mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-11 03:39:59 +00:00
0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
13 lines
662 B
XML
13 lines
662 B
XML
<Root>
|
|
<File Name="spot20_scene" Segment="2">
|
|
<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
|
|
<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
|
|
<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFBE0"/>
|
|
<Scene Name="spot20_scene" Offset="0x0"/>
|
|
</File>
|
|
<File Name="spot20_room_0" Segment="3">
|
|
<DList Name="gSpot20DL_005E50" Offset="0x5E50"/>
|
|
<DList Name="gSpot20DL_0066B8" Offset="0x66B8"/>
|
|
<Room Name="spot20_room_0" Offset="0x0"/>
|
|
</File>
|
|
</Root>
|