mirror of
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4d5d1fd079
* it's crashing * fix stuff * fix xmls * problematic objects * fix tabs * Fix suffixes * add missing new lines * Add comments to the problematic objects * Find and replace fixes * Add Fig's objects * I forgot to add a Name in a cutscene, so I'm adding it here * Update object decomp tutorial a little bit * Update problematic objects * Update docs/tutorial/object_decomp.md Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Change comments * comment out a few blobs * dammit tluts * Change a bunch of objects * update the last bunch * update comments on oA11 and oB2 * Ninja-edit to fix compatibility with ZAPD's PR 142 Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
47 lines
3.7 KiB
XML
47 lines
3.7 KiB
XML
<Root>
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<File Name="object_hs" Segment="6">
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<Animation Name="object_hs_Anim_000304" Offset="0x304"/>
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<Animation Name="object_hs_Anim_000528" Offset="0x528"/>
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<Animation Name="object_hs_Anim_0005C0" Offset="0x5C0"/>
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<DList Name="object_hs_DL_003760" Offset="0x3760"/>
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<DList Name="object_hs_DL_003AB0" Offset="0x3AB0"/>
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<DList Name="object_hs_DL_004140" Offset="0x4140"/>
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<DList Name="object_hs_DL_0042A0" Offset="0x42A0"/>
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<DList Name="object_hs_DL_004380" Offset="0x4380"/>
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<DList Name="object_hs_DL_004728" Offset="0x4728"/>
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<DList Name="object_hs_DL_004860" Offset="0x4860"/>
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<DList Name="object_hs_DL_004960" Offset="0x4960"/>
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<DList Name="object_hs_DL_004AB8" Offset="0x4AB8"/>
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<DList Name="object_hs_DL_004BF0" Offset="0x4BF0"/>
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<DList Name="object_hs_DL_004CF0" Offset="0x4CF0"/>
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<DList Name="object_hs_DL_004CF8" Offset="0x4CF8"/>
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<Texture Name="object_hs_TLUT_004E50" OutName="tlut_00004E50" Format="rgb5a1" Width="16" Height="16" Offset="0x4E50"/>
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<Texture Name="object_hs_Tex_005050" OutName="tex_00005050" Format="ci8" Width="16" Height="32" Offset="0x5050"/>
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<Texture Name="object_hs_Tex_005250" OutName="tex_00005250" Format="ci8" Width="8" Height="8" Offset="0x5250"/>
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<Texture Name="object_hs_Tex_005290" OutName="tex_00005290" Format="ci8" Width="32" Height="16" Offset="0x5290"/>
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<Texture Name="object_hs_Tex_005490" OutName="tex_00005490" Format="rgb5a1" Width="32" Height="16" Offset="0x5490"/>
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<Texture Name="object_hs_Tex_005890" OutName="tex_00005890" Format="ci8" Width="16" Height="16" Offset="0x5890"/>
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<Texture Name="object_hs_Tex_005990" OutName="tex_00005990" Format="ci8" Width="16" Height="16" Offset="0x5990"/>
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<Texture Name="object_hs_Tex_005A90" OutName="tex_00005A90" Format="rgb5a1" Width="4" Height="4" Offset="0x5A90"/>
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<Texture Name="object_hs_Tex_005AB0" OutName="tex_00005AB0" Format="ci8" Width="8" Height="8" Offset="0x5AB0"/>
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<Texture Name="object_hs_Tex_005AF0" OutName="tex_00005AF0" Format="ci8" Width="32" Height="32" Offset="0x5AF0"/>
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<Texture Name="object_hs_Tex_005EF0" OutName="tex_00005EF0" Format="ci8" Width="8" Height="16" Offset="0x5EF0"/>
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<Texture Name="object_hs_Tex_005F70" OutName="tex_00005F70" Format="ci8" Width="16" Height="32" Offset="0x5F70"/>
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<Limb Name="object_hs_Limb_006170" LimbType="Standard" Offset="0x6170"/>
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<Limb Name="object_hs_Limb_00617C" LimbType="Standard" Offset="0x617C"/>
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<Limb Name="object_hs_Limb_006188" LimbType="Standard" Offset="0x6188"/>
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<Limb Name="object_hs_Limb_006194" LimbType="Standard" Offset="0x6194"/>
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<Limb Name="object_hs_Limb_0061A0" LimbType="Standard" Offset="0x61A0"/>
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<Limb Name="object_hs_Limb_0061AC" LimbType="Standard" Offset="0x61AC"/>
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<Limb Name="object_hs_Limb_0061B8" LimbType="Standard" Offset="0x61B8"/>
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<Limb Name="object_hs_Limb_0061C4" LimbType="Standard" Offset="0x61C4"/>
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<Limb Name="object_hs_Limb_0061D0" LimbType="Standard" Offset="0x61D0"/>
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<Limb Name="object_hs_Limb_0061DC" LimbType="Standard" Offset="0x61DC"/>
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<Limb Name="object_hs_Limb_0061E8" LimbType="Standard" Offset="0x61E8"/>
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<Limb Name="object_hs_Limb_0061F4" LimbType="Standard" Offset="0x61F4"/>
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<Limb Name="object_hs_Limb_006200" LimbType="Standard" Offset="0x6200"/>
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<Limb Name="object_hs_Limb_00620C" LimbType="Standard" Offset="0x620C"/>
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<Limb Name="object_hs_Limb_006218" LimbType="Standard" Offset="0x6218"/>
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<Skeleton Name="object_hs_Skel_006260" Type="Flex" LimbType="Standard" Offset="0x6260"/>
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</File>
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</Root>
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