128
* Fixed upstream * move .data * match init * mathc func_808C1D00 * match func_808C32F4, func_808C2B38, func_808C3224, func_808C2AB0 * match func_808C30F4, func_808C2A40, func_808C3704, func_808C3704 * func_808C18B0 * match another chain of functions * Match func_808C29B0, Draw, and most of OverrideLimbDraw * start update * Really close * Almost match update, match Override Limb Draw * start the big switch * Make a little progress on the big switch function * Test * chip away at the big one some more * test * progress * More progress * Add * Finished another chain of functions * Decomp effect functions * Get the whole file in C * Move data to its own C file * Start the effect file en_bdfire.c * Messed up expected * Finish EnBdfire.c * A little clean up * done as far as I can get it * Delete scenes directory * Delete graphs directory * Delete graphovl.py * match and such * Delete BossDodongo_Update.s * PR fixes * restore old IDO * Color Filter * PR fixes (Roman) * Fixed added assets * remove asm * PR fixes (Roman) * quick format change * remove unwanted files Co-authored-by: Louis <5883445+louist103@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com>
6 lines
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388 B
XML
6 lines
No EOL
388 B
XML
<Root>
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<File Name="ovl_Boss_Dodongo" BaseAddress="0x808C1190" RangeStart="0x6238" RangeEnd="0x9238" Segment="128">
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<Texture Name="sLavaFloorLavaTex" OutName="lava_floor_lava" Format="rgb5a1" Width="64" Height="64" Offset="0x6238"/>
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<Texture Name="sLavaFloorRockTex" OutName="lava_floor_rock" Format="rgb5a1" Width="32" Height="64" Offset="0x8238"/>
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</File>
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</Root> |