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oot/src/code
fig02 0a35c752e7
Some actor.c docs (in preparation for en_test) (#820)
* renames

* format

* format functions.h

* clean

* arg name

* remove asm
2021-06-22 08:51:04 +09:00
..
__osMalloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
audio_effects.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
audio_heap.c Fix non-matching in audio_heap (#640) 2021-01-17 21:31:47 -05:00
audio_playback.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
audio_seqplayer.c Improve Audio_SequencePlayerProcessSequence (#844) 2021-06-03 18:36:21 -04:00
audioMgr.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800A9F30.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800ACE70.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800AD920.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800BB0A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800C3C20.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800D2E30.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800D31A0.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800DACC0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800E11F0.c code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
code_800EC960.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800F7260.c Finished decomp of code_800F7260 (1 non-matching) (#733) 2021-03-27 21:01:50 +01:00
code_800F9280.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FBCE0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_800FC620.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_800FCE80.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
code_800FD970.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_8006BA00.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_8006C3A0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_8006C510.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80097A00.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
code_800430A0.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_801067F0.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_801068B0.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_80043480.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
code_80069420.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
code_80106860.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
db_camera.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
debug_malloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
fault.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
fault_drawer.c Migrate .bss for fault drawer and .data for item00 (#823) 2021-06-15 20:51:42 +02:00
flg_set.c Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
game.c ViMode progress (#802) 2021-05-03 21:49:09 -04:00
gamealloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
gfxprint.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
graph.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
irqmgr.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
jpegdecoder.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
jpegutils.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
listalloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
loadfragment2.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
logseverity.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
main.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
mempak.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
mtxuty-cvt.c Decompile the last of libultra_code_O2 (#464) 2020-10-28 15:59:18 -04:00
padmgr.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
padsetup.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
padutils.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
PreRender.c Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
printutils.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
relocation.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sched.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
shrink_window.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sleep.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
speed_meter.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sys_cfb.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sys_math.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sys_math3d.c Match Math3D_LineSegMakePerpLineSeg (#854) 2021-06-19 19:21:07 +02:00
sys_math_atan.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
sys_matrix.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
sys_ucode.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
system_malloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
title_setup.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
TwoHeadArena.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
ucode_disas.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_actor.c Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
z_actor_dlftbls.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_bgcheck.c Small bgcheck documentation pass (#816) 2021-05-22 23:50:05 +02:00
z_camera.c Match Camera_PrintSettings (z_camera OK) (#853) 2021-06-17 20:02:07 +02:00
z_camera_data.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_cheap_proc.c Use macros for oGfxCtx accesses (#465) 2020-10-29 17:31:09 -04:00
z_collision_btltbls.c Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
z_collision_check.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
z_common_data.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_construct.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z_debug.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_debug_display.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_demo.c Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
z_DLF.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_draw.c Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
z_eff_blure.c Match 2 more functions in z_eff_blure.c (#831) 2021-05-29 03:30:48 -04:00
z_eff_shield_particle.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_eff_spark.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_eff_ss_dead.c Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
z_effect.c document code_8008E6A0 (frame advance) (#737) 2021-03-28 19:35:16 -04:00
z_effect_soft_sprite.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
z_effect_soft_sprite_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_effect_soft_sprite_old_init.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_elf_message.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
z_en_a_keep.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_en_item00.c Migrate .bss for fault drawer and .data for item00 (#823) 2021-06-15 20:51:42 +02:00
z_face_reaction.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_fbdemo.c Use gDPSetScissor more and fix a few gbi macros (#776) 2021-04-14 21:14:07 +02:00
z_fbdemo_circle.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_fbdemo_fade.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_fbdemo_triforce.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_fbdemo_wipe1.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_fcurve_data_skelanime.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
z_frame_advance.c code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
z_game_dlftbls.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_game_over.c code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
z_horse.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
z_jpeg.c Match Jpeg_Decode (z_jpeg.c OK) (#839) 2021-06-01 15:27:07 -04:00
z_kaleido_manager.c Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
z_kaleido_scope_call.c Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
z_kaleido_setup.c Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
z_kanfont.c En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00
z_kankyo.c Decompile a bunch of objects (#603) 2021-05-26 18:59:21 -04:00
z_lib.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_lifemeter.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z_lights.c Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_malloc.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_map_data.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_map_exp.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z_map_mark.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z_message_PAL.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z_moji.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z_msgevent.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_olib.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_onepointdemo.c Poe Objects (#743) 2021-04-04 23:48:12 +02:00
z_onepointdemo_data.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_parameter.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z_path.c Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
z_play.c Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
z_player_call.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_player_lib.c "Decompile" more objects. (#784) 2021-05-30 12:30:38 -04:00
z_prenmi.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_prenmi_buff.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_quake.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_rcp.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
z_room.c Match Jpeg_Decode (z_jpeg.c OK) (#839) 2021-06-01 15:27:07 -04:00
z_sample.c Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803) 2021-05-02 19:15:16 -04:00
z_scene.c Add scene macros (#792) 2021-05-08 17:16:21 -04:00
z_scene_table.c OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
z_skelanime.c Add struct LegacyLimb and rename AnimationHeader2 for object_human (#849) 2021-06-14 14:12:34 -04:00
z_skin.c z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632) 2021-02-12 20:41:34 +01:00
z_skin_awb.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
z_skin_matrix.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_sram.c z_sram OK (#834) 2021-06-01 13:31:29 -04:00
z_ss_sram.c Fix most compiler warnings in the boot and code segments (#674) 2021-02-13 19:49:40 -05:00
z_view.c assert macro OK (#755) 2021-04-29 14:39:46 -04:00
z_vimode.c Match ViMode_Configure (z_vimode.c OK) (#830) 2021-05-29 09:41:39 -04:00
z_vismono.c Interface improvements (#822) 2021-06-15 13:29:10 -04:00
z_vr_box.c libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z_vr_box_draw.c Bombchu bowling OK (#496) 2020-12-06 13:48:51 -05:00