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https://github.com/zeldaret/oot.git
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174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
77 lines
1.9 KiB
C
77 lines
1.9 KiB
C
#ifndef _Z64TRANSITION_H_
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#include "ultra64.h"
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#include "color.h"
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typedef struct {
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f32 unk_0;
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f32 unk_4;
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} TransitionUnkData;
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typedef struct {
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/* 0x00 */ s32 row;
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/* 0x04 */ s32 col;
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/* 0x08 */ s32 frame;
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/* 0x0C */ TransitionUnkData* unk_0C;
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/* 0x10 */ Vtx* vtxFrame1;
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/* 0x14 */ Vtx* vtxFrame2;
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/* 0x18 */ Mtx projection;
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/* 0x58 */ Mtx modelView;
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/* 0x98 */ Mtx unk_98;
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/* 0xD8 */ Gfx* gfx; // "gfxtbl"
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/* 0xDC */ u16* zBuffer;
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} TransitionUnk; // size = 0xE0
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typedef struct {
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/* 0x000 */ Color_RGBA8_u32 color;
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/* 0x004 */ Color_RGBA8_u32 envColor;
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/* 0x008 */ u8 direction;
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/* 0x009 */ u8 frame;
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/* 0x00A */ u8 isDone;
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/* 0x00C */ u16 texX;
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/* 0x00E */ u16 texY;
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/* 0x010 */ u16 normal;
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/* 0x018 */ Mtx projection;
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/* 0x058 */ Mtx lookAt;
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/* 0x098 */ Mtx modelView[2][3];
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} TransitionWipe; // size = 0x218
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typedef struct {
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/* 0x000 */ u8 fadeType;
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/* 0x001 */ u8 isDone;
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/* 0x002 */ u8 fadeDirection;
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/* 0x004 */ Color_RGBA8_u32 fadeColor;
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/* 0x008 */ u16 fadeTimer;
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} TransitionFade; // size = 0xC
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typedef struct {
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/* 0x000 */ Color_RGBA8_u32 color;
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/* 0x004 */ Color_RGBA8_u32 envColor;
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/* 0x008 */ s32 texX;
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/* 0x00C */ s32 texY;
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/* 0x010 */ s32 step;
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/* 0x014 */ u8 unk_14;
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/* 0x015 */ u8 typeColor;
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/* 0x016 */ u8 speed;
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/* 0x017 */ u8 effect;
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/* 0x018 */ u8 isDone;
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/* 0x019 */ u8 frame;
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/* 0x01A */ u16 normal;
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/* 0x020 */ Mtx projection;
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/* 0x060 */ Mtx lookAt;
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/* 0x0A0 */ char* texture;
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/* 0x0A8 */ Mtx modelView[2][3];
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} TransitionCircle; // size = 0x228;
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typedef struct {
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/* 0x000 */ Color_RGBA8_u32 color;
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/* 0x004 */ f32 transPos;
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/* 0x008 */ f32 step;
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/* 0x00C */ s32 state;
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/* 0x010 */ s32 fadeDirection;
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/* 0x018 */ Mtx projection;
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/* 0x058 */ s32 frame;
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/* 0x060 */ Mtx modelView[2][3];
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} TransitionTriforce; // size = 0x1E0;
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#endif
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