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oot/assets/xml/objects/object_shopnuts.xml
Lucas Shaw 0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00

67 lines
4.4 KiB
XML

<Root>
<File Name="object_shopnuts" Segment="6">
<!-- Business Scrub Skeleton -->
<Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" Offset="0x41A8"/>
<!-- Business Scrub Limbs -->
<Limb Name="gBusinessScrubRootLimb" Type="Standard" Offset="0x4098"/>
<Limb Name="gBusinessScrubLeftThighLimb" Type="Standard" Offset="0x40A4"/>
<Limb Name="gBusinessScrubLeftShinLimb" Type="Standard" Offset="0x40B0"/>
<Limb Name="gBusinessScrubLeftFootLimb" Type="Standard" Offset="0x40BC"/>
<Limb Name="gBusinessScrubRightThighLimb" Type="Standard" Offset="0x40C8"/>
<Limb Name="gBusinessScrubRightShinLimb" Type="Standard" Offset="0x40D4"/>
<Limb Name="gBusinessScrubRightFootLimb" Type="Standard" Offset="0x40E0"/>
<Limb Name="gBusinessScrubTopLeafLimb" Type="Standard" Offset="0x40EC"/>
<Limb Name="gBusinessScrubNoseLimb" Type="Standard" Offset="0x40F8"/>
<Limb Name="gBusinessScrubLeftUpperArmLimb" Type="Standard" Offset="0x4104"/>
<Limb Name="gBusinessScrubLeftForearmLimb" Type="Standard" Offset="0x4110"/>
<Limb Name="gBusinessScrubLeftHandLimb" Type="Standard" Offset="0x411C"/>
<Limb Name="gBusinessScrubRightUpperArmLimb" Type="Standard" Offset="0x4128"/>
<Limb Name="gBusinessScrubRightForearmLimb" Type="Standard" Offset="0x4134"/>
<Limb Name="gBusinessScrubRightHandLimb" Type="Standard" Offset="0x4140"/>
<Limb Name="gBusinessScrubEyesLimb" Type="Standard" Offset="0x414C"/>
<Limb Name="gBusinessScrubBodyLimb" Type="Standard" Offset="0x4158"/>
<!-- Business Scrub Limb DisplayLists -->
<DList Name="gBusinessScrubRootLeafDL" Offset="0x3C80"/>
<DList Name="gBusinessScrubLeftThighDL" Offset="0x2640"/>
<DList Name="gBusinessScrubLeftShinDL" Offset="0x2570"/>
<DList Name="gBusinessScrubLeftFootDL" Offset="0x2488"/>
<DList Name="gBusinessScrubRightThighDL" Offset="0x23D8"/>
<DList Name="gBusinessScrubRightShinDL" Offset="0x2308"/>
<DList Name="gBusinessScrubRightFootDL" Offset="0x2220"/>
<DList Name="gBusinessScrubTopLeafDL" Offset="0x3D30"/>
<DList Name="gBusinessScrubNoseDL" Offset="0x3B68"/>
<DList Name="gBusinessScrubLeftUpperArmDL" Offset="0x2170"/>
<DList Name="gBusinessScrubLeftForearmDL" Offset="0x20A0"/>
<DList Name="gBusinessScrubLeftHandDL" Offset="0x1FA8"/>
<DList Name="gBusinessScrubRightUpperArmDL" Offset="0x1EF8"/>
<DList Name="gBusinessScrubRightForearmDL" Offset="0x1E28"/>
<DList Name="gBusinessScrubRightHandDL" Offset="0x1D30"/>
<DList Name="gBusinessScrubEyesDL" Offset="0x3AD0"/>
<DList Name="gBusinessScrubBodyDL" Offset="0x3930"/>
<!-- Business Scrub Textures -->
<Texture Name="gBusinessScrubBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x26F0"/>
<Texture Name="gBusinessScrubNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0x28F0"/>
<Texture Name="gBusinessScrubNostrilTex" OutName="nostril" Format="rgba16" Width="8" Height="8" Offset="0x2970"/>
<Texture Name="gBusinessScrubEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x29F0"/>
<Texture Name="gBusinessScrubLeafStemTex" OutName="leaf_stem" Format="rgba16" Width="8" Height="8" Offset="0x2A70"/>
<Texture Name="gBusinessScrubLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2AF0"/>
<Texture Name="gBusinessScrubDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x3DD8"/>
<!-- Other Business Scrub DisplayLists -->
<DList Name="gBusinessScrubDekuNutDL" Offset="0x4008"/>
<!-- Business Scrub Animations -->
<Animation Name="gBusinessScrubAnim_1EC" Offset="0x1EC"/>
<Animation Name="gBusinessScrubAnim_39C" Offset="0x39C"/>
<Animation Name="gBusinessScrubRotateAnim" Offset="0x764"/>
<Animation Name="gBusinessScrubNervousTransitionAnim" Offset="0x9A0"/>
<Animation Name="gBusinessScrubLookAroundAnim" Offset="0xBA0"/>
<Animation Name="gBusinessScrubNervousIdleAnim" Offset="0x1108"/>
<Animation Name="gBusinessScrubAnim_139C" Offset="0x139C"/>
<Animation Name="gBusinessScrubAnim_4404" Offset="0x4404"/>
<Animation Name="gBusinessScrubAnim_4574" Offset="0x4574"/>
</File>
</Root>