.. |
ovl_Bg_Bombwall
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Bowl_Wall
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Breakwall
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_Bg_Dy_Yoseizo
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Ganon_Otyuka
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Gnd_Firemeiro
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Gnd_Iceblock
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Bg_Haka_Gate
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Haka_Huta
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Bg_Haka_Sgami
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Bg_Haka_Ship
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Haka_Zou
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Hidan_Fwbig
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Bg_Hidan_Hamstep
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Hidan_Hrock
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Kowarerukabe
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Hidan_Rock
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |
ovl_Bg_Hidan_Sekizou
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Sima
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Ice_Objects
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Bg_Ice_Shelter
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Ice_Turara
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Jya_Bigmirror
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Jya_Bombchuiwa
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Jya_Cobra
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Jya_Haheniron
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Jya_Ironobj
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Mizu_Bwall
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Mizu_Movebg
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Mizu_Shutter
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Relay_Objects
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Bg_Spot00_Hanebasi
|
z_lights.c OK (#343)
|
2020-09-05 09:45:10 -04:00 |
ovl_Bg_Spot02_Objects
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Spot06_Objects
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Spot07_Taki
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot08_Iceblock
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Spot11_Oasis
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Spot18_Basket
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Sst_Floor
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Toki_Hikari
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Vb_Sima
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Ydan_Sp
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Boss_Dodongo
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Boss_Fd
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Boss_Fd2
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Boss_Ganon
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Boss_Ganon2
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Boss_Ganondrof
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Boss_Goma
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Boss_Mo
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Boss_Sst
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Boss_Tw
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Boss_Va
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_6K
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Du
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Demo_Ec
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Demo_Effect
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Ext
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Demo_Gj
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Gt
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Ik
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Kankyo
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Demo_Kekkai
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Tre_Lgt
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Door_Killer
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Door_Shutter
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Door_Warp1
|
z_lights.c OK (#343)
|
2020-09-05 09:45:10 -04:00 |
ovl_Efc_Erupc
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Eff_Dust
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Am
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Anubice
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Anubice_Fire
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Arrow
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Attack_Niw
|
Attack_Niw (#272)
|
2020-08-19 22:17:42 -04:00 |
ovl_En_Ba
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Bb
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Bdfire
|
z_lights.c OK (#343)
|
2020-09-05 09:45:10 -04:00 |
ovl_En_Bigokuta
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Bili
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Bom_Bowl_Man
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Bom_Bowl_Pit
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Bom_Chu
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Brob
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Bubble
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Bw
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Changer
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Clear_Tag
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Crow
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Cs
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_En_Daiku
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Daiku_Kakariko
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Dekubaba
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Dekunuts
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Dh
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Diving_Game
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Dns
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Dnt_Demo
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_En_Dnt_Jiji
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Dnt_Nomal
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Dodojr
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Dodongo
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Door
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Du
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Eiyer
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Elf
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Encount1
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_En_Encount2
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Ex_Item
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Fd
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Fd_Fire
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_fHG
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Fhg_Fire
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Fire_Rock
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Firefly
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Fish
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Fr
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Fw
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Fz
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_G_Switch
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Ganon_Mant
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Gb
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_En_Ge1
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Ge2
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Ge3
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_GeldB
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Gm
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Go
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Go2
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Goma
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Holl
|
Decompiled En_Holl (#253)
|
2020-09-30 15:11:04 -04:00 |
ovl_En_Honotrap
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Horse
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Horse_Game_Check
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Horse_Link_Child
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Horse_Zelda
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Hs
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Hy
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_En_Ik
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_In
|
Decompile shrink_window.c (#232)
|
2020-07-08 21:54:39 -04:00 |
ovl_En_Insect
|
Decompile ovl_En_Insect (#244)
|
2020-07-18 17:40:27 -04:00 |
ovl_En_Jj
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Jsjutan
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Kanban
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Karebaba
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Ko
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Kusa
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_M_Thunder
|
z_lights.c OK (#343)
|
2020-09-05 09:45:10 -04:00 |
ovl_En_Mb
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Mk
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Mm
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_En_Mm2
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Mu
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Nb
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Niw
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Niw_Lady
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Nwc
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Ny
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Okuta
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Ossan
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Owl
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Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Peehat
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Po_Desert
|
z_lights.c OK (#343)
|
2020-09-05 09:45:10 -04:00 |
ovl_En_Po_Field
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Po_Relay
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Po_Sisters
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Poh
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Rd
|
Decompiled ovl_En_Rd (1 nonmatching) (#390)
|
2020-09-26 21:16:28 -04:00 |
ovl_En_River_Sound
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Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Rr
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Sa
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attchaedA/attachedB renamed to parent/child (#358)
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2020-08-29 18:25:16 -04:00 |
ovl_En_Sda
|
Fix all RAM pointers in overlays (#81)
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2020-04-19 11:57:38 -04:00 |
ovl_En_Shopnuts
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Siofuki
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Skb
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Skj
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Ssh
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Sth
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Stream
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Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_En_Sw
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Syateki_Itm
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Syateki_Man
|
attchaedA/attachedB renamed to parent/child (#358)
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2020-08-29 18:25:16 -04:00 |
ovl_En_Ta
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Test
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Tg
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_En_Tite
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Torch2
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_En_Toryo
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Tp
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Tr
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Trap
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Tubo_Trap
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Vali
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Vb_Ball
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Viewer
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Vm
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Wall_Tubo
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Weiyer
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Wf
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Wonder_Item
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_En_Wood02
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Xc
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Yabusame_Mark
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Zf
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Zl3
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Zl4
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Zo
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Fishing
|
z_lights.c OK (#343)
|
2020-09-05 09:45:10 -04:00 |
ovl_Item_Shield
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_kaleido_scope
|
Decompile z_sram.c (#431)
|
2020-10-11 13:45:08 -04:00 |
ovl_Magic_Dark
|
ovl_Magic_Dark 3 matching, 4 nonmatching (#310)
|
2020-08-15 14:12:21 -04:00 |
ovl_Magic_Fire
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Mir_Ray
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Obj_Bean
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Obj_Hamishi
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Obj_Ice_Poly
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Obj_Kibako2
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Obj_Lift
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Obj_Mure
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Obj_Mure2
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Obj_Mure3
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Obj_Oshihiki
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Obj_Switch
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Obj_Timeblock
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Obj_Tsubo
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Obj_Warp2block
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_Object_Kankyo
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_player_actor
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |