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oot/assets/xml/scenes/indoors/miharigoya.xml
louist103 0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00

14 lines
917 B
XML

<Root>
<File Name="miharigoya_scene" Segment="2">
<Texture Name="gGuardHouseOutSideView2NightTex" OutName="view_2_night" Format="rgba16" Width="64" Height="32" Offset="0x1350" />
<Texture Name="gGuardHouseOutSideView2DayTex" OutName="view_2_day" Format="rgba16" Width="64" Height="32" Offset="0x2350" />
<Texture Name="gGuardHouseOutSideView1NightTex" OutName="view_1_night" Format="rgba16" Width="64" Height="32" Offset="0x3550" />
<Texture Name="gGuardHouseOutSideView1DayTex" OutName="view_1_day" Format="rgba16" Width="64" Height="32" Offset="0x6550" />
<Scene Name="miharigoya_scene" Offset="0x0"/>
</File>
<File Name="miharigoya_room_0" Segment="3">
<Blob Name="gMiharigoyaBlob_0038D8" Offset="0x38D8" Size="0x68"/>
<Room Name="miharigoya_room_0" Offset="0x0"/>
<DList Name="gMiharigoyaDL_003DA0" Offset="0x3DA0"/>
</File>
</Root>