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oot/assets/xml/textures/icon_item_nes_static.xml
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00

35 lines
No EOL
3.4 KiB
XML

<Root>
<File Name="icon_item_nes_static">
<Texture Name="gPauseDekuTitleTex" OutName="pause_deku_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseDodongoTitleTex" OutName="pause_dodongo_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseJabuTitleTex" OutName="pause_inside_jabu_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseForestTitleTex" OutName="pause_forest_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseFireTitleTex" OutName="pause_fire_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseWaterTitleTex" OutName="pause_water_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseSpiritTitleTex" OutName="pause_spirit_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseShadowTitleTex" OutName="pause_shadow_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseBotWTitleTex" OutName="pause_botw_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseIceCavernTitleTex" OutName="pause_ice_cavern_title" Format="ia8" Width="96" Height="16"/>
<Texture Name="gPauseToEquipTex" OutName="pause_to_equip" Format="ia8" Width="56" Height="16"/>
<Texture Name="gPauseToDecideTex" OutName="pause_to_decide" Format="ia8" Width="64" Height="16"/>
<Texture Name="gPauseToPlayMelodyTex" OutName="pause_to_play_melody" Format="ia8" Width="80" Height="16"/>
<Texture Name="gPauseToSelectItemTex" OutName="pause_to_select_item" Format="ia8" Width="128" Height="16"/>
<Texture Name="gPauseToMapTex" OutName="pause_to_map" Format="ia8" Width="128" Height="16"/>
<Texture Name="gPauseToQuestStatusTex" OutName="pause_to_quest_status" Format="ia8" Width="128" Height="16"/>
<Texture Name="gPauseToEquipmentTex" OutName="pause_to_equipment" Format="ia8" Width="128" Height="16"/>
<Texture Name="gPauseSavePromptTex" OutName="pause_save_prompt" Format="ia8" Width="152" Height="16"/>
<Texture Name="gPauseSaveConfirmationTex" OutName="pause_save_confirmation" Format="ia8" Width="152" Height="16"/>
<Texture Name="gPauseYesTex" OutName="pause_yes" Format="ia8" Width="48" Height="16"/>
<Texture Name="gPauseNoTex" OutName="pause_no" Format="ia8" Width="48" Height="16"/>
<Texture Name="gPauseCurrentPositionTex" OutName="pause_current_position" Format="i4" Width="64" Height="8"/>
<Texture Name="gPauseEquipment10Tex" OutName="pause_equipment_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseSelectItem00Tex" OutName="pause_select_item_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseSelectItem10Tex" OutName="pause_select_item_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseSelectItem20Tex" OutName="pause_select_item_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseMap10Tex" OutName="pause_map_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseQuestStatus00Tex" OutName="pause_quest_status_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseQuestStatus10Tex" OutName="pause_quest_status_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseQuestStatus20Tex" OutName="pause_quest_status_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gPauseSave10Tex" OutName="pause_save_1_0" Format="ia8" Width="80" Height="32"/>
</File>
</Root>