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oot/assets/xml/objects/object_hs.xml
Anghelo Carvajal 5c147e5e03
ZAPD update: Gotta go fast! (#877)
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-07-27 22:16:03 -04:00

47 lines
3.7 KiB
XML

<Root>
<File Name="object_hs" Segment="6">
<Animation Name="object_hs_Anim_000304" Offset="0x304"/>
<Animation Name="object_hs_Anim_000528" Offset="0x528"/>
<Animation Name="object_hs_Anim_0005C0" Offset="0x5C0"/>
<DList Name="object_hs_DL_003760" Offset="0x3760"/>
<DList Name="object_hs_DL_003AB0" Offset="0x3AB0"/>
<DList Name="object_hs_DL_004140" Offset="0x4140"/>
<DList Name="object_hs_DL_0042A0" Offset="0x42A0"/>
<DList Name="object_hs_DL_004380" Offset="0x4380"/>
<DList Name="object_hs_DL_004728" Offset="0x4728"/>
<DList Name="object_hs_DL_004860" Offset="0x4860"/>
<DList Name="object_hs_DL_004960" Offset="0x4960"/>
<DList Name="object_hs_DL_004AB8" Offset="0x4AB8"/>
<DList Name="object_hs_DL_004BF0" Offset="0x4BF0"/>
<DList Name="object_hs_DL_004CF0" Offset="0x4CF0"/>
<DList Name="object_hs_DL_004CF8" Offset="0x4CF8"/>
<Texture Name="object_hs_TLUT_004E50" OutName="tlut_00004E50" Format="rgba16" Width="16" Height="16" Offset="0x4E50"/>
<Texture Name="object_hs_Tex_005050" OutName="tex_00005050" Format="ci8" Width="16" Height="32" Offset="0x5050"/>
<Texture Name="object_hs_Tex_005250" OutName="tex_00005250" Format="ci8" Width="8" Height="8" Offset="0x5250"/>
<Texture Name="object_hs_Tex_005290" OutName="tex_00005290" Format="ci8" Width="32" Height="16" Offset="0x5290"/>
<Texture Name="object_hs_Tex_005490" OutName="tex_00005490" Format="rgba16" Width="32" Height="16" Offset="0x5490"/>
<Texture Name="object_hs_Tex_005890" OutName="tex_00005890" Format="ci8" Width="16" Height="16" Offset="0x5890"/>
<Texture Name="object_hs_Tex_005990" OutName="tex_00005990" Format="ci8" Width="16" Height="16" Offset="0x5990"/>
<Texture Name="object_hs_Tex_005A90" OutName="tex_00005A90" Format="rgba16" Width="4" Height="4" Offset="0x5A90"/>
<Texture Name="object_hs_Tex_005AB0" OutName="tex_00005AB0" Format="ci8" Width="8" Height="8" Offset="0x5AB0"/>
<Texture Name="object_hs_Tex_005AF0" OutName="tex_00005AF0" Format="ci8" Width="32" Height="32" Offset="0x5AF0"/>
<Texture Name="object_hs_Tex_005EF0" OutName="tex_00005EF0" Format="ci8" Width="8" Height="16" Offset="0x5EF0"/>
<Texture Name="object_hs_Tex_005F70" OutName="tex_00005F70" Format="ci8" Width="16" Height="32" Offset="0x5F70"/>
<Limb Name="object_hs_Limb_006170" LimbType="Standard" Offset="0x6170"/>
<Limb Name="object_hs_Limb_00617C" LimbType="Standard" Offset="0x617C"/>
<Limb Name="object_hs_Limb_006188" LimbType="Standard" Offset="0x6188"/>
<Limb Name="object_hs_Limb_006194" LimbType="Standard" Offset="0x6194"/>
<Limb Name="object_hs_Limb_0061A0" LimbType="Standard" Offset="0x61A0"/>
<Limb Name="object_hs_Limb_0061AC" LimbType="Standard" Offset="0x61AC"/>
<Limb Name="object_hs_Limb_0061B8" LimbType="Standard" Offset="0x61B8"/>
<Limb Name="object_hs_Limb_0061C4" LimbType="Standard" Offset="0x61C4"/>
<Limb Name="object_hs_Limb_0061D0" LimbType="Standard" Offset="0x61D0"/>
<Limb Name="object_hs_Limb_0061DC" LimbType="Standard" Offset="0x61DC"/>
<Limb Name="object_hs_Limb_0061E8" LimbType="Standard" Offset="0x61E8"/>
<Limb Name="object_hs_Limb_0061F4" LimbType="Standard" Offset="0x61F4"/>
<Limb Name="object_hs_Limb_006200" LimbType="Standard" Offset="0x6200"/>
<Limb Name="object_hs_Limb_00620C" LimbType="Standard" Offset="0x620C"/>
<Limb Name="object_hs_Limb_006218" LimbType="Standard" Offset="0x6218"/>
<Skeleton Name="object_hs_Skel_006260" Type="Flex" LimbType="Standard" Offset="0x6260"/>
</File>
</Root>